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@  Nevermore : (14 November 2019 - 02:36 PM)

One thing to note about health insurance in Germany is that we have a two-class system: mandatory health insurance is basically the economy class, while private health insurance is the business class.

@  Nevermore : (14 November 2019 - 02:32 PM)

My local doctor is actually a shared office with several doctors where you will get randomly assigned to one of the doctors available that day.

@  Nevermore : (14 November 2019 - 02:30 PM)

Also, employers are required by law to cover part of their employees' health insurance fees, so I only have to pay my part.

@  Nevermore : (14 November 2019 - 02:28 PM)

Basic examinations and sick notes (known as "work-inability certificates" in Germany) for the employer are covered by our health insurances by default.

@  TheMightyMol... : (14 November 2019 - 12:02 PM)

Around here, we can go to a walk-in clinic whenever, but might have to wait in the queue until there's a doctor available, which can take hours on a busy day. And then hope our insurance will cover anything.

@  wonko the sane? : (14 November 2019 - 07:38 AM)

There actually are a good number of clinics around here: but the walk ins require an appointment (what?) and are only done once a week. IF you can get an appointment, you see a doctor usually within 40 minutes, but good luck getting the appointment.

@  Nevermore : (14 November 2019 - 03:35 AM)

Depending on the day.

@  Nevermore : (14 November 2019 - 03:35 AM)

We have family doctors (called "house doctors") with regular office hours where you may need an hour or two of waiting time.

@  TM2-Megatron : (14 November 2019 - 12:50 AM)

Two weeks? That seems a little long; are there not a lot of walk-in clinics around you?

@  wonko the sane? : (13 November 2019 - 07:01 PM)

Does germany make it quick and easy to see a doctor too? Cause an emergency doctor visit can take two weeks out here, and an emergency ROOM visit can take 18-24 hours.

@  Nevermore : (13 November 2019 - 06:43 PM)

(Good thing is, under German law, if you call in sick during your vacation and see a doctor immediately, you get to keep your vacation days.)

@  Nevermore : (13 November 2019 - 06:42 PM)

Too bad. My plans wee to do two more overtime hours before having my last day of vacation for the year on Friday. Oh well.

@  Nevermore : (13 November 2019 - 06:41 PM)

So I'm currently on medical leave for a particularly stupid reason: Burned my back with a hot-water bag while sleeping last night. Though the doctor said I'm hardly the first person to have this happen to them.

@  Patch : (13 November 2019 - 06:11 PM)

Just a particularly odious example of the 90s era of depicting transgender women as either the subject of crude humor, or "Jerry Springer" material.

@  Ashley : (13 November 2019 - 04:55 PM)

I think Ace Ventura legit contributed to me spending years in self denial. I will never be ok with Jim Carrey.

@  Benbot : (13 November 2019 - 01:22 PM)

I thought he since changed his tune.

@  Tm_Silverclaw : (13 November 2019 - 12:51 PM)

Jim Carry Paladin?

@  Maximus Ambus : (13 November 2019 - 12:22 PM)

Don't doubt what he can do. Sonic the Hedgehog!

@  Paladin : (13 November 2019 - 11:51 AM)

not giving a dime to a transphobic antivaxxer.

@  wonko the sane? : (13 November 2019 - 11:25 AM)

It'll be a terrible movie if jim carrey phones it in. Otherwise it should be decent.

@  Paladin : (13 November 2019 - 10:45 AM)

sonics' still gonna be a terrible movie but at least they whined loud enough to make him look passable for a 2-minute trailer. "yay."

@  ▲ndrusi : (13 November 2019 - 10:37 AM)

But of course to annoying people there's no such thing as different decisions made for different reasons, there is only "I like it so it's right" and "I don't like it so it's wrong."

@  ▲ndrusi : (13 November 2019 - 10:35 AM)

Even if we pretend it's objective truth that they were both bad, then they were bad in very different ways.

@  ▲ndrusi : (13 November 2019 - 10:33 AM)

Sonic's previous movie design looked genuinely bad. The Transformers '07 designs just looked insufficiently like what certain loud and obnoxious parts of the fandom think Transformers are required to always look like.

@  Otaku : (13 November 2019 - 08:50 AM)

Um... Purple Monkey Dishwasher?

@  TheMightyMol... : (13 November 2019 - 08:25 AM)

Do we really need to have Every Movie Transformer Thread Ever in the Squawkbox?

@  Bass X0 : (13 November 2019 - 08:13 AM)

Sure it made money but that doesn’t mean it has appealing character designs. Lot of god awful fugly faces in the Transformers movies.

@  Otaku : (12 November 2019 - 08:25 PM)

@Liege My issue with Transformers (2007) were elements I thought were unnecessary.  I know it was supposed to just be a joke, but I didn't ever need to hear about "Sam's Happy Time". >.> Which, being in awe of the first "live action" TF-film, didn't even register until I'd already purchased and watched it on DVD a few times (after seeing it in theaters 3 times).

@  Liege : (12 November 2019 - 08:22 PM)

For all the Bayisms in the 07 movie, it was tempered by Spielberg as producer. Designs aside it was an enjoyable popcorn blockbuster about a boy and his first car who happens to be an alien from another planet. They sequels are just Bay going unchecked after he proved how much bank he could bring in.

@  TM2-Megatron : (12 November 2019 - 07:12 PM)

I didn't find the designs in the '07 movie to be that bad, personally. What got really offputting was how Cybertronians in general become such huge a-holes in the later films; the designs were very much secondary to their horrible personalities

@  Sabrblade : (12 November 2019 - 06:59 PM)

And yet, Transformers still broke the bank at the box office, opened up the brand to a whole new generation of fans, shot the brand up to mainstream appeal, and enabled all kinds of new collector-oriented lines and other avenues to come about. Not saying Sonic's movie will do the same for his series, but the 2007 TF movie certainly did more good than harm.

@  Bass X0 : (12 November 2019 - 06:09 PM)

Paramount changed Sonic due to fan backlash but refused to redo Transformers 2007 with new cgi appearances based on their classic forms everyone’s knows and loves, and can relate to. Trailer 1 Sonic is as appealing a design as 2007 Bumblebee...

@  TheMightyMol... : (12 November 2019 - 02:14 PM)

I don't. They're a pain in the ass to repair.

@  Benbot : (12 November 2019 - 12:48 PM)

I wish car companies would bring back flip up headlights

@  TheMightyMol... : (12 November 2019 - 09:07 AM)

Wear a hazmat suit. It's Walmart, they're used to weird.

@  wonko the sane? : (12 November 2019 - 07:54 AM)

2 inches of snow on the side of the house, 2 feet of snow on the deck. I hate this winter already.

@  Tm_Silverclaw : (11 November 2019 - 11:33 PM)

But that requires actually going IN walmart. ;P

@  Liege : (11 November 2019 - 11:22 PM)

Pro tip for anyone hunting the for the Walmart 35th exclusives: try the seasonal aisles rather than the toy section. I found the display with all the exclusives and a bunch of the reflector wave practically untouched amongst those novelty arcade machines and a bunch of frozen merch.

@  SHIELD Agent 47 : (11 November 2019 - 09:45 PM)

Although that does spark an idea for me. In a new continuity, Censere the Necrobot could be the herald Cityspeaker for Quintessa the Necrotitan just to play on their monikers utilizing Greek for dead, nekrós.

@  SHIELD Agent 47 : (11 November 2019 - 09:26 PM)

I hate to burst your bubble, Maximus Ambus, but 90% of things said in IDW turned out to be amnesiac half-rememberings courtesy of Adaptus or outright lies courtesy of Shockwave.

@  Jenny : (11 November 2019 - 08:54 AM)

The toy's designed to look like Wipe-Out, anyway.

@  NotVeryKnightly : (11 November 2019 - 08:14 AM)

Didn't they try to retcon that into a figure of speech because that connection went against everybody else's long-term plans?

@  Maximus Ambus : (11 November 2019 - 03:53 AM)

There's still some connection given Trypticon was created by Mortilus.

@  NotVeryKnightly : (11 November 2019 - 12:12 AM)

Yeah that toy doesn't exactly look like Necrobot.

@  Sabrblade : (10 November 2019 - 08:24 PM)

But.... it's just "Necro" not "Necrobot".

@  TheMightyMol... : (10 November 2019 - 05:10 PM)

But why does the God of Death need a giant space kaiju? Wait, never mind, answered my own question.

@  Maximus Ambus : (10 November 2019 - 02:15 PM)

Yowza I just realised Titans Trypticon comes with Necro AKA Censere AKA Mortilus.

@  Nevermore : (10 November 2019 - 01:15 PM)

I... think the best equivalent would actually be the British "There is room for improvement".

@  Nevermore : (10 November 2019 - 01:15 PM)

There's always a sense of irony to it, but what the ratio between irony (you really failed) and straightworwardness (at least you achieved something) is depends on the situation and the speaker.

@  Nevermore : (10 November 2019 - 01:12 PM)

The meaning can be both literal (you succeed on one level but fail on another), or it can be utterly ironic (you fail in every regard but the most technical; or even worse, "you really gave your best"), and anything in between.


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2023 replies to this topic

#1901 2019

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Posted 27 February 2017 - 10:13 AM

 

Unfortunately, it was one of those videos where the guys voice annoys me, so I didn't get to the end of it.

 

Oof, those are pretty terrible. Second only to people who don't edit at all.


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#1902 GodSentinelOmega

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Posted 27 February 2017 - 07:20 PM

I've that video, if its the one i'm thinking of and they does go a bit OTT in parts.

Also, a link to more huge theories doing the rounds. Known as the Eos Revelations, these include time paradoxes, connections to FFXVs previous detup as part of Fabula Nova Crystalis, even explanations as to game trailers like the 'Omen Trailer' being important.

Take with quite a hefty grain of salt of course, but worth a read.

https://www.reddit.c...6cd&st=izo8vevm

fslookup.jpg

 


#1903 Caldwin

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Posted 27 February 2017 - 09:37 PM

I did it! I DID IT!!!! I...MOTHERHUGGING...DID...IT! So long, Pitioss. I hope to never...ever...evereverever...see you again!

*savesavesavesavesave*


HUG YOU, PITIOUS! I HUGGING BEAT YOU!!!!

HAHAHAHAHAHAHAHAHAHAHAHA!!!!!!
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#1904 Strafe

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Posted 27 February 2017 - 10:36 PM

Whoa, nice work! I never made an attempt at it, it sounds pretty fiendish. Doubly rewarding for completing it, though.

 

I saw some of video detailing the theory that Pitioss details the history of the Astrals. Makes sense and I believe it. Unfortunately, it was one of those videos where the guys voice annoys me, so I didn't get to the end of it. I might try to find a text version of the explanation later.

 

Oh, gosh. That's like 85% of youtube videos, for me.

You don't even need a silky baritone like myself, though it is a nice bonus. Everyone is high strung and trying way too hard, I just don't have the patience any more.



#1905 Caldwin

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Posted 27 February 2017 - 10:52 PM

Thanks. It is pretty fiendish. I mean, you can't die there. There aren't any enemies. But it takes some precision jumping and Noctis ain't quite Mario! Between my first night and my second night, I figure I was working on that for roughly 8 hours. Doing that hunt for that big bird at the top of Ravatough was a cake walk in comparison.

Jury's out on which is harder, Pitioss or Costlemark. Costlemark has high level enemies and if you don't know which way to go in that last bit of a maze, you could find yourself in an endless loop with an increasing number of tough enemies.

Pitioss may not have enemies and may not kill Noctis...but like I said, it requires precision jumping and Noctis ain't quite Mario.

They're both fiendish. The rewards are worth it, I suppose. You get a Royal Arm for completing Costlemark and you get the Black Hood and Genji Gloves (don't...hugging...miss them!) for completing Pitioss. So very fiendish, but pretty rewarding.

Just glad I finally have it behind me now!

Next stop, Adamantoise...after a crap-ton of leveling up.
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#1906 2019

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Posted 01 March 2017 - 02:30 AM

I finally got around to finishing the game, ever since I got waylaid by DQB and the new Tales game.

 

I liked the ending, actually, it got my emotions going but it wasn't terribly bleak or anything. The main problem I have is how without the exploration and sidequests in the second half it just moves way too fast, but that's apparently yet another thing to blame on a certain person rather than the team that finished the game. That said the content itself was pretty good, if it had been spaced out a bit the game would have been godly. I hope that the DLC and updates eventually add free roaming areas in Nifilheim for example so you can stretch your legs- on the train trip you can clearly see a lot of the map has been made and is usable.

 

Still, 50+ hours put into the game is nothing to scoff at, it's definitely not an unfinished product in terms of value.

 

 

So now I guess I'm going to repeatedly fail to land at Pitioss until I get it right...


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#1907 Caldwin

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Posted 01 March 2017 - 10:59 AM

The second half did go fast. It's much shorter than any previous FF. But the first half and the post-game are so full of content, like you said, I don't consider it unfinished at all.

Good luck with Pitioss. I guess the good thing about it is that as frustrating as it is, really if you have the patience and the time (maybe a YouTube video guide), you'll get through it eventually.

Just don't be afraid to go outside, save and take it up again later. There's a few points where after opening some passage ways, you'll be surprisingly close to the entrance. And it doesn't reset when you leave. That's a saving grace right there.
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#1908 Caldwin

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Posted 28 March 2017 - 06:55 PM

Chapter 13.2 was rather brief. Finished it in less than an hour. Episode Gladiolus actually has save points, so I decided to get to the first one and end it there for now. Got some Mass Effect to play.
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#1909 Blade Raider

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Posted 23 May 2017 - 01:33 AM

This year is the 30th anniversary of Final Fantasy. I became aware of this when ProJared started a Let's Play of the original NES game back in March. I was in need of a game to play at the time and realized there's a handful of numbered FF games I haven't beaten and/or played. I started with the original because I had a VC copy that I never beat. Eventually, I decided to play all me favorites as well and now I have a goal for this year: Beat every numbered FF game...and whatever other FFs I want to play

Here's the general rules I'm going with:
First rule: No MMOs. Nothing against them, it's just that they aren't really meant to be beaten. Plus, I'm not willing to do subscription gaming. By the way, is XI even playable anymore?

Second: My goal is for XV to be the finale of this. I do not own a system that it can be played on, so while I'm saving for that I'll be focusing on the other games. Priority are ones I haven't beaten or played.

The following I've beaten over the years:
IV, IV: The After Years, V, VI, VII, VII: Dirge of Cerberus, Tactics, VIII, IX, X, X-2, XIII, XIII-2 (maybe a few others I'm forgetting)

What I've beaten this year for far:
FF NES (Beat it on April 1st oddly enough)
III DS (Can't remember exactly when, but it was early May)
XII PS2 (tonight, actually)

Currently playing:
IV DS (beaten before, playing on the side)
II PSX


Final Fantasy NES:
I got about halfway years ago and just lost interest. After watching some of ProJared's early episodes where he goes over some basic stuff, most of which are in the manual the VC doesn't have, I felt a lot better about trying again. I did use guides and maps as well to make it easier on myself. Once you get the airship, I feel this one becomes more fun. The game has a lot of problems and cheap tactics, but I'm glad I finally beat it.


III DS:
Pretty much the same feeling I have about the first game, but with different annoyances. The main issue is the game loves all it's new toys and wants you to use them a little to much. Mini dungeons are annoying. I will give it this though, the moment you realize your starting area in the game is only one tiny point on the world map is a great one. If you have a choice, keep away from the DS version. Mognet is unable thanks to the DS Wi-Fi no longer working.


XII PS2:
Not gonna lie, I hate this game. I'm not sure if it's the worst FF I've played, but definitely low on the list. The characters are bland and unimportant to their own story and the game play is crap. XII tries so hard to be a single player MMO, but fails miserably. If I had the skill and time, I would love to make an essay on comparing XII and Xenoblade and how Xenoblade does everything XII was trying to do better. I say this because I put off playing Xenoblade for years because it looked like it played a lot like XII.

Anyways, my original save was at the final dungeon and I've tried a few times over the years from the beginning to give the game a second chance, but couldn't stand it every time. So this time, I loaded the original save and level grinded enough to beat it so I'll never have to play it again. I will end on a nice comment, XII is a pretty game.


IV DS:
Now here's something I will praise. IV was my first FF. I played it on an emulator back around 2000 or 2001 when that was still fairly a new thing. This is the game where the story and characters took center stage and the gameplay was still great.

The DS version is by far the best version of IV they've made (at least in English). It's the only one that has a very solid translation (and it only took 4 or 5 tries). Coming off I and III where you're the "Heroes of Light" and not much else, IV becomes even more meaningful. The main character Cecil is a Dark Knight ordered to kill innocent people by his king. You start the game off playing a murderer that has to redeem himself. That's impressive for a SNES game (though the old translations try to soften the tone).

This time around I'm playing the New Game Plus mode with fun stuff like the ability to rack up lots of EXP from a single battle and turn off encounters. Having a lot of fun revisiting one of my old favorites.


Lastly for tonight II PSX:
So I bought FF Origins to play II. I got it off Amazon for $10. I picked this one because it was the cheapest hard copy option. I started playing it on the PS3...and some of you might know where this is going. Turns out that the hard copy (the PSN version is fine) of Origins is one of the rare PSX games that does not work properly on the PS3. II can not be beaten because the game crashes at some triggers. I checked and there's at least one point you can not get pass. This is why I have the PS2 hooked up and why I skipped on over to XII to get it out of the way.

Anyways, I only got a little ways into the game. The plot seems decent enough, though I see the issues with the battle system. It's a neat idea until you realize how you're suppose to increase HP. I'm going start over on the PS2 hardware soon. Thankfully I didn't get to far into the game before the glitch happened.


Edited by Blade Raider, 23 May 2017 - 01:34 AM.


#1910 Blade Raider

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Posted 29 May 2017 - 07:15 PM

I've finished my playthrough of Final Fantasy II (PSX edition). Seems that my PS2 has issues with reading just this disc. I've tried others and everything works (side note, I loaded the Armada game and Gundam Battle Assault 2 for the first time in years, they're still fun). Because of that, I did long play sessions in hopes of finishing it before the PS2 craps out completely.

Anyways, about the game itself, I'm a little mixed on it. The story surprisingly engaging at first. It's basically Star Wars, but for a NES game that's kind of impressive. You are a group of rebels that are sent on missions to fight the Empire. The plot fizzle outs toward the end. I also spotted similarities to FFIV's plot, though mostly just the same tropes being used more effectively.

That said,There is also a lot of backtracking in II, mainly to the rebel's base. I think it helped sometimes as a good way to not get lost when you weren't sure where to go next. This is the kind of game plot I give credit for effort mainly due to the time it was made.

One of the more engaging things is the Keyword system. Some NPCs will say words in red. You can memorize those words, ask them about those words, or use items. Rather than the NPC just telling everything about says Dargoons, they'll just mention them and you have to memorize the word and then ask about Dargoons or maybe they don't know and you have to ask someone else. I've seen Western RPGs do this sort of thing with choices, but those all become convoluted very quickly. This is a simple version of that that only does what the it's suppose to, keep the player engaged in what being said. I wish Square tried to use this more, but then I remember how convoluted modern FFs are. Also, there's a bookcase that you can use most of the Keywords on to learn more about them.

As for the battle system, I think there's a good battle system here, but it's a mess. The idea is stats go up as they're used in battle (or menu for some things) and this gets rid of "Levels." The problem is it doesn't get rid of levels, it adds more. Instead of increasing the character's Level, you now have to level each stat one by one. There are 10 Attributes (HP, STR, etc.), 8 weapons (including unarmed and shield), and 16 Spells (there's more spells, but characters can only have 16 max). This would be fine if some weren't a pain in the ass to level.

The saving grace of this game's battle system are the 2 weapons that might be the 2 most broken things in Final Fantasy. The Blood Sword and Healing Staff. The Blood Sword will always hit for a precentage of the monster's MAX HP. Not current HP, but max. This means high HP bosses are easier than a lot random encounters. And you get 2 of that sword. Meanwhile, if the Healing Staff is used on a party member, they are healed. If the character has a good staff level, it will heal more HP than any spell could hope to in this game.

All in all, FFII was an experiment that went badly. I feel this game is mostly forgotten because later games followed up on every concept in this game and did it better...except the Keyword system. I kind of wish another FF title tried again with that.



#1911 Blade Raider

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Posted 31 May 2017 - 03:17 PM

So I've started a replay of V (using the PSX version). I haven't played this one in years and don't remember much of the story. I do remember enjoying the game and it's Class system. For some added fun I'm randomizing my Classes. There's 6 Classes to start with, so I rolled a die to select them (I'll probably draw names or something once I have more than 6).

Rules are simple:
1) No duplicate classes unless a character has mastered all other classes.
2) A character can only change after they've mastered that class, again randomized, but will be a new class.

So after getting the first set of Classes my party looks like this:
Bartz - Black Mage
Reina - Knight
Galuf - Thief
Faris - Blue Mage

That's right, no White Mage. This should be at least a bit interesting.

#1912 GodSentinelOmega

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Posted 06 July 2017 - 10:46 AM

Well, FFXVs Episode Prompto DLC is out. Has anybody else played it? Do you think it was worth the wait?

fslookup.jpg

 


#1913 Caldwin

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Posted 06 July 2017 - 06:25 PM

I only just started it about 15-20 minutes ago. I wanted to play more, but I really need to start thinking about making some supper. So far I like it. It's very much a shooter, which fits me. And I always liked Prompto as a character.

As far as if it's worth the wait, the wait didn't really mean much to me because I've been busy with Mass Effect Andromeda, Zelda Breath of the Wild and I'm still on Mass Effect 3. So it was actually harder to break out of my ME3 playthrough for a bit to play this. But it is pretty good...of the 15-20 minutes I've played so far.

I'll probably pick it up again tomorrow. I'll be switching between this and ME3 until I'm done with one of them.
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#1914 2019

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Posted 06 July 2017 - 07:08 PM

Haven't played the episodes yet but the off-road Regalia is hella fun.


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#1915 Internet Jesus

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Posted 06 July 2017 - 07:12 PM

Well, FFXVs Episode Prompto DLC is out. Has anybody else played it? Do you think it was worth the wait?

It's pretty fun. It takes awhile to get used to the controls, but it's fun once you get your bearings.


But in the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible. Rumors about petty issues, misinterpretations, slander... All this junk data preserved in an unfiltered state, growing at an alarming rate. It will only slow down social progress, reduce the rate of evolution. You seem to think that our plan is one of censorship. What we propose to do is not to control content, but to create context.


#1916 RYNO

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Posted 09 July 2017 - 09:08 PM

So just heard my copy of FF12 Zodiac Age has ship. Any one else getting this? This is one of the few FF games I haven't beaten yet, so looking forward to beating it

#1917 Tm_Silverclaw

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Posted 10 July 2017 - 12:44 AM

Same here.



#1918 GodSentinelOmega

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Posted 10 July 2017 - 09:34 AM

I would, if 12 amd most other FF weren't just on PS4.

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#1919 Rhinox

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Posted 10 July 2017 - 09:58 AM

I plan on getting it tomorrow myself.  12 was one of the last games I got for PS2 and I always felt bad I didn't beat it.  I'm really looking forward to it.


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#1920 Caldwin

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Posted 10 July 2017 - 10:33 AM

I've been debating getting Zodiak Age. But I never did finish it on PS2 and I still have the system hooked up. So I could pick up where I left off years ago if I really wanted to. I mean, I invested so much time leveling them to where they are and unlocking all their quickenings. 

 

On the one hand, I doubt I'll ever return to it on PS2. On the other hand, I'm not sure I have the heart to start all over again.


PSN = Caldwin Switch = SW-7457-8143-2029

Mornings are for coffee and contemplation.

Before you do anything you can't undo...National Suicide Prevention Hotline: 1-800-273-8255



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