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@  wonko the sane? : (24 September 2020 - 02:15 PM)

Gnarly.

@  PlutoniumBoss : (24 September 2020 - 01:05 PM)

Beast Era, a blonde rat called Sunsqueaker.

@  TheMightyMol... : (24 September 2020 - 01:00 PM)

And then Knockout was in the wall again.

@  Sabrblade : (24 September 2020 - 12:53 PM)

Knockout: "Ooh, sorry, Lord Megatron. The correct word was... 'Decepticon'."

@  -LittleAutob... : (24 September 2020 - 11:15 AM)

Knockout: *while doing a crossword puzzle* Lord Megatron, whats a ten letter word for disappointment? | Megatron: ...... Starscream.

@  Maximus Ambus : (23 September 2020 - 01:20 PM)

@Bass X0 Shockwave did it.

@  TheMightyMol... : (23 September 2020 - 11:56 AM)

At least it's not Suntwerker.

@  wonko the sane? : (23 September 2020 - 11:19 AM)

I read that name as "suntweaker" the first time, and was terrified for a moment...

@  Bass X0 : (23 September 2020 - 03:41 AM)

Prowl did nothing wrong.

@  TheMightyMol... : (23 September 2020 - 01:50 AM)

Smashy, Stabby, Selfy, and Shieldy.

@  Xero Prime : (22 September 2020 - 08:52 PM)

RunFast, MuckyTrail, TrackBreaker and Sunstreaker

@  TheMightyMol... : (22 September 2020 - 06:16 AM)

Runamuck, Fasttrack, Sunstreaker, and Trailbreaker.

@  Nevermore : (22 September 2020 - 06:13 AM)

Cardboard and plastic.

@  Paladin : (22 September 2020 - 05:52 AM)

what's IN Wave 3, anyway?

@  Telly : (21 September 2020 - 06:35 PM)

i dont think theyre due for release until november. at least thats when target says ill get trailbreaker and sunstreaker. thought the wiki says theyre out in singapore

@  TheMightyMol... : (21 September 2020 - 06:01 PM)

Has wave 3 actually reached anywhere yet?

@  Maximus Ambus : (21 September 2020 - 04:40 PM)

A few more Bearimy's for Earthrise wave 3 to reach the UK

@  Spiritofeigh... : (20 September 2020 - 05:07 PM)

Cheers pal.

@  wonko the sane? : (20 September 2020 - 04:42 PM)

Welcome aboard!

@  Spiritofeigh... : (20 September 2020 - 04:38 PM)

Hey, new to the boards

@  RichardT1977 : (20 September 2020 - 02:29 PM)

I had an idea for a Spiral Zone/Go-Busters crossover fanfic...

@  wonko the sane? : (19 September 2020 - 06:35 PM)

I loved what was there, and think it's pretty ripe for "renegades" style reboot.

@  Rycochet : (19 September 2020 - 03:13 PM)

It's a shame as I loved Spiral Zone, and the design from the Japanese Toyline of the same name are fantastic, I adore the monowheel motorbike.

@  Rycochet : (19 September 2020 - 03:12 PM)

Hasbro doesn't seem to have any interest in doing anything with the TV show, haven't greenlit any attempt to rerelease it, and there have been approaches, so I think it may be aother one of Tonka's legal carcrashes where everyone involved owns a piece and it's not really worth anyone sticking their neck out to claim ownership.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I feel that homages and references would be a fun way to expand the GI Joe brand, and give a little love to lines that are unlikely to be acknowledged beyond such capacity.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I was under the impression that Bandai was more the character design aspects, not story or characters.

@  Rycochet : (19 September 2020 - 12:55 PM)

Also isn't it in rights limbo, given how it's loosely based on concepts from a BanDai series much like GoBots?

@  Rycochet : (19 September 2020 - 12:52 PM)

We don't need a Spiral Zone reboot, in a decade or so we'll be living it.

@  wonko the sane? : (19 September 2020 - 12:49 PM)

Yeah, but it would fundamentally change the base premise of both gijoe and spiral zone. It's either not the world spanning threat it was, or the zone riders are backed up by a competent force. Either way, you compromise the context of both.

@  Steevy Maximus : (19 September 2020 - 12:19 PM)

Akin to what was done with Matt Tracker in 2008.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

Again, not a PURE transplant, but an integration of ideas and concepts into the world of GI Joe.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

@Wonko The Cobra Overlord, with help from Dr. Mindbender and Cesspool, develops machines capable of generating a mind-controlling fog. GI Joe stalwarts Flint, Airtight, Lifeline, and Psyche-Out are joined by Colonal Courage to infiltrate these zones and disable the machines. Figures would sport hostile environment suits (Eco warriors cross with Spiral Zone) and make new versions of the mono-wheel vehicles.

@  Maximus Ambus : (19 September 2020 - 09:39 AM)

Hasbroverse.2 with bought properties: Bravestarr, Ulysses 31, Galaxy Rangers, Shadow Raiders, Manta Force, Jayce and the Wheeled Warriors, Mighty Orbots, Jem and Bigfoot and the Muscle Machines. Seamless.

@  wonko the sane? : (19 September 2020 - 08:32 AM)

While acknoledging spiral zone would be pretty boss, I doubt they could actively integrate it into anything else: given the scale of the villains deeds.

@  Steevy Maximus : (19 September 2020 - 08:03 AM)

COPS, Spiral Zone, Shadow Strikers, Action Man, Centurions, MegaForce. They wouldn’t replicate the old lines, but simply acknowledging their existence would be nifty.

@  Steevy Maximus : (19 September 2020 - 08:01 AM)

I would love to see GI Joe become something of a “celebration of action figures”. Hasbro has SO MANY old action figure properties, and many could slot into the GI Joe umbrella with relative ease.

@  Otaku : (19 September 2020 - 12:04 AM)

G.I. Joe, CyberCOPS, and M.A.S.K. all seem like something that would work from Animated or Prime, though CyberCOPS might have been a bit trickier from Prime.

@  Sabrblade : (18 September 2020 - 11:02 PM)

Rik Alvarez originally wanted the last episode of Prime to spinoff into a new MASK reboot.

@  Otaku : (18 September 2020 - 08:19 PM)

The failed Hasbroverse reminds me how so many things could have been spun off from Transformers: Animated and (after that) Transformers: Prime.

@  ▲ndrusi : (18 September 2020 - 12:43 PM)

Requiem of the Wreckers was post-Revolution, but it was also, you know, a single issue.

@  NotVeryKnightly : (18 September 2020 - 11:06 AM)

But Roche didn't have a series to keep out from the crossovers since Sins of the Wreckers was before Revolution.

@  NotVeryKnightly : (18 September 2020 - 11:01 AM)

Oh wait, that post said Roche, not Barber.

@  Rycochet : (18 September 2020 - 10:46 AM)

And then seemed surprised nobody particlarly wanted it.

@  NotVeryKnightly : (18 September 2020 - 10:25 AM)

Wasn't Barber among the editorial guys that pushed for Hasbroverse?

@  Maximus Ambus : (18 September 2020 - 10:19 AM)

He did it possibly due to 616 Spider-Mans marriage reset between Civil War and Secret Invasion.

@  ▲ndrusi : (18 September 2020 - 09:20 AM)

Bendis kept a tight leash on Ultimate Spider-Man because it was mostly set far away from Earth?

@  -LittleAutob... : (18 September 2020 - 08:49 AM)

I'm learning so much-

@  Maruten : (18 September 2020 - 04:21 AM)

At its worst it was better than MASK, sure.

@  Maximus Ambus : (18 September 2020 - 02:15 AM)

At it's worst it still stomped all over the failed Hasbroverse. Roberts and Roche kept their respective series well out of that one for the same reasons Bendis kept a tight leash on Ultimate Spider-Man when Loeb and Miller wanted greater control for Ultimatum.

@  Maruten : (17 September 2020 - 06:37 PM)

That's so accurate it's physically painful.


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Games that don't live up to your expectations


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#81 TheMightyMollusk

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Posted 18 July 2008 - 07:57 AM

I tried FF8 a while back and lost interest around the end of the second disk. This thread made me want to try it again (also, apparently, I bought a strategy guide for it at some point), but I can't find it. This leads me to think I either traded it in or lent it out and never got it back. Oh well.

#82 Crazy Drummer?

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Posted 18 July 2008 - 02:29 PM

Rock Band

was totally not what I was hoping it was gonna be. heres why i dont like it

-the guitar peripheral is horrible to play, i much prefer the extruded buttons, and clicky strum bar on the GH guitar, and if it werent for being able to use the GH guitar I wouldn't have even bothered with the guitar mode at all.
-the hammer on and pull offs are too hard to differ from the regular strum notes
-no "pro face off" mode where you just battle it out to see who wins.
-horrible online player matching system
-drums are so damn loud, thats all you can hear through the 360 wireless headsets on the other end
-peripherals break
-I cant stand that the song list is just one giant list instead of being broken up, and takes forever to navigate
-overall, way too easy of a game to beat, even on expert, I beat the guitar mode first time through each song except the last one, I failed once. And the drums first time through except running for the hills because I messed up the tempo change (I had never heard the song before, I didn't know how it went, but I beat it the second time through)

all and all, its an ok game, but my expectations were much much higher after already owning GH3. though, being the first edition, I gave it a break, and fully expect Rock Band 2 to blow me away.

#83 ChessPieceFace

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Posted 18 July 2008 - 02:48 PM

QUOTE(Crazy Drummer? @ Jul 18 2008, 12:29 PM) <{POST_SNAPBACK}>
Rock Band

was totally not what I was hoping it was gonna be. heres why i dont like it

-the guitar peripheral is horrible to play, i much prefer the extruded buttons, and clicky strum bar on the GH guitar, and if it werent for being able to use the GH guitar I wouldn't have even bothered with the guitar mode at all.
-the hammer on and pull offs are too hard to differ from the regular strum notes
-no "pro face off" mode where you just battle it out to see who wins.
-horrible online player matching system
-drums are so damn loud, thats all you can hear through the 360 wireless headsets on the other end
-peripherals break
-I cant stand that the song list is just one giant list instead of being broken up, and takes forever to navigate
-overall, way too easy of a game to beat, even on expert, I beat the guitar mode first time through each song except the last one, I failed once. And the drums first time through except running for the hills because I messed up the tempo change (I had never heard the song before, I didn't know how it went, but I beat it the second time through)

all and all, its an ok game, but my expectations were much much higher after already owning GH3. though, being the first edition, I gave it a break, and fully expect Rock Band 2 to blow me away.

Takes all kinds. Me, I love Rock Band, and after going through GHIII once, thought, "this is it?" Also, I hated the "boss battles"--I just wanted to rock out to songs I liked. RB is definitely more of a "party" game than a score-whore game, though, so I can see why someone who loved the GH series might not be too into it.

However... I don't know that you're going to be much more impressed by RB2. The guitar doesn't feel much different at all (there's no more "mush," but it still felt imprecise to me compared to the Les Paul), no bosses, dunno about online matching, dunno about breaking. However, the song list is much easier to sort and navigate (how is GHIII's list any better, BTW?), the solo mode is more nonlinear and varied like Band World Tour so it may be harder (and it'll definitely be longer), and the drums are at least a little bit quieter, so it might be enough of a change for you.

#84 videomaster21XX

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Posted 18 July 2008 - 03:36 PM

QUOTE(⊂( ゚ ヮᦏ @ Jul 18 2008, 02:14 AM) <{POST_SNAPBACK}>
Basically, I'm saying that the trailer does give you an idea for the market for it.

It would be fun for those people. Just trying to help him understand that.


It changed nothing. The game looks ridiculous. I can see some people having fun with the RTS section. (I personally hate RTS games) But other then that I STILL don't see why this game is going to sell. I just don't GET why people find that kinda jive to be fun. Never will, like I said.

It's a secret to everybody

Spoiler


#85 Wing

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Posted 18 July 2008 - 03:41 PM

I suppose it's a test of your skills at managing stuff. icon-fire.gif

And the talk about Spore made me go dig up my copy of Sim City 3000. icon-fire.gif Weeee!

UnHImyv.png


#86 videomaster21XX

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Posted 18 July 2008 - 04:22 PM

QUOTE(Wingus @ Jul 18 2008, 04:41 PM) <{POST_SNAPBACK}>
I suppose it's a test of your skills at managing stuff. icon-fire.gif

And the talk about Spore made me go dig up my copy of Sim City 3000. icon-fire.gif Weeee!


Heh, I suppose for me. Finding people who love games like Spore, could be the same like if you found someone who loved the taste of Brussel sprouts. You know it happens, but it baffels the HELL outta you.

It's a secret to everybody

Spoiler


#87 Shadewing

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Posted 18 July 2008 - 05:03 PM

QUOTE(Internet Jesus @ Jul 18 2008, 12:44 AM) <{POST_SNAPBACK}>
QUOTE(⊂( ゚ ヮᦏ @ Jul 16 2008, 12:16 AM) <{POST_SNAPBACK}>
QUOTE(Internet Jesus @ Jul 16 2008, 05:10 PM) <{POST_SNAPBACK}>
Also, Final Fantasy VIII.

I've played through it Six times or so now, each time trying to find SOMETHING redeeming about the characters and finding nothing worthwhile.

The magic system is bulljive, too.

And as for Final Fantasy VI/III? I think it's nostalgia-goggles. Kefka's awesome, but it's just not the be-all and end-all Final Fantasy many, many fans make it out to be, ESPECIALLY after the juggernaut of popularity Final Fantasy VII enjoyed.


BUT BUT BUT Squall is my favourite FF boy D=

Whiny emo-boy who hates everything except this one girl who kinda reminds him of his mom but is a total spaz?

Worst protagonist ever.


Biggest disappointment about FF8: Squall lived. I cheered SO hard at the end of the Disk and it end with him being pierced by that large shard of ice. Just the though of having someone else take him place made me eager for the rest of the game. And yet, he lived. icon-screamer.gif

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#88 2019

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Posted 18 July 2008 - 05:34 PM

I liked Squall.

He felt so normal in a world of heroes. It was like, he just avoided all the anger (Zell) and despair (Selphie) and compassion (Rinoa).
He just shut up and did his job.

It was so compelling to me. It was like a superhero team led by Sarcastro.

And even he changed, even he fell in love. He wasn't a cold bastard, he was still human under all that apathy.

And "...Whatever." is still the best line in a Final Fantasy game, IMO. (Apart from FF3US with the Ghost Train boss using "Evil Toot".)

if you can see this, i apologize for the above tweet, i was young and stupid and had nothing of value to say. please support lgbtq rights and listen to women's voices. that's all that really matters now. the right is evil, and should be opposed. thanks.


#89 Shadewing

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Posted 18 July 2008 - 05:39 PM

"...Whatever" is in no way better then "YOU SPOONY BARD!". Not even in the same ballpark, let alone city, as it.

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#90 videomaster21XX

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Posted 18 July 2008 - 10:24 PM

The thing about Squall was he was afraid to let people get close to him. So he acted that way to prevent them from getting close. He was afraid that if he let someone 'in' he'd end up hurting them.

I'm not saying you need to like him, but that's the way he was. I understood this stand of his all too well. Rinoa however, saw past his 'wall' and managed to break it down and get him to open up. This is one of the things I loved about the game so much.

Course you'll all go on hating him anyway. But that's fine. I do the same thing with the whiner that is Kefka.

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Spoiler


#91 megamagnusagain

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Posted 19 July 2008 - 12:25 PM

Little Big Planet? months before it even comes out. Named best of E3 by g4. I know its important for the industry to see sony survive and to flourish but come on its just a cheesy sidescroller with create your own levels feature.

Edited by megamagnus4ever, 19 July 2008 - 12:49 PM.



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#92 Chaotic Descent

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Posted 20 July 2008 - 05:05 AM

Hated Majora's Mask with a firey passion. I don't know if I forgot how to play Zelda... I'm pretty sure it plays about the same as Ocarina of Time, and I loved OoT but I HATED this one. Everything about it pissed me off. The time limits, resetting my progress (well, I guess that was due to not getting anywhere within the time limits), the disturbing looking/sounding people.
I remember trying to give a potion to an old witch for a quest. The game tells you how to give it to her, and yet it doesn't tell you WHEN. I'm pretty sure I saw the icon in the dialog window for "press this to continue" and so I'd do that and then follow the instructions of pressing the button they told me to press to give it to her, only instead I would drink it. I had to press it WHILE the dialog window was up. Agonizing how many times I repeated that quest before I figured that out. What was great was how Link would taunt me each time, but pausing for a fraction of a second as he held the bottle out in front of himself, right in the witch's face before downing the thing like the sadistic lush he is.
Oh, and the spawning of Tingle, the Zelda universe's Teletubby. Ok, he only looks and creeps you out like a Teletubby, except he's got the face of an eccentric over-the-top gay mustached man. It's like biting into a block of sugar... ice... chalkboard. sugar-ice-chalkboard! It's just too gay. If Walky put Tingle on the cover of his Shortpacked book 3, I would tell him it's too gay, and I want to totally gay up my livingroom by having it on my theoretical coffee table, to spread the gay agenda to guests who visit.

Rainbow Six. I really wanted to play that game. It sounded so cool. tactics. I don't think the tutorials ever showed me how to give the right signals to my teammates. I understood it wasn't a typical FPS "rush in guns blazing" type of game. I just couldn't figure out how to do anything other than get shot instantly.

CounterStrike. TFC was my game. Defending or attacking, I could pick my role. (usually defending got me a lot more kills) I had a safe place and a dangerous place. It was nice to know where everything was. Not so with CS.

StarCraft. Oh, I played it. I played the hell out of it. But I never really "got it". I never learned how to play. I couldn't micromanage for jive. I couldn't play against human players. All I could do was play maps that were easy to defend. Seal a narrow passage with supply depots, bunkers behind them. siege tanks. and pray there's enough resources, or you're able to drop-ship in to another easily defendable spot. the computer either gives up, or... well there was that insane expansion pack AI that was really hard to beat... if he got too powerful our usual "fleet of battlecruisers" wasn't enough, because he'd red-goo us. and keeping a fleet of medics around ... and trying to heal every single one of 12 cruisers was really difficult.
I just have no interest in the hectic pace and gazillion different actions you could take in those complex strategies.


MMORPGs... uhg. I've played plenty of them. I think the problem is that I'm not good at the social interaction, especially in such a limited interaction. (hahah. this coming from a guy who spends more time talking to people online than in real life. shut up.) that's really key to grouping, getting into a guild... stuff you need in order to play.
EverQuest was not a game you could solo past a certain level. My poor Iksar monk struggled alone in the caves at level 45.
I dunno... I always feel so lost and alone in a MMORPG... for some reason I just don't know ... anything. What does it matter if I join someone for something or not? and then sometimes you do go with people, and it's a complete mess. you don't have healers or tanks, and you're just barely surviving. and no one knows where they're going. and people joining never show up.
and YOU don't know what you're doing either. You're just struggling to keep up with everyone. and then the guy leading you through finishes the dungeon. and then you find out you missed a step. and 20 levels later you still can't find a group to go back and there's no point to going back because the quests are greyed out. icon-waspy.gif
and Ryzom... Ryzom was not a good game for giving you direction and purpose. There were no quests. well there were a few. not enough to occupy the majority of your time playing though.

One of these days I wish they'd make an MMORPG that addresses all my concerns about real life. It offers you direction and purpose if you need it, but also gives you freedom to do what you want in ways that actually matter. rather than just the freedom to not do a quest, or the freedom to walk in two dimensions. or the freedom to wear different combinations of clothing. woo. although chosing outfits is nice, it's very difficult to do when also dealing with practical stats.

#93 Monique

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Posted 20 July 2008 - 09:15 AM

Most games it seems like. I hate a lot of the titles everyone raves about.

Tho my most recent dissapointment was Lost Odyessy. I had heard it was actualy a very good RPG and finally got enough free time to start up on a new RPG game so i thought i would try it... couldnt even finish the first disk before i lost total intrest in the game. Usualy i would just power through a game even if i hated it just so i could see the end but after getting a DRE I just kinda couldnt find the desire to redo the section i lost my progress on and called it quits.


Throwing in my 2 cents about Spore.
I basicaly want this game because it reminds me heavily of one of my favorite SNES games of all time, E.V.O. But with the added bonus of intergalactic cruelity towards other peoples life forms.

mmmh... sweet sweet death from above followed by eventual detonation of a planet full of some persons lovingly crafted sentient life forms.. so good.


Put me in with the camp that loved FF8. Only reason I dont play it every now and again anymore is that Disc 2 got huge gashes put in it when one of the tabs from my PS1 broke off in the tray and wedged itself between the disk and the base of the drive. Now whenever it tries to load the witches Parade it locks up :/ I could never find a new copy of the game and plus at the time i really could afford to go buy one anyways.

Edited by Murry the Evil Skull, 20 July 2008 - 09:35 AM.