Warhammer 40K, Fantasy
Posted 18 June 2011 - 10:01 PM
Yeah, chainmail or blank cloth.
I decided neither, they look too derpy.
PM me if you're bored!
Posted 19 June 2011 - 09:58 PM
* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines
* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery.
You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character
* 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules.
The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure.
* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance * strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp
* the biggest rule changes:
- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE
- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle
- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems
– for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll
- new turn sequence: prepare-movement-assault-shooting-consolidate new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions assault before shooting
* big units are real roadblocks! Some more examples for the development doctrines One rulebook for all:
- flyer rules are incorporated in the main rules
- narrative rule section that expands core rules: formations, super heavies, gaining experience
* modular rules, core rules can easily be expanded by narratives rules or another expansion set Heroic characters:
- independent characters more powerful, armour save and invulnerable save at the same time
- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives
- independent characters can snipe More visceral combat:
- standard cover only 5+ now, Feel No Pain (1) only on 5+
- slow slogging units very vulnerable
* some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much streamlined:
- no more random movement at all
- 5 general types of psychic powers
- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)
- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks clean up of combusted rules:
- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.
- no more difference between leadership test and morale test
* terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section less randomness, more strategic options:
- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly
-no more random game length -no roll for first turn
-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous
- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld
- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …
Taking it with a huge grain of salt of course. I'm skeptical of the Chaos Legions codex especially.
Edited by Fires Of Hokkai, 19 June 2011 - 10:10 PM.
PM me if you're bored!
Posted 19 June 2011 - 10:22 PM
Edit: I'm just wonder who's gonna be in the starter box? Space Marines would be the usual choice, maybe VS... Eldar this time? Necrons? Chaos? Actually my personal choice would be Imperial Guard Vs Chaos Space Marines, but what the hey-ha, thats never gonna happen.
Edited by Pennpenn, 19 June 2011 - 10:28 PM.
Posted 20 June 2011 - 02:03 AM
We've been hearing that one since the release of the current Chaos Codex. I didn't believe it back then, and I don't believe it now.
"Pack up the tea, boys! We're joining the Space Marines!"
Posted 20 June 2011 - 03:59 AM
Posted 20 June 2011 - 05:11 AM
It?s not so much the quality of the resin itself, but the quality control that is jive. So carefully examine the model before buying, there are great casts out there, you just have to find them.
One large german online store even went ahead and announced that they would no longer carry finecast, because they refused to sell the poor quality product GW shipped to them.
Posted 20 June 2011 - 05:26 AM
Posted 20 June 2011 - 07:17 AM
Sure, small bubbles come with the territory, but there are ways to migitate this, and other companies manage to avoid those problems: de-gasing the resin, casting under pressure (gases will be compressed into much smaller bubbles under pressure), adding chemical agents that reduce bubbles and careful placement of air vents.
And considering GW?s premium prices they should provide premium quality and not be outdone by smaller companies like Fenryll, Studio McVey, Privateer Press, Spartan games, Mantic Games, MaxMini, Microarts Studio and so on.
Mind you, not every model is a miscast, but the rate of miscasts is unusually high, which speaks to a rushed production and lax QC.
I don?t want to come across as bashing GW here, I?m just dissappointed with their recent QC. Nor am I telling you to stop buying, but look out for defects. GW will replace defective models, as the law demands, but you can save yourself some hassle by examining the models carefully.
Posted 20 June 2011 - 08:43 AM
Thankfully, I tend to paint kinda freeform, so it all ends up looking different (like ass, mind you but different ass.) in the end.
Posted 20 June 2011 - 08:45 AM
*Looks at unit of ten metal Harlequins with Harlequin's Kiss all converted to look different* *Looks at finger wounds incurred in said conversion work* *Looks back*
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