The story was depressing in a way that didn't feel forced. It's a game where the world achieved the bad ending and you're trying to undo it, but in this case you spend a meaningful amount of time getting to know the world and its characters first. When you see ruined places, you've been there...
I wonder if being out of practice is helping, because G4 muscle memory actively gets in the way when trying to draw G5 heads.
I haven't posted a WIP in a long time, so here's one.
The transformation is otherwise fairly nice, and I think that's where the problem happened. The designer worked himself into a corner, and he liked what he'd already done too much to go back to the drawing board, so he took the easy way out on the remaining part.
It's telling that this wasn't a...
Maybe they thought it could pull double duty as Sandstorm and a "close enough" prototype orange Scorponok.
It didn't work. I still want a proper orange Scorponok.
It's nice to see that color scheme still appearing from time to time. One could build a whole collection of Primes with that scheme.
I kinda want to, but Cybertron Galaxy Force Prime is expensive these days.
If it had only one peg and could stay in one of Cliffjumper's hands the whole way, I'd be happy with it. There aren't enough bots that enter robot mode with an accessory already in hand.
Partsforming does suck. Anything that has to be set aside disrupts the flow of idly flipping something back and forth. In ER Cliffjumper's case I was prepared to completely forgive it if they took advantage of it for a Camshaft remold, but that never happened.
I'd still forgive it. I still want...
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