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@  TheMightyMol... : (12 November 2019 - 02:14 PM)

I don't. They're a pain in the ass to repair.

@  Benbot : (12 November 2019 - 12:48 PM)

I wish car companies would bring back flip up headlights

@  TheMightyMol... : (12 November 2019 - 09:07 AM)

Wear a hazmat suit. It's Walmart, they're used to weird.

@  wonko the sane? : (12 November 2019 - 07:54 AM)

2 inches of snow on the side of the house, 2 feet of snow on the deck. I hate this winter already.

@  Tm_Silverclaw : (11 November 2019 - 11:33 PM)

But that requires actually going IN walmart. ;P

@  Liege : (11 November 2019 - 11:22 PM)

Pro tip for anyone hunting the for the Walmart 35th exclusives: try the seasonal aisles rather than the toy section. I found the display with all the exclusives and a bunch of the reflector wave practically untouched amongst those novelty arcade machines and a bunch of frozen merch.

@  SHIELD Agent 47 : (11 November 2019 - 09:45 PM)

Although that does spark an idea for me. In a new continuity, Censere the Necrobot could be the herald Cityspeaker for Quintessa the Necrotitan just to play on their monikers utilizing Greek for dead, nekrós.

@  SHIELD Agent 47 : (11 November 2019 - 09:26 PM)

I hate to burst your bubble, Maximus Ambus, but 90% of things said in IDW turned out to be amnesiac half-rememberings courtesy of Adaptus or outright lies courtesy of Shockwave.

@  Jenny : (11 November 2019 - 08:54 AM)

The toy's designed to look like Wipe-Out, anyway.

@  NotVeryKnightly : (11 November 2019 - 08:14 AM)

Didn't they try to retcon that into a figure of speech because that connection went against everybody else's long-term plans?

@  Maximus Ambus : (11 November 2019 - 03:53 AM)

There's still some connection given Trypticon was created by Mortilus.

@  NotVeryKnightly : (11 November 2019 - 12:12 AM)

Yeah that toy doesn't exactly look like Necrobot.

@  Sabrblade : (10 November 2019 - 08:24 PM)

But.... it's just "Necro" not "Necrobot".

@  TheMightyMol... : (10 November 2019 - 05:10 PM)

But why does the God of Death need a giant space kaiju? Wait, never mind, answered my own question.

@  Maximus Ambus : (10 November 2019 - 02:15 PM)

Yowza I just realised Titans Trypticon comes with Necro AKA Censere AKA Mortilus.

@  Nevermore : (10 November 2019 - 01:15 PM)

I... think the best equivalent would actually be the British "There is room for improvement".

@  Nevermore : (10 November 2019 - 01:15 PM)

There's always a sense of irony to it, but what the ratio between irony (you really failed) and straightworwardness (at least you achieved something) is depends on the situation and the speaker.

@  Nevermore : (10 November 2019 - 01:12 PM)

The meaning can be both literal (you succeed on one level but fail on another), or it can be utterly ironic (you fail in every regard but the most technical; or even worse, "you really gave your best"), and anything in between.

@  Nevermore : (10 November 2019 - 01:10 PM)

For example: A singer can hit the notes really well, but clearly isn't a native speaker and what little of the lyrics you can make out sounds nothing like what it's supposed to be.

@  wonko the sane? : (10 November 2019 - 01:06 PM)

The premise seems to be the mixing of technical and aesthetic technical qualities towards the overall success.

@  wonko the sane? : (10 November 2019 - 01:05 PM)

But both "hollow victory" and pyrrhic victory" are referring to having lost as much as you've gained. IE; a battle was won but both armies were destroyed. The town being seiged is victorious, but all the soldiers are still dead. Nevermore's concept is more "You did it, but it's so ugly we don't know if you actually succeeded".

@  Sabrblade : (10 November 2019 - 11:35 AM)

Alternately, one could probably also call it a "hollow victory".

@  Sabrblade : (10 November 2019 - 11:35 AM)

Example: In the Powerpuff Girls episode "Uh Oh Dynamo", the monster-of-the-day was a really tough, giant-size one that required the use of a really destructive mech to defeat it. While the monster was ultimately beaten, the city of Townsville was utterly trashed by the mech's weapons in the process. So, while the city was saved from the monster, it was harmed even worse by the mech that saved it, making the victory bittersweet.

@  Sabrblade : (10 November 2019 - 11:32 AM)

@Nevermore, sounds to me like what one might call a "bittersweet victory". The goal was met, but at great cost or by disastrous result that call into question if the achieved goal could even be called a success.

@  Arvegtor : (10 November 2019 - 09:40 AM)

Seems to be close enough to "Pyrrhic victory"

@  NotVeryKnightly : (10 November 2019 - 09:37 AM)

What do you get from putting the German term through a translator?

@  wonko the sane? : (10 November 2019 - 08:57 AM)

That is a ridiculously interesting concept. But I don't think english has a singular term for what you're describing.

@  Nevermore : (10 November 2019 - 08:28 AM)

Is there an English equivalent for what we Germans call "deductions in the B rating"? Context: Someone did something and suceeded on a technical level (as in, achieved the intended goal), but failed to some degree in the details, i.e. there was some collateral damage, or while a technical success, the end result is an aestetic failure. It can be used highly ironically, as in "barely achieved the intended goal, but failed so much in every aspect that's not purely technical that it might as well be considered an utter failure altogether." The German term is derived from the old judging syste in figure skating, which gave separate ratings for "technical merit" and "presentation", with the latter being the origin of the German term.

@  SHIELD Agent 47 : (10 November 2019 - 02:32 AM)

Huh. I did not know before today that "medieval" had an alternate spelling "mediaeval". Like "paleontology" and "palaeontology".

@  Maximus Ambus : (09 November 2019 - 04:15 PM)

'Beast Wars in underrated' the comment went. I exploded.

@  PlutoniumBoss : (09 November 2019 - 02:19 PM)

Absolutely.

@  wonko the sane? : (09 November 2019 - 02:14 PM)

So... you can look like a cop from the 70's AND a huge nerd at the same time?

@  PlutoniumBoss : (09 November 2019 - 02:09 PM)

I feel like the best way to carry the Switch would be an under-arm torso holster.

@  Tm_Silverclaw : (09 November 2019 - 12:31 PM)

It's not. hell. If the 3DS zelda case just stretched a LITTLE more it would fit.

@  TheMightyMol... : (09 November 2019 - 03:38 AM)

I feel like the Switch Lite is a bit big to have hanging on your belt like that, but I don't take my Switch out with me often anyway.

@  Tm_Silverclaw : (09 November 2019 - 01:13 AM)

I must be the only one who wants a switch lite case with a belt loop. o.O

@  TheMightyMol... : (08 November 2019 - 03:03 PM)

I'm gonna have "Chainsaw Buffet" and "Candy For the Cannibal" by Lordi playing in my head all night.

@  Maximus Ambus : (08 November 2019 - 12:36 PM)

Trick or treaters can only consent to cannibalism in Germania.

@  Sabrblade : (07 November 2019 - 12:12 PM)

Hey, if the trick or treaters can't take some loving insults, that's their problem.

@  Arazyr : (07 November 2019 - 11:39 AM)

Just make sure to put the leftovers in the fridge, so they don't get spoiled.

@  wonko the sane? : (07 November 2019 - 11:10 AM)

I love children... but I can never eat a whole one.

@  TheMightyMol... : (07 November 2019 - 09:52 AM)

I can neither confirm nor deny this allegation.

@  Paladin : (07 November 2019 - 09:46 AM)

...you don't roast the trick or treaters, do you....

@  wonko the sane? : (07 November 2019 - 09:38 AM)

A cold beer, a warm fire, some smores and trick or treaters... Man, you got this life thing down.

@  wonko the sane? : (07 November 2019 - 09:37 AM)

That actually sounds pretty awesome.

@  MEDdMI : (07 November 2019 - 08:59 AM)

we'll move to the open garage if it's raining

@  MEDdMI : (07 November 2019 - 08:58 AM)

every Halloween since we got a house, TMM and I chill in the driveway with a fire bowl and roast things while handing out candy. It's pretty great.

@  Maximus Ambus : (07 November 2019 - 03:42 AM)

Peter Cullen voiced King Kong let that sink in.

@  TM2-Megatron : (06 November 2019 - 11:42 PM)

I've noticed that after a year or two, though, people with children will start getting into it for their kids

@  TM2-Megatron : (06 November 2019 - 11:41 PM)

I think a lot of the decline you see in Halloween is due to newcomers to Canada who don't really get it... I mean,there are only a handful of countries in the world that practice this particular oddity


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22 replies to this topic

#1 wonko the sane?

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Posted 11 July 2008 - 10:32 AM

It is a growing trend in gaming to leave multiple endings based on interactions and responses in the game. Bioshock is a great example of this. Right now, I'm playing through bioshock again, and I was rather intent on seeing the "bad ending". Last time through, I rescued all the little sisters. This time, I was gonna harvest the lot of them, and power through... but...


I can't do it. I can't seem to break the "good guy" archtype. No matter how hard I try, I can't do it. In any game even. In fallout, I just beat the kids to stop them from stealing, I don't kill them.

I am the only one? Trapped in an archtype and looking for a way out..
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#2 HeyMickey

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Posted 11 July 2008 - 11:31 AM

I almost always play evil characters in games when given the choice. It's been my experience that the evil side is usually better written and more powerful than the good side in video games. Plus, its more interesting to explore a character that doesn't think exactly like me.


#3 Maxx Blast

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Posted 11 July 2008 - 11:41 AM

The only really open ended experience recently, that comes to mind, was Mass Effect.

I always liked answering badly, but took a look of good answers too. I was a badass with a heart of gold, basically.
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#4 The Predaking

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Posted 11 July 2008 - 12:08 PM

I always have issues playing the bad guy.

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#5 son of unicron

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Posted 11 July 2008 - 01:10 PM

this is why i love overlord. sure, youre always the 'bad guy'

but you can be a 'good' evil over lord.. or a 'bad' evil over lord. and depending on you play effects everything in the game from your character's looks to how youre treated.

i always go as evil as i can. its just a lot more fun getting to do the things you wish you could get away with in real life.



#6 tec

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Posted 11 July 2008 - 01:14 PM

I walk a thin line between the two

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#7 JCx

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Posted 11 July 2008 - 02:29 PM

I always end up playing good in most games my first play through. Then I go the evil route with a female character my second time through.

#8 (Deactivated) Nemo Yojimbo

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Posted 11 July 2008 - 03:48 PM

i've tried to play evil in such games many times.....but i cant do it. i always end up being the good guy.

GTA, on the other hand......

#9 Shadewing

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Posted 11 July 2008 - 03:59 PM

If a play a game normally, choosing what I'd choose if it was really men, I end up being Neutral, maybe a slight leaning towards evil. But I can play both sides. Occasionally I feel bad for a dark choice I make. I still feel bad from a minor event in Mass Effect, where you basically make the your biggest fan piss his pants and run away crying. I haven't been able to choose that choice again, because I felt like complete jive afterward.

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#10 Demovere Xeno

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Posted 11 July 2008 - 04:10 PM

For some reason, when I play as a bad guy in most games, I end up losing/dying pretty easily. Either I just suck at playing bad guys, or deep down I'm really a good guy through and through. icon-waspy.gif

Heck, in MGS4, I figured 'Hey, it's a war zone, might as well go all out,' and just stood up and rushed into the fray, Rambo-style.

I died in the second area of the Middle East act. icon-wildride.gif

Went back to my old tactic - patiently sneaking through, and rarely taking down enemies even with non lethal weapons - and cleared the first act no problem. icon-op.gif

#11 HeyMickey

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Posted 11 July 2008 - 05:06 PM

QUOTE(Demovere Xeno @ Jul 11 2008, 05:10 PM) <{POST_SNAPBACK}>
For some reason, when I play as a bad guy in most games, I end up losing/dying pretty easily. Either I just suck at playing bad guys, or deep down I'm really a good guy through and through. icon-waspy.gif

Heck, in MGS4, I figured 'Hey, it's a war zone, might as well go all out,' and just stood up and rushed into the fray, Rambo-style.

I died in the second area of the Middle East act. icon-wildride.gif

Went back to my old tactic - patiently sneaking through, and rarely taking down enemies even with non lethal weapons - and cleared the first act no problem. icon-op.gif


That's not a good or evil thing, thats just a combat strategy. icon-wildride.gif And MGS games tend to make rushing in a bad choice anyway.

#12 Prime 2.0

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Posted 11 July 2008 - 05:22 PM

Well besides mass effect (which i just played to get to the alien sex part to see what the hype was about) the only other game ive played with Good and evil concequences is fable.

And ive played through as both completely evil and good and i gotta say....Evil is sooooo much fun.

Being good you have to apologize, protect the innocent, and commit no wrong. Why do all that when you coudl just kill who you want, take what you please and rape and pillage....well not rape but you get what i mean.
Plus when your 100% evil you get horns and a receding hair line ala Hellboy. Flies fallow you and even the villagers are afraid of your every step.

Way better than beign a goody too shoes with the Halo's and butterflies.



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#13 (Deactivated) Arsenal

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Posted 11 July 2008 - 07:33 PM

I love playing the bad guy in those games but I'll admit, there's certain choices that feel to evil sometimes and I don't do them.

#14 TerraEsperZ

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Posted 11 July 2008 - 10:46 PM

I haven't played many games which offered the choice between good and evil, but I always ended up acting as a good guy because the bad choices usually boiled down to "act like a sociopath/psychopath". I can't bring myself to put myself in such a role, because I'll still feel empathy for a game's characters as long as they aren't completely stupid.

Mass Effect is the only game I've played where you don't act so much good VS. evil but rather moral/lawful VS. questionable/unlawful and *that*, I liked a lot. I was offered moral choices much closer to those I might be tempted to do in real life. You know, like killing a mass murderer instead of letting him go just because I don't have any proof to arrest him. I could justify making those 'evil' choices, unlike when it's either save the damsel in distress or run her through and rob her corpse (and I'm barely exaggerating).

#15 Wing

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Posted 11 July 2008 - 11:17 PM

QUOTE(Prime 2.0 @ Jul 11 2008, 05:22 PM) <{POST_SNAPBACK}>
Well besides mass effect (which i just played to get to the alien sex part to see what the hype was about) the only other game ive played with Good and evil concequences is fable.

And ive played through as both completely evil and good and i gotta say....Evil is sooooo much fun.

Being good you have to apologize, protect the innocent, and commit no wrong. Why do all that when you coudl just kill who you want, take what you please and rape and pillage....well not rape but you get what i mean.
Plus when your 100% evil you get horns and a receding hair line ala Hellboy. Flies fallow you and even the villagers are afraid of your every step.

Way better than beign a goody too shoes with the Halo's and butterflies.

And your character looks even more wicked-awesome if you take Jack's mask at the end of the Lost Chapters version.

UnHImyv.png


#16 The Ambassador

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Posted 12 July 2008 - 05:27 AM

I don't think ME had a "good/bad" system, but more of one where it asked you how far you were willing to go to uphold the law. I think the best place that was emphasised with the DLC mission, where you had a choice of either killing the terrorist or saving the hostages and letting him escape.

I do tend to go for a third way, though.
QUOTE(Galenraff @ Mar 13 2008, 02:10 PM) <{POST_SNAPBACK}>
You don't buy a Porsche *just* for how it looks, after all. It's got to perform, too. Maybe tie you up, if you're into that.

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#17 TheTurnipKing

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Posted 12 July 2008 - 05:33 AM

QUOTE(Exit Wound @ Jul 12 2008, 11:27 AM) <{POST_SNAPBACK}>
I don't think ME had a "good/bad" system, but more of one where it asked you how far you were willing to go to uphold the law. I think the best place that was emphasised with the DLC mission, where you had a choice of either killing the terrorist or saving the hostages and letting him escape.

I do tend to go for a third way, though.

Bring Down The Sky pissed me off, actually. I really couldn't being myself to save the hostages... In my mind, negotiating with someone who wants to drop an asteroid on a colonised world is just not an option. It just invites more disgruntled wankers to do the same. And so I got renegade points, even though at the end of things, I brought him in rather than kill him outright.

#18 The Ambassador

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Posted 12 July 2008 - 09:16 AM

I didn't know you could bring him in. I guess I was itching to use my HMWSG Mark X Shotgun with a pair of Scram Rail Mark X's and High Explosive Ammunition Mark X with Carnage.
QUOTE(Galenraff @ Mar 13 2008, 02:10 PM) <{POST_SNAPBACK}>
You don't buy a Porsche *just* for how it looks, after all. It's got to perform, too. Maybe tie you up, if you're into that.

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#19 Prime 2.0

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Posted 12 July 2008 - 11:55 PM

QUOTE(Wingus @ Jul 12 2008, 12:17 AM) <{POST_SNAPBACK}>
QUOTE(Prime 2.0 @ Jul 11 2008, 05:22 PM) <{POST_SNAPBACK}>
Well besides mass effect (which i just played to get to the alien sex part to see what the hype was about) the only other game ive played with Good and evil concequences is fable.

And ive played through as both completely evil and good and i gotta say....Evil is sooooo much fun.

Being good you have to apologize, protect the innocent, and commit no wrong. Why do all that when you coudl just kill who you want, take what you please and rape and pillage....well not rape but you get what i mean.
Plus when your 100% evil you get horns and a receding hair line ala Hellboy. Flies fallow you and even the villagers are afraid of your every step.

Way better than beign a goody too shoes with the Halo's and butterflies.

And your character looks even more wicked-awesome if you take Jack's mask at the end of the Lost Chapters version.


Honestly the mask kinda ruined it for me, it just seemed a bit off. And IDK if iam remembering this correctly but you couldnt put a helmet on over the mask so it looked rather dorky and out of place with the big bulky black armor my guy wore.



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#20 Wing

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Posted 13 July 2008 - 12:52 AM

Yeah, the downside to the mask was that it couldn't be removed and you couldn't have a helmet 'cause of that.

However, with the right combination of clothing, you could make your character into a very convincing new incarnation of Jack of Blades.

Like this, from an old game of mine.


UnHImyv.png