Denizen of Avernus
I don't recall Kathleen, but I certainly remember Henry and Sam.
If they don't add any new 'side quests', how many 'arcs' is this until the final part of the game.
I'm just now realizing that the reason they did that in the first place was probably because it would have been way too much work to have to design, code, and animate an entire playable fighting game, even if there would only have been two functional characters in it. Well, that and if it was working, they wouldn't realistically want to quit after playing one round. And they already used the "make it stop working just when it starts getting fun" trick in the merry-go-round scene.I'm soooo happy they actually played the games instead of the 'close your eyes and put your hands in front of you'. That bit might have been... I have no idea what to call it... but I don't think the feeling would translate well.