For the Skype version of the combat rules, there's 5 types of actions: Standard, Minor, Free, Interrupt, and Reaction. When it's your turn, you have two actions, a Standard and a Minor, that you can take in any order. Standard Actions are the most common thing in the system. Damage, healing, status effects and more. Standards can be downgraded to Minors or Free Actions. When dazed, you can only use Standards unless you downgrade. Minor actions are much more rare and are much weaker or have drawbacks. You may go a turn without using a Minor and might not have them in your build at all. Instead of combat, Minor actions can be used to do some out of combat actions at GM discretion such as various skill checks or using an ability to try to avoid combat. Free actions can be done whenever you want but require that you pay the cost which is usually very costly or can only be done so many times a battle due to being part of an item. Interrupts and Reactions activate off of their listed triggers with the difference being their "speed". Interrupts happen before a trigger, sometimes stopping things like enemy damage. Reactions happen after. Neither Interrupts nor Reactions can be used while dazed.
With us today for the demonstration is Rainbow Dash, Fluttershy, and the three diamond dogs (Rex, Spot, Fido) controlled by the GM as enemies.
Dash uses a standard action for a taunt-like move on Rex, then does a minor attack for 1 damage. The GM has Rex respond with a Standard attack for 4 damage.
Fluttershy give Dash a hug, since that's what she's reflavored her Standard heal as. Dash is healed for 3 damage.
Well, Spot and Fido are jerks, so they decide to attack Fluttershy.
But wait! Dash has both an Interrupt and a Reaction at her disposal. Spot has 1 HP and Fido has 20 HP. An Interrupt attack would be calculated before the attacks land, which would knock Spot out before his attack hits Fluttershy. A Reaction would knock Spot out but Fluttershy would still get hit.
Back to Dash's turn, she has a Free action available that allows her to spend 25 HP to gain 15 energy. It's all sorts of broken but hadn't been nerfed yet so she's using it. Since she still has a Standard, she unleashes a big attack on the remaining diamond dogs to knock them out.
Buccaneer Blaze --> Collections Sale (Object flinging again. The description in the Combat Talents document is different than yours, though, and more random - is this part of your house rules?)
Yes and no. There was a big combat revamp in the works that never arrived since the developers decided to revamp the whole system. The forum poster who volunteered to revamp the specials got permission to release them as their own optional supplement
. They've actually picked up a fair bit of popularity since they're more balanced and there's some brand new concepts added. In all my campaigns I allow them and generally prefer these be used unless someone wants to use Assassin's Gambit.