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@  TheMightyMol... : (24 April 2017 - 01:49 PM)

Hey man, don't dongshame.

@  Benbot : (24 April 2017 - 12:32 PM)

#crotchproblems

@  Robowang : (24 April 2017 - 11:53 AM)

Menasor's problem is that his crotch is waaaaaaaaaaaaaay too high. I couldn't care less about those other issues. If your dong is a chestburster, something ain't right.

@  BlackMax : (24 April 2017 - 11:40 AM)

Seems like all the combiners have an issue like that, the legs can never be completely straight in combined mode, the finished big bot is always looming eerily or hip-thrusting.

@  SHIELD Agent 47 : (24 April 2017 - 11:39 AM)

I doubt having an integrated trailer would have swayed me into buying CW Motormaster. But what definitely put me off were Internet reports of awful hip ratcheting.

@  BlackMax : (24 April 2017 - 11:36 AM)

I might also mention that ~not~ being a big truck has worked for the Internet pretty well.

@  unluckiness : (24 April 2017 - 11:32 AM)

I moaned about Motormaster because his combiner mode was awful

@  Rycochet : (24 April 2017 - 11:31 AM)

People moaned about the choices made during Combiner wars.that meant characters like Motormaster/Menasor weren't G1G1G1.

@  BlackMax : (24 April 2017 - 11:23 AM)

He could always be a very small red truck.

@  TheMightyMol... : (24 April 2017 - 10:59 AM)

But how will you know it's Optimus Prime if he's not a big red truck?

@  Broadside : (24 April 2017 - 10:20 AM)

Personally, I'm not a fan of the extreme-accuracy trend. The character choices are kind of sure-fine-whatever, but outside of stuff like Alpha Trion that's a huge divergence from the source material, there doesn't feel like there's much imagination in the designs any more.

@  Pennpenn : (24 April 2017 - 05:03 AM)

Because you might as well start as you mean to go on?

@  Nevermore : (24 April 2017 - 04:16 AM)

It does. Preview image is Legion's penis tongue.

@  SHIELD Agent 47 : (24 April 2017 - 04:15 AM)

Hold it. Please tell me Kiss Players doesn't have a GoBox.

@  Autobot Bubbs : (24 April 2017 - 03:10 AM)

That is epically messed up

@  Autobot Bubbs : (24 April 2017 - 03:10 AM)

GURD.... youtube just auto-played a new trailer for the Alien flick.... featuring John Denver's 'country roads' as BG music....

@  Noideaforaname : (24 April 2017 - 12:37 AM)

The Generations lineup should be decided by hitting Random Page on the wiki. "Next one is... Crankstart." 'Alright, I love the Scavengers!' "No, no, CrankSTART. The repaint of a repaint of a repaint of a Scout version of a Deluxe based on a background vehicle from the Live Action film." 'Oh'

@  RichardT1977 : (23 April 2017 - 11:31 PM)

After we get a couple of Pretenders. And a Titans Return Star Saber (not a difficult retool from Galvatron).

@  BlackMax : (23 April 2017 - 10:21 PM)

I really do like all the attention to the 80s toys, being from that era myself. However, I would be really happy if (let's say post Trypticon) the Generations line turns to the 2001 RiD line, Beast Wars stuff, and moves forwarda bit.

@  SHIELD Agent 47 : (23 April 2017 - 08:19 PM)

I'm curious because I'm not an 80s kid nor have I ever held an actual 80s toy in my hands, but I'm pretty sure a mathematically significant portion of 80s kids here do have a like for cartoon accuracy.

@  SHIELD Agent 47 : (23 April 2017 - 08:15 PM)

How much of this community favors versus not favors the current Hasbro design team's general trend of accuracy to classic 1980s toys and lack of attention to any other era of Transformers?

@  Fruitloop Mu... : (23 April 2017 - 07:36 PM)

Telly, ah, got it.

@  Evac : (23 April 2017 - 06:41 PM)

"You can do magic things!" "It's called evil, kid."

@  Foffy : (23 April 2017 - 06:27 PM)

Potatoes don't have ears. That's corn.

@  Telly : (23 April 2017 - 06:27 PM)

little furry potatos

@  Evac : (23 April 2017 - 06:24 PM)

This potato's got big ears...

@  Foffy : (23 April 2017 - 06:18 PM)

The potato rebellion will be swift and brutal.

@  Waspinator : (23 April 2017 - 03:48 PM)

IT'S WATCHING US

@  Telly : (23 April 2017 - 03:34 PM)

yeah, at the time im posting this, theres a "2" next to it and me and fruitloop are shown to be the 2 people reading it

@  Telly : (23 April 2017 - 03:33 PM)

i think it just means that someone is reading the shoutbox

@  Fruitloop Mu... : (23 April 2017 - 03:25 PM)

Re The Rise of Cobra: I like bad movies and action sequences involving elite ninjas, so I watched / fast-forwarded through it on Netflix a couple of years ago.

@  Fruitloop Mu... : (23 April 2017 - 03:23 PM)

Can anyone tell me why the Shoutbox has a notification (a "1") when I login sometimes? I scroll through and don't see anything addressed to me. What does it mean?

@  ▲ndrusi : (23 April 2017 - 01:33 PM)

I miss the 2000s when my local stores got new toys more than once a year.

@  NotVeryKnightly : (23 April 2017 - 01:09 PM)

I mean, it might be hard to not know about something before release at all, but the degree of familiarity that you described is only attainable if you intentionally seek things out.

@  NotVeryKnightly : (23 April 2017 - 12:59 PM)

That's at least partially your own fault. The "in motion" part sounds like you even watched videos, which require conscious effort, unlike pictures that might be hard to even avoid.

@  Bass X0 : (23 April 2017 - 12:22 PM)

I miss the 80s where the first time I ever saw Transformers toys was on the toy shelves and hadn't already saw the toy from every angle and in motion several months beforehand. It made seeing a toy in the store something very special to me that I can't recapture now.

@  Evac : (23 April 2017 - 12:14 PM)

I could see Generations becoming a TRU exclusive line, now that I think about it.

@  Xellos : (23 April 2017 - 12:14 PM)

Also, Generations weathered AOE, and the TLK line seems to be short as well, so I think we'll still be seeing some room for Generations.

@  TheMightyMol... : (23 April 2017 - 12:11 PM)

Titans aren't really wide-released anyway. About the only brick-and-mortar chain to reliably carry them is Toys R Us.

@  NotVeryKnightly : (23 April 2017 - 12:08 PM)

Isn't Trypticon still a long way from now?

@  Evac : (23 April 2017 - 11:57 AM)

They wouldn't let a big-ticket item like that get cancelled.

@  Evac : (23 April 2017 - 11:57 AM)

Counter argument: They still haven't released Trypticon.

@  unluckiness : (23 April 2017 - 09:25 AM)

But yeah, not having any big-name media means it's the most likely, although the premiere series packaging might convince retailers to dedicate more shelf space, kinda like SW Black.

@  unluckiness : (23 April 2017 - 09:24 AM)

I'd expect Generations to be the sacrificial lamb since they can't possibly stock RID any less.

@  RichardT1977 : (23 April 2017 - 09:06 AM)

I'm thinking the subline that doesn't have a movie or TV show will be the one on the cutting board.

@  RichardT1977 : (23 April 2017 - 09:05 AM)

Back to TF toys: the question is whether or not retailers will be willing to commit the peg/shelf space for three sublines. And which one will be sidelined if space is at a premium.

@  unluckiness : (23 April 2017 - 06:28 AM)

No idea.

@  TheMightyMol... : (23 April 2017 - 03:40 AM)

Sometimes the Shoutbox takes a little longer to catch up to a new avatar.

@  NotVeryKnightly : (23 April 2017 - 03:00 AM)

In the Shoutbox I'm seeing the pink thing instead of that guy with the weird eyes.

@  Telly : (23 April 2017 - 02:59 AM)

looks the same to me. maybe it looks different cause its smaller?


Photo

Project Zomboid


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27 replies to this topic

#1 wonko the sane?

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Posted 03 June 2011 - 07:19 AM

I saw this on CAD this morning, and felt the need to share.

http://projectzomboid.com/blog/

Alright, I know there's some hate for him going on here, so let me set the record straight: Tim buckley has nothing to do with this game, I simply found the link on his website. Being a huge fan of all things undead and survival, I then felt the need to SHARE.


Anyway: Indie dev, being released in patched stages much like minecraft, and featuring the zombie survival we all crave. Whats not to like? I'm going to watch this for a while, but probably still end up buying before beta.

#2 Bigbot

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Posted 03 June 2011 - 10:15 AM

Yeh I think I'll be playing this at great length

#3 The Predaking

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Posted 03 June 2011 - 01:47 PM

I might give it a try.

Restoring an Old Arcade Machine!

 

http://www.allspark....ade-game/page-2

 

 


#4 wonko the sane?

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Posted 03 June 2011 - 03:23 PM

Pulled my normal habits. I torrented a copy, and probably buy it if its any good. Though I haven't even played it yet, I seem to have already budgeted for a paypal dump.

#5 wonko the sane?

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Posted 03 June 2011 - 09:48 PM

Finally got to play it. I burnt the house down, killed myself in a fire and attracted every zombie between here and the hero city. So yeah. Turn off the oven, smoke detectors BAD!

#6 wonko the sane?

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Posted 05 June 2011 - 12:04 PM

Alright, starting to like the... possibilities of this game. It's a tech demo right now, so you die and quick no matter what. I made it all the way through the toturial without getting bit, hurt, setting the house on fire, anything, and some guy walks in with a shotgun and decides he wants the house. He kills the wife, and I ran for it. Right out the front door, round the back, in the kitchen, turned on the oven on my way out so the house would burn down, out the front and into the rest of the city. They actually programmed quite a bit of space to the place, so lots of undead, good terrain...

It's a buyer, thats for sure.

#7 ultra magnus13

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Posted 05 June 2011 - 02:13 PM

Anyone know if or how this would run on a netbook?
I finally got rid of that big white box.

#8 wonko the sane?

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Posted 05 June 2011 - 03:01 PM

I just ran it on my little netbook (1.6 ghz, 1 gig of ram.) and it ran at basically full speed. I did encounter some problems: namely the wife wasn't on the bed (though you were still interacting with her.) and it couldn't zoom. These might be because the netbook is running xp, because java isn't all up to date, or any number of other things. Going to make sure everything is up to spec and try again.

Edit: updated java, restarted the computer and tried again. Same errors, but it could related to the OS or configuration. I wanted an excuse to upgrade this thing, so I guess I got it. Either way, it runs at full speed (or ridiculously close to it.).

Edited by wonko the sane?, 05 June 2011 - 04:07 PM.


#9 ultra magnus13

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Posted 05 June 2011 - 08:14 PM

QUOTE(wonko the sane? @ Jun 5 2011, 07:01 PM) <{POST_SNAPBACK}>
I just ran it on my little netbook (1.6 ghz, 1 gig of ram.) and it ran at basically full speed. I did encounter some problems: namely the wife wasn't on the bed (though you were still interacting with her.) and it couldn't zoom. These might be because the netbook is running xp, because java isn't all up to date, or any number of other things. Going to make sure everything is up to spec and try again.

Edit: updated java, restarted the computer and tried again. Same errors, but it could related to the OS or configuration. I wanted an excuse to upgrade this thing, so I guess I got it. Either way, it runs at full speed (or ridiculously close to it.).


I'm going to have to get on this then.
I finally got rid of that big white box.

#10 wonko the sane?

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Posted 06 June 2011 - 02:34 PM

Hmmm. So I installed windows 7 on the netbook. It was a portable edition, now the damn thing boots in about 30 seconds, easily half the time of before. And I ran the game (You just lost it.) but it took far longer to load, was jerky and laggy, and was still missing the wife on the bed.

So, there you go.

#11 wonko the sane?

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Posted 12 June 2011 - 08:05 PM

Alright. It's now firmly an alpha build, and the first patch has made it... pretty hugging great actually. Zombie behavior has changed some, they tend to wander now, which makes for packs as they have a chance of capturing the attention of meandering zombies in a small number of them go by. I actually got cornered in a building while scavving, and had to retreat up stairs. Ran out of ammo, and that's all she wrote, about a hundred of them descended on me. I killed about half with 11 shells though, so... go me? I wanted to go back and kill the som'bitch what killed my wife, but... yeah.

Go, play it! Fun!

#12 ultra magnus13

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Posted 12 June 2011 - 08:49 PM

Still have not gotten this yet. I noticed it's in pounds or something rather than US currency. How does this work? Does Google check out take care of this for me? If so does it tell me how much it's going to be in $ before I buy? If not, does anyone know the conversion rate?
I finally got rid of that big white box.

#13 wonko the sane?

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Posted 13 June 2011 - 07:44 AM

Google check out knows the conversion rate of the day, so if you use a credit card like I did, then its all automatically covered for you. It wound up costing me 10 bucks about a week ago.

#14 wonko the sane?

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Posted 13 June 2011 - 06:11 PM

Spiked bat=love. I killed hordes with it, and only died when I got too far, too tired, carried too much and couldn't find a quiet unlocked place to hunker down. 4 days, 8 hours.

#15 Varnon

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Posted 14 June 2011 - 02:54 PM

Sounds really interesting. I'll get it, but I think I'm going to wait a bit untill it is more developed to avoid Minecraftitis bordem. You know, you play the content, then a patch comes out, entertaining you for another day... I want to wait just a bit so I have more content at once.
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#16 Varnon

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Posted 24 June 2011 - 03:26 PM

Hey yall, free demo!

Played it for two nights... then found out there wasn't a save function. icon-screamer.gif

Edited by Varnon, 24 June 2011 - 03:33 PM.

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#17 wonko the sane?

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Posted 24 June 2011 - 05:29 PM

There's no save in the beta version either. It's SUPPOSED to be that way... right now anyway. See, the point of the game isn't winning, its how long you can stave off losing, so no save at the moment. I think the forums mentioned implementing a basic save functionality later, but what form it will take is a crap shoot.

#18 Varnon

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Posted 24 June 2011 - 05:44 PM

I get that, but it also means that its not possible to play for long periods of time.

Just because you can save doesn't mean you can go back to the last save after you die.

But there needs to be a way to suspend progress while you aren't playing.

I might play more later, but right now I only have a few minutes here and there.
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#19 wonko the sane?

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Posted 24 June 2011 - 06:19 PM

I can last about a half an hour anyway before I do something stupid. Yeah, the lack of any kind of save file is... limiting. I figure they should make it so that it saves when you quit the game, and then deletes it after reload. No reverting to save file that way, but you can still get up and walk away if need be.

#20 Varnon

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Posted 25 June 2011 - 12:03 AM

Okay. Had my first real playthrough
Spoilers for anybody that may be spoiled by things.


Bandage-Check
Painkillers-Check
Raiding houses-Check (even made a sweet bat with a nail in it)

Got back to the house... was very overloaded...
Couldn't figure out how to make soup! I was just expecting to be able to open the can with a canopener.... I didn't realize the bowl was needed too.

Got really sleepy when I was trying to unload my spoils into my cabinets (I really felt the interface was very awkward here) and make soup.

Got so sleepy that I started having (zombie) halucinations! Cool touch.

Went to bed, figured out the soup thing in the morning.
Heated up the soup, went to put more things away...
And caught my house on fire. I couldn't figure out how to put it out... and I got caught on fire too... Didn't see how to move the girl so I ran. As soon as I opened the door BAM pack of zombies... I laughed.
It was fun.
(but not quite how real ovens work)
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