Yeah, I posted a video from Modern Vintage Gamer over in the “proper” Nintendo thread, but it basically boils down to this:
Games that were memory bandwidth or GPU bound are broadly running better on the Switch 2. Among the games cited are Borderlands 3 (though, it does have some graphics glitches) and Bayonetta 3, both of which run a stable 60 fps. Witcher 3 and Doom 16, which targeted 30 fps, would see drops when the action got too intense. Those games are running stably at 30. Batman Arkham Knight (and in particular, it’s disastrously choppy-maybe-20fps-vehicle segments) is running a stable 30.
But again, this does not impact resolution: most Switch games use dynamic resolution and if a game is only running a base of 540p…it’s still running 540p. But a smooth and stable fps can make games FAR more playable.
On the flip side, games that were CPU restricted (mostly, simulators or open world stuff, Dragonquest Builders 2 was cited), aren’t seeing nearly as much improvement. The NSW2 processor isn’t as much an improvement as the GPU, so CPU bound games aren’t seeing the same kind of uplift. That said, the improvements on the GPU side DO help. The video showed DQB2 running the mid-teens on the original, but on the NSW2, the game was up into the low/mid-twenties. I think a couple of the big games to be impacted will be Civ6 and Cities Skylines, both tend to be CPU bound as well.
I saw over a dozen NSW2 consoles at Walmart on launch day, around lunch time (no bundles). Without the bundle (and its discounted Mario Kart)…I just couldn’t justify the purchase at the moment. There is, frankly, nothing on the Switch I can’t play elsewhere, and my “big game” is Metroid…which is still releasing in the nebulous future, but also available on the NSW1. If I see the bundle, I’ll pick it up. Nintendo first party stuff rarely see discounts and usually after several years, and with no digital discount, the bundle offers a meaningful value. The system on its own? Not yet.