Who loves Mini-Cons? I love Mini-Cons! And unfortunately, there are a lot of Mini-Cons that don't have bios yet. So, this is my new off and on project... to give bios and characterization to the little robots that don't have them.
Note - I will be trying to write into the lines they were released in, and to go with the back-stories created by the club comics for certain ones (to the extent I actually can, given I haven't read many of them). And also, some of these will be repurposings and renames of Japanese Mini-Cons as well.
Function: Traffic Control
Universal Stream: Aurex (Velocitron)
"The clock never stops, and neither do I!"
Bio: Sundown is a minority on the planet Velocitron - part of a group of diminutive Transformers that, until recently, her fellow Velocitronians never knew quite what to make of. Since the arrival of beings from other worlds, Sundown and her brethren have learned that they are "Mini-Cons" and are descended from a small minority that attempted to help colonize Velocitron rather than Gigantion, as most of their progenitors opted to do. True to the Mini-Cons' traditions, Sundown operates behind the scenes on Velocitron, tirelessly and efficiently helping to manage traffic on a planet full of racers.
In fact, Sundown has quite a reputation for a Mini-Con. She's notorious for handling all matters with maximum efficiency, and for never stopping in the pursuit of her duties. Most assume that this is Sundown's unique virtue... that her spark is so dedicated and true that it fills her with energy beyond the capacity of her small frame. But few know the truth behind Sundown's seemingly limitless endurance.
The truth is, Sundown is something of a leech, in that she has the unique ability to siphon kinetic energy from those around her. On a planet full of speed demons, she has a seemingly limitless supply of "fuel", so Sundown is able to easily draw off energy from multiple individuals without anyone being the wiser. This hasn't stopped Sundown from feeling guilty about it, especially when she fears the fact that her powers have resulted in legitimate competitors losing races due to no real fault of their own. Furthermore, as time goes on, Sundown fears she's becoming addicted to the power, and the rush that comes from energizing herself this way.
Abilities: Sundown is a Mini-Con, meaning that she's naturally predisposed towards detail work and maintenance. Beyond that, her vehicle mode is like many of the ones found on Velocitron: fast, efficient, and stylish. Her most unique ability, however, is her ability to "steal" kinetic energy and re-energize herself. Depending on how much energy Sundown absorbs, she can move an exponentially higher speed than she could otherwise, but she prefers to avoid doing this, lest she reveal her true nature.
Weaknesses: Sundown's greatest gift is also her greatest curse. The more she uses her power, the more she becomes addicted to it. Combined with her own misgivings about it, this has caused Sundown to develop a complex which she hides behind a mask of cheeriness and determination. However, what Sundown doesn't realize is that over time, her system has grown dependant on "the power", resulting in her fuel cells becoming less and less efficient. As her condition worsens, she will be forced to refuel, or as the case may be, "leech" more and more often than before.
Note: Sundown is based on the Japanese Auto Micron figure called "Sullow." While re-leased in America as Backtrack, Sullow and the Auto Microns can technically be construed as new characters in the Galaxy Force line. That lead has been followed, and "Sullow" has been given a westernized name for the purposes of this project.
Universal Stream: Aurex (Velocitron)
"When I reach 80 hics a mega-cycle... you're gonna see some serious slag."
Bio: Redhot acts as if every part of her body is on fire. Which, given that her power cells are in such a state of overcharge that it makes her chassis super-heated, may not be all that inaccurate. Redhot's spark burns with enthusiasm that's as smoldering as she is... despite being a Mini-Con, she prefers to kick it into high gear and put her fiery determination to use out on the racetrack. There's also no one she admires more than Velocitron's leader, Override.
Unfortunately, Redhot's desire for thrills has led her to Velocitron's underground "oil-sport" races, where competitors are locked in a winner-take-all struggle for victory. Being a Mini-Con, you'd think Redhot would be at a disadvantage, but the use of her power enhancing abilities made her a highly desirable partner for those racers who wanted to win at any cost.
This comes with a drawback though. Redhot's super-heated body can cause grievous harm to anyone she's powerlinked to, especially after prolonged use. Furthermore, considering she's often among Velocitron's less than reputable citizens, she can either easily become the target of those who become addicted to her Powerlinx abilities, or become the victim of those who are angered by injuries sustained while working with her. Redhot remains blissfully unaware of these potential consequences, however, and she will continue to pursue the greatest thrills possible, no matter what dark path it may take her.
Abilities: Redhot is one of the fastest Mini-Cons in the galaxy, and she takes every opportunity to exploit that fact. Furthermore, her super-heated armor can be used as a weapon should she ever be threatened. When racing at top speed, Redhot is capable of igniting the pavement beneath her.
Weaknesses: Redhot's superheated frame is both a blessing and a curse. Not only does it force her to use expensive, heat-resistant tires, it forces her to undergo maintenance at a much higher rate than others. Furthermore, she can cause damage to her Powerlinx partner, which has the potential to cause damage for both her and the bulk she's linked with.
Note: Redhot is based on the Japanese Auto Micron figure called "Gagenda." While re-leased in America as Spiral, Gagenda and the Auto Microns can technically be construed as new characters in the Galaxy Force line. That lead has been followed, and "Gagenda" has been given a westernized name for the purposes of this project.
Function: Fuel-line maintenance
Universal Stream: Aurex (Velocitron)
"The fuel lines are the survival of this planet, and those fuel-lines need me for survival."
Bio: On a planet obsessed with speed and racing, it's important to have an extensive and easily accessible fuel distribution system so 'bots literally don't run themselves dry. And such an extensive, elaborate system needs its caretakers.
That's where Aquadrive comes in. Though she's not the only one working maintenance on Velocitronian's planetary fuel-lines, she's certainly a big part of what keeps them up and running. Be it her ability to squeeze through and navigate practically the entire pipe system or her natural Mini-Con inclinations, there's no one who knows the fuel system better than her.
It goes further than that. Aquadrive sees her work as a sacred calling. In her mind, she's not just keeping the fuel lines open, she's making sure the life blood of Velocitron keeps pumping. Thus, Aquadrive has an almost disciple-like devotion to her work, pushing herself to stay on the job as long as she can. Many a time has she disappeared into the pipe network, only to emerge solar-cycles later as if nothing happened. No one's quite sure where exactly she's been, they just figure it was where she was needed most.
Abilities: Aquadrive's name is quite literal. She has the unique ability to convert gaseous or liquid dihydrogen monoxide into liquid energon, making her able to refuel and keep working quite easily. Furthermore, like all Velocitronians, Aquadrive is quite fast, and she has the added ability of being able to "drive" through liquid without adverse effects, save for corrosive materials like acid.
Weaknesses: Despite her fuel-efficient conversion, it is quite easy for Aquadrive to over-work herself. She's very easy at hiding it, but eventually the fatigue will catch up to her. Furthermore, her small size does little to protect her during on site accidents, forcing her to rely on her natural agility to protect herself. More often than not, both these drawbacks tend to overlap, resulting in injury.
Note: Aquadrive is based on the Japanese Auto Micron figure called "Cyana." While re-leased in America as Oval, Cyana and the Auto Microns can technically be construed as new characters in the Galaxy Force line. That lead has been followed, and "Cyana" has been given a westernized name for the purposes of this project.
Function: Aquatic Assault
Universal Stream: Aurex
"I will storm the highest wave, and emerge victorious!"
Bio: Relatively young for a Mini-Con, Crestbreaker fancies himself something of a nautical expert. In the wake of the Unicron Battles, he became absorbed with the history of naval warfare on planet Earth. As the leader of the Ocean Assault Team, he began to model himself after the greatest sailors, admirals, and commanders in history, all the while trying to bring a sort of military discipline to the chain of command.
Sadly, his team-mates Wakeboard and Solarwind couldn't be further from Crestbreaker's idea of disciplined seabots. Crestbreaker finds himself eternally frustrated by Wakeboard's reckless thrill-seeking, and Solarwind's lack of drive and focus. Though he's struggled for over ten Earth years, he hasn't been able to get through to them or get them to acknowledge his authority, let alone refine them into the highly trained naval force he wants them to be.
However, the struggle to control Earth's energon resources have presented Crestbreaker with a unique opportunity. He managed to arrange for his team to be stationed at Ocean City, where they assist in defending the installation from Terrorcon assault. Maybe a bit of life threatening combat can shock his team-mates into taking things seriously, and finally let him mold them into the sea bots he wants them to be.
Abilities: Crestbreaker transforms into a tactical speedboat, which allows him to storm the waves at high speeds. Finely tuned navigational systems and pressure control allow him to storm through even the most chaotic waters and cut through the waves like an arrow. In addition, Crestbreaker is also armed with a harpoon launcher, which can be wielded in both robot and vehicle mode and can also be equipped with a tactical warhead.
Weaknesses: Though he's absorbed a fair amount of tactical prowess and strategic sense from his studies, Crestbreaker tends to over-estimate himself. He's competent, but nowhere near the level of those he idolizes. Thus, he tends to put far too much stock in his strategies, and doesn't seem to realize that not all of what he's learned is applicable to the current theater of combat. Furthermore, he's built for speed, and thus has meager defenses, especially for a Mini-Con.
Note: Crestbreaker is a rename of the Micron Booster figure "Mile", a recolor of the Armada Mini-Con Stormcloud. He has been given a westernized name for the purposes of this project.
Universal Stream: Aurex
"It's not just a lifestyle, it's an art."
Bio: Before Earth, Wakeboard was only on-line for a few stellar cycles before he and the rest of Cybertron's Mini-Con population abandoned the planet. As a result, most of his formative years have been spent on Earth, in the wake of the Unicron Battles. Much like his teammate and leader, Cestbreacher, Wakeboard has been highly influenced by earth culture, but in the opposite direction. While his leader strives to be a disciplined maritime soldier, Wakeboard just wants to have fun.
Enthralled by water sports such as surfing, water skiing, and yes, wakeboarding, Wakeboard is more than just an enthusiast, he fancies himself both an an athlete and an artist. He spends cycle after cycle honing his skills, working to the point that he's become a nautical acrobat both on, below, or above the water. In terms of agility, he's even a match for the Decepticon warriors Mirage and Dreadwing.
Unfortunately, Wakeboard has far less enthusiasm for his duties as a member of the Ocean Assault Team. Since being stationed at Ocean City, he's found Crestbreaker to be insufferable in his attempts to keep Wakeboard from exploring his passion. If Wakeboard had it his way, he wouldn't even be a soldier at all, and spend the rest of his days hitting the surf.
Abilities: Wakeboard is an accomplished swimmer, surfboarder, wakeboard, skier, and racer. In both vehicle and robot mode, his hover abilities afford him great agility and the ability to do advanced tricks and performances. In addition, Wakeboard is equipped with a torpedo launcher, which strikes through the waters almost as fast as he does.
Weaknesses: If one could convince him to apply himself, Wakeboard would be a fine soldier. Unfortunately, he's not just undisciplined, he actively defies authority both on and off mission. Furthermore, he shares Crestbreaker and Solarwind's relative fragility, which combined with his attitude means that Wakeboard is in a considerable amount of danger in a firefight.
Note: Wakeboard is a rename of the Micron Booster figure "Hover", a recolor of the Armada Mini-Con Waterlog. He has been given a westernized name for the purposes of this project.
Universal Stream: Aurex
"All I need is to feel the ocean's waves, and soak up a few rays!"
Bio: In contrast to his team-mates Crestbreaker and Wakeboard, Solarwind has been active on Earth for a good while. His Mini-Con panel was activated in the 1960's, long before two humans accidentally activated the signal that alerted the Autobots and Decepticons to the Mini-Cons' presence on Earth. He first came on-line in the vicinity of Berkeley, California, where he soaked up the local culture and has never quite been the same since.
Despite reuniting with his fellow Ocean Assault Team members, Solarwind has continued to live in his own little world. He's staunchly against fighting for any reason, which frustrates his team leader Crestbreaker a great deal. Solarwind prefers to spend his time thinking and exploring philosophy, all the while lounging on the beaches near Ocean City soaking up the sun's rays. This not only energizes him, he claims it helps him think more clearly too.
Unfortunately, with Ocean City being targeted by hordes of Decepticon drones, Solarwind often finds his tranquil existence disturbed. With Crestbreaker pushing to try and make him take up arms again, Solarwind wants nothing more to just sail off and hope everyone forgets about him, and the fact that abandoning his teammates would jar with his personal philosophy is the only thing keeping him from doing so.
Abilities: Solarwind transforms into a turbine driven boat, but he prefers to just rest on the water and let the ocean take him wherever. His solar sail allows him to soak in the sun's rays and recharge his fuel cells, which he claims is "very green." He can also concentrate solar energy into the blaster installed on his arm, but he prefers not to, in keeping with his pacifistic ways.
Weaknesses: Solarwind's own lack of will to fight keeps is his biggest drawback. He'd rather run than fight back, which makes him an easy target. In addition to having rather light armor, Solarwind has come to rely on his solar sail, rather than energon and fossil fuels, as a power source. Should it be damaged, Solarwind will find himself losing power very quickly. This also makes him somewhat useless at night.
Note: Solarwind is a rename of the Micron Booster figure "Solar", a recolor of the Armada Mini-Con Oceanglide. He has been given a westernized name for the purposes of this project.
Next: A journey into the "X-Dimension", with a certain fiery trio...
Edited by Razorsaw, 22 July 2012 - 02:07 PM.