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@  wonko the sane? : (26 September 2020 - 04:09 PM)

On an unrelated note: I just got the BBTS email about kingdom pre-orders... and even the stuff I don't want I'm perfectly willing to get if it means I can have the rest of it.

@  wonko the sane? : (26 September 2020 - 04:08 PM)

It's digimon. So first one, then the other.

@  TheMightyMol... : (26 September 2020 - 12:53 PM)

50/50 odds, it's either a helicopter with limbs, or a scantily-clad human with heli blades on their back. If female, 90% odds on the second one.

@  NotVeryKnightly : (26 September 2020 - 12:39 PM)

I read that as "Helicoptermon" and wondered what kind of Digimon that was.

@  Bass X0 : (26 September 2020 - 12:35 PM)

Helicopter-mom, transform!

@  Maximus Ambus : (25 September 2020 - 11:58 PM)

Aw I scratched the hood of my 35th anniversary Bluestreak. Fortunately he's in robot mode a lot.

@  Sabrblade : (25 September 2020 - 07:24 PM)

No decoration could improve the wall more than Knockout himself

@  TheMightyMol... : (25 September 2020 - 05:04 PM)

The wall could use some decorating, though. Maybe a nice shelf or a portrait.

@  -LittleAutob... : (25 September 2020 - 04:32 PM)

I'm laughing so hard XDDD

@  ▲ndrusi : (25 September 2020 - 02:31 PM)

He doesn't even mind this time. You know what? It's comfortable here.

@  -LittleAutob... : (25 September 2020 - 02:23 PM)

AND THEN KNOCKOUT WAS IN THE WALL AGAIN XDDD

@  Bass X0 : (25 September 2020 - 01:11 PM)

is an annoying stage in Super Mario World.

@  wonko the sane? : (24 September 2020 - 02:15 PM)

Gnarly.

@  PlutoniumBoss : (24 September 2020 - 01:05 PM)

Beast Era, a blonde rat called Sunsqueaker.

@  TheMightyMol... : (24 September 2020 - 01:00 PM)

And then Knockout was in the wall again.

@  Sabrblade : (24 September 2020 - 12:53 PM)

Knockout: "Ooh, sorry, Lord Megatron. The correct word was... 'Decepticon'."

@  -LittleAutob... : (24 September 2020 - 11:15 AM)

Knockout: *while doing a crossword puzzle* Lord Megatron, whats a ten letter word for disappointment? | Megatron: ...... Starscream.

@  Maximus Ambus : (23 September 2020 - 01:20 PM)

@Bass X0 Shockwave did it.

@  TheMightyMol... : (23 September 2020 - 11:56 AM)

At least it's not Suntwerker.

@  wonko the sane? : (23 September 2020 - 11:19 AM)

I read that name as "suntweaker" the first time, and was terrified for a moment...

@  Bass X0 : (23 September 2020 - 03:41 AM)

Prowl did nothing wrong.

@  TheMightyMol... : (23 September 2020 - 01:50 AM)

Smashy, Stabby, Selfy, and Shieldy.

@  Xero Prime : (22 September 2020 - 08:52 PM)

RunFast, MuckyTrail, TrackBreaker and Sunstreaker

@  TheMightyMol... : (22 September 2020 - 06:16 AM)

Runamuck, Fasttrack, Sunstreaker, and Trailbreaker.

@  Nevermore : (22 September 2020 - 06:13 AM)

Cardboard and plastic.

@  Paladin : (22 September 2020 - 05:52 AM)

what's IN Wave 3, anyway?

@  Telly : (21 September 2020 - 06:35 PM)

i dont think theyre due for release until november. at least thats when target says ill get trailbreaker and sunstreaker. thought the wiki says theyre out in singapore

@  TheMightyMol... : (21 September 2020 - 06:01 PM)

Has wave 3 actually reached anywhere yet?

@  Maximus Ambus : (21 September 2020 - 04:40 PM)

A few more Bearimy's for Earthrise wave 3 to reach the UK

@  Spiritofeigh... : (20 September 2020 - 05:07 PM)

Cheers pal.

@  wonko the sane? : (20 September 2020 - 04:42 PM)

Welcome aboard!

@  Spiritofeigh... : (20 September 2020 - 04:38 PM)

Hey, new to the boards

@  RichardT1977 : (20 September 2020 - 02:29 PM)

I had an idea for a Spiral Zone/Go-Busters crossover fanfic...

@  wonko the sane? : (19 September 2020 - 06:35 PM)

I loved what was there, and think it's pretty ripe for "renegades" style reboot.

@  Rycochet : (19 September 2020 - 03:13 PM)

It's a shame as I loved Spiral Zone, and the design from the Japanese Toyline of the same name are fantastic, I adore the monowheel motorbike.

@  Rycochet : (19 September 2020 - 03:12 PM)

Hasbro doesn't seem to have any interest in doing anything with the TV show, haven't greenlit any attempt to rerelease it, and there have been approaches, so I think it may be aother one of Tonka's legal carcrashes where everyone involved owns a piece and it's not really worth anyone sticking their neck out to claim ownership.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I feel that homages and references would be a fun way to expand the GI Joe brand, and give a little love to lines that are unlikely to be acknowledged beyond such capacity.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I was under the impression that Bandai was more the character design aspects, not story or characters.

@  Rycochet : (19 September 2020 - 12:55 PM)

Also isn't it in rights limbo, given how it's loosely based on concepts from a BanDai series much like GoBots?

@  Rycochet : (19 September 2020 - 12:52 PM)

We don't need a Spiral Zone reboot, in a decade or so we'll be living it.

@  wonko the sane? : (19 September 2020 - 12:49 PM)

Yeah, but it would fundamentally change the base premise of both gijoe and spiral zone. It's either not the world spanning threat it was, or the zone riders are backed up by a competent force. Either way, you compromise the context of both.

@  Steevy Maximus : (19 September 2020 - 12:19 PM)

Akin to what was done with Matt Tracker in 2008.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

Again, not a PURE transplant, but an integration of ideas and concepts into the world of GI Joe.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

@Wonko The Cobra Overlord, with help from Dr. Mindbender and Cesspool, develops machines capable of generating a mind-controlling fog. GI Joe stalwarts Flint, Airtight, Lifeline, and Psyche-Out are joined by Colonal Courage to infiltrate these zones and disable the machines. Figures would sport hostile environment suits (Eco warriors cross with Spiral Zone) and make new versions of the mono-wheel vehicles.

@  Maximus Ambus : (19 September 2020 - 09:39 AM)

Hasbroverse.2 with bought properties: Bravestarr, Ulysses 31, Galaxy Rangers, Shadow Raiders, Manta Force, Jayce and the Wheeled Warriors, Mighty Orbots, Jem and Bigfoot and the Muscle Machines. Seamless.

@  wonko the sane? : (19 September 2020 - 08:32 AM)

While acknoledging spiral zone would be pretty boss, I doubt they could actively integrate it into anything else: given the scale of the villains deeds.

@  Steevy Maximus : (19 September 2020 - 08:03 AM)

COPS, Spiral Zone, Shadow Strikers, Action Man, Centurions, MegaForce. They wouldn’t replicate the old lines, but simply acknowledging their existence would be nifty.

@  Steevy Maximus : (19 September 2020 - 08:01 AM)

I would love to see GI Joe become something of a “celebration of action figures”. Hasbro has SO MANY old action figure properties, and many could slot into the GI Joe umbrella with relative ease.

@  Otaku : (19 September 2020 - 12:04 AM)

G.I. Joe, CyberCOPS, and M.A.S.K. all seem like something that would work from Animated or Prime, though CyberCOPS might have been a bit trickier from Prime.

@  Sabrblade : (18 September 2020 - 11:02 PM)

Rik Alvarez originally wanted the last episode of Prime to spinoff into a new MASK reboot.


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Alone in the Dark


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#1 Rust

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Posted 14 July 2008 - 07:52 PM

So as a Birthday gift for myself, I decided to pick up the new "Alone in the Dark" game. I've not read any reviews of the game, but had heard some really neat things about it during development and was interested to check them out.


So...yeah.


The game itself is interesting. The story thus far is good and there have already been some genuine "Oh jive" moments. I find myself intrigued to discover more.

Which is good, because this game makes you do things with a controller that make no fricken sense.

Hotwiring Vehicles, Swinging brooms, firing weapons...all of it independent of anything else is just flat out neat (Especially hotwiring a vehicle on the seat of your pants, as there is no "pause" feature while doing these mini-games), but it requires you to be able to switch up your hands at a moment's notice. Instead of targeting an enemy with the shoulder button and swinging with a trigger button, you get to manually swing around the controller to make your character swing.

It made sense and felt natural in R.A.D. for the PS2 (Where you controlled a giant robot), here it makes combat extremely clunky. Especially when effective combat boils down to "Pick up Flammable Object/Light on Fire/Chase badguy around while object is extended to burn it to death".

And then there's the camera system. Alone in the Dark comes in two modes: First Person and Third Person. Neither modes helps much. In First Person, the character's floaty physics (He...SLIDES) really hampers problem solving, and in third person the camera becomes static. STATIC CAMERAS! Did the Echo Studios team learn nothing from the past few years of Survival/Horror games?

Oh and the game does little to make you love it to start with, where you have to constantly manually blink to keep your vision from being blurry (It's quickly dropped, but as the segment it's used for is designed to be the "Calm before the storm" as it were, it makes it really difficult to appreciate the subtle "Something's wrong here..." moments).

Also the game can't seem to decide if it's a traditional Survival Horror or a Platformer. Though in the games defense, the platforming segments are extremely well done and allow plenty of wiggle room for the game's floaty physics.

But the inventory system, the invention system, the set up, the atmosphere, the story...

There's a lot of good ideas in this game. It's just marred by a terrible, terrible execution. The control scheme almost makes the game unplayable. I suddenly see why they set the game up to be "skippable" to the end with the DVDesque menu.

I'm going to give it a little more time to impress me, but no matter how interested I am in the story or what's going on, if I find myself continuing to get frustrated with it, I'm probably going to just turn it into Gamestop, get some credit, and get me something else.

#2 (Deactivated) Arsenal

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Posted 14 July 2008 - 08:05 PM

I enjoyed Alone in the Dark quite a bit, I didn't bump into any of the horrible glitches and I could forgive the minor one, I really enjoyed the story and the awesome item system.

#3 Rust

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Posted 15 July 2008 - 07:30 PM

Okay, Alone in the Dark has delivered for me. Understandably, the control scheme takes some getting used to, but once you are patient...things start clicking.

Another thing is I was approaching the game from the incorrect mindset. "Survival Horror" for me meant the likes of Silent Hill and Resident Evil, but those are more "Action" Survival Horror games. Alone in the Dark is a throwback to true Survival Horror. It's not about blasting all the monsters, it's about staying alive.

Also, all the Puzzles within the game are mortality based. No key cards here - but one misstep and it's back to trial and error. Thus the game gets repetitive, but like Myst and the Action games of the bygone era, you can't help but go "HA!" or "Oh...DUH!" when you finally solve the puzzle.

For example, a lot of the world of "Alone in the Dark" is destructable. When apparently stuck in a area, I simply took a bottle of liquid that explodes when shot, attached some double sided tape, tossed it on a door, shot it and...voila. Problem solved.

Humiliatingly, it took me 10 minutes to figure that out. And then another three to realize I could use the Dead Body my explosion exposed to put out the flames around my makeshift escape route.


Also, there's a real sense of entertainment when you load a saved game and you get a "Previously, on "Alone in the Dark"..." followed by cutscenes of all that has transpired in the game since your current location.


The story continues to enthrall, and the presentation of the story is absolutely masterful. There's a sequence in which you are in a taxi (Vehicle control is absolutely SOLID) and have to outrun a rampaging force that is literally tearing up the landscape around you. Like something out of a movie, it really hammers home the fact that this is a very nasty entity out to get you.


Once I got into more open areas, the third person camera also loosened up and become a traditional over the shoulder cam, it only pulls out and becomes static when there's something on the screen you need to see that you wouldn't otherwise.



All in all, I'm going to really dig "Alone in the Dark". The "Season of Television" DVD quality the game has lends it a unique identity, especially when it comes to story presentation. The storyline is enthralling, the gameplay is actually rather brilliant, if slightly flawed (At present, it's too damn easy to set something on fire to take care of enemies), and the Music.

Oh my Gawd, I could gush for days about the music. If you're a fan of chants, or just female vocalizations...the music adds a lot of flavor to the game.

#4 (Deactivated) Arsenal

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Posted 15 July 2008 - 08:38 PM

YOU SEE?
Alone in the Dark is vastly underrated. Rough around the edges but a great game and yes the soundtrack is EPIC.