I don’t really buy into ALL of that. I really don’t buy into the idea that Machine Wars was “fan geared” aside from reusing names, aesthetics and iconography that Beast Wars had reimagined. And I also don’t really buy into Machine Wars being THAT instrumental into how the brand would be handled years later.And the same, however, it did unquestionably lay the foundations for the "two simultaneous lines, one of which is more fan geared" template that the brand would later embrace. Generations was a continuation of Universe 2008, which was a revival of Classics. Which replaced Universe 2003. Which itself a was a replacement for post-Armada RiD 2001. The bridge between that and MW is tenuous, but MW was certainly a second line at retail alongside the main line that had a more nostalgic focus.
Still, it was the first of what would become commonplace, a trend that would begat multiple collector-oriented lines.
I don't think you can easily discount that.
I CERTAINLY don’t agree with any assertion that the Extended Robots in Disguise and original Universe lines were fan geared any meaningful way. Again, aside from a novel deco, they were simply “old stuff we could repaint to get more stuff to sell on shelves”. The fact fans got some nifty deco concepts out of it was a bonus.
In addition, Hasbro has said before that Classics was a filler segment due to the delay of the first feature film (the entire Minicon assortment were planned for release under Cybertron 2 pack format). Aaron Archer even remarked that, prior the retro designs, they actually made an effort to dig up some of the abandoned Transtech models. It wasn’t outright DESIGNED for fans, the fan focus was a bonus. Neither was Universe 2, which was a response to retailer desire for more “realistic” Transformers in contrast to the stylized nature of Animated. The fact they could carry on the fan-friendly approach of Classics was a BONUS, but not the core driver of its existence.
I think that, maybe, some of you are making more of what Machine Wars was, and potentially intended to be, than what it could ever have been in 1997: Beast Wars made Transformers a viable brand again, some at Hasbro/Kenner were still floating the idea of continuing/bringing back vehicular Transformers. Retailers didn’t seem interested, but Kenner got KB to carry Machine Wars to gauge consumer interest in vehicular Transformers. In doing so, Kenner was able to rush out some leftover G2 and Euro molds the US market hadn’t seen and make use of some trademarks that might not have been appropriate in the Beast Wars segment (yes, I know Prowl was ridiculously overused). The fact that approach correlated to what older fans were wanting was a BONUS, such as it was.