I think Brawn is fine, kind of dig the stilt legs. Reminds me of the early G1 episodes where everyone had a special ability (or two) of some sort.
But it also reminds me a bit of why I’ve gravitated to things like the Core Movie line and the actual “kids toys”, it looks excessively complex to eek out an unnecessary degree of accuracy, or just for sake of trying to visually justify the consumer cost.
I appreciate the Prime nod on Cliffjumper, instead of the, still very BB-esque, original head sculpt. Disappointed in the lack of new weapons, though. These game offerings seems REALLY big on the attachable weapons, but it’s disappointing to see a retool stick with the same old ones.
Megatron is a given. Despite broader taste shifts, I DO still like the Cybertronian aesthetic, and the Voyagers have been really good iterations of those designs.
Rise of the Beasts comparisons continue to be interesting. Especially in Rhinox’s case where we have two figures in the same price point and “category” (Voyager). I like many of the refinements seen in the Studio Series figure, especially the cleaner head design and the bulky collar design. As much as I love the chain guns from the Core Voyager, the spiked hammer fits REALLY well with the melee centric weapon concept of the film Maximals. It also works well as a “rocket hammer” as we saw with Animated Magnus! That said, the film’s lack of a color palette continues to do a disservice to the product line as a whole. I’ll be waiting for in hand comparisons and seeing the film.
I still like the overall “feel” of the film Maximals, but I am still undecided on how I’ll approach them until after I see the film. The Core figures seem like better toys with more direct “lineage” to the classic characters. But the Studio Series will likely be more film accurate, and there is still some nice design elements there as well.