So... the store keepers are still welded to their cash registers 24 hours a day?
Cause, yeah, there was a lot of functional problems with the game being a loading screen simulator, but the FAR bigger problem was the absolutely lifeless world. Hell, half the NPC's in any given city didn't even have walking animations, and the ones that did walked in endless loops.
I'm willing to give it a try to see if it's any better than it was when I stopped (which was like a month after it dropped.) but I am not hopeful. I don't think bethesda is capable of actually fixing the game: between the zenimax's demand to absolutely monetize, and the bedrock limitations of the engine.
Cause, yeah, there was a lot of functional problems with the game being a loading screen simulator, but the FAR bigger problem was the absolutely lifeless world. Hell, half the NPC's in any given city didn't even have walking animations, and the ones that did walked in endless loops.
I'm willing to give it a try to see if it's any better than it was when I stopped (which was like a month after it dropped.) but I am not hopeful. I don't think bethesda is capable of actually fixing the game: between the zenimax's demand to absolutely monetize, and the bedrock limitations of the engine.
