I just didn't care for people going "oh wow it's neat to see more G1y live action designs but I can't let myself enjoy them because the wrong people will be happy."
There's a whole toxic element to this discussion that I'd like to think we're past but deep down I know we're not.
And my whole point was that if IDW took that long to find the style that defined it well... maybe we shouldn't be writing SkyBound off only two years into their run.
There's a whole toxic element to this discussion that I'd like to think we're past but deep down I know we're not.
I mean... yeah. It was all over the place. Which is my point. What people mean when they say "the IDW art style" or "IDW aesthetic" is a specific sort of aesthetic that only got nailed down relatively late in IDW1's thirteen year run.Don's try at a "movie-ized G1" style was indeed short-lived, but idk if he was doing more than the then-unsubtitled G1 ongoing at the time. This was also notably a time when the art style consistency was all over the place, with some tie-ins ignoring Don's redesigns in favor of matching with the then-current toyline or whatever. So it's not like those redesigns of his really became the IDW standard for any period. Although iirc that's where stealth bomber Megs, who's been done by Hasbro in that form (and that he's called out), is from.
And my whole point was that if IDW took that long to find the style that defined it well... maybe we shouldn't be writing SkyBound off only two years into their run.