I'd say be wary of the number of players. Too many gets hard to manage.
ATTENTION: If you had an account that was created before September 1st 2021 you will need to re-create your account again. We apologize for this inconvenience. This should not happen again.
I don't disagree, but it does do me a concern to think of it that way. In Shadowrun, I've played a drone jockey, a hacker, and a cat burglar, which were all the techiest roles available. Of those, the hacker was the most fun by far, and predictably the most magic-user-like, since it's a high WIS, dumpstat STR type role. (The one caveat being, CON (called "Body") matters for SR hackers since they do take damage in the net, and we know Amber has shitty CON because she faints all the time.) None of which is me trying to steal the hacker role from you, especially since of the three SR characters I've played, the hacker was already the most Amber-like, but Static fights with his hooves and makes illusions while acting as the radio man, while Amber is an archeologist who talks to machines, so we might have to wait and see what works in this system once we know what roles exist and how the numbers break down.Tech role seems made for Amber. I picture Static as a netrunner.
Wink (Teleportation) (3) – 6/Day [Created By Philadelphus]
Preparation Time: 30 Seconds
You or target willing ally can teleport to a location up to 30 feet away from the target of this power’s starting location. You must be able to clearly see both the ending location and, if using this target on an ally, the ally in question. You may expend additional uses of this power to increase this range by 30 feet per use, or expend a Magic Point to double the range of this power to 60 feet for the next five minutes.
"Luna Darn it, you all just need to grow wings."
Amidst their discussion, Tangerine Sands stuck his head in addressed Amber and Static, "Other than the worrisome and unnerving wait, how have you two been holding up?"