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Cybertropolis Public Square
Latest News and Updates!
Left In Japan Series: G1 Video Games in the 2000s!
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<blockquote data-quote="CoffeeHorse" data-source="post: 195491" data-attributes="member: 8"><p>I'm still mildly bothered that we never got the 2003 one, and not because I have any faith that it was actually good. The discussion around it at the time still sticks with me. There was obviously a ton of "Oh man, why can't we have this?" talk. And on the other side, there was a lot of "Oh trust me, you don't want this. <em>I</em> got to experience it, and <em>I</em> say you should be glad you don't have it because <em>I</em> have judged that you wouldn't like it." And maybe they were right. Maybe it was really that bad. But there was often this weird vibe of smugness, like we should be grateful that we didn't get to experience it, cause someone who did get to experience it said so.</p><p></p><p>Maybe it really was that bad. I don''t know. That's the problem. I don't like being told I don't want to know. I went out of my way to experience Mystery of Convoy and... yeah they were right. But I'm glad I know.</p><p></p><p>The alluring thing about it (aside from "G1 G1 G1", which in fairness was a novelty in 2003) was that it seemed to have a story. The immediate comparison was the Armada game, which had a story that wasn't even paper thin. It was just a few set pieces, and only one of them was memorable (Tidal Wave, obviously). The gameplay was surprisingly nice, but the story was nothing. Meanwhile there was this unobtainable other thing that seemed to take the opposite approach, and we could only wonder about it.</p></blockquote><p></p>
[QUOTE="CoffeeHorse, post: 195491, member: 8"] I'm still mildly bothered that we never got the 2003 one, and not because I have any faith that it was actually good. The discussion around it at the time still sticks with me. There was obviously a ton of "Oh man, why can't we have this?" talk. And on the other side, there was a lot of "Oh trust me, you don't want this. [I]I[/I] got to experience it, and [I]I[/I] say you should be glad you don't have it because [I]I[/I] have judged that you wouldn't like it." And maybe they were right. Maybe it was really that bad. But there was often this weird vibe of smugness, like we should be grateful that we didn't get to experience it, cause someone who did get to experience it said so. Maybe it really was that bad. I don''t know. That's the problem. I don't like being told I don't want to know. I went out of my way to experience Mystery of Convoy and... yeah they were right. But I'm glad I know. The alluring thing about it (aside from "G1 G1 G1", which in fairness was a novelty in 2003) was that it seemed to have a story. The immediate comparison was the Armada game, which had a story that wasn't even paper thin. It was just a few set pieces, and only one of them was memorable (Tidal Wave, obviously). The gameplay was surprisingly nice, but the story was nothing. Meanwhile there was this unobtainable other thing that seemed to take the opposite approach, and we could only wonder about it. [/QUOTE]
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Left In Japan Series: G1 Video Games in the 2000s!
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