Hyrule Town Square

Sabrblade

Continuity Nutcase
Citizen
I kinda hated that reveal, cause it showed NOTHING.
It's common for announcement trailers to show only the barest minimum of visuals and info, even for movies.

-ZacWilliam, I'm glad it's coming but give me a peak at gameplay
Well, if they are doing a Zelda-only Direct later on (as some suspect they are), they probably want to save the all the good stuff for that.

They know the fans can get hyped from even just crumbs of OOT news.
 

Caldwin

Banned for posting Metroid's flesh doors
Citizen
I'm just thrilled to know that it's real...and coming this year!

I am curious just how much they'll change.

Hope list.

1. First and foremost, if they're going to change anything...please put more to do on Hyrule field...maybe make it a fair bit bigger.

2. Tighten up the controls. Doesn't need much. Like, camera controls, a bit tightening up here and there.

3. Make the golden skultullias less tedious.

4. You know what, I was one of the lucky bastards who got an early copy of the cartridge that had the original Fire Temple music and Ganon with red blood. I would love to have that put back in. I didn't even know there was a green blood version until I got the gamecube Zelda Collection. Give Ganon back his red blood.

5. Voice acting.

Honestly...the first thing was my biggest. The rest is just adding stuff to make an actual list. I'm just thrilled this is a real thing that is happening.
 

ZakuConvoy

Well-known member
Citizen
You know what? The more I think about it, the more I wish they made this remake look more like Yusuke Nakano's original artwork, rather than going for the realistic look.

reddit.com/r/zelda/comments/1l2lhrg/oot_i_just_love_how_yusuke_nakano_made_his/

We have the technology and horsepower now, that we COULD emulate the look of some of the artwork better than ever before. Make it look like you're playing a art book. But, maybe we're still a few generations away from being able to do that.
 

ZakuConvoy

Well-known member
Citizen
It would be kind of cool if they worked in the whole timeline-split retcon more into Ocarina of Time for the remake. Something to make it a little more clear and maybe make the moments that the timelines split feel more epic and important in the actual story itself.

Crazy thought. Maybe they could even do a new postgame event where you can even VISIT all 3 timelines in the far future. A wild wood for the original Zelda timeline, a secluded island for the Wind Waker timeline, and a little Twili Ruin for the Twilight Princess timeline. Just little areas you could warp to with the Ocarina that you do some time-travel quest with, sprinkling in some lore here and there. It probably won't happen, but it'd be kind of neat.
 

Daith

I’m not dead yet!
Citizen
I’d really prefer to keep the timeline relevance pretty much as it was. If we want to throw in some nods to Skyward Sword maybe or to the Minish I’d be down for it. But everything else after is for the future timelines to play with.

Though there’s a thought. Remaking FF VII like it’s been, Why not go crazy. Let’s remake the OG Legend of Zelda. Like let’s take the art style of the original illustrations and translate that into a modern game.
 

Sabrblade

Continuity Nutcase
Citizen
The last thing I want is for this remake to legitimize the wretched Downfall split that isn't actually a split that exists.
 

Sjogre

Active member
Citizen
I kinda hope that Nintendo either clears up the time travel rules, or makes it completely, deliberately incomprehensible. If it isn't going to make sense, make it clear to the players that it isn't supposed to make sense.

I realize that I'm bringing up an older discussion that I was too lazy to continue earlier, but it's abruptly relevant again.

Like, the official explanation for the Downfall timeline is impossible and can't result in the Imprisoning War.

Yes it does. In Hyrule Historia's made-up scenario, the book says Ganon still gets sealed anyway even after Link loses, on Page 92:

"Ganondorf the thief obtained the Triforce of Power and managed to get his hands on Princess Zelda. The Hero of Time, Link, challenged him in a battle that would determine Hyrule’s very existence, and lost. At last, Ganondorf found himself in the possession of the Triforce of Wisdom that dwelt within Princess Zelda, and the Triforce of Courage that dwelt in Link. His true power achieved, he transformed into the Demon King. The Seven Sages of Hyrule, led by Princess Zelda, sealed Ganon and the Triforce in the Sacred Realm as a final resort."

Incidentally, setting aside the notion of Link losing, the text also says that Ganondorf only first became the Demon King upon acquring all three pieces of the Triforce after taking them from Link and Zelda following Link's defeat, when in the game itself, Ganondorf was already the Demon King upon first acquiring just the Triforce of Power.
Leaving aside the timing of Ganon's transformation (I guess the idea is that Link loses in the first phase?), there's plenty of problems. First, Zelda somehow escapes after Ganon takes her piece of the triforce. Leaving aside the question of whether she'd survive that, how? She needed Link to escape, and apparently the distraction of killing Link wasn't enough for her to get away. Next, the Sages aren't powerful enough to beat Ganon when he didn't have the full triforce. He needed to be stabbed by the Master Sword before they could seal him.

So. No. The Sages could not beat Ganon without someone using the Master Sword to stand against the triforce. That is not a scenario that can be reached from a point as late as the final battle of the game. The point of divergence has to have been earlier.

My own personal theory is the Imprisoning War happens in a timeline without any time travel, where the situation is far different.

Mind you, there's plenty of weirdness beyond neither ending lining up with the backstory of the main timeline. Hate it all you want, the timeline with Ganon as a blue pig man is the one with the most games. Twilight Princess is totally the problem for the timeline, though. The child ending could have been used to set up the Imprisoning War if someone didn't decide to shoehorn Ganon into the game.

A... Less contentious name for the Blue Pig Man timeline would probably be the Imprisoning War timeline. The other timelines don't have one.

Like, on a conceptual level, the time travel is just weird. It's mental time travel, but that's not the weird part. For some reason, the child's mind is traveling through time instead of the teenager's mind, which raises some issues, but Link just doesn't seem to exist between the two eras, which raises even more issues. How did his body grow up? Where did his clothes come from? How did he exercise?

An easy explanation would be that Link spent those seven years training in the Sacred Realm, which avoids most issues. A more interesting story would be that Link actually survived the intervening time and sent his mind back seven years, showing a montage to cover the time skip.

Why is the Master Sword time traveling? Back when it was only the sword's second appearance, it didn't stick out that badly, but as we've seen more of the sword, it makes less and less sense. The Master Sword just doesn't work that way. It repels evil and curses and the power of the Triforce, it doesn't provide random powers.

The plot device in the title is usually what powers that plot. Why isn't the Ocarina of Time handling the time travel? As is, the Ocarina doesn't do a whole lot.

I'm not expecting Nintendo to rewrite the story much, if at all, but having the future part of the gap start with Link finding the Ocarina of Time and using it to jump back would avoid a lot of the issues the time travel raised.

I'll admit that even the prospect of major changes to the game don't really make me that excited, and I don't think Nintendo is going to do much to change things.

I'd have been more interesting in the first and second games getting the Metroid: Zero Mission treatment.
 

Sabrblade

Continuity Nutcase
Citizen
Mind you, there's plenty of weirdness beyond neither ending lining up with the backstory of the main timeline. Hate it all you want, the timeline with Ganon as a blue pig man is the one with the most games. Twilight Princess is totally the problem for the timeline, though. The child ending could have been used to set up the Imprisoning War if someone didn't decide to shoehorn Ganon into the game.
'Tis why it would be easier if people just stopped trying to directly connect OOT to ALTTP and let the two exist separately from each other, putting ALTTP and its successor games somewhere else away from OOT (following another onscreen resurrection of Ganon/dorf, which by now are a dime a dozen) without needing to invent an imaginary third split.

I mean, ALTTP was originally a prequel to Zelda 1, but you don't see people trying to create a new split in ALTTP that leads directly to Zelda 1 (in which, say, Link loses to Ganon and so the Blue Pig Man escapes the Dark World and conquers Hyrule, ignoring/contradicting the original details of Zelda 1's backstory just as the Downfall split ignores/contradicts the original details of ALTTP's backstory) in order to maintain that original connection that existed before the likes of LA, OOX, ALBW, and EOW all came about. That's what the Downfall split feels like; an unnecessary clinging to an outdated connection that barely made sense in the first place (even for ALTTP --> Zelda 1 since ALTTP kills off Ganon at the end rather than having him defeated nonlethally to leave alive for his later-set appearance in Zelda 1).

The plot device in the title is usually what powers that plot. Why isn't the Ocarina of Time handling the time travel? As is, the Ocarina doesn't do a whole lot.
You know, now that I think about it, why is the game called "Ocarina of Time" when it's the Master Sword that's the game's main plot device and (via its pedestal) time-traveling mechanism? The most functional songs played by the ocarina in the game are the fast-travel temple warp songs, but that's not something tied inherently to that ocarina, specifically. I'd imagine if Link could still play his Fairy Ocarina, he could use it to play and warp with the fast-travel temple songs too, since it is Link himself who possesses magic power.

The Ocarina of Time's main power lies in its usage of the Song of Time, which only opens the Door of Time in the Temple of Time and moves some randomly-placed Time Blocks back and forth between the child and adult eras of the game. Every other song it can play doesn't feel inherently tied to that ocarina's power. In hindsight, we think of the Ocarina of Time as being this powerful time-manipulating instrument because it does so later on in Majora's Mask, but in its own titular game, it is far outshined by the Master Sword in terms of plot and gimmick importance.
 
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