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@  wonko the sane? : (26 April 2017 - 08:07 AM)

And humans are perfectly capable of hating things in unison while being divided on liking.

@  ▲ndrusi : (26 April 2017 - 07:34 AM)

On the other hand, there's a world of difference between "I hate RID" and "I hate Nazis."

@  ▲ndrusi : (26 April 2017 - 07:27 AM)

On one hand, "hating what I hate" IS "liking what I like." One of those cultures can't be worse than the other because they're literally the same culture.

@  ▲ndrusi : (26 April 2017 - 07:26 AM)

I think that comparison is both an oversimplification AND a meaningless distinction.

@  wonko the sane? : (26 April 2017 - 07:16 AM)

That's the internet effect. Distance and anonimity make for easy and consequence-less extremism.

@  Bass X0 : (26 April 2017 - 06:58 AM)

I think the aggressive "How dare you not hate exactly what I hate" culture online is worse than the aggressive "How dare you not like exactly what I like" culture.

@  MEDdMI : (26 April 2017 - 06:19 AM)

And now that song/scene and its many many parodies are running through my head.

@  unluckiness : (26 April 2017 - 06:18 AM)

Patrick Swayze didnt!

@  MEDdMI : (26 April 2017 - 05:58 AM)

lol. As long as they knock first.

@  LBD "Nyt... : (26 April 2017 - 05:57 AM)

Or as ghosts. I guess ghosts would be acceptable.

@  LBD "Nyt... : (26 April 2017 - 05:57 AM)

For now, I'd just find some small comfort in knowing those who have passed actually are in some sort of better place.

@  LBD "Nyt... : (26 April 2017 - 05:56 AM)

I'd find comfort in knowing that one way or another, that suffering would eventually end and a new, potentially happier beginning awaits.

@  MEDdMI : (26 April 2017 - 05:54 AM)

@LBD At the same time, I can't imagine wanting to stay in even a happy afterlife when fleshies are still suffering.

@  2017 : (26 April 2017 - 05:49 AM)

Celebrating and welcoming death just gives them more ideological hoops to justify killing others. So yeah, no thanks.

@  LBD "Nyt... : (26 April 2017 - 05:48 AM)

The idea of death doesn't bother me so much as no longer existing.

@  MEDdMI : (26 April 2017 - 05:48 AM)

at the very least, my body will feed the grass which feeds the antelope which feeds the lio- ....wait

@  LBD "Nyt... : (26 April 2017 - 05:47 AM)

Yeah, that's kind of the thing.

@  MEDdMI : (26 April 2017 - 05:47 AM)

Some cultures celebrate/welcome death (of course, those also have some form of afterlife)

@  wonko the sane? : (26 April 2017 - 05:45 AM)

You shouldn't be. What with having absolutely no knowledge or control over it.

@  2017 : (26 April 2017 - 05:45 AM)

Death is scary, which is why we either spend our lives avoiding the subject or staying up late overthinking it.

@  LBD "Nyt... : (26 April 2017 - 05:44 AM)

"Never did want to live forever." I'm more bothered about what -- if anything -- is next.

@  2017 : (26 April 2017 - 05:44 AM)

Though I think the brain is a finite storage space so you'd probably start forgetting so much after some point it'd be like a new person transitioning in every few centuries. That'd be a good reason to keep a diary.

@  2017 : (26 April 2017 - 05:43 AM)

I think immortality is possible biologically in the future, or at least living for vastly longer spans of time. I'd personally be happy to live at least a few thousand years, but I'd aim for forever.

@  LBD "Nyt... : (26 April 2017 - 05:34 AM)

@MEDdMI Oh man, that bugs me all the time.

@  LBD "Nyt... : (26 April 2017 - 05:33 AM)

Well, yesterday was a depressing bout of thinking I was going to get TR Hot Rod and then not getting TR Hot Rod after all (among other things).

@  MEDdMI : (26 April 2017 - 05:31 AM)

Which is also something that bugs me about the "your dead loved ones are always watching you" concept. Do you mind? I'd like a little privacy, please!

@  MEDdMI : (26 April 2017 - 05:30 AM)

Even if it was possible, I can't help but think people would skip to the "good" parts, like sex.

@  MEDdMI : (26 April 2017 - 05:26 AM)

exactly.

@  unluckiness : (26 April 2017 - 05:21 AM)

Besides the fact that it's all silly sci-fi scenarios, you can't just experience a memory and feel what that person felt since you have your own set of perceptual biases by which to judge the event

@  unluckiness : (26 April 2017 - 05:19 AM)

We already have something like that. It's called history class.

@  MEDdMI : (26 April 2017 - 05:18 AM)

"But in my ancestor's memory, they stole our orange first!"

@  Nevermore : (26 April 2017 - 05:14 AM)

"Your great-great-great-great-grandfather stole my great-great-great-great-grandfather's apple! I will kill you for that!"

@  Nevermore : (26 April 2017 - 05:14 AM)

If we had all our ancestors' knowledge, too many people would just use that as a excuse to continue old grudges for generations.

@  MEDdMI : (26 April 2017 - 05:13 AM)

I remember the same event a bit differently than my parents do, some things I'm sure happened but they don't remember or vice versa, etc.

@  MEDdMI : (26 April 2017 - 05:12 AM)

the problem with knowledge and memories is that our brains interpret/fill in gaps so it may not be completely accurate. It wouldn't be much different from autobiographical books/movies.

@  LordGigaIce : (26 April 2017 - 03:37 AM)

yeah...this could just end up as a way for them to sell our grandkids Crystal Pepsi Max

@  TM2-Megatron : (26 April 2017 - 03:35 AM)

Well, maybe this facebook mind reading thing I've been hearing about is the first step to that.... though I have to admit I'd prefer if it weren't such an advertising and data-collection obsessed company working on it

@  LordGigaIce : (26 April 2017 - 03:25 AM)

i'm legitimately hoping for the day when that happens, my snark aside, TM2-Megatron. Imagine what could be accomplished if future generations had first hand knowledge of the thoughts and contexts of the events that shaped their ancestors', and their own, world?

@  TM2-Megatron : (26 April 2017 - 03:24 AM)

Even if it's just a way to download knowledge and memories without consciousness from a brain, I think that would go a long way towards easing people's minds.

@  TM2-Megatron : (26 April 2017 - 03:22 AM)

I dunno; like life itself I think the things that define it are open to change. It's not like I have grand expectations of immortality, constantly downloading my consciousness into freshly-grown genetically-enhanced clones of myself. But I think it's a waste for so much accumulated experience and memories to just wink out.

@  LordGigaIce : (26 April 2017 - 03:21 AM)

or something

@  LordGigaIce : (26 April 2017 - 03:21 AM)

all semblence of order our purpose are symtoms of the sickness in man's ego mad mind. sense is not possible until the end.

@  LordGigaIce : (26 April 2017 - 03:19 AM)

existence is a vulgar absurdity

@  unluckiness : (26 April 2017 - 03:18 AM)

Eh, death is part of what defines life. Sooner we accept that it's just a thing that happens, the better.

@  Pennpenn : (26 April 2017 - 03:13 AM)

Probably be easier to develop that kind of thing if a significant portion of the population didn't think it was going to happen anyway for no adequately explainable reason.

@  TM2-Megatron : (26 April 2017 - 02:42 AM)

Death doesn't terrify me, but I have to admit I find the notion of its inevitably more than a little disappointing. I'd hope there's eventually some way to preserve our minds in some form prior to death

@  TheMightyMol... : (26 April 2017 - 01:55 AM)

Or maybe some broken kid in a giant cyborg will turn us all into tang. Who knows what the future brings?

@  Waspinator : (26 April 2017 - 01:52 AM)

As someone terrified of death, I for one welcome our transhumanist singularity overlords.

@  TheMightyMol... : (26 April 2017 - 01:52 AM)

Our grandchildren's grandchildren's grandchildren's grandchildren will be less than dust before heat death matters anyway.

@  2017 : (26 April 2017 - 01:51 AM)

Signularity is a meaningless buzzword, like a lot of this transhumanist late-game stuff.


- - - - -

Fall of Cybertron not coming to PC


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86 replies to this topic

#1 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:04 AM

I mean, seriously...

Is it THAT hard to program a port to PC? Really? And their reason is, get this... "because it?s outside the area of expertise".

Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.

Now I could go on about how we should hire Death's Head to force them to release the game to PC, but how about realistically? What could we do?

Would sending payment WELL in advance to pre-order the game for PC convince them? (IE, now?) 'Cause I would... and I bet many others would.

Edited by BB Shockwave, 23 February 2012 - 07:58 AM.


#2 Powered Convoy

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Posted 16 February 2012 - 08:13 AM

Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


#3 The Doctor Who

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Posted 16 February 2012 - 08:16 AM

Well... I was looking forward to FoC, but being a PC gamer, I guess I won't be playing it.

No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

Probably they just don't want to have to do that.

It would make a lot more sense than for the same guys who made WfC to suddenly declare they don't know how to make a PC game. WfC seemed to work quite well and I had a lot of fun with it on PC, but hey... I guess that's forty to fifty bucks I just saved. Makes me wonder if I really want that FoC Jazz as much now.


Oh who am I kidding, I'll have to get Jazz XD

#4 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:26 AM

It's especially surprising they'd cite these reasons, when WFC has gotten extremely good reviews for PC as well. And I never experienced any performance issues either.

QUOTE(Powered Convoy @ Feb 16 2012, 02:13 PM) <{POST_SNAPBACK}>
Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


I will never buy a console to play ONE game.

And don't tell me about other console games... I keep track of what's coming out, none of them interest me. My gaming interests are Turn-Based and Real-Time Strategies, RPGs, puzzle games, and Diablo-like action RPGs - while most stuff on consoles are 'vanilla' hack and slash RPGs (basically, FPS with a sword), FPSs, God of War like action games, and of course, various racing/flying simulators.

I was the same way when Transformers Tatakai was made for PS2. I was not gonna buy a PS2 (and modchip it) to play ONE game that interest me.

I might borrow a console from a friend, or go to him and play the game, that's all. But already all the modding possibilites are totally lost for FoC, and imagine what talented modders could have done with a TF game containing combiners and Dinobots. icon-screamer.gif

Edited by BB Shockwave, 16 February 2012 - 08:27 AM.


#5 Vestras

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Posted 16 February 2012 - 08:27 AM

Crap in a hat.

I don't have the funds for a console jump, I've been getting by on portables and my left over PS2/Steam library for ages.


This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks).
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#6 gargunkle

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Posted 16 February 2012 - 08:29 AM

Disappointing I suppose. I played WfC on the PC. I prefer PC with mouse/keyboard for shooter games. However, I found WfC pretty annoying in robot mode with the perspective forced to the side of the character. And none of the bonus content came out for PC either, so I am not entirely surprised they aren't making this one for it.

I probably won't get FoC (or if I do, not until well after release).
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#7 Powered Convoy

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Posted 16 February 2012 - 08:30 AM

Waits for Quantumhawk to post...

Randy


#8 Esser-Z

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Posted 16 February 2012 - 08:47 AM

Well balls.

#9 MrBlud

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Posted 16 February 2012 - 08:51 AM

QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.

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#10 Zodberg

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Posted 16 February 2012 - 08:53 AM

I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.
Woooo!

#11 ZacWilliam1

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Posted 16 February 2012 - 08:53 AM

How is this news to anyone?

They've been saying exactly this since they announced the game. I give them points for focusing on what they're good at and hope it results in a better game.


-ZacWilliam, a console gamer and always has been. Computers are for the Internet. Gaming's for consoles.

Edited by ZacWilliam1, 16 February 2012 - 08:55 AM.

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#12 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:57 AM

- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.

QUOTE(Zodberg @ Feb 16 2012, 02:53 PM) <{POST_SNAPBACK}>
I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.


They didn't for the DOTM game... Though I am not sure that one used the same engine. I mean, WFC/FoC still uses the Unreal engine.

Edited by BB Shockwave, 16 February 2012 - 09:00 AM.


#13 MrBlud

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Posted 16 February 2012 - 08:59 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.


"This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks)."

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#14 ZacWilliam1

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Posted 16 February 2012 - 09:26 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.


Was that Pre-1976?

My Grandfather had a Commodore 64 (I think it's probably still in their basement.) I played a few games he programmed in for it. But we were always a console family. Collecovision with Atari attatchment. Then NES. Then, well every single major console (and some minor) released since then.

We had a couple computers during my childhood, but other than a stint with one of the Space Quest games, and Jeopardy, and You Don't Know Jack it didn't get gamed on much.

Console games just always seemed superior to me. You didn't ever have to worry about wether your system would run them or not or if you'd have to buy new hardware or patch or program or would just be out of luck. You just put the game in and played.


-ZacWilliam, to this day is uncomfortable gaming at his PC. I'd much rather be in a comfy chair with a controller and a big HD tv.
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#15 2017

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Posted 16 February 2012 - 09:27 AM

Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

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#16 Esser-Z

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Posted 16 February 2012 - 09:33 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".

But, ah well. I'll live without the game. That's what I get--I miss a few games I want to play because I lack the consoles. On the flipside, I have access to the massive indie gaming field. S'cool.

#17 ▲ndrusi

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Posted 16 February 2012 - 09:36 AM

I just want to know whether it's coming to 3DS.

QUOTE(The Doctor Who @ Feb 16 2012, 08:16 AM) <{POST_SNAPBACK}>
No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

I can confirm that, if you've designed a piece of software around certain assumptions, suddenly converting all of those assumptions into configurable options is a royal pain in the ass.

QUOTE(orionpax44 @ Jun 24 2012, 01:03 AM) <{POST_SNAPBACK}>
Childrens toys? whaa the boxes seriously say ages 5+ I consider myself the plus.
QUOTE(mx-01 archon @ Sep 9 2012, 01:53 PM) <{POST_SNAPBACK}>
You're talking to ▲ndrusi. Assume everything that he posts is snark.

#18 -VP-

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Posted 16 February 2012 - 09:39 AM

I spend enough on having a decent gaming rig and a Wii for the kids, I'm not forkingout the cash for a 360/PS3 just for this. They just lost a customer.

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#19 2017

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Posted 16 February 2012 - 09:40 AM

QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

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#20 Esser-Z

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Posted 16 February 2012 - 09:42 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:40 AM) <{POST_SNAPBACK}>
QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

There is no reason people cannot put the effort in to make a good port and thereby gain additional income from the product.