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@  Maximus Ambus : (15 October 2019 - 09:17 AM)

Burrunjor

@  Paladin : (15 October 2019 - 08:04 AM)

your mom.

@  Benbot : (15 October 2019 - 08:02 AM)

What's your favorite Paleolithic megafauna?

@  TM2-Megatron : (14 October 2019 - 10:06 PM)

Together with the Rhino G1 sets, probably the most expensive DVDs I ever bought

@  TM2-Megatron : (14 October 2019 - 10:01 PM)

I've still got the age-old Rhino sets

@  Telly : (14 October 2019 - 09:09 PM)

i didnt find that at any of the ones around here, so i had to settle for seasons 1 and 2 of duckman for $3

@  Steevy Maximus : (14 October 2019 - 07:45 PM)

Heck, I got the season 2/3 set for $3 (?) from a Dollar General discount bin :p

@  TM2-Megatron : (14 October 2019 - 07:29 PM)

The series is pretty cheap on DVD, too, which at least will work internet or no. The complete series set seems to be OOP, but there's a Season 1 set as well as a combined 2 & 3 set.

@  wonko the sane? : (14 October 2019 - 06:10 PM)

Woot! Beast wars!

@  Steevy Maximus : (14 October 2019 - 06:08 PM)

Yay! Tubi now has the first season of Rescue Bots and the full run of Beast Wars FINALLY available.

@  Benbot : (14 October 2019 - 02:16 PM)

Just like me in a game of Civilization. Don't have gunpowder? Time for your cities to burn.

@  Rycochet : (14 October 2019 - 01:51 PM)

He dubbed the peoples that saw him as bad news cannibals and savages before enslaving and wiping them out too.

@  wonko the sane? : (14 October 2019 - 01:40 PM)

And if they had been unfriendly: he would have simply slaughtered them with diseases they couldn't fight, and technology they couldn't match until they as a people did not exist. There's something about european backgrounds that drive us to exploit.

@  Rycochet : (14 October 2019 - 11:02 AM)

He described the peoples he encountered as some of the most friendly and giving in the world, so naturally, he ate all their food, enslaved them and put them to work looking for gold that did not exist, until they as a people did not exist.

@  Paladin : (14 October 2019 - 09:57 AM)

he landed by coincidence in front of long-term residents.

@  Sabrblade : (14 October 2019 - 09:55 AM)

He said the world was round-o! (He said the world was round-o!) He said it could be found-o! (He said it could be found-o!) That hypothetical, calculated, son-of-a-gun, Columbo! (That hypothetical, calculated, son-of-a-gun, Columbo!)

@  Benbot : (14 October 2019 - 09:22 AM)

In the year 1492, Columbus gave us the day off skoo

@  Noideaforaname : (14 October 2019 - 08:59 AM)

How often do people actually celebrate Columbus or the Pilgrims? Usually it just feels like celebrating the first break in the school year and a nice dinner with the family.

@  wonko the sane? : (14 October 2019 - 08:29 AM)

You've got like two more weeks until the american thanksgiving. Canadian thanksgiving is literally a harvest festival.

@  CVReynolds : (14 October 2019 - 08:09 AM)

Hey, everyone. Come together to enjoy this national holiday made to celebrate a mass-murderer who never set foot in the USA. What fun!

@  Benbot : (14 October 2019 - 07:25 AM)

that's perfect!

@  PlutoniumBoss : (14 October 2019 - 02:22 AM)

A school-bus combiner called Valedictorion.

@  TriBlurr : (13 October 2019 - 12:16 AM)

Honor-Roll

@  Arazyr : (11 October 2019 - 08:18 AM)

I like that one.

@  PlutoniumBoss : (09 October 2019 - 10:39 PM)

Oh, how about Dropout?

@  Pinkcolliebot : (09 October 2019 - 07:47 PM)

Hey Everyone I'm beginning to put together The TF Roll Out Short Hot Rod's Presentation!

@  PlutoniumBoss : (09 October 2019 - 02:35 PM)

Truant.

@  Maximus Ambus : (09 October 2019 - 12:26 PM)

Haslab Unicron may change the direction of Cyberverse or the netflix series.

@  wonko the sane? : (09 October 2019 - 11:31 AM)

Bluecheesewagon

@  Benbot : (09 October 2019 - 07:09 AM)

Those are too friendly--what if he was a Decepticon?

@  PlutoniumBoss : (08 October 2019 - 07:23 PM)

Cheesewagon

@  Dekafox : (08 October 2019 - 12:02 PM)

Bus-Top has a very GoBot vibe

@  Bass X0 : (08 October 2019 - 10:51 AM)

I actually never heard of the name Megalodon until recently.

@  Noideaforaname : (08 October 2019 - 09:44 AM)

Bus-Top, Omnibus, Cerebus, Busicus, Busicon

@  unluckiness : (08 October 2019 - 09:32 AM)

Otto

@  unluckiness : (08 October 2019 - 09:32 AM)

Frizzle

@  Dekafox : (08 October 2019 - 09:10 AM)

Crankshaft?

@  Benbot : (08 October 2019 - 08:55 AM)

What's a good name for a school bus Transformer?

@  lastmaximal : (08 October 2019 - 12:57 AM)

Huh. There's a neat name for Beast Hunters Sharkticon Megs.

@  TheMightyMol... : (07 October 2019 - 11:44 AM)

It's a submarine, we swear!

@  Otaku : (07 October 2019 - 11:26 AM)

@Bass X0 Letting myself comment to say "That's a good one!" and ask "Would a megalodon be a good fit for Megatron?"

@  Benbot : (07 October 2019 - 07:59 AM)

Ohhh good one

@  Bass X0 : (07 October 2019 - 07:39 AM)

I now want a Decepticon shark called Megalotron.

@  TriBlurr : (06 October 2019 - 05:47 PM)

Gives them time to screw up the color of his hands. :p

@  TheMightyMol... : (06 October 2019 - 12:33 PM)

His bulk is too great to teleport across such distances.

@  Sabrblade : (06 October 2019 - 11:09 AM)

Cuz it'll take that long to mass produce.

@  Darth Gonzo : (06 October 2019 - 10:47 AM)

Why is Unicron coming in 2021 and not 2020?

@  wonko the sane? : (06 October 2019 - 06:47 AM)

Shut up rattrap.

@  Tm_Silverclaw : (05 October 2019 - 11:58 PM)

We're all gonna die!

@  Rodimus Supreme : (05 October 2019 - 09:29 PM)

UNICRON GOT MADE, BOIS!!!


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Warhammer 40K, Fantasy


2991 replies to this topic

#21 2019

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Posted 18 June 2011 - 09:06 AM




Bumping with my new Daemon Prince. What do you guys reckon, Loincloth or no Loincloth?

PM me if you're bored!


#22 Pennpenn

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Posted 18 June 2011 - 09:19 AM

Loincloth if you're gonna freehand on that sucker, otherwise, leave it off!

#23 Boomslang

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Posted 18 June 2011 - 04:17 PM

QUOTE(Fires Of Hokkai @ Jun 18 2011, 10:06 AM) <{POST_SNAPBACK}>
Bumping with my new Daemon Prince. What do you guys reckon, Loincloth or no Loincloth?


Go with the loincloth, I did:


#24 2019

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Posted 18 June 2011 - 07:25 PM

Oh, nice Iron Warriors!

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#25 Pennpenn

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Posted 18 June 2011 - 09:38 PM

Oh right, I meant freehand if it's a blank cloth. That kit comes with that option, doesn't it?

#26 2019

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Posted 18 June 2011 - 10:01 PM

QUOTE(Pennpenn @ Jun 19 2011, 12:38 PM) <{POST_SNAPBACK}>
Oh right, I meant freehand if it's a blank cloth. That kit comes with that option, doesn't it?


Yeah, chainmail or blank cloth.

I decided neither, they look too derpy.

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#27 2019

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Posted 19 June 2011 - 09:58 PM

Bumping with some major news rumours:

QUOTE
* first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves)

* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines

* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery.
You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character

* 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules.
The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure.


* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance * strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp


* the biggest rule changes:

- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE

- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle

- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems

– for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll

- new turn sequence: prepare-movement-assault-shooting-consolidate new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions assault before shooting


* big units are real roadblocks! Some more examples for the development doctrines One rulebook for all:

- flyer rules are incorporated in the main rules

- narrative rule section that expands core rules: formations, super heavies, gaining experience


* modular rules, core rules can easily be expanded by narratives rules or another expansion set Heroic characters:

- independent characters more powerful, armour save and invulnerable save at the same time

- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives

- independent characters can snipe More visceral combat:

- standard cover only 5+ now, Feel No Pain (1) only on 5+

- slow slogging units very vulnerable


* some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much streamlined:

- no more random movement at all

- 5 general types of psychic powers

- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)

- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks clean up of combusted rules:

- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.

- no more difference between leadership test and morale test


* terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section less randomness, more strategic options:

- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly

-no more random game length -no roll for first turn

-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous

- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld

- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …



Taking it with a huge grain of salt of course. I'm skeptical of the Chaos Legions codex especially.

Edited by Fires Of Hokkai, 19 June 2011 - 10:10 PM.

PM me if you're bored!


#28 Pennpenn

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Posted 19 June 2011 - 10:22 PM

Some of those do seem like interesting addtions/changes, like making stationary tank targets easier to hit makes sense. Many a time I've bemoaned my heavy weapons of being unable to hit a Land Raider no more than ten feet away from them.

Edit: I'm just wonder who's gonna be in the starter box? Space Marines would be the usual choice, maybe VS... Eldar this time? Necrons? Chaos? Actually my personal choice would be Imperial Guard Vs Chaos Space Marines, but what the hey-ha, thats never gonna happen.

Edited by Pennpenn, 19 June 2011 - 10:28 PM.


#29 The Ambassador

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Posted 20 June 2011 - 02:03 AM

QUOTE(Fires Of Hokkai @ Jun 20 2011, 03:58 AM) <{POST_SNAPBACK}>
Taking it with a huge grain of salt of course. I'm skeptical of the Chaos Legions codex especially.


We've been hearing that one since the release of the current Chaos Codex. I didn't believe it back then, and I don't believe it now.
QUOTE(Galenraff @ Mar 13 2008, 02:10 PM) <{POST_SNAPBACK}>
You don't buy a Porsche *just* for how it looks, after all. It's got to perform, too. Maybe tie you up, if you're into that.

"Pack up the tea, boys! We're joining the Space Marines!"

#30 Pennpenn

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Posted 20 June 2011 - 03:44 AM

For the record, the Harlequin Troupe Master is one of the most annoying metal models to put together. "Lets make this model really top heavy, then make all that weight balanced on a really hard to pin strip of thin ribbon!" Gublagh.

#31 2019

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Posted 20 June 2011 - 03:54 AM

Anyone had a chance to put together a finecast model yet? They looked really nice after they were all cleaned up and on display at my store.

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#32 Pennpenn

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Posted 20 June 2011 - 03:59 AM

I've only put together one of the smaller ones so far (an Autarch), but from what I've seen of others putting together the big ones it's really simple, like glue-stick-done, no pinning or anything. The store manager even threw an assembled finecast Wyvern across the store and it didn't even phase it (though he suggested not trying it at home).

#33 2019

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Posted 20 June 2011 - 04:17 AM

That certainly sound promising as compared to my "arm falls off if you give it a dirty look" Noise Marine champ.

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#34 WorkbenchManiac

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Posted 20 June 2011 - 05:11 AM

But be careful to get a proper look at the models before buying. I haven?t seen a single blister I would deem acceptable out of the five or so blisters I examined.
It?s not so much the quality of the resin itself, but the quality control that is jive. So carefully examine the model before buying, there are great casts out there, you just have to find them.

One large german online store even went ahead and announced that they would no longer carry finecast, because they refused to sell the poor quality product GW shipped to them.

#35 Pennpenn

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Posted 20 June 2011 - 05:26 AM

Really? I've not yet seen any instances of poor quality so far, admittedly I've only been to one store, but the only think close is one of the Uriel Rakarath models had a whole bunch of flash-y stuff around the arms, but it didn't look difficult to remove.

#36 2019

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Posted 20 June 2011 - 06:05 AM

Yeah, dodgy flash comes with the territory, as well as the occasional bubble. Thankfully they've got those handy transparent packets so you know what you're getting into, at least for the little blisters.


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#37 WorkbenchManiac

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Posted 20 June 2011 - 07:17 AM

Yeah, it?s pretty bad. and I?m not talking about a bit of flash or small bubbles, either, but holes in the model, missing parts (larger bubble that prevented the flow of resin), excess lumps of resin (resulting from tears in the molds), warped models that were removed rom the mold to early, when the resin was still pliable and so on.

Sure, small bubbles come with the territory, but there are ways to migitate this, and other companies manage to avoid those problems: de-gasing the resin, casting under pressure (gases will be compressed into much smaller bubbles under pressure), adding chemical agents that reduce bubbles and careful placement of air vents.

And considering GW?s premium prices they should provide premium quality and not be outdone by smaller companies like Fenryll, Studio McVey, Privateer Press, Spartan games, Mantic Games, MaxMini, Microarts Studio and so on.

Mind you, not every model is a miscast, but the rate of miscasts is unusually high, which speaks to a rushed production and lax QC.

I don?t want to come across as bashing GW here, I?m just dissappointed with their recent QC. Nor am I telling you to stop buying, but look out for defects. GW will replace defective models, as the law demands, but you can save yourself some hassle by examining the models carefully.

#38 2019

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Posted 20 June 2011 - 07:37 AM

Don't you hate it when you're gluing together more than one set of models and you suddenly realize you made a heavily-customizable kit look exactly the same as one you did before?



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#39 wonko the sane?

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Posted 20 June 2011 - 08:43 AM

QUOTE(Fires Of Hokkai @ Jun 20 2011, 08:37 AM) <{POST_SNAPBACK}>
Don't you hate it when you're gluing together more than one set of models and you suddenly realize you made a heavily-customizable kit look exactly the same as one you did before?

Friggen' AYE!

Thankfully, I tend to paint kinda freeform, so it all ends up looking different (like ass, mind you but different ass.) in the end.
Per Nick Nemesis's Suggestion: I hate everything.

#40 Pennpenn

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Posted 20 June 2011 - 08:45 AM

QUOTE(Fires Of Hokkai @ Jun 20 2011, 07:37 AM) <{POST_SNAPBACK}>
Don't you hate it when you're gluing together more than one set of models and you suddenly realize you made a heavily-customizable kit look exactly the same as one you did before?


*Looks at unit of ten metal Harlequins with Harlequin's Kiss all converted to look different* *Looks at finger wounds incurred in said conversion work* *Looks back*


...Kinda?



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