Although the chatbot had been given a "baseline board" to learn the game and identify pieces, it kept mixing up rooks and bishops, misread moves, and "repeatedly lost track" of where its pieces were. To make matters worse, as Caruso explained, ChatGPT also blamed Atari's icons for being "too abstract to recognize" — but when he switched the game over to standard notation, it didn't perform any better.
For an hour-and-a-half, ChatGPT "made enough blunders to get laughed out of a 3rd grade chess club" while insisting over and over again that it would win "if we just started over," Caruso noted. (And yes, it's
kind of creepy that the chatbot apparently referred to itself and the human it was interfacing with as "we.")