It’s not the experimentation I’m against. It’s not the parallel worlds, psychic powers, character interactions or stronger story focus that bother me. Given the nature of the story, finding/allying with other characters makes sense. Leveraging those NPCs for gameplay benefits (maps/secret locations, upgrades, etc) is a novel addition. Getting a motor bike to traverse a wider stretch of world isn’t out of line.
What bothered me SO MUCH was that the scenario presented was just so bog standard and DATED. Myles is as cookie cutter a trope of the “clumsy tech nerd” as you can possibly get. His entire interaction with Samus for all the time he is with her is practically lifted from decade old open world games, including killing enemies despite him having a weapon at one point to escort him to a location where he gives you a “progress-necessary” upgrade. The trailer shows at LEAST a few more NPCs that will probably follow similar patterns of “find them, escort/protect them to a location, get upgrade”. And the trailer makes them look as paper thin tropes as Myles.
NOBODY seems to like these scenarios, and only seem to be in games to pad length or add false “depth”.
Even when Nintendo doesn’t revolutionize gameplay mechanics…their in house titles usually present solid refinements of existing gameplay systems with fresh twists. Required escort missions with talkative NPCs trying to guide the player are about as stale as you can get. I’d be fine if MP4 was just “more Metroid Prime, but with new vibes”. But the new features being added have thus far made the game look more “Metroid Prime with stale 2010s game features shoved in”
What bothered me SO MUCH was that the scenario presented was just so bog standard and DATED. Myles is as cookie cutter a trope of the “clumsy tech nerd” as you can possibly get. His entire interaction with Samus for all the time he is with her is practically lifted from decade old open world games, including killing enemies despite him having a weapon at one point to escort him to a location where he gives you a “progress-necessary” upgrade. The trailer shows at LEAST a few more NPCs that will probably follow similar patterns of “find them, escort/protect them to a location, get upgrade”. And the trailer makes them look as paper thin tropes as Myles.
NOBODY seems to like these scenarios, and only seem to be in games to pad length or add false “depth”.
Even when Nintendo doesn’t revolutionize gameplay mechanics…their in house titles usually present solid refinements of existing gameplay systems with fresh twists. Required escort missions with talkative NPCs trying to guide the player are about as stale as you can get. I’d be fine if MP4 was just “more Metroid Prime, but with new vibes”. But the new features being added have thus far made the game look more “Metroid Prime with stale 2010s game features shoved in”