Transformers: Reactivate (console MMO)

tec

Maystor missspelur
Citizen
This damn game would been out had they just told a good native story but I think there over ambition and other services just dragged the production along not to mention all the money sunk into the project shesh what a mess
 

Darth_Prime

Well-known member
Citizen
This makes me think of Machine Wars and Transtech. Some images, some toys, a little bit of story....but nothing in the end. To be completely honest, I'm not upset about the toy line dying with it, I didn't think they were that different of models from previous versions for me to collect.
 

Steevy Maximus

Well known pompous pontificator
Citizen
This damn game would been out had they just told a good native story but I think there over ambition and other services just dragged the production along not to mention all the money sunk into the project shesh what a mess
Nope, gotta chase that live service, season pass, money!

After the collapse of Concord (among NUMEROUS other live service type games) and the success of single player games like Robocop and Baldur's Gate, it still surprises me to see companies continue to chase the live service model.
 

Undead Scottsman

Well-known member
Citizen
Games take a long time to develop. What makes sense when they start making games may not make sense when it finally comes out 5 years later.
 

LordGigaIce

Another babka?
Citizen
I'm actually more interested in the toys because they represent this forever unknown thing. This game might have been totally forgettable if they ever made it, but we'll never know.
Darth_Prime compared the toyline to Machine Wars, but Machine Wars got twelve releases. This got a third of that.
 

Shadewing

Well-known member
Citizen
Nope, gotta chase that live service, season pass, money!

After the collapse of Concord (among NUMEROUS other live service type games) and the success of single player games like Robocop and Baldur's Gate, it still surprises me to see companies continue to chase the live service model.

BG3 has made around 2 billion since it was released. Fortnite has made 23.5 Billion in the past 5 years, meaning they make about Double BG3's entire gross encome each year. .
 

LordGigaIce

Another babka?
Citizen
Yeah. Dragon Ball Xenoverse 2, a live service game for the PS4, is still churning out regular content updates. It was released in 2016. I seriously doubt it's doing Fortnite money, but the damn thing's going on nine years. Must be making someone some consistent coin.

No wonder people chase the model.
 

Princess Viola

Dumbass Asexual
Citizen
The long lifespan of the established major successes in the multiplayer-only category is literally part of why so many attempts at new ones fail.
Yup, it's the same with MMOs.

People are not going to jump ship to a completely new game that's just starting out, they're going to stick with the game(s) they've been actively playing for likely years at this point and people who don't really play these games but wanna give one a shot for the first time are also going to go with the ones that are already proven successes or the ones their friends play.

The market just cannot support tons and tons of these games. You're just gonna have the big ones, the ones that are smaller but still have enough of an audience to keep going, and then that's really it. Anything else will last maybe a year or so at the most.
 

LBD "Nytetrayn"

Broke the Matrix
Staff member
Council of Elders
Citizen

LordGigaIce

Another babka?
Citizen
So they did do some actual work on this. What happened?
From what I heard the studio had no real leadership and so the people developing the Transformers game had no one to say "ok you've done that part, move on to the next thing."
Instead the developers would get laser focused on doing and redoing completed content to make it "perfect" and in the process burned through all the money.

When they went back to Hasbro to ask for more Hasbro was like "...why?" and here we are.
 

Superomegaprime

Wondering bot
Citizen
Sounds like a money lundary issue, but I guess the studio leadership were likely to busy with being idiots or something online and not paying attention to what was being made
 

CoffeeHorse

Exhausted, but still standing.
Staff member
Council of Elders
Citizen
From what I heard the studio had no real leadership and so the people developing the Transformers game had no one to say "ok you've done that part, move on to the next thing."
Instead the developers would get laser focused on doing and redoing completed content to make it "perfect" and in the process burned through all the money.

When they went back to Hasbro to ask for more Hasbro was like "...why?" and here we are.

There could have been some merit to this approach if they didn't run out of money. Developing and polishing one chunk at a time instead of making a complete beta and then polishing the beta could have been insurance against the executives one day saying "Stop what you're doing and just ship the beta."

Instead we got "Stop what you're doing. We're shipping nothing."
 

LordGigaIce

Another babka?
Citizen
There could have been some merit to this approach if they didn't run out of money. Developing and polishing one chunk at a time instead of making a complete beta and then polishing the beta could have been insurance against the executives one day saying "Stop what you're doing and just ship the beta."

Instead we got "Stop what you're doing. We're shipping nothing."
I think you still need someone in charge to go "ok you've polished this part as much as it can, move on."
Otherwise you're just on a treadmill nowhere close to completion burning through cash.
 


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