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@  BlackMax : (23 September 2017 - 01:28 PM)

Found Infernocus at the local TrU today, he's still TFP Legion Abominus for sure, but metal as hug. Pretty cool for $5 more than a Voyager.

@  Shrug : (23 September 2017 - 07:52 AM)

Your PS3s traded souls.

@  2017 : (23 September 2017 - 07:04 AM)

Oh, odd coincidence, this afternoon my PS3 wasn't turning on. I seem to have fixed it tho.

@  Pennpenn : (23 September 2017 - 06:21 AM)

Oh great, my PS3 stopped reading discs. Brilliant.

@  BlackMax : (22 September 2017 - 08:38 PM)

Nope, that is a keen idea though. My team was Sentinel-Hulk-Haggar, Team Huge.

@  Bass X0 : (22 September 2017 - 02:17 PM)

Did anyone have a Prime team in Marvel vs. Capcom 3 consisting of Sentinel, Nova and Nemesis?

@  Robowang : (21 September 2017 - 10:06 PM)

Ok, I can't find the "Savage on a Ravage" pic that soneone pisted. Can anyone link me to it?

@  wonko the sane? : (21 September 2017 - 12:47 PM)

I'm also sure you don't sparkle like a disco ball, otherwise someone woulda run you over by now.

@  Dracula : (21 September 2017 - 12:40 PM)

anyway I don't die in sunlight, I just get tired.

@  Dracula : (21 September 2017 - 12:40 PM)

correct

@  wonko the sane? : (21 September 2017 - 11:46 AM)

I'm pretty sure most vampires would cause a gremlin infestation just for the giggles.

@  Noideaforaname : (21 September 2017 - 11:42 AM)

Hmm, a vampire would have a hell of a hard time getting rid of a Gremlin infestation, wouldn't he?

@  OrionPax44 : (21 September 2017 - 11:13 AM)

Well then there's yellowing but isn't that all of them. I like to leave all my TF's in a hot car all day long to let all their joints turn to jelly.

@  Telly : (21 September 2017 - 11:12 AM)

what about sunlight??

@  TheMightyMol... : (21 September 2017 - 10:50 AM)

KAIJU NOT FOR SALE

@  Dracula : (21 September 2017 - 10:49 AM)

don't get any water on your trypticon, and don't feed him after midnight.

@  TheMightyMol... : (21 September 2017 - 10:42 AM)

I've had mine for two weeks with no problems. Just don't be a hamfist with it.

@  Paladin : (21 September 2017 - 08:36 AM)

assuming they survive transport...

@  Telly : (21 September 2017 - 07:37 AM)

quiet you!

@  Paladin : (21 September 2017 - 06:46 AM)

and the hips should break by Wednesday/.

@  Telly : (20 September 2017 - 09:00 PM)

just ordered tr trypticon. should have it monday :)

@  OrionPax44 : (20 September 2017 - 04:57 PM)

@Robowang I have one somewhere and I can send it to you. Don't worry about it. Just let me find it

@  Bass X0 : (20 September 2017 - 04:43 PM)

Sometime last week, I purchased Hasbro Windblade online then a day or two later, Takara Windblade was announced for only £4.99 more making me instantly regret buying Hasbro's Windblade. Guess I'll be giving Hasbro Windblade to my nephew for Christmas then.

@  Shrug : (20 September 2017 - 02:24 PM)

That whole flat-rate shipping thing makes the math easy.

@  Shrug : (20 September 2017 - 02:23 PM)

4 bucks

@  SHIELD Agent 47 : (20 September 2017 - 02:15 PM)

Hmm. How much is shipping from BBTS?

@  NightViper : (20 September 2017 - 02:09 PM)

Set of the four is still $22 at BBTS

@  SHIELD Agent 47 : (20 September 2017 - 02:00 PM)

Ramhorn is currently available from a third party seller via Amazon for $27.

@  Robowang : (20 September 2017 - 11:47 AM)

Anybody have the TR PM OP trading card they don't want? I lost mine! Will pay you for it.

@  PlutoniumBoss : (20 September 2017 - 11:35 AM)

If you don't need her I'll take her off ya.

@  BlackMax : (20 September 2017 - 10:04 AM)

When I get that power-batteryOptimus I swear I will carry it everywhere. It'll be like having a useful tool AND being six years old again all at once.

@  Robowang : (20 September 2017 - 09:58 AM)

I guess he's gone now. Oh well.

@  Robowang : (20 September 2017 - 09:56 AM)

I saw Ramhorn all over ebay for $16 a week ago or so.

@  Shrug : (20 September 2017 - 09:02 AM)

Just ordered Arcee.  I don't need her.  But she's pink.  And a robot.  A combination I love.

@  Darknova4life : (20 September 2017 - 08:57 AM)

@ Robowang, Where is TR Ramhorn available for $16?

@  Shrug : (20 September 2017 - 07:31 AM)

Besides spotty, this is the first time I've consistently seen reships of older waves months after the next 2/3 waves show up.

@  wonko the sane? : (20 September 2017 - 07:29 AM)

No kidding spotty. Haven't seen of the recent waves, and I desperately want a seaspray for my brother.

@  Robowang : (20 September 2017 - 07:05 AM)

Distribution is so spotty these days that I've given in and just started ordering everything. I'm probably going to wind up with a $16 Ramhorn, too.

@  MidnightFox : (19 September 2017 - 08:51 PM)

So they've been out at regular retail hit and miss for awhile.

@  MidnightFox : (19 September 2017 - 08:50 PM)

I picked up Misfire at a Target in Mississippi in mid-August.

@  Shrug : (19 September 2017 - 05:09 PM)

I think so. I checked his post history just now and he mentions buying something in North Carolina

@  SHIELD Agent 47 : (19 September 2017 - 05:04 PM)

A U.S. Walmart?

@  Shrug : (19 September 2017 - 04:41 PM)

Saw someone found Misfire's wave at Walmart on Reddit. First normal retail sighting I've heard. I'm more hopeful now.

@  SHIELD Agent 47 : (19 September 2017 - 04:04 PM)

I'm praying I will be able to find Misfire and Slugslinger at brick and mortar somehow.

@  Xellos : (19 September 2017 - 03:22 PM)

Getting the set of 3, myself. Figure I'll keep Hot Rod in package (still my fave character), and give Kup to my nephew to help expand his current fascination with Transformers.

@  Telly : (19 September 2017 - 11:56 AM)

i got slugslinger for $30 from amazon as well. i can imagine thatll be the standard price at most places since theyll jack up the price to cover having all those kup and hot rods sitting in their stores

@  Robowang : (19 September 2017 - 08:16 AM)

Yes, I bought the $30 one on Amazon. I'd rather just pay the $30 than pay $60 and be stuck with an extra Hot Rod and Kup I can't sell.

@  Robowang : (19 September 2017 - 07:34 AM)

Slugslinger, Misfire, and Triggerhappy look amazing together. Best of Titans Return, as far as I'm concerned.

@  Noideaforaname : (18 September 2017 - 11:32 PM)

gads, why is this site so bad at loading at times?

@  Steevy Maximus : (16 September 2017 - 08:29 PM)

Thank you Hasbro for having never reissued the 2011 City Strike Destro figure...already at $32 with a week left.


Custom Made Shooter Game


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54 replies to this topic

#21 ultra magnus13

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Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

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Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 2017

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Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

PM me if you're bored!


#24 (Deactivated) Sobana

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Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 2017

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Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

PM me if you're bored!


#26 Varnon

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Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
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#27 wonko the sane?

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Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 (Deactivated) Sobana

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Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 2017

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Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

PM me if you're bored!


#30 ultra magnus13

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Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 2017

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Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

PM me if you're bored!


#32 (Deactivated) Sobana

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Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Caboo

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Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

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Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 (Deactivated) Sobana

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Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

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Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

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Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
I finally got rid of that big white box.

#38 2017

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Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

PM me if you're bored!


#39 wonko the sane?

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Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 (Deactivated) Sobana

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Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.