Well, I didn't watch Fully Charged except for the first two eps but, well... I guess I can't judge it until I've seen enough. Sonic Prime was just stretched out though but they tried hard. Nine even worked. He was the breakout.
Prime was alright. Probably would have been better if they'd listened to input from SEGA, but...
As for Fully Charged, it takes a bit to get going. Once you feel like you've got the general vibe of the status quo, if you're not feeling it yet, then jumping ahead might be good. Episode 18 (of 52), "
Enter the Wood Man," is where it kicked things up a notch for me.
In the earlier goings, I did a podcast with some other MM fans where we'd look at each episode. Unfortunately, schedules got harder and harder to coordinate, and so we haven't been able to continue. I'd like to restart it at some point and pick up where we left off, though. But as I type this, I haven't seen much past the episodes covered on the podcast (there were a couple of "lost" episodes as well, due to technical difficulties).
The post for the episode linked here doesn't cover Fully Charged itself, but has links at the bottom to the three different providers, if you're interested.
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