General If you love A.I. you're going to love what Hasbro has in store for you

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From their press release:

LOS ANGELES--(BUSINESS WIRE)--Hasbro, a leading games, IP, and toy company, today launched Sixth Wall, a new AI studio dedicated to bringing iconic characters into the AI era. Alongside the launch, the company announced a strategic partnership with ElevenLabs and introduced Behavioral Licensing, a new category of character licensing designed for dynamic interactions.
As AI-native experiences proliferate, millions of consumers are already encountering unauthorized versions of popular characters across chat, voice, gaming, and content creation platforms. Sixth Wall was created to give creators, rights holders, and partners a trusted framework for bringing characters into these new experiences while preserving authenticity, safety, and commercial rights.

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Sixth Wall is introducing Behavioral Licensing, a new category of IP licensing focused on how characters think, speak, and interact in dynamic experiences - not just how they appear in traditional media. Behavioral Licensing is powered by CharacterOS, Sixth Wall's proprietary system for preserving a character's personality, canon, voice, and safety guardrails across interactive experiences. Each Sixth Wall character is built using authorized source material and powerful human voice performances. The studio has established a talent participation model that compensates performers and uses only authorized recordings.


As part of today's launch, Sixth Wall also announced a strategic partnership with ElevenLabs, the leading AI audio company, to bring select Hasbro characters to the company's rapidly growing Iconic Marketplace.

Twelve iconic Hasbro characters, including Optimus Prime, Megatron, Cobra Commander, Mr. Potato Head, and the cast of Clue - all powered by distinguished voice actors - will be available to request at launch, with more following later this year.

“CharacterOS is compelling because it unlocks a bigger creative canvas while addressing a real challenge in AI: the unauthorized use of content. It is built around a creator-first model that gives voice talent and creatives a meaningful seat at the table. It gives brands a trusted way to bring characters into new AI-enabled platforms without losing what makes them authentic,” said Chris Cocks, CEO, Hasbro. “And most exciting to me, it opens entirely new surfaces for play and storytelling, from making a store greeting feel magical to transforming a call waiting experience into a moment with a fan’s favorite character.”

“One of the most meaningful parts of building Sixth Wall has been sitting in the recording studio witnessing legendary voice actors capture the essence of Hasbro’s most iconic characters,” said Roberta Thomson, CEO of Sixth Wall. “AI introduces a new dimension: preserving a character’s personality, not just their voice. That’s what led us to create Behavioral Licensing - so these characters remain true to their creators, their brands, and the fans who love them.”

“It’s often the voice that gives a character their personality and texture,” said Mati Staniszewski, cofounder of ElevenLabs. “We’ve developed the AI voice models and marketplace infrastructure to make it possible to deliver authentic character voices at scale, and we’ve had great fun working with Hasbro to bring their iconic characters to life.”

Sixth Wall's initial focus is on 13+ experiences and enterprise use cases. The company is not currently developing AI products targeted at young children and is actively contributing to broader industry discussions around safety standards and voluntary guardrails for AI-enabled play experiences.
Sixth Wall is now accepting requests for authorized character access through the ElevenLabs Iconic Marketplace and through sixthwallstudio.com. Partners will be considered for time-bound Behavioral Licensing pilots across a range of use cases, including:
  • Interactive storytelling experiences
  • Conversational games and digital companions
  • Connected physical products and robotics
  • AI-powered brand ambassadors
  • Location-based entertainment experiences
  • Dynamic customer engagement agents
Additional characters, products, and pilot experiences will be announced later this year.
 

ZacWilliam1

Well-known member
Citizen
Garbage. hopefully it looses them money and closes quickly.

-ZacWilliam, would have been nice if they'd learned any sort of lesson from the NFT crap.
 

CoffeeHorse

Hanging in there
Staff member
Council of Elders
Citizen
I think I understand what they're trying to do here. Instead of handing partners a couple stock images and a bio to work with, they want to be able to hand partners a character's entire personality including a default voice. True plug and play use of characters.
 

Rogue Scholar MDC

Dimensional Traveler
Citizen
They're really trying to frame it as being a move to make the ai generated content authentic and official rather than a money grab.

Anyway, I've been saying for about two years this wasn't going to go away and now it's coming to fruition on a corporate scale. This isn't really going to be something people are going to "vote with their wallets" about.
 

ZacWilliam1

Well-known member
Citizen
I think people will vote with their wallets. Any good person out there that know anything about it absolutely hates this slop.

-ZacWilliam, it will take a bit but if people refuse to engage the stupid destructive fad will pass.
 

Platypus Prime

Well-known member
Citizen
"This AI keeps posting pictures of the toys mistransformed."
"Excellent, the Artificial Incompetence is working as planned! REPLACE THE MARKETING DEPARTMENT!!!"
 

CoffeeHorse

Hanging in there
Staff member
Council of Elders
Citizen
If the original creatives get royalties, this could be one of the less destructive uses that's been proposed. There are issues here but it sounds like they actually tried to think this through.
 


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