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@  Patchouli Kn... : (26 July 2017 - 06:48 PM)

When The Revolution Comes, They'll Be The First Against The Wall-Mart

@  D Buster Prime : (26 July 2017 - 06:20 PM)

Wal-Mart? More like Off The Wall-Mart! Amiright?! *cries over canceled preorder*

@  TM2-Megatron : (26 July 2017 - 05:39 PM)

And the Walmart debacle has no doubt pissed off a whole lot of people. What should be fun is turned into a harrowing experience by these kind of pathetic sales tactics

@  TM2-Megatron : (26 July 2017 - 05:38 PM)

Nintendo is really starting to push fans' patience with this SNES classic thing. Why are preorders open someplaces overseas but not in North America?

@  Msol : (26 July 2017 - 05:03 PM)

Well anywho it's out in Canada and I grabbed mine. I couldn't find a thread so just as a warning: watch out when flipping the head out -- I scratched the paint off a bit while doing so. Very little clearance!

@  Msol : (26 July 2017 - 05:01 PM)

Is MPM-3 Bumblebee out in the US yet?

@  Daith : (26 July 2017 - 03:40 PM)

So all of us who thought we had our SNES Classic lined up friday night through Walmart.com just got flipped the bird.

@  Evac : (26 July 2017 - 08:51 AM)

Same.

@  MEDdMI : (26 July 2017 - 05:15 AM)

I just hate Facebook.

@  Confuzor : (26 July 2017 - 01:25 AM)

I hate when follow a link to an article from Facebook it has all this extra junk in the address box, so if I want to copy/paste to send to my friends via text, I have to go hunt down the "permalink" so it's a more manageable size

@  SHIELD Agent 47 : (24 July 2017 - 08:52 PM)

*sigh* Yup.

@  Foffy : (24 July 2017 - 06:16 PM)

That's the exact opposite of what Facebook wants to happen, though. They're hoping you get sucked in by other content and end up spending more time on Facebook and/or making an account.

@  SHIELD Agent 47 : (24 July 2017 - 04:02 PM)

I hate that these days when you use a permalink to a Facebook post, the rest of the page's material still shows up below. Like, WTF, I only want the old way of seeing the post and nothing else!

@  Benbot : (24 July 2017 - 01:34 PM)

I call bullshit on that

@  MEDdMI : (24 July 2017 - 01:08 PM)

Read the article. Apparently too many comics sets off the machines due to the glossy pages messing up the X-ray

@  Benbot : (24 July 2017 - 01:03 PM)

what possible justification could they have to ban books containing drawings?

@  MEDdMI : (24 July 2017 - 12:56 PM)

Per the article, United appears to be the only airline, but there might be others.

@  Dracula : (24 July 2017 - 12:48 PM)

Like anyone needed another reason not to fly United

@  Evac : (24 July 2017 - 12:46 PM)

No, apparently just United did.

@  Paladin : (24 July 2017 - 12:22 PM)

so the weekend of SDCC, the TSA banned COMIC BOOKS from check-in luggage. http://lechicgeek.bo...ium=LCG FB Page

@  Arazyr : (24 July 2017 - 11:39 AM)

...guy

@  ▲ndrusi : (24 July 2017 - 11:34 AM)

LEAKER DROPS POWER OF THE PRIMES BOMBSHELL! Shrapnel: "No, Bombshell's the other guy"

@  ▲ndrusi : (24 July 2017 - 11:34 AM)

...did RichardT and Nevermore just accidentally do a Cybertron Enquirer gag?

@  Nevermore : (24 July 2017 - 10:52 AM)

Note I wrote "bombshell"in lowercase.

@  Benbot : (24 July 2017 - 10:17 AM)

in this case, face

@  Paladin : (24 July 2017 - 10:16 AM)

depends what appendage its used on.

@  Benbot : (24 July 2017 - 10:15 AM)

I'm something something years old and I have actually never shaved with anything other than electric

@  Benbot : (24 July 2017 - 10:15 AM)

is it worth the trouble?

@  Benbot : (24 July 2017 - 10:15 AM)

Why does a safety razor give a closer shave than an electric razor?

@  RichardT1977 : (24 July 2017 - 10:08 AM)

Nevermore That was Shrapnel, not Bombshell.

@  ▲ndrusi : (24 July 2017 - 10:07 AM)

Deluxe Sludge alone is enough that I probably won't have to eat anything until 2025.

@  ▲ndrusi : (24 July 2017 - 10:06 AM)

I don't know about Paladin, but I personally am fueled by the rage of fans who have a very specific idea of what a Transformers toyline should be.

@  NotVeryKnightly : (24 July 2017 - 09:23 AM)

What do you mean too good? I don't recall lots of Micromaster updates.

@  Paladin : (24 July 2017 - 09:06 AM)

i remain unconvinced. "if it sounds too good to be true, it usually is."

@  General Tekno : (24 July 2017 - 08:58 AM)

yep - especially given that sure is one hyper easy forensic trail to find everyone involved in the leak

@  Nevermore : (24 July 2017 - 08:56 AM)

"How to lose your job spectacularly".

@  Nevermore : (24 July 2017 - 08:55 AM)

Holy cow.

@  Nevermore : (24 July 2017 - 08:55 AM)

Jesus, that Power of the Primes bombshell leak.

@  Fear or Courage : (24 July 2017 - 08:41 AM)

At least in Canada, they have excellent customer service.

@  Maruten : (23 July 2017 - 11:33 PM)

I've ordered from them several times with no problems.

@  Telly : (23 July 2017 - 11:19 PM)

i havent. but ive only ordered from them a few times

@  SHIELD Agent 47 : (23 July 2017 - 11:16 PM)

Has anyone here ever had trouble with orders from Tfsource before?

@  BlackMax : (23 July 2017 - 09:29 PM)

Good track, but I prefer Paranoid. Is there any tune better for this board? "tell a joke and I will sigh, and you will laugh, and I will cry".

@  Evac : (23 July 2017 - 08:41 PM)

GEN'RALS GATHERED IN THEIR MASSES *GUITAR CHORD* JUST LIKE WITCHES AT BLACK MASSES

@  TheMightyMol... : (23 July 2017 - 06:29 PM)

Once again, there is pain, I bring flame, I bring cold. I'm the blood red sandman, coming home.

@  Evac : (23 July 2017 - 06:26 PM)

Yo, when Team Skull meets you, they don't even greet you!

@  LBD "Nyt... : (23 July 2017 - 06:23 PM)

Yooooooo

@  Evac : (23 July 2017 - 06:15 PM)

Yo.

@  LBD "Nyt... : (23 July 2017 - 06:14 PM)

Once more, I have returned. w00t.

@  SHIELD Agent 47 : (23 July 2017 - 02:01 PM)

Macross Delta sucks but I listen to the music anyway.


- - - - -

Fall of Cybertron not coming to PC


This topic has been archived. This means that you cannot reply to this topic.
86 replies to this topic

#1 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:04 AM

I mean, seriously...

Is it THAT hard to program a port to PC? Really? And their reason is, get this... "because it?s outside the area of expertise".

Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.

Now I could go on about how we should hire Death's Head to force them to release the game to PC, but how about realistically? What could we do?

Would sending payment WELL in advance to pre-order the game for PC convince them? (IE, now?) 'Cause I would... and I bet many others would.

Edited by BB Shockwave, 23 February 2012 - 07:58 AM.


#2 Powered Convoy

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Posted 16 February 2012 - 08:13 AM

Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


#3 The Doctor Who

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Posted 16 February 2012 - 08:16 AM

Well... I was looking forward to FoC, but being a PC gamer, I guess I won't be playing it.

No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

Probably they just don't want to have to do that.

It would make a lot more sense than for the same guys who made WfC to suddenly declare they don't know how to make a PC game. WfC seemed to work quite well and I had a lot of fun with it on PC, but hey... I guess that's forty to fifty bucks I just saved. Makes me wonder if I really want that FoC Jazz as much now.


Oh who am I kidding, I'll have to get Jazz XD

#4 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:26 AM

It's especially surprising they'd cite these reasons, when WFC has gotten extremely good reviews for PC as well. And I never experienced any performance issues either.

QUOTE(Powered Convoy @ Feb 16 2012, 02:13 PM) <{POST_SNAPBACK}>
Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


I will never buy a console to play ONE game.

And don't tell me about other console games... I keep track of what's coming out, none of them interest me. My gaming interests are Turn-Based and Real-Time Strategies, RPGs, puzzle games, and Diablo-like action RPGs - while most stuff on consoles are 'vanilla' hack and slash RPGs (basically, FPS with a sword), FPSs, God of War like action games, and of course, various racing/flying simulators.

I was the same way when Transformers Tatakai was made for PS2. I was not gonna buy a PS2 (and modchip it) to play ONE game that interest me.

I might borrow a console from a friend, or go to him and play the game, that's all. But already all the modding possibilites are totally lost for FoC, and imagine what talented modders could have done with a TF game containing combiners and Dinobots. icon-screamer.gif

Edited by BB Shockwave, 16 February 2012 - 08:27 AM.


#5 Vestras

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Posted 16 February 2012 - 08:27 AM

Crap in a hat.

I don't have the funds for a console jump, I've been getting by on portables and my left over PS2/Steam library for ages.


This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks).
Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.

#6 gargunkle

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Posted 16 February 2012 - 08:29 AM

Disappointing I suppose. I played WfC on the PC. I prefer PC with mouse/keyboard for shooter games. However, I found WfC pretty annoying in robot mode with the perspective forced to the side of the character. And none of the bonus content came out for PC either, so I am not entirely surprised they aren't making this one for it.

I probably won't get FoC (or if I do, not until well after release).
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#7 Powered Convoy

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Posted 16 February 2012 - 08:30 AM

Waits for Quantumhawk to post...

Randy


#8 Esser-Z

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Posted 16 February 2012 - 08:47 AM

Well balls.

#9 MrBlud

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Posted 16 February 2012 - 08:51 AM

QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.

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#10 Zodberg

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Posted 16 February 2012 - 08:53 AM

I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.
Woooo!

#11 ZacWilliam1

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Posted 16 February 2012 - 08:53 AM

How is this news to anyone?

They've been saying exactly this since they announced the game. I give them points for focusing on what they're good at and hope it results in a better game.


-ZacWilliam, a console gamer and always has been. Computers are for the Internet. Gaming's for consoles.

Edited by ZacWilliam1, 16 February 2012 - 08:55 AM.

Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

*Visit the one and only Cybertronic Bestiary.
For a mechazoologic tour of the mechanimals of Cybertron.


#12 (Deactivated) BB Shockwave

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Posted 16 February 2012 - 08:57 AM

- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.

QUOTE(Zodberg @ Feb 16 2012, 02:53 PM) <{POST_SNAPBACK}>
I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.


They didn't for the DOTM game... Though I am not sure that one used the same engine. I mean, WFC/FoC still uses the Unreal engine.

Edited by BB Shockwave, 16 February 2012 - 09:00 AM.


#13 MrBlud

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Posted 16 February 2012 - 08:59 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.


"This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks)."

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#14 ZacWilliam1

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Posted 16 February 2012 - 09:26 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.


Was that Pre-1976?

My Grandfather had a Commodore 64 (I think it's probably still in their basement.) I played a few games he programmed in for it. But we were always a console family. Collecovision with Atari attatchment. Then NES. Then, well every single major console (and some minor) released since then.

We had a couple computers during my childhood, but other than a stint with one of the Space Quest games, and Jeopardy, and You Don't Know Jack it didn't get gamed on much.

Console games just always seemed superior to me. You didn't ever have to worry about wether your system would run them or not or if you'd have to buy new hardware or patch or program or would just be out of luck. You just put the game in and played.


-ZacWilliam, to this day is uncomfortable gaming at his PC. I'd much rather be in a comfy chair with a controller and a big HD tv.
Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

*Visit the one and only Cybertronic Bestiary.
For a mechazoologic tour of the mechanimals of Cybertron.


#15 2017

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Posted 16 February 2012 - 09:27 AM

Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

PM me if you're bored!


#16 Esser-Z

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Posted 16 February 2012 - 09:33 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".

But, ah well. I'll live without the game. That's what I get--I miss a few games I want to play because I lack the consoles. On the flipside, I have access to the massive indie gaming field. S'cool.

#17 ▲ndrusi

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Posted 16 February 2012 - 09:36 AM

I just want to know whether it's coming to 3DS.

QUOTE(The Doctor Who @ Feb 16 2012, 08:16 AM) <{POST_SNAPBACK}>
No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

I can confirm that, if you've designed a piece of software around certain assumptions, suddenly converting all of those assumptions into configurable options is a royal pain in the ass.

QUOTE(orionpax44 @ Jun 24 2012, 01:03 AM) <{POST_SNAPBACK}>
Childrens toys? whaa the boxes seriously say ages 5+ I consider myself the plus.
QUOTE(mx-01 archon @ Sep 9 2012, 01:53 PM) <{POST_SNAPBACK}>
You're talking to ▲ndrusi. Assume everything that he posts is snark.

#18 -VP-

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Posted 16 February 2012 - 09:39 AM

I spend enough on having a decent gaming rig and a Wii for the kids, I'm not forkingout the cash for a 360/PS3 just for this. They just lost a customer.

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#19 2017

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Posted 16 February 2012 - 09:40 AM

QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

PM me if you're bored!


#20 Esser-Z

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Posted 16 February 2012 - 09:42 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:40 AM) <{POST_SNAPBACK}>
QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

There is no reason people cannot put the effort in to make a good port and thereby gain additional income from the product.