Beat me to it!
Nope, gotta chase that live service, season pass, money!This damn game would been out had they just told a good native story but I think there over ambition and other services just dragged the production along not to mention all the money sunk into the project shesh what a mess
Darth_Prime compared the toyline to Machine Wars, but Machine Wars got twelve releases. This got a third of that.I'm actually more interested in the toys because they represent this forever unknown thing. This game might have been totally forgettable if they ever made it, but we'll never know.
Nope, gotta chase that live service, season pass, money!
After the collapse of Concord (among NUMEROUS other live service type games) and the success of single player games like Robocop and Baldur's Gate, it still surprises me to see companies continue to chase the live service model.
Yup, it's the same with MMOs.The long lifespan of the established major successes in the multiplayer-only category is literally part of why so many attempts at new ones fail.
So they did do some actual work on this. What happened?
From what I heard the studio had no real leadership and so the people developing the Transformers game had no one to say "ok you've done that part, move on to the next thing."So they did do some actual work on this. What happened?
From what I heard the studio had no real leadership and so the people developing the Transformers game had no one to say "ok you've done that part, move on to the next thing."
Instead the developers would get laser focused on doing and redoing completed content to make it "perfect" and in the process burned through all the money.
When they went back to Hasbro to ask for more Hasbro was like "...why?" and here we are.
I think you still need someone in charge to go "ok you've polished this part as much as it can, move on."There could have been some merit to this approach if they didn't run out of money. Developing and polishing one chunk at a time instead of making a complete beta and then polishing the beta could have been insurance against the executives one day saying "Stop what you're doing and just ship the beta."
Instead we got "Stop what you're doing. We're shipping nothing."
Led by good vibes, man.Did this game even have a lead designer?