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@  Kalidor : (17 January 2017 - 05:54 PM)

Starting now you shouldn't be getting the message any further

@  Kalidor : (17 January 2017 - 05:53 PM)

Did you still get it? It should be removed now

@  Telly : (17 January 2017 - 03:14 PM)

i probly shouldnt have said that...

@  Telly : (17 January 2017 - 03:13 PM)

robobwang wasnt in that!

@  Bass X0 : (17 January 2017 - 02:24 PM)

Robowang stars in... Butthole Destruction - The Porno

@  Robowang : (17 January 2017 - 01:34 PM)

Butthole Destruction

@  Noideaforaname : (17 January 2017 - 01:16 PM)

(must mention I'm not signed in on my phone, only the laptop)

@  Noideaforaname : (17 January 2017 - 01:15 PM)

That AdBlock message has popped up on my iPhone *without* any type of ad blocking, and the mandatory 30-second wait means I'm just not bothering with the site on there anymore...

@  BlackMax : (17 January 2017 - 12:05 PM)

So far it's only happened the one time for me.

@  Ms Virion : (17 January 2017 - 11:02 AM)

I got the popup on a tablet I just bought that I haven't even installed anything on yet. =|

@  Fnu Aw : (17 January 2017 - 09:50 AM)

I've got the same problem. I disabled my adblock on this site, but I'm still getting that message.

@  Jalaguy : (17 January 2017 - 09:38 AM)

I got the ad block warning on my work PC yesterday (with no blocking on), but not my laptop at home.

@  Patchouli Kn... : (17 January 2017 - 08:53 AM)

I wish the ads would stop showing me things I want but can't afford to have

@  Kalidor : (16 January 2017 - 11:15 PM)

Correct

@  BlackMax : (16 January 2017 - 10:37 PM)

So correct me if I'm wrong... it's good that we see the ads, but it's better if we click them?

@  Kalidor : (16 January 2017 - 05:24 PM)

I wonder if any other blockers (javascript, etc) are triggering it. I hate to do it but I have to do something. I don't want to be like Forbes that makes the site un-usable with adblock.. but I do want to remind people that ads are necessary.

@  Dracula : (16 January 2017 - 01:23 PM)

Yeah I had turned off adblock a while ago and got the same message last night.

@  Lazy Garou : (16 January 2017 - 12:38 PM)

anyone seen the korean method 1?

@  Arazyr : (16 January 2017 - 12:11 PM)

I got something similar recently. I think it was due to the site being set up to use https. AdBlock counted it as a different site. I had to update my settings.

@  wonko the sane? : (16 January 2017 - 09:31 AM)

I got it this morning, but it turns out my ad blocker was actually on. I could have sworn I turned it off for the allspark already though...

@  BlackMax : (16 January 2017 - 07:20 AM)

Yeah, so did I. Only one time though.

@  Pennpenn : (16 January 2017 - 03:05 AM)

Got a popup saying I'm using ad-block on this site when I am not. Huh.

@  Bass X0 : (16 January 2017 - 02:29 AM)

In that case I say it is survival of the cutest! Do I hear a second on that? And against?

@  TheMightyMol... : (16 January 2017 - 01:24 AM)

The platypus is nature's way of saying "I made this from scraps I found on the floor, and it can STILL hug you up."

@  MEDdMI : (15 January 2017 - 11:05 PM)

That's what they WANT you to think. They're already a mashup of at least 3 other creatures. Platypi are already Megazords by themselves.

@  Tm_Silverclaw : (15 January 2017 - 10:52 PM)

But it's a platypus.. They don't really do anything.

@  MEDdMI : (15 January 2017 - 10:22 PM)

Rainbow Platypuszord

@  Tm_Silverclaw : (15 January 2017 - 09:58 PM)

What about the White Tigerzord?

@  BlackMax : (15 January 2017 - 08:28 PM)

I think Rust wins

@  Rust : (15 January 2017 - 07:52 PM)

Green Ranger Dragonzord power!

@  MaxVer : (15 January 2017 - 07:48 PM)

Blue Retriever standing tall

@  The Doctor Who : (15 January 2017 - 07:30 PM)

Pink Follower standing around.

@  SHIELD Agent 47 : (15 January 2017 - 06:59 PM)

Red Leader standing by.

@  ShadowMan024 : (15 January 2017 - 06:37 PM)

Such as joy, hope, and- oh, wait, you're not talking about the show?

@  ShadowMan024 : (15 January 2017 - 06:36 PM)

Combiner Wars killed a lot of things.

@  Steevy Maximus : (15 January 2017 - 06:31 PM)

Offer expires while you wait, operators are standing by!

@  Msol : (15 January 2017 - 06:31 PM)

So hey... is Gestalt pretty much done as a term? Has Combiner Wars killed it?

@  TheMightyMol... : (15 January 2017 - 06:22 PM)

My feet hurt, I'm sitting by.

@  Dracula : (15 January 2017 - 06:20 PM)

Bystander, standing by.

@  ShadowMan024 : (15 January 2017 - 06:06 PM)

Redd Foxx standing by.

@  Steevy Maximus : (15 January 2017 - 05:52 PM)

Red October standing by

@  BlackMax : (15 January 2017 - 05:12 PM)

Red 3 standing by.

@  Locoman : (14 January 2017 - 10:56 PM)

number 1 (we are)

@  Echowarrior : (14 January 2017 - 10:15 PM)

Cabinets.

@  Telly : (14 January 2017 - 10:03 PM)

number 5

@  SHIELD Agent 47 : (14 January 2017 - 09:59 PM)

Big Rescue Force

@  Tm_Silverclaw : (14 January 2017 - 09:41 PM)

I've already assembled Devastator and Superion.. Who else do you want me to assemble?

@  Bass X0 : (14 January 2017 - 08:03 PM)

Allsparkers Assemble!

@  MEDdMI : (14 January 2017 - 07:41 PM)

He's been hanging out with us cool kids in Mayhem.

@  SHIELD Agent 47 : (14 January 2017 - 07:24 PM)

Eyyy, Foffy! I haven't seen you on the wiki in months!


- - - - -

Fall of Cybertron not coming to PC


This topic has been archived. This means that you cannot reply to this topic.
86 replies to this topic

#1 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:04 AM

I mean, seriously...

Is it THAT hard to program a port to PC? Really? And their reason is, get this... "because it?s outside the area of expertise".

Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.

Now I could go on about how we should hire Death's Head to force them to release the game to PC, but how about realistically? What could we do?

Would sending payment WELL in advance to pre-order the game for PC convince them? (IE, now?) 'Cause I would... and I bet many others would.

Edited by BB Shockwave, 23 February 2012 - 07:58 AM.


#2 Powered Convoy

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Posted 16 February 2012 - 08:13 AM

Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


#3 The Doctor Who

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Posted 16 February 2012 - 08:16 AM

Well... I was looking forward to FoC, but being a PC gamer, I guess I won't be playing it.

No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

Probably they just don't want to have to do that.

It would make a lot more sense than for the same guys who made WfC to suddenly declare they don't know how to make a PC game. WfC seemed to work quite well and I had a lot of fun with it on PC, but hey... I guess that's forty to fifty bucks I just saved. Makes me wonder if I really want that FoC Jazz as much now.


Oh who am I kidding, I'll have to get Jazz XD

#4 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:26 AM

It's especially surprising they'd cite these reasons, when WFC has gotten extremely good reviews for PC as well. And I never experienced any performance issues either.

QUOTE(Powered Convoy @ Feb 16 2012, 02:13 PM) <{POST_SNAPBACK}>
Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


I will never buy a console to play ONE game.

And don't tell me about other console games... I keep track of what's coming out, none of them interest me. My gaming interests are Turn-Based and Real-Time Strategies, RPGs, puzzle games, and Diablo-like action RPGs - while most stuff on consoles are 'vanilla' hack and slash RPGs (basically, FPS with a sword), FPSs, God of War like action games, and of course, various racing/flying simulators.

I was the same way when Transformers Tatakai was made for PS2. I was not gonna buy a PS2 (and modchip it) to play ONE game that interest me.

I might borrow a console from a friend, or go to him and play the game, that's all. But already all the modding possibilites are totally lost for FoC, and imagine what talented modders could have done with a TF game containing combiners and Dinobots. icon-screamer.gif

Edited by BB Shockwave, 16 February 2012 - 08:27 AM.


#5 Vestras

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Posted 16 February 2012 - 08:27 AM

Crap in a hat.

I don't have the funds for a console jump, I've been getting by on portables and my left over PS2/Steam library for ages.


This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks).
Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.

#6 gargunkle

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Posted 16 February 2012 - 08:29 AM

Disappointing I suppose. I played WfC on the PC. I prefer PC with mouse/keyboard for shooter games. However, I found WfC pretty annoying in robot mode with the perspective forced to the side of the character. And none of the bonus content came out for PC either, so I am not entirely surprised they aren't making this one for it.

I probably won't get FoC (or if I do, not until well after release).
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#7 Powered Convoy

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Posted 16 February 2012 - 08:30 AM

Waits for Quantumhawk to post...

Randy


#8 Esser-Z

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Posted 16 February 2012 - 08:47 AM

Well balls.

#9 MrBlud

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Posted 16 February 2012 - 08:51 AM

QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.

#10 Zodberg

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Posted 16 February 2012 - 08:53 AM

I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.
Woooo!

#11 ZacWilliam1

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Posted 16 February 2012 - 08:53 AM

How is this news to anyone?

They've been saying exactly this since they announced the game. I give them points for focusing on what they're good at and hope it results in a better game.


-ZacWilliam, a console gamer and always has been. Computers are for the Internet. Gaming's for consoles.

Edited by ZacWilliam1, 16 February 2012 - 08:55 AM.

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#12 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:57 AM

- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.

QUOTE(Zodberg @ Feb 16 2012, 02:53 PM) <{POST_SNAPBACK}>
I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.


They didn't for the DOTM game... Though I am not sure that one used the same engine. I mean, WFC/FoC still uses the Unreal engine.

Edited by BB Shockwave, 16 February 2012 - 09:00 AM.


#13 MrBlud

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Posted 16 February 2012 - 08:59 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.


"This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks)."

#14 ZacWilliam1

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Posted 16 February 2012 - 09:26 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.


Was that Pre-1976?

My Grandfather had a Commodore 64 (I think it's probably still in their basement.) I played a few games he programmed in for it. But we were always a console family. Collecovision with Atari attatchment. Then NES. Then, well every single major console (and some minor) released since then.

We had a couple computers during my childhood, but other than a stint with one of the Space Quest games, and Jeopardy, and You Don't Know Jack it didn't get gamed on much.

Console games just always seemed superior to me. You didn't ever have to worry about wether your system would run them or not or if you'd have to buy new hardware or patch or program or would just be out of luck. You just put the game in and played.


-ZacWilliam, to this day is uncomfortable gaming at his PC. I'd much rather be in a comfy chair with a controller and a big HD tv.
Ever wonder about the speed of Turbofoxes?
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#15 2017

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Posted 16 February 2012 - 09:27 AM

Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

PM me if you're bored!


#16 Esser-Z

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Posted 16 February 2012 - 09:33 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".

But, ah well. I'll live without the game. That's what I get--I miss a few games I want to play because I lack the consoles. On the flipside, I have access to the massive indie gaming field. S'cool.

#17 ▲ndrusi

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Posted 16 February 2012 - 09:36 AM

I just want to know whether it's coming to 3DS.

QUOTE(The Doctor Who @ Feb 16 2012, 08:16 AM) <{POST_SNAPBACK}>
No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

I can confirm that, if you've designed a piece of software around certain assumptions, suddenly converting all of those assumptions into configurable options is a royal pain in the ass.

QUOTE(orionpax44 @ Jun 24 2012, 01:03 AM) <{POST_SNAPBACK}>
Childrens toys? whaa the boxes seriously say ages 5+ I consider myself the plus.
QUOTE(mx-01 archon @ Sep 9 2012, 01:53 PM) <{POST_SNAPBACK}>
You're talking to ▲ndrusi. Assume everything that he posts is snark.

#18 -VP-

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Posted 16 February 2012 - 09:39 AM

I spend enough on having a decent gaming rig and a Wii for the kids, I'm not forkingout the cash for a 360/PS3 just for this. They just lost a customer.

energonsig.jpg


#19 2017

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Posted 16 February 2012 - 09:40 AM

QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

PM me if you're bored!


#20 Esser-Z

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Posted 16 February 2012 - 09:42 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:40 AM) <{POST_SNAPBACK}>
QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

There is no reason people cannot put the effort in to make a good port and thereby gain additional income from the product.