Let me start off that I perfectly understand if you are tired of me rambling on about this stuff, and if you feel that having to read through a wall of my text on the matter would be a slog. Once more I understand. No hard feelings if you skip this.
I've still been thinking on these topics, and I have a theory on why I'm having trouble, and much as it might be egotistical to say, I think it's because certain observations are well. So obvious that I never thought to actually spell them out before. So here goes:
The thing about the PT demo. My issue is that I don't like the fact that by requiring you to use a microphone to solve a puzzle, a mic you had no indication of needing to use, leads to a certain percentage of players that, given they wouldn't possess this knowledge and it's never properly given to them, could in theory spend HOURS bumbling around in this thing, only to find out later all that time was WASTED because they didn't know this.
The system having a mic is irrelevant as the issue isn't if it has one or not, it's the unclear instructions, or general lack of ANY hint, that you would have to use one. While I understand it was likely intentional for the demo alone, and that they probably intended for a streamer to discover it first all along. It was my worry they'd pull crap like that in the main game that bothered me.
Naturally we had no idea what they'd do, and we never will. Sorry to open that wound again. However to put it as simply as I can. If they DIDN'T do things like that, aka needing to use something that exists outside of the game with no clear indication you'd need to do so, then a much LESSER percent of players are going to have their time wasted, then the HIGHER percent we had possible in the demo.
There is also the issue with the fact that TO THIS DAY, we don't have a direct CLEAR set of instructions to in a sense "Beat" the demo. It's a bunch of random: "Well if you do this and this, you might trigger this, we THINK it's set off by doing these three random things."
This very much feels to me like it takes RNG to win the damn demo. I do not care for having to rely on RNG to beat a game, even a free demo. I feel structuring it in a way that as long as you know what to do, a high to possibly 100% of your playerbase is able to successfully complete said activity is the best scenerio to aim for.
This is of course just my personal feelings on the matter, and not reflective of other people's feelings. I believe this didn't bother most people, which is good. However I personally still feel that the lesser percent of players that end up frustrated and roadblocked. The better.
Moving along:
Using my loose definition of me being a writer, and I've published nothing so I just can't bring myself to feel it has that much weight. Regardless, I'm serious about writing and as such I can say that when approaching any situation in a story, you want to immediately jump into their POV, or at the very least imagine you are sitting next to them helping them solve their current problem.
To do this you must know the rules of the world, the tools available to your characters, and how their personality might shape the situation.
From my perspective, to do literally anything else, is just dumb. By doing things this way, you add depth to the world, to the characters, you give the situation they are trying to solve realism, and it helps readers connect with the story/world and characters. There is simply no downside I can perceive.
So much that my mind has defaulted to it, or maybe it just naturally always did. The point is that I will never and I mean NEVER be able to change approaching things while utilizing that mind set. It's not possible to think of stuff from the, honestly what I find, shallow viewpoint of "It's just a fictional show". Staying on that level runs the high risk of you treating characters as minor NPCs. Pawns in a board game. Basically a nobody with no depth, only meant to stand there for scene dressing.
This is why we ended up with things like Pinkie Pie in Filli Vanilli, where despite in season 1 showing that she is careful not to hurt ponies feelings, just flat out says things that would do this to Fluttershy over and over again. Which many agree is not in her character. (Unless you subscribe to the fan theory she was doing it on purpose to manipulate the situation to help Fluttershy in the long run, but that is in fact only a fan theory and can't probably be considered as canon)
With all that being said, when presented with, and yes I know you're groaning, the issue of Rarity and Applejack needing to solve the problem of needing quick help for that stage show. Well looking at it from AJ's POV, or even if I was like her friend and we had to solve this problem together. Well everything we know of her family, it seems very plausible that they'd drop everything and help. Regardless we can consider it reasonable that if this was a real life situation and our friend had that card to play. They'd play it.
This as a writer will ALWAYS feel off to me. I feel it's something that should have been addressed in the show. Minor to others or not, I can't unsee it, and imagining I'm Applejack. I can't imagine a reason I wouldn't call my family when they are so important, and the general motto of the Apple family seems to be to help family out.
Just feels off, and I can't shake that feeling.
Naturally there are many reasons why this might have happened, time constraints, the writers just didn't think of it, ETC.
Still going to feel off to me.
While on the subject the reason: "The episode isn't about AJ" Well one I can't say that's entirely accurate, as if she wasn't meant to be part of the episode, she wouldn't have been chosen to accompany Rarity in the first place. If AJ didn't have anything to contribute, why not send Pinkie or Rainbow instead?
Yes I'm aware you could argue her role was more minor then Rarity's, but still. AJ was important for the solution. It's just she had a solution she could have used earlier, just didn't.
Also by that same reasoning, I can craft the following scenerio:
I'm a writer for the show in season 1. I want to make an episode about Fluttershy's fear of heights. The premise of the episode is that a baby kitten has climbed a VERY tall tree and is now stuck. She's crying her eyes out.
Fluttershy is distraught, but the fear of having to fly THAT high is getting to her. While trying to face this fear, her friends each come to hype her up. This includes Rainbow Dash, Twilight, and Rarity.
In the end Fluttershy faces her fear and rescues the kitten.
By the logic used of "That episode wasn't about AJ" I could use the same reasoning, and if someone asked me "Why doesn't Rainbow Dash fly up to get the kitten? Why doesn't Twilight use magic to get her down? Or Rarity? Why doesn't Pinkie just pop up there, grab the kitten then pop back down somehow?"
And apparently I can just say: "Well the episode wasn't about them" and that works...
This is why I struggle with those type of responses. I'm not sure how it wasn't so clear that that answer couldn't possibly work.
Why didn't character do thing that would be easy for them to do is a valid question.
In short, I'm bothered by this because I'm trying to work out a reason from AJs POV of why she wouldn't do a thing. The meta reasons are obvious, but I'm not here to discuss those, I'm here to figure out why someone wouldn't act like their normal self, from the viewpoint that they're a real person trying to solve a real problem. It's just out of character in my opinion for AJ to not consider calling her family. I feel inserting a line: "I wish I could get ahold of my family!" Would have solved this inconsistency, and helped deepen the realism of the situation, thus deepening the story and characters, but I perfectly understand this is a thing that's only going to bug ME.
It's just it does bug me, and I'm sick of being shamed for it.