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@  unluckiness : (23 May 2017 - 05:08 AM)

I'll wait for the sequel series Dragon Whole.

@  Maruten : (23 May 2017 - 04:26 AM)

Can't believe the Dragon Half manga is finally being translated this year.

@  Bass X0 : (23 May 2017 - 03:22 AM)

DRAGON HALF!

@  MEDdMI : (22 May 2017 - 09:00 PM)

Xellos...? *looks at avatar pic* speaking of old anime... DRAGON SLAVE!!!

@  Xellos : (22 May 2017 - 08:56 PM)

Yeah, Tylor is awesome. One of the few series (Tylor and Escaflowne) I watched multiple times subtitled. On VHS even. Own two sets of each on DVD (or BD in 2nd Escaflowne's case). Original Tylor DVD and the remastered DVD, and both sets of dubs for Escaflowne (not counting the aborted Saturday morning edit, though I did tape that as it aired).

@  Steevy Maximus : (22 May 2017 - 08:28 PM)

Man, I'm so sad I missed so much of the mid-90s anime. The Irresponsible Captain Tylor is SO MUCH FUN!

@  Paladin : (22 May 2017 - 11:43 AM)

where's GALVATRON in MP form dammit?! he didn't even get in for the anniversary year...

@  TheMightyMol... : (22 May 2017 - 11:35 AM)

I'm still waiting on the rest of the Dinobots.

@  Robowang : (22 May 2017 - 11:24 AM)

The Decepticon MP cassettes are probably my favorite MP figures so far. Fantastic little dudes.

@  Bass X0 : (22 May 2017 - 11:23 AM)

I want a Masterpiece Blaster if only because I'm fond of the Masterpiece cassettes and want Takara to make more. They should also do Slugfest and Overkill since they were in the cartoon too, even if it was only very briefly.

@  Robowang : (22 May 2017 - 11:21 AM)

I just want the Chip figure. The only Autobot cars I have or want are G2 Sideswipe and Hot Rod.

@  Paladin : (22 May 2017 - 11:14 AM)

another Autobot car. "yaaaaaay."

@  Benbot : (22 May 2017 - 11:02 AM)

I haven't been this excited about a new MP since the Datsuns! He looks amazing

@  Robowang : (22 May 2017 - 11:01 AM)

I love the little human figures with the MP line. Is it just young Spike, Future Spike, and Daniel so far?

@  Robowang : (22 May 2017 - 11:00 AM)

And it comes with Chip Chase! I will order just for that! Holy crap!

@  Bass X0 : (22 May 2017 - 10:55 AM)

Whoo! Masterpiece Sunstreaker!

@  Anonymous X : (22 May 2017 - 10:40 AM)

Less said about the Sinclair Microdrive, the better...

@  Anonymous X : (22 May 2017 - 10:23 AM)

I had two ZX Spectrum games on cartridge. Played 'em loads as it beat having to wait ten minutes for unreliable tape loading...

@  Rycochet : (22 May 2017 - 09:25 AM)

Super Bootspork!

@  Bass X0 : (22 May 2017 - 08:45 AM)

I remember doing the same for my ZX Spectrum.

@  DeltaSeeker : (22 May 2017 - 08:40 AM)

I remember loading games on my Vic20 from an audio tape.

@  Paladin : (22 May 2017 - 08:37 AM)

anyone remember "Chex Quest?"

@  Robowang : (22 May 2017 - 07:13 AM)

I never played those. I had, like, two-color bootleg files of Donkey Kong and stuff like that with 50 games on a disk.

@  MEDdMI : (22 May 2017 - 07:11 AM)

not pure text games, but you still had to use text input to do stuff. "PICK UP flask", etc

@  MEDdMI : (22 May 2017 - 07:05 AM)

I think those were the old King's Quest/Space Quest ones

@  Robowang : (22 May 2017 - 07:02 AM)

I remember floppy disk games! Never gamed enough to own one that was more than a disk, though.

@  MEDdMI : (22 May 2017 - 07:01 AM)

I remember booting things from DOS, and games that were like 10 floppy disks big.

@  Robowang : (22 May 2017 - 06:57 AM)

*dies*

@  Robowang : (22 May 2017 - 06:57 AM)

Oh man, the days of Realplayer and AIM and man, I can't believe how long ago that was.

@  TM2-Megatron : (22 May 2017 - 01:00 AM)

ugh, RealMedia was pretty awful. RealPlayer was so bloated and buggy, I tried to avoid it

@  siccoyote : (22 May 2017 - 12:17 AM)

I remember downloading Realmedia episodes of Beast Wars Season 3, days after they were shown in Americ, but the quality was terrible and the guy who did it wasted half of a stereo audio track because he recorded it in mono. Took many hours to download

@  TM2-Megatron : (21 May 2017 - 09:55 PM)

Yeah, I remember those days. I had a bunch of Quicktime clips from Beasties/Beast Wars and Reboot, most of which I had to leave the computer on overnight to get, lol

@  Steevy Maximus : (21 May 2017 - 09:49 PM)

I remember when it took 3 hours to download a 240p, 2.5 minute movie trailer

@  MEDdMI : (21 May 2017 - 09:02 PM)

and there weren't any rocks yet, they were all space dust

@  MEDdMI : (21 May 2017 - 09:02 PM)

I remember when there was no internet

@  Telly : (21 May 2017 - 08:55 PM)

dont remember what it was called, but i had an internet answering machine software back in the day. turn it on when i was online and i wouldnt miss a call. would leave it off if i didnt want to be bothered though lol

@  Noideaforaname : (21 May 2017 - 08:46 PM)

Remember when it was either the phone OR internet? Remember when photos had to be developed? And if someone decided to take pictures of their eye you couldn't tell until you got the film back?

@  Steevy Maximus : (21 May 2017 - 06:02 PM)

You're making us old farts feel old!

@  Foffy : (21 May 2017 - 05:20 PM)

Not me! I couldn't have known that in 1991! I wasn't even born yet!

@  Bass X0 : (21 May 2017 - 01:03 PM)

You only just realised? Everybody else has known that since 1991.

@  unluckiness : (21 May 2017 - 10:34 AM)

Holy jeez, Guile's theme does go with anything.

@  Nevermore : (20 May 2017 - 04:34 AM)

The "humans as processors" bit was also used in season 2 of Dollhouse.

@  Pennpenn : (20 May 2017 - 04:27 AM)

I just remembered, I wonder if the scene in Thor 2 with the kids showing the abandoned building with glitchy reality was inspired by the Animatrix short that had the same concept (but could handle it more interestingly)

@  TheMightyMol... : (20 May 2017 - 03:59 AM)

That is nonsense. Also, some men in black suits and sunglasses will be arriving at your doorstep shortly. Please cooperate and it will go much easier for you.

@  Whirl Maximus : (20 May 2017 - 03:42 AM)

It's not bull, the elite are using the 90% through wifi for their Androcide agenda. Learn the undisprovable truth.

@  TheMightyMol... : (20 May 2017 - 03:26 AM)

I think there was an early draft where the machines were using humans as processors with the whole "only use 10% of their brains" bull.

@  NotVeryKnightly : (19 May 2017 - 11:35 PM)

Wasn't there an early draft where they weren't using humans for that?

@  Pennpenn : (19 May 2017 - 10:26 PM)

Yeah, makes the Matrix seem more like a nature reserve than a source of power, and I get the feeling the whole "humans as a source of power" was done pretty much to justify the machines keeping humans around at all without making the machines seem sympathetic.

@  TM2-Megatron : (19 May 2017 - 10:23 PM)

But after watching The Second Renaissance, I honestly wouldn't be surprised if the machines still felt some lingering moral imperative to allow the human survivors of the war some kind of life rather than committing genocide. They did everything in their power to avoid the war in the first place

@  TM2-Megatron : (19 May 2017 - 10:21 PM)

It seems like reverting to solar power would be infinitely preferable to having to maintain The Matrix and everyone hooked into it, and all the associated hardware


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The Legend of Dragoon Coming to PSN


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4 replies to this topic

#1 DeadPigmon

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Posted 11 April 2012 - 07:21 PM

http://blog.us.playstation.com/2012/04/11/...reborn-may-1st/


QUOTE
The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on. We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game?s development, we had well over 100 people working internally in the studio on The Legend of Dragoon ? for a PSone game! We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.

It took nearly three years to build the team and develop the game, which was released in December 1999 in Japan and June 2000 in the US. As I moved from Japan to the US in March 2000, I was able to personally handle the game?s release in both Japan and the US. Following the game?s launch in Japan, we learned from players that certain parts of the game were too difficult. The team re-balanced the gameplay for the release outside of Japan, so the US version was the complete version of the game that we were all proud of.

I still occasionally hear from fans of The Legend of Dragoon, and many want to know if there is a sequel. LOD2 was put into preproduction after I left the Japan Studio, but was eventually cancelled for some unknown reason, and the team members moved on to different projects. Some people still work in the Japan Studio, so we talk about the memories of developing LOD when we see each other at company functions.

It?s great to see the game being prepared for release as a PSone Classic on PSN, which means that fans can revisit the world whenever they want. Maybe it?ll make a new fans, too. Long live LOD!


yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaay....I hope Euro PSN gets it at the same time >.>

#2 Lizard King

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Posted 11 April 2012 - 07:57 PM

THats amazing, I cannot wait. Is it wrong that Im still hopeful for a sequel?

#3 DeadPigmon

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Posted 11 April 2012 - 08:27 PM

QUOTE(Lizard King @ Apr 12 2012, 08:57 AM) <{POST_SNAPBACK}>

THats amazing, I cannot wait. Is it wrong that Im still hopeful for a sequel?





maybe if it gets enough downloads.

I always loved the game but I remember a lot of game reviewers were ripping into it hard back when it came out. guess they still wanted every RPG to be FF7 or some jive :/

#4 Monique

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Posted 12 April 2012 - 12:56 AM

Oh god. I remember loving this game when it came out. But I also remember it being rather painful to play at times. One of those odd mixtures of a game where good and bad seemed to be in constant flux.

I want to get it. but i have to many PS1 classics that I don't play already. x.x

#5 mx-01 archon

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Posted 12 April 2012 - 03:08 AM

I'm assuming there's no chance of this game being re-translated and re-dubbed?

Then, at least, it would be reach some level of mediocrity, instead of simply being horribly bad...

Seriously, the game makes at least one horrible misstep for every one thing it does right, has a terribly cliched plot, and was seemingly translated by a guy who had no clue how real people talk. It's a shallow, repetitive grind-fest, except that to add insult to injury, the grinding in and of itself has little reward. But it forces you to do it anyways, because of an absurdly high encounter rate. And a blasted inventory system that forces you to juggle through the menus more than you actually seem to play the game for.