Top loves:
-Prime Vehicon. Just the right balance of complexity and playability. Not the most poseable, but they’ve got it where it matters. Plus the ability to peg almost any weapon in the hand while it’s flipped in makes for some delightful troop displays.
-Earthrise Optimus Prime. I have the “Dead Optimus” version and it’s the most perfect version of Optimus I’ve handled outside a Masterpiece. The transformation is brilliant, the poseablity is above and beyond, I honestly don’t know how they can top this figure.
-RTS Jazz. Probably the best Jazz figure we’ve ever gotten. He’s a near perfect update to the original’s transformation, and just looks SO. GOOD. The speaker accessories are a wonderful touch, just icing on the cake.
-TR Abominus. Sure, the combiners weren’t the absolute best, but of the Scramble City style teams, Abominus (and by extension the Seacons, though I never got to handle them) managed to work out a lot of the flaws while still having good individual robots. And that’s another thing; the individual bots all feel unique, from the beastly alt modes to their headsculpt to their bright colors. The Terrorcons are just a visual treat in any mode.
-Earthrise Seeker mold. The size, the articulation, the troop-building potential. It’s exactly what’s been desired since the Classics mold came out, if not before. The transformation is pretty much the Classics version with some extra steps, making it feel like an old friend who’s all grown up. The mold’s not perfect, certainly; the jet mode lacks landing gear, and the robot mode would would have benefited from a waist swivel, but it’s still the best iteration of the Seekers we’ve had yet.
Top dislikes:
-Earthrise Hoist. It’s not…bad, per se. but it’s got a lot that I just don’t love. The panels that hang behind the arms in robot mode, the way the arms sit in vehicle mode, his proportions, all of it feels too much like they were trying to recreate the G1 figure but with modern engineering. Which maybe they were, but I much prefer the Thrilling 30 design. Speaking of…
-T30 Skids/Crosscut. Great design, wonderful update to the character. But those feet. All toes, no heels. Plus the stress on the arm pegs each time you transform the figure, and the tendency for the panels to catch on each other, particularly the mirror pieces. It’s a good design that does too much up top and not enough on the lower half.
-Titans Return Blitzwing. A good figure, great even. Manages to incorporate all 3 modes better than any other iteration, IMO. But I hate the foil stickers. They keep peeling and catching. Also, one wing keeps popping off every time I transform him. That may just be a flaw with my particular figure, but damn if it isn’t tiresome.
-Titans Return Broadside. They tried, they really did, but he was just lacking so much. Robot mode was the strongest of the three with Jet mode being a wet fart at the bottom. Carrier mode was alright, but the poor guy was just too darned small. I appreciate that they tried, but it would have been better if they had gone the Sandstorm route and taken some liberties with at least one of his vehicle modes.
-Prime Breakdown. I can see why he didn’t get a mass release. Easily poppable hood panels, thin plastic on his arms, lots of pieces that can be broken so easily. He looks good, displays well, but transforming him is stressful. Each time it feels like one step towards his inevitable demise. Which is appropriate for the character, I guess.