Warning: Steevy’s stream of consciousness ahead!
So, after reading stuff and watching the panel and interviews, I get the ”vibe” that D5 is going to skew more towards a mix of D3 and D2, but they also claim that the game will have the most classes of any prior release. Their new narrative director also pointed towards more player agency and building your own identity in the game, so that got me thinking-
What if you could “build” your own classes in the game? D1 got rather infamous in that, assuming you had the right stats, NO skill or weapon was completely off limits to any character. Want a rogue who could wield an ax? No problem, so long as you had the strength. Want to add a magic missile to your fighter? So long as you had the correct stat level and “learning scroll”, you could do that. So that got me thinking…
As “heir to Westmarch”, you have a defined past (unlike the generic returning heroes, or Nephilem, or the Wanderer). But, per the narrative director, you knew of the “good days” before 7 years ago when Diablo returned and started his apocalyptic assault on the western continent. Perhaps you start the game as one of four “archetypes”, and between leveling up, specific quests, and special events, you could “mold” your base class into something more specialized. Say you start as a fighter. As you take quests from Zarg, your Loot Goblin companion, you not only get general XP, but bonus stat(s) in DEX, allowing you access to bows. Or doing certain special quests from Zarg open up the option of learning select skills only available to the Rogue class (albeit, at the expense of other taking other characters’ special quests). From the “Core Archetype” you can either stick with a standard build but learn a few extra abilities, or take on a secondary state to create a more specialized Class. So you could stick with a Fighter all through the game, refining more “base” skills or learning a few non-standard skills to deepen your basic Fighter range. Or you could secondary on DEX, allowing you to become the Monk.
(I’m assuming they’ll use the same 4 core stats as in prior games: Strength, Dexterity, Intelligence, Willpower/Endurance)
Here’s my thoughts on how that might play out in a game:
Archetype: STR-> Fighter Given training by the once grand army of Westmarch, you rely on the strength of your sword and shield to survive
-Secondary DEX-> Monk Once relying on weapons forged by others, you’ve forged yourself into the ultimate weapon
-Secondary INT-> Templar Building on your foundations, you find comfort in scriptures and learn to use that Holy power against the Forces of Hell
-Secondary END-> Plague Knight You now use the very death and decay caused by Hell against it
Archetype DEX-> Rogue Quick of wit and movement, sometimes the best way to survive is from the shadows
-Secondary STR-> Assassin Near or far, you launch silent strikes against Hell
-Secondary INT-> Scoundrel When the odds are not in your favor, why not use some arcane skills to tip the balance?
-Secondary END-> Demon Hunter You’ve used the shadows to survive, not it’s time to make Hell fear them as well
Archetype INT-> Sorcerer Harness the elements (both natural and arcane) to fight back against the desecration of Hell
-Secondary STR-> Druid More than just the elements, bend the natural world itself to rebel against the demon horde
-Secondary DEX -> Mage Honed to a razor’s edge, you wreck havoc upon Hell with precision and speed
-Secondary END-> Necromancer Surrounded by death, you now turned that against the forces of Hell
Archetype END-> Survivor Even with everything destroyed, you endured and survived
-Secondary STR-> Barbarian In a world ravaged by Diablo, you will persevere by your own strength of will and weapon
-Secondary INT-> Warlock Use the very powers of Hell to fight against it
-Secondary DEX-> Mercenary The best way to survive is to not be seen to begin with
And, obviously, some of those could be juggled around (Monk could be replaced by Amazon in STR and replaced the Assassin in DEX, for example), but I think you all get the idea. I think it would tie into the game’s narrative direction and include an element that “crunchier“ ARPGs are doing (the Ascendancy/Specialized Classes concept), but make it a bit more accessible to Diablo’s, generally, more ”novice” player base.