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@  Paladin : (22 May 2017 - 11:43 AM)

where's GALVATRON in MP form dammit?! he didn't even get in for the anniversary year...

@  TheMightyMol... : (22 May 2017 - 11:35 AM)

I'm still waiting on the rest of the Dinobots.

@  Robowang : (22 May 2017 - 11:24 AM)

The Decepticon MP cassettes are probably my favorite MP figures so far. Fantastic little dudes.

@  Bass X0 : (22 May 2017 - 11:23 AM)

I want a Masterpiece Blaster if only because I'm fond of the Masterpiece cassettes and want Takara to make more. They should also do Slugfest and Overkill since they were in the cartoon too, even if it was only very briefly.

@  Robowang : (22 May 2017 - 11:21 AM)

I just want the Chip figure. The only Autobot cars I have or want are G2 Sideswipe and Hot Rod.

@  Paladin : (22 May 2017 - 11:14 AM)

another Autobot car. "yaaaaaay."

@  Benbot : (22 May 2017 - 11:02 AM)

I haven't been this excited about a new MP since the Datsuns! He looks amazing

@  Robowang : (22 May 2017 - 11:01 AM)

I love the little human figures with the MP line. Is it just young Spike, Future Spike, and Daniel so far?

@  Robowang : (22 May 2017 - 11:00 AM)

And it comes with Chip Chase! I will order just for that! Holy crap!

@  Bass X0 : (22 May 2017 - 10:55 AM)

Whoo! Masterpiece Sunstreaker!

@  Anonymous X : (22 May 2017 - 10:40 AM)

Less said about the Sinclair Microdrive, the better...

@  Anonymous X : (22 May 2017 - 10:23 AM)

I had two ZX Spectrum games on cartridge. Played 'em loads as it beat having to wait ten minutes for unreliable tape loading...

@  Rycochet : (22 May 2017 - 09:25 AM)

Super Bootspork!

@  Bass X0 : (22 May 2017 - 08:45 AM)

I remember doing the same for my ZX Spectrum.

@  DeltaSeeker : (22 May 2017 - 08:40 AM)

I remember loading games on my Vic20 from an audio tape.

@  Paladin : (22 May 2017 - 08:37 AM)

anyone remember "Chex Quest?"

@  Robowang : (22 May 2017 - 07:13 AM)

I never played those. I had, like, two-color bootleg files of Donkey Kong and stuff like that with 50 games on a disk.

@  MEDdMI : (22 May 2017 - 07:11 AM)

not pure text games, but you still had to use text input to do stuff. "PICK UP flask", etc

@  MEDdMI : (22 May 2017 - 07:05 AM)

I think those were the old King's Quest/Space Quest ones

@  Robowang : (22 May 2017 - 07:02 AM)

I remember floppy disk games! Never gamed enough to own one that was more than a disk, though.

@  MEDdMI : (22 May 2017 - 07:01 AM)

I remember booting things from DOS, and games that were like 10 floppy disks big.

@  Robowang : (22 May 2017 - 06:57 AM)

*dies*

@  Robowang : (22 May 2017 - 06:57 AM)

Oh man, the days of Realplayer and AIM and man, I can't believe how long ago that was.

@  TM2-Megatron : (22 May 2017 - 01:00 AM)

ugh, RealMedia was pretty awful. RealPlayer was so bloated and buggy, I tried to avoid it

@  siccoyote : (22 May 2017 - 12:17 AM)

I remember downloading Realmedia episodes of Beast Wars Season 3, days after they were shown in Americ, but the quality was terrible and the guy who did it wasted half of a stereo audio track because he recorded it in mono. Took many hours to download

@  TM2-Megatron : (21 May 2017 - 09:55 PM)

Yeah, I remember those days. I had a bunch of Quicktime clips from Beasties/Beast Wars and Reboot, most of which I had to leave the computer on overnight to get, lol

@  Steevy Maximus : (21 May 2017 - 09:49 PM)

I remember when it took 3 hours to download a 240p, 2.5 minute movie trailer

@  MEDdMI : (21 May 2017 - 09:02 PM)

and there weren't any rocks yet, they were all space dust

@  MEDdMI : (21 May 2017 - 09:02 PM)

I remember when there was no internet

@  Telly : (21 May 2017 - 08:55 PM)

dont remember what it was called, but i had an internet answering machine software back in the day. turn it on when i was online and i wouldnt miss a call. would leave it off if i didnt want to be bothered though lol

@  Noideaforaname : (21 May 2017 - 08:46 PM)

Remember when it was either the phone OR internet? Remember when photos had to be developed? And if someone decided to take pictures of their eye you couldn't tell until you got the film back?

@  Steevy Maximus : (21 May 2017 - 06:02 PM)

You're making us old farts feel old!

@  Foffy : (21 May 2017 - 05:20 PM)

Not me! I couldn't have known that in 1991! I wasn't even born yet!

@  Bass X0 : (21 May 2017 - 01:03 PM)

You only just realised? Everybody else has known that since 1991.

@  unluckiness : (21 May 2017 - 10:34 AM)

Holy jeez, Guile's theme does go with anything.

@  Nevermore : (20 May 2017 - 04:34 AM)

The "humans as processors" bit was also used in season 2 of Dollhouse.

@  Pennpenn : (20 May 2017 - 04:27 AM)

I just remembered, I wonder if the scene in Thor 2 with the kids showing the abandoned building with glitchy reality was inspired by the Animatrix short that had the same concept (but could handle it more interestingly)

@  TheMightyMol... : (20 May 2017 - 03:59 AM)

That is nonsense. Also, some men in black suits and sunglasses will be arriving at your doorstep shortly. Please cooperate and it will go much easier for you.

@  Whirl Maximus : (20 May 2017 - 03:42 AM)

It's not bull, the elite are using the 90% through wifi for their Androcide agenda. Learn the undisprovable truth.

@  TheMightyMol... : (20 May 2017 - 03:26 AM)

I think there was an early draft where the machines were using humans as processors with the whole "only use 10% of their brains" bull.

@  NotVeryKnightly : (19 May 2017 - 11:35 PM)

Wasn't there an early draft where they weren't using humans for that?

@  Pennpenn : (19 May 2017 - 10:26 PM)

Yeah, makes the Matrix seem more like a nature reserve than a source of power, and I get the feeling the whole "humans as a source of power" was done pretty much to justify the machines keeping humans around at all without making the machines seem sympathetic.

@  TM2-Megatron : (19 May 2017 - 10:23 PM)

But after watching The Second Renaissance, I honestly wouldn't be surprised if the machines still felt some lingering moral imperative to allow the human survivors of the war some kind of life rather than committing genocide. They did everything in their power to avoid the war in the first place

@  TM2-Megatron : (19 May 2017 - 10:21 PM)

It seems like reverting to solar power would be infinitely preferable to having to maintain The Matrix and everyone hooked into it, and all the associated hardware

@  TM2-Megatron : (19 May 2017 - 10:18 PM)

Although I think I remember hearing somewhere that the "clouds" darkening the sky are actually swarms of constantly-muliplying nanomachines? No idea if that's canon or not, but if it is it seems like that'd be something the machines themselves could figure out how to undo if they really wanted to

@  TM2-Megatron : (19 May 2017 - 10:16 PM)

I dunno, for all their technical achievements those humans seemed just as shortsighted as in the present. And they were desperate by the time that was done, so it wouldn't surprise me if they just thought "ah, we'll figure out how to undo it later"

@  Pennpenn : (19 May 2017 - 10:00 PM)

Also gotta wonder if the humans had some idea of how they were going to fix the sky, presuming they won out, because otherwise they were basically commiting suicide out of spite and the Matrix would be the only reason humanity is still alive.

@  TM2-Megatron : (19 May 2017 - 09:07 PM)

One of the first things I thought myself after my first time through it

@  Pennpenn : (19 May 2017 - 08:58 PM)

Every time I watch "The Second Renaissance" I get the feeling I'd probably end up getting shot for being a machine sympathizer.

@  Noideaforaname : (18 May 2017 - 10:36 PM)

Yeah, Ghostbusters. Specifically the episode where they check out the live action Hollywood "adaptation."


Custom Made Shooter Game


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54 replies to this topic

#21 ultra magnus13

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Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

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Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 2017

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Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

PM me if you're bored!


#24 (Deactivated) Sobana

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Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 2017

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Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

PM me if you're bored!


#26 Varnon

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Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
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#27 wonko the sane?

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Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 (Deactivated) Sobana

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Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 2017

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Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

PM me if you're bored!


#30 ultra magnus13

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Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 2017

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Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

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#32 (Deactivated) Sobana

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Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Caboo

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Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

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Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 (Deactivated) Sobana

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Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

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Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

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Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
I finally got rid of that big white box.

#38 2017

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Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

PM me if you're bored!


#39 wonko the sane?

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Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 (Deactivated) Sobana

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Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.