What game mechanics do you consider outdated?
The whole concept of a Game Over doesn't really make sense on home consoles that have the ability to save your progress. It's just a thing because it always was.
The purpose of the game over has changed. It's gone from telling you it's time to get more quarters to shaming you for failure.The whole concept of a Game Over doesn't really make sense on home consoles that have the ability to save your progress. It's just a thing because it always was.
They still show up occasionally, but they tend to either be very streamlined or better integrated with the rest of the gameplay. Either just one or two button presses or an actual mini-game with actual controls and rules.It's been a while since I've seen quick time events. I don't know if it's just the games I play or if they're actually truly dead, but I sure don't miss them.
To say nothing of such a marketable one -- how much do you suppose they've made off of licensing the 1UP mushroom iconography alone?Hell, even Mario Odyssey doesn't have limited lives. You lose coins when you die. But even if you have no more coins to lose, it still keeps going.
You know when even Mario abandons a mechanic, it's well and truly dead.
This is why I've been loving the trend lately in game collections of either just putting in savestates or adding a rewind feature. Lord knows it makes the MMZ games so much less soul-crushing.Yes god. I don't know about "outdated", but that element of Hollow Knight is needlessly punishing. Gotta take five minutes of carefully navigating back and maintaining my health just to get back to the start of the encounter, and if I screw up along the way it's just even longer to rebuild my health ... all to die in thirty seconds if my rhythm's wrong this time.