Starfield: bethesda's newest offering.

wonko the sane?

You may test that assumption at your convinience.
Citizen
So... the store keepers are still welded to their cash registers 24 hours a day?

Cause, yeah, there was a lot of functional problems with the game being a loading screen simulator, but the FAR bigger problem was the absolutely lifeless world. Hell, half the NPC's in any given city didn't even have walking animations, and the ones that did walked in endless loops.

I'm willing to give it a try to see if it's any better than it was when I stopped (which was like a month after it dropped.) but I am not hopeful. I don't think bethesda is capable of actually fixing the game: between the zenimax's demand to absolutely monetize, and the bedrock limitations of the engine.
 

CoffeeHorse

Hanging in there
Staff member
Council of Elders
Citizen
You can set your ship on autopilot, walk around it as you normally would — crafting, talking to crew members, appreciating sandwiches — as your ship heads to its destination. When traveling between planets, you can also come across random anomalies like asteroid fields or wrecked ships.

It has potential.
 

abates

unfortunate shark issues
Citizen
I started playing this last month, so here's my current home starship, the Saucy Goose
1000007219.jpg
The neck used to be longer, but I think there's a limit on how long the ladders can be which was causing issues climbing to the cockpit.
 
Top Bottom