Maybe in 20 years Star Trek: Even Enterpriser can do a multi-part story arc about how Murf's grandfather traveled to the alternate reality to steal starship engine schematics and that's why sometimes the visuals line up weirdly if you compare things that were made over a decade apart.
So I guess Prodigy S1 will air partly alongside Discovery S4, the first time we've had seasons of two Treks running simultaneously since DS9 ended. That's cool.
Yeah, I can see how PC inputs would be well-suited to the genre, but also I literally can't name one for the PC, whereas I have two different devices on my person as I type this that have had Fire Emblem games made for them.
I think most games that still have "pure" random encounters do have that feature, or at least are intended to.
(I think games with "on-field" enemies similarly should be designed so you can't get chain-attacked.)
Someone (on the old board I think?) suggested Skysledge and Stormhammer as identities for the Botropolis versions of Fuzer and Blast Master, and I think I've internalized that now.
Also, I've repurposed WFC Soundblaster back into Soundwave, but that's not really interesting to talk about.
Sounds like I don't have to murder. Good, I was going to be very grumpy if I had to find places for both Victory Saber and someone's corpse and didn't even get a Holi out of it.
Now I have a (mini) space shuttle! Feels like sort of a "missing link" between RB and RID15, filtered through more of a Japanese super robot aesthetic (he specifically looks like a Megazord to me but I think that's just my own unfamiliarity with the wider genre talking). I'm a big fan of how all...
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