Honestly? I don't think LZA actually looks that bad. It could look better. But, I feel like it's mostly on par with other "anime" inspired JRPGs, like the Tales games or the Legend of Heroes games. I mean, is it disappointing that some buildings look like they copied and pasted a jpg multiple times as "wallpaper"? Sure. But, I really don't care about that when I'm actually playing the game. A lot like with Sword and Shield's tree's, it's not really a problem, it's just something people hyper-focus on. (And I feel like they almost passive-aggressively addressed that in the DLC with a lot of the unique and detailed trees you'd find in the Crown Tundra.)
I think the biggest problem with the graphics is actually one of art direction. They're kind of trying to be "realistic" and "anime" at the same time. It's leading to a effect somewhat like Pixar's The Good Dinosaur, where the environments are "realistic" but all the characters are "cartoony", causing a dissonance. I feel like they really should more embrace the "fantasy" element of this world, and give us some crazier environments. But, that's a personal preference, I guess.
Y'know what? Let's get into my own complains about the game so far. I'm REALLY early on in the game. I'm not sure I'm even out of the "tutorial" yet? I haven't even made it to that Mega Absol fight that I know is coming pretty early in the game. I don't think the main story has kicked in for me, yet. But, here's some early impressions.
So, far, I think I personally have a bigger problem with the battle system. It's not bad. But, it's not quite the slam dunk that was Legend Arceus's catching mechanics, either. Catching things and just throwing everything just instantly felt like a upgrade there. It just felt good to do. Here, the battles are a little awkward. And I think with a few tweaks it could have been a lot better. I think I wish they just let us control the Pokemon directly, rather than have us be the trainer issuing commands. I get what they were going for, but it just leads to a partial-second delay when you're fighting that otherwise wouldn't be there if you were controlling things directly. Plus, I'm finding it hard to have my Pokemon dodge attacks in normal battles, which would probably be easier if we WERE the Pokemon, rather than the trainer issuing commands. And I feel like they were tinkering with this idea with SV's Synchro Machine. But, I do see how being the Trainer at all times feels more like Pokemon. It's a more unique gameplay mechanic. And maybe the "Synchro Machine" idea just didn't work out for the battles for some reason behind the scenes, I don't know. I just think the end result is a little more awkward than just controlling the Pokemon directly would.
I'm also not a fan of the little "introduction scream" the Pokemon do whenever you switch between Pokemon in battle. It means you can't use a move until that "scream" is over. And I get it, they were trying to simulate the extra "turn" you would lose when you switched between Pokemon in the turn-based games. It's a attempt at a way to balance the game. But, I don't like it. Just get rid of that and let us use a move right away when we switch Pokemon. I think that would also help make the battles feel a little more smooth. I think that would make things feel a little quicker and it'd give things a better "flow". And it'd probably be easier to dodge incoming attacks when you switch. I know it's a conscious design choice, but I just disagree with it.
I also think this game lacks that nice gameplay "flow" that LA had. And that's down to how you interact with the environment. In LA, you just chucked a Pokemon at a item and it'd automatically farm stuff for you. Fast and simple. It allowed you to multitask and you could keep moving all the time, you really never had to stop. In LZA, you have to have the Pokemon you want to use already out with you, then target the item you want, then you have to select the specific move for it to use. It's just a lot more steps. And, yes, this does give you a lot more options. You get a lot more ways to interact with the environment. But, it comes at the cost of that "flow", and I'm not sure it was worth it. I think I prefer the way LA did it, even if it is a lot simpler and you can't actually do as much.
But, that kind of leads into another complaint. This game...kind of never tells you how else you can interact with the environment, after you get Rock Smash. This game is so hand-holdy for most of the intro, I just assumed they'd explain more once I got farther into it. I'd see these piles of Sludge and Brambles while I'm playing the game. And I'd just assume "Well, I guess I'll probably get another TM that can deal with those later." I assumed they were just bringing HMs back as TMs. But, then I'd see more and more of these overworld obstacles and still nothing, making me wonder if I missed a NPC or something. I finally looked it up and...it's not even that JUST Rock Smash can break rocks, it's ALL "crushing" Fighting moves. Sludge is cleared by any water move. Brambles are cleared by any "burning" fire move. The game...just never mentioned ANY of that. Which just feels like a oversight, to be honest. Maybe it's MY fault for not experimenting more, but it's weird.
In general, I'm not sure if this game is really good at "introducing" things to the player? Canari gets a mention really early on, but we never get to see a short video of hers or anything until much later. We don't really learn what the Mega Shards or Colorful Screws are used for until much later. This game railroads you so much, but it fails to mention some pretty basic things until a lot later. Again, weird choice. It kind of makes things feel..."unpolished" in a way. Like they didn't quite think some of these things through, or maybe didn't have time to change a few things around.
I do miss crafting my own Pokeballs. I know that's probably going to stay exclusive to games set in the "past". But, it was nice to be able to get Pokeballs anywhere, if you had the materials on hand. It's a minor complaint, but still.
I'm not sure if I like having the whole thing set in a city? It all just feels a little "cramped". All these side streets and tall buildings everywhere. Even the Wild Zones feel pretty small. And the rooftops, while better, still feel a little cramped, since you can fall off (Thank goodness there's no fall damage in this game, though. I will give Gamefreak credit for that.) I mean, they lean into it. The "cramped" feeling even extends to the obstacle courses around town, where you have to navigate VERY narrow pathways precisely. It's a conscious design choice. I can't fault them for that too much. But, I'm not sure if I like it. Maybe I'll get more used to it in time, though.
So for right now...I think I like Legends Arceus a little better than this game, if I'm being honest. This game isn't bad. It's still fun to play. But, I'd still say LA is more interesting. Because of the unique setting and concept. And maybe the better experience. Because it felt like it had the concept behind it's mechanics nailed, which LZA doesn't quite with it's battles. Time will tell. Again, I'm REALLY early in the game. So, maybe I'll feel differently once I get my permanent team together and the real story finally kicks into gear.
I know the games just been released but I do wonder what is next
*AHEM* Well, actually, we kind of know what the next 5 or so years will probably look like from the latest leaks. Look back to the bottom of page 67 if you really want to see. But, unless there's a big surprise coming, I think we already basically know. And um...I wouldn't hold out too much hope for Unova anytime soon, I'll say that much.
a remake of the originals with new fusion Pokemon
You know, I'd like them to do that. Extend Kyurem's Absofusion gimmick to the rest of Unova. But, I feel like there's no way Gamefreak can make something better than that Pokemon Infinite Fusion fan-game. And I think that fan-game's popularity might be enough to stop them from trying. Unless they can think up their own spin on the concept. Maybe "Equipable" Pokemon that basically work like Armor and Weapons for others? Like Mini-Cons for Pokemon? Or something less like "fusion" and more like just creating brand new Pokemon from two different ones? Symbiotic evolution? Maybe instead of "fusion" they do "fission" instead, and split a known Pokemon into two new ones, instead? I don't know. They could probably do something unique with it.