It kinda felt like that, but no the situation was totally our fault. We were doing a sting operation, and our second most reckless teammate volunteered to be the bait. The sting and attempted rescue did not go well at all, climaxing in our most reckless teammate deciding to use a grenade...
On the other hand, when it was found that there was a truly widespread issue with ROTF era rubber melting plastic, TFWiki was strangely slow to mention it on any affected toy's page.
I wonder how we got here. I can't imagine it didn't occur to Hasbro that this line was obvious fodder for a mobile game. Maybe there were plans that fell through. It could be that this was all thrown together in a bit of a hurry and a game just couldn't be made fast enough. But even considering...
The Amoc may collapse someday. I'm thinking some smaller things have already collapsed or gone into overdrive. The weather this summer hasn't just been hotter. It works differently. I'm still waiting for rain to cool things down here, and I'm still watching as every blob on the radar abruptly...
And now for something completely different. Here's a piece I did for the Cyberpunk Red campaign I'm in.
I generally can't hit anything in combat, but then the dice super exploded and I absolutely blasted a Militech air drone that was stalking us. Clearly the dice have decided that my aim is...
I'm intrigued, so I gave it a shot.
The silver on the forearms and the blue on the abdomen would have to be paint. I tried to minimize that but there's just no good way to do this just by swapping plastic colors.
I definitely got inspiration from stuff I watched, but the universe and its lore was all mine, and after a few years it got dense. To my eternal frustration it ended on a cliffhanger because at some point nobody wanted to play with me anymore.
It's not that I don't remember enough to finish it...
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