Unfortunately, it was one of those videos where the guys voice annoys me, so I didn't get to the end of it.
Oof, those are pretty terrible. Second only to people who don't edit at all.
Jump to content
Posted 27 February 2017 - 07:20 PM
Posted 27 February 2017 - 09:37 PM
Posted 27 February 2017 - 10:36 PM
Whoa, nice work! I never made an attempt at it, it sounds pretty fiendish. Doubly rewarding for completing it, though.
I saw some of video detailing the theory that Pitioss details the history of the Astrals. Makes sense and I believe it. Unfortunately, it was one of those videos where the guys voice annoys me, so I didn't get to the end of it. I might try to find a text version of the explanation later.
Oh, gosh. That's like 85% of youtube videos, for me.
You don't even need a silky baritone like myself, though it is a nice bonus. Everyone is high strung and trying way too hard, I just don't have the patience any more.
Posted 27 February 2017 - 10:52 PM
Posted 01 March 2017 - 02:30 AM
I finally got around to finishing the game, ever since I got waylaid by DQB and the new Tales game.
I liked the ending, actually, it got my emotions going but it wasn't terribly bleak or anything. The main problem I have is how without the exploration and sidequests in the second half it just moves way too fast, but that's apparently yet another thing to blame on a certain person rather than the team that finished the game. That said the content itself was pretty good, if it had been spaced out a bit the game would have been godly. I hope that the DLC and updates eventually add free roaming areas in Nifilheim for example so you can stretch your legs- on the train trip you can clearly see a lot of the map has been made and is usable.
Still, 50+ hours put into the game is nothing to scoff at, it's definitely not an unfinished product in terms of value.
So now I guess I'm going to repeatedly fail to land at Pitioss until I get it right...
PM me if you're bored!
Posted 01 March 2017 - 10:59 AM
Posted 28 March 2017 - 06:55 PM
Posted 23 May 2017 - 01:33 AM
This year is the 30th anniversary of Final Fantasy. I became aware of this when ProJared started a Let's Play of the original NES game back in March. I was in need of a game to play at the time and realized there's a handful of numbered FF games I haven't beaten and/or played. I started with the original because I had a VC copy that I never beat. Eventually, I decided to play all me favorites as well and now I have a goal for this year: Beat every numbered FF game...and whatever other FFs I want to play
Here's the general rules I'm going with:
First rule: No MMOs. Nothing against them, it's just that they aren't really meant to be beaten. Plus, I'm not willing to do subscription gaming. By the way, is XI even playable anymore?
Second: My goal is for XV to be the finale of this. I do not own a system that it can be played on, so while I'm saving for that I'll be focusing on the other games. Priority are ones I haven't beaten or played.
The following I've beaten over the years:
IV, IV: The After Years, V, VI, VII, VII: Dirge of Cerberus, Tactics, VIII, IX, X, X-2, XIII, XIII-2 (maybe a few others I'm forgetting)
What I've beaten this year for far:
FF NES (Beat it on April 1st oddly enough)
III DS (Can't remember exactly when, but it was early May)
XII PS2 (tonight, actually)
IV DS (beaten before, playing on the side)
Final Fantasy NES:
I got about halfway years ago and just lost interest. After watching some of ProJared's early episodes where he goes over some basic stuff, most of which are in the manual the VC doesn't have, I felt a lot better about trying again. I did use guides and maps as well to make it easier on myself. Once you get the airship, I feel this one becomes more fun. The game has a lot of problems and cheap tactics, but I'm glad I finally beat it.
Pretty much the same feeling I have about the first game, but with different annoyances. The main issue is the game loves all it's new toys and wants you to use them a little to much. Mini dungeons are annoying. I will give it this though, the moment you realize your starting area in the game is only one tiny point on the world map is a great one. If you have a choice, keep away from the DS version. Mognet is unable thanks to the DS Wi-Fi no longer working.
Not gonna lie, I hate this game. I'm not sure if it's the worst FF I've played, but definitely low on the list. The characters are bland and unimportant to their own story and the game play is crap. XII tries so hard to be a single player MMO, but fails miserably. If I had the skill and time, I would love to make an essay on comparing XII and Xenoblade and how Xenoblade does everything XII was trying to do better. I say this because I put off playing Xenoblade for years because it looked like it played a lot like XII.
Anyways, my original save was at the final dungeon and I've tried a few times over the years from the beginning to give the game a second chance, but couldn't stand it every time. So this time, I loaded the original save and level grinded enough to beat it so I'll never have to play it again. I will end on a nice comment, XII is a pretty game.
Now here's something I will praise. IV was my first FF. I played it on an emulator back around 2000 or 2001 when that was still fairly a new thing. This is the game where the story and characters took center stage and the gameplay was still great.
The DS version is by far the best version of IV they've made (at least in English). It's the only one that has a very solid translation (and it only took 4 or 5 tries). Coming off I and III where you're the "Heroes of Light" and not much else, IV becomes even more meaningful. The main character Cecil is a Dark Knight ordered to kill innocent people by his king. You start the game off playing a murderer that has to redeem himself. That's impressive for a SNES game (though the old translations try to soften the tone).
This time around I'm playing the New Game Plus mode with fun stuff like the ability to rack up lots of EXP from a single battle and turn off encounters. Having a lot of fun revisiting one of my old favorites.
Lastly for tonight II PSX:
So I bought FF Origins to play II. I got it off Amazon for $10. I picked this one because it was the cheapest hard copy option. I started playing it on the PS3...and some of you might know where this is going. Turns out that the hard copy (the PSN version is fine) of Origins is one of the rare PSX games that does not work properly on the PS3. II can not be beaten because the game crashes at some triggers. I checked and there's at least one point you can not get pass. This is why I have the PS2 hooked up and why I skipped on over to XII to get it out of the way.
Anyways, I only got a little ways into the game. The plot seems decent enough, though I see the issues with the battle system. It's a neat idea until you realize how you're suppose to increase HP. I'm going start over on the PS2 hardware soon. Thankfully I didn't get to far into the game before the glitch happened.
Edited by Blade Raider, 23 May 2017 - 01:34 AM.
Posted 29 May 2017 - 07:15 PM
I've finished my playthrough of Final Fantasy II (PSX edition). Seems that my PS2 has issues with reading just this disc. I've tried others and everything works (side note, I loaded the Armada game and Gundam Battle Assault 2 for the first time in years, they're still fun). Because of that, I did long play sessions in hopes of finishing it before the PS2 craps out completely.
Anyways, about the game itself, I'm a little mixed on it. The story surprisingly engaging at first. It's basically Star Wars, but for a NES game that's kind of impressive. You are a group of rebels that are sent on missions to fight the Empire. The plot fizzle outs toward the end. I also spotted similarities to FFIV's plot, though mostly just the same tropes being used more effectively.
That said,There is also a lot of backtracking in II, mainly to the rebel's base. I think it helped sometimes as a good way to not get lost when you weren't sure where to go next. This is the kind of game plot I give credit for effort mainly due to the time it was made.
One of the more engaging things is the Keyword system. Some NPCs will say words in red. You can memorize those words, ask them about those words, or use items. Rather than the NPC just telling everything about says Dargoons, they'll just mention them and you have to memorize the word and then ask about Dargoons or maybe they don't know and you have to ask someone else. I've seen Western RPGs do this sort of thing with choices, but those all become convoluted very quickly. This is a simple version of that that only does what the it's suppose to, keep the player engaged in what being said. I wish Square tried to use this more, but then I remember how convoluted modern FFs are. Also, there's a bookcase that you can use most of the Keywords on to learn more about them.
As for the battle system, I think there's a good battle system here, but it's a mess. The idea is stats go up as they're used in battle (or menu for some things) and this gets rid of "Levels." The problem is it doesn't get rid of levels, it adds more. Instead of increasing the character's Level, you now have to level each stat one by one. There are 10 Attributes (HP, STR, etc.), 8 weapons (including unarmed and shield), and 16 Spells (there's more spells, but characters can only have 16 max). This would be fine if some weren't a pain in the ass to level.
The saving grace of this game's battle system are the 2 weapons that might be the 2 most broken things in Final Fantasy. The Blood Sword and Healing Staff. The Blood Sword will always hit for a precentage of the monster's MAX HP. Not current HP, but max. This means high HP bosses are easier than a lot random encounters. And you get 2 of that sword. Meanwhile, if the Healing Staff is used on a party member, they are healed. If the character has a good staff level, it will heal more HP than any spell could hope to in this game.
All in all, FFII was an experiment that went badly. I feel this game is mostly forgotten because later games followed up on every concept in this game and did it better...except the Keyword system. I kind of wish another FF title tried again with that.
Posted 31 May 2017 - 03:17 PM
Posted 06 July 2017 - 06:25 PM
Posted 06 July 2017 - 07:12 PM
Well, FFXVs Episode Prompto DLC is out. Has anybody else played it? Do you think it was worth the wait?
It's pretty fun. It takes awhile to get used to the controls, but it's fun once you get your bearings.
But in the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible. Rumors about petty issues, misinterpretations, slander... All this junk data preserved in an unfiltered state, growing at an alarming rate. It will only slow down social progress, reduce the rate of evolution. You seem to think that our plan is one of censorship. What we propose to do is not to control content, but to create context.
Posted 10 July 2017 - 09:58 AM
I plan on getting it tomorrow myself. 12 was one of the last games I got for PS2 and I always felt bad I didn't beat it. I'm really looking forward to it.
"Why does history repeat itself? Because God doesn't have TiVo."
Wounds of honor are always self inflicted.
Posted 10 July 2017 - 10:33 AM
I've been debating getting Zodiak Age. But I never did finish it on PS2 and I still have the system hooked up. So I could pick up where I left off years ago if I really wanted to. I mean, I invested so much time leveling them to where they are and unlocking all their quickenings.
On the one hand, I doubt I'll ever return to it on PS2. On the other hand, I'm not sure I have the heart to start all over again.
0 members, 0 guests, 0 anonymous users