Woobie Destroyer of Worlds
Well, that too.
Disappointed as she still felt, Amber smiled to see Rhapsody and trotted up to her. "Everything did seem to go quite smoothly. Miss Jack was particularly helpful," she said, glancing in Maple's direction.
Oddly, it's the reverse. While there were some preventions here and there, I instead had an offical GM loophole with the charm bracelets. Get too stuck and an NPC will save you, though you do officially "lose" in doing so. It's funny that this group wound up the most unpredictable. The bucket wasn't meant to be a real puzzle but briefly stumped the team. The puzzle was solved faster than I expected. I figured Amber would use one of her teleports to grab the chest (Item Teleport hadn't been used yet so t! his was a chance for that). I predicted a teleport out of the net but not towards the center platform--more or less the only wrong direction. Alternately, a hole was poked out and she teleported to safety instead of her teammates lifting the box. I predicted an Item Teleport but not a tag and recall (which was smart thinking). The aforementioned use of the floating platform to hold the "elevator" down was good. It actually does make sense that having prior expedition experience means he'd try to make sure there was a way back. The GM just played dirty by enforcing the lack of backtracking (another old school platforming aspect to this mission).
So um...in the initial planning stages for this:
I get to drop a net on Amber!
Lightning room! Indoor black hole!
Um...water level? Those are hard, right?
OOC, nothing really broke because the GM was sorta out of ideas. On a more positive note, the group didn't really do anything that was really out there. The closest thing to breaking things was Sn! owy disrupting the cavern with the musical droplets and that's not breaking things in a way that messes up the mission.
I'm trying to remember what the Static/Rhapsody team did that caught me off guard but it's not coming to mind and it wasn't major.
Since it's the second time you've said it, I don't know about toward towards the pedestal being "the only wrong direction" to teleport.
I think it's just the mental view of teleporting out of a trap, only to land in another trap and one that wasn't originally intended to be a trap. It worked out perfectly but at the time there was a sizable amount of "whyyyyyy?" upon seeing it.
I would so be down for that scene. It sounds amazing.
Admittedly, my first thought on the description of the ball was that it forecast only the weather of the past, and that was also entertaining....
It does only display the previous day's weather. I was trying to figure out the best way to word that IC.
In that case, he definitely needs tell us all our futures. = ]
"Clouded your future is."
If my head was in the right place, I could have possibly had this in the final arc. Oh well, enough was going on as it was.Ocean Bay's eyes went wide. "REALLY! A dreamwalker sounds all sorts of exciting. Seeing far off lands and fighting monsters sounds like the stuff of movies. Think about it...nightmare dinosaurs." Sea Bay hastily scribbled some notes.
I think having her ongoing focus on hiding that she was the MMM from the party was a good distraction to have you all focus on lol that way any weirdness would be seen as "how does this fit into the wrestling angle?" instead of becoming a "what else is she hiding?"