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@  wonko the sane? : (24 September 2020 - 02:15 PM)

Gnarly.

@  PlutoniumBoss : (24 September 2020 - 01:05 PM)

Beast Era, a blonde rat called Sunsqueaker.

@  TheMightyMol... : (24 September 2020 - 01:00 PM)

And then Knockout was in the wall again.

@  Sabrblade : (24 September 2020 - 12:53 PM)

Knockout: "Ooh, sorry, Lord Megatron. The correct word was... 'Decepticon'."

@  -LittleAutob... : (24 September 2020 - 11:15 AM)

Knockout: *while doing a crossword puzzle* Lord Megatron, whats a ten letter word for disappointment? | Megatron: ...... Starscream.

@  Maximus Ambus : (23 September 2020 - 01:20 PM)

@Bass X0 Shockwave did it.

@  TheMightyMol... : (23 September 2020 - 11:56 AM)

At least it's not Suntwerker.

@  wonko the sane? : (23 September 2020 - 11:19 AM)

I read that name as "suntweaker" the first time, and was terrified for a moment...

@  Bass X0 : (23 September 2020 - 03:41 AM)

Prowl did nothing wrong.

@  TheMightyMol... : (23 September 2020 - 01:50 AM)

Smashy, Stabby, Selfy, and Shieldy.

@  Xero Prime : (22 September 2020 - 08:52 PM)

RunFast, MuckyTrail, TrackBreaker and Sunstreaker

@  TheMightyMol... : (22 September 2020 - 06:16 AM)

Runamuck, Fasttrack, Sunstreaker, and Trailbreaker.

@  Nevermore : (22 September 2020 - 06:13 AM)

Cardboard and plastic.

@  Paladin : (22 September 2020 - 05:52 AM)

what's IN Wave 3, anyway?

@  Telly : (21 September 2020 - 06:35 PM)

i dont think theyre due for release until november. at least thats when target says ill get trailbreaker and sunstreaker. thought the wiki says theyre out in singapore

@  TheMightyMol... : (21 September 2020 - 06:01 PM)

Has wave 3 actually reached anywhere yet?

@  Maximus Ambus : (21 September 2020 - 04:40 PM)

A few more Bearimy's for Earthrise wave 3 to reach the UK

@  Spiritofeigh... : (20 September 2020 - 05:07 PM)

Cheers pal.

@  wonko the sane? : (20 September 2020 - 04:42 PM)

Welcome aboard!

@  Spiritofeigh... : (20 September 2020 - 04:38 PM)

Hey, new to the boards

@  RichardT1977 : (20 September 2020 - 02:29 PM)

I had an idea for a Spiral Zone/Go-Busters crossover fanfic...

@  wonko the sane? : (19 September 2020 - 06:35 PM)

I loved what was there, and think it's pretty ripe for "renegades" style reboot.

@  Rycochet : (19 September 2020 - 03:13 PM)

It's a shame as I loved Spiral Zone, and the design from the Japanese Toyline of the same name are fantastic, I adore the monowheel motorbike.

@  Rycochet : (19 September 2020 - 03:12 PM)

Hasbro doesn't seem to have any interest in doing anything with the TV show, haven't greenlit any attempt to rerelease it, and there have been approaches, so I think it may be aother one of Tonka's legal carcrashes where everyone involved owns a piece and it's not really worth anyone sticking their neck out to claim ownership.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I feel that homages and references would be a fun way to expand the GI Joe brand, and give a little love to lines that are unlikely to be acknowledged beyond such capacity.

@  Steevy Maximus : (19 September 2020 - 01:47 PM)

I was under the impression that Bandai was more the character design aspects, not story or characters.

@  Rycochet : (19 September 2020 - 12:55 PM)

Also isn't it in rights limbo, given how it's loosely based on concepts from a BanDai series much like GoBots?

@  Rycochet : (19 September 2020 - 12:52 PM)

We don't need a Spiral Zone reboot, in a decade or so we'll be living it.

@  wonko the sane? : (19 September 2020 - 12:49 PM)

Yeah, but it would fundamentally change the base premise of both gijoe and spiral zone. It's either not the world spanning threat it was, or the zone riders are backed up by a competent force. Either way, you compromise the context of both.

@  Steevy Maximus : (19 September 2020 - 12:19 PM)

Akin to what was done with Matt Tracker in 2008.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

Again, not a PURE transplant, but an integration of ideas and concepts into the world of GI Joe.

@  Steevy Maximus : (19 September 2020 - 12:18 PM)

@Wonko The Cobra Overlord, with help from Dr. Mindbender and Cesspool, develops machines capable of generating a mind-controlling fog. GI Joe stalwarts Flint, Airtight, Lifeline, and Psyche-Out are joined by Colonal Courage to infiltrate these zones and disable the machines. Figures would sport hostile environment suits (Eco warriors cross with Spiral Zone) and make new versions of the mono-wheel vehicles.

@  Maximus Ambus : (19 September 2020 - 09:39 AM)

Hasbroverse.2 with bought properties: Bravestarr, Ulysses 31, Galaxy Rangers, Shadow Raiders, Manta Force, Jayce and the Wheeled Warriors, Mighty Orbots, Jem and Bigfoot and the Muscle Machines. Seamless.

@  wonko the sane? : (19 September 2020 - 08:32 AM)

While acknoledging spiral zone would be pretty boss, I doubt they could actively integrate it into anything else: given the scale of the villains deeds.

@  Steevy Maximus : (19 September 2020 - 08:03 AM)

COPS, Spiral Zone, Shadow Strikers, Action Man, Centurions, MegaForce. They wouldn’t replicate the old lines, but simply acknowledging their existence would be nifty.

@  Steevy Maximus : (19 September 2020 - 08:01 AM)

I would love to see GI Joe become something of a “celebration of action figures”. Hasbro has SO MANY old action figure properties, and many could slot into the GI Joe umbrella with relative ease.

@  Otaku : (19 September 2020 - 12:04 AM)

G.I. Joe, CyberCOPS, and M.A.S.K. all seem like something that would work from Animated or Prime, though CyberCOPS might have been a bit trickier from Prime.

@  Sabrblade : (18 September 2020 - 11:02 PM)

Rik Alvarez originally wanted the last episode of Prime to spinoff into a new MASK reboot.

@  Otaku : (18 September 2020 - 08:19 PM)

The failed Hasbroverse reminds me how so many things could have been spun off from Transformers: Animated and (after that) Transformers: Prime.

@  ▲ndrusi : (18 September 2020 - 12:43 PM)

Requiem of the Wreckers was post-Revolution, but it was also, you know, a single issue.

@  NotVeryKnightly : (18 September 2020 - 11:06 AM)

But Roche didn't have a series to keep out from the crossovers since Sins of the Wreckers was before Revolution.

@  NotVeryKnightly : (18 September 2020 - 11:01 AM)

Oh wait, that post said Roche, not Barber.

@  Rycochet : (18 September 2020 - 10:46 AM)

And then seemed surprised nobody particlarly wanted it.

@  NotVeryKnightly : (18 September 2020 - 10:25 AM)

Wasn't Barber among the editorial guys that pushed for Hasbroverse?

@  Maximus Ambus : (18 September 2020 - 10:19 AM)

He did it possibly due to 616 Spider-Mans marriage reset between Civil War and Secret Invasion.

@  ▲ndrusi : (18 September 2020 - 09:20 AM)

Bendis kept a tight leash on Ultimate Spider-Man because it was mostly set far away from Earth?

@  -LittleAutob... : (18 September 2020 - 08:49 AM)

I'm learning so much-

@  Maruten : (18 September 2020 - 04:21 AM)

At its worst it was better than MASK, sure.

@  Maximus Ambus : (18 September 2020 - 02:15 AM)

At it's worst it still stomped all over the failed Hasbroverse. Roberts and Roche kept their respective series well out of that one for the same reasons Bendis kept a tight leash on Ultimate Spider-Man when Loeb and Miller wanted greater control for Ultimatum.

@  Maruten : (17 September 2020 - 06:37 PM)

That's so accurate it's physically painful.


Photo

Sonic Unleashed - new Sonic title?


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35 replies to this topic

#21 Tyranno

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Posted 23 March 2008 - 01:02 PM

Depends how it works out gameplay wise. Could be fun, could be tacked on.

"Disabled people dont have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnt a special need. Its a basic human right. Its a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#22 The Ambassador

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Posted 23 March 2008 - 01:09 PM

Actually, it seems to be up in the air again...

http://www.xbox360fa...details-update/
QUOTE(Galenraff @ Mar 13 2008, 02:10 PM) <{POST_SNAPBACK}>
You don't buy a Porsche *just* for how it looks, after all. It's got to perform, too. Maybe tie you up, if you're into that.

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#23 Bigbot

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Posted 23 March 2008 - 04:36 PM

Sonic Rush on the DS is awesome

#24 LBD "Nytetrayn"

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Posted 24 March 2008 - 02:32 AM

Here is everything I've compiled, plus the Xbox 360 Fanboy stuff Exit Wound linked. Thanks, Exxy!

--LBD "Nytetrayn"

qjWUWdm.gif1edr1cF.gif0g9jaoG.gifuWt4fLV.gif


#25 PiratedTVPro

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Posted 24 March 2008 - 07:46 AM

Mark my words. April 1st.
Yep.

#26 (Deactivated) Pembroke

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Posted 28 May 2008 - 11:55 AM

It's not a hoax.

Though werewolf Sonic does seem weird... maybe Sonic turns into his Lycanthropic form during the night (I think I recall reading that the game changes between night and day). Maybe it's the effect of the full moon. Then he'll become a giant werewolf and start taking out everything in his path in a fit of rage. In order to save the world, Knuckles will HAVE TO DESTROY THE MOON!!!

Oh wait... I'm getting Sonic and DBZ mixed up, again. My bad.


#27 Mr Smitt

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Posted 28 May 2008 - 12:23 PM

A hedgehog that turns into a wolf...holy jive. icon-bee.gif

#28 (Deactivated) Pembroke

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Posted 28 May 2008 - 02:02 PM

QUOTE(Magelite @ May 28 2008, 12:23 PM) <{POST_SNAPBACK}>
A hedgehog that turns into a wolf...holy jive. icon-bee.gif


Guess it's better than him turning into a hog.

#29 thefakelink

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Posted 29 May 2008 - 12:32 PM

QUOTE(Pembroke @ May 28 2008, 03:02 PM) <{POST_SNAPBACK}>
QUOTE(Magelite @ May 28 2008, 12:23 PM) <{POST_SNAPBACK}>
A hedgehog that turns into a wolf...holy jive. icon-bee.gif


Guess it's better than him turning into a hog.



Or a hedge. icon-fire.gif

#30 Tyranno

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Posted 16 July 2008 - 04:54 PM

New trailer: http://www.gametrail...ayer/36549.html
Demon & Interview: http://www.gamespot....p=e32008_videos

I have to say, I'm actually LIKING what I'm seeing. They've made the speed-oriented levels less linear, and it's not on rails like everyone was assuming. The addition of the quickstep, the drift, and using the ring energy for the boost makes having him go faster a bit less of a matter of "simply holding right", and they make a big deal about branching pathways. The Greece level is really bright and colorful and I love the design of the China/Great wall level, especially with the dragon. I also noticed his speed gauge tends to decrease on hills.

The Werehog levels are... wildly different from what you'd expect from Sonic, but also seem well put together. It's less like they took a different gameplay style and transplanted it into Sonic's world, and more like they made his levels more their own style apart from Sonic's levels. Less dashing and speeding around, trying to use your speed, and more combat oriented like the power formation in Heroes. Except it takes place in a setting more suited to it than it was in Heroes. They also apparently have a combo system, so it's not spamming the B-button like it was with Knuckles' moves. And of course the platforming parts.

In addition, I like the new theme song. icon-ironhide.gif

"Disabled people dont have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnt a special need. Its a basic human right. Its a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#31 (Deactivated) Arsenal

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Posted 16 July 2008 - 06:38 PM

That trailer is hilarious, it builds you up and hypes you with those kickass speed sequences and then it crushes your hopes with the slow ass wolf stuff.

Oh well I'll still play it.

#32 Chris_Lv255

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Posted 18 July 2008 - 07:26 AM

I'll wait to play it before I form any opinions, but it looks pretty good as it is.

Personally, I would implement Free-running (le parkour, anyone?) for Sonic. Move fast enough, and you inertia will let you run on the walls and ceilings, and even let you turn conveniently positioned landscape into loops, quarter-pipes, ramps, and shortcuts. Of course, you cannot run too fast if you want to do certain moves for style points. Maybe instead of a Run button, I'd put a kind of manual gearshift to Sonic's speed: "Style", with a quick acceleration with low top speed for getting onto walls, "Smooth", the well-balanced middle gear, and "Streakin' Fast", which has top speed and poor turning ability.

My Special Stages will be a form of Blue Spheres stage: run from Point A to Point B, doing as many tricks and grabbing as many Blue Spheres as you can while avoiding Red Spheres and racing the clock. You'd be scored by Speed, Style, and Spheres, and need to break a certain total score to get the Emerald.

Also, massive, MASSIVE boss robo that can literally walk over the hedgehog, or are even big enough to be a hole level in itself, with an "immune system" made of traps and badniks within.

Things to do in a Sonic game:
Run UP a waterfall
Survival horror stage with a Supercharged Metal Sonic in a junkyard with barely-functioning "zombie" robots
Golf stage. Sonic is the ball.
Chase Nack for one of the Chaos Emeralds in a proper, graffiti-scrawled concrete jungle
Fight a swordsman giant robo where you have to run up the blade when it gets stuck in things.
A stage where you have to wall-run and ceiling run for most of the level
Snorkel item box, brought back from since it was cut before 1993 debut

Edited by Chris_Lv255, 18 July 2008 - 07:27 AM.

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#33 PiratedTVPro

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Posted 18 July 2008 - 07:43 AM

QUOTE(Arsenal @ Jul 16 2008, 07:38 PM) <{POST_SNAPBACK}>
That trailer is hilarious, it builds you up and hypes you with those kickass speed sequences and then it crushes your hopes with the slow ass wolf stuff.

Oh well I'll still play it.


So, you can see around its shortfalls and still enjoy it for what it is? Hrm. I'm
much like you on this title, it looks good, but the Werehog (really, that's what
they're calling it) sequences could be mind numbingly bad. I'll probably just
rent it. That's all the interaction I really need with any modern sonic game.
Yep.

#34 TerraEsperZ

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Posted 18 July 2008 - 10:28 AM

I'm actually a lot more interested in this game now that certain questions have been answered:

-The Sonic portions aren't completely on rails, and you can stop and do some platforming at your discretion
-The werehog portions, while not as interesting, also aren't as boring as I thought. There's combat obviously, but also some simple puzzles and more platforming.

Also, I love all the music I've heard so far. I just hope the Wii version doesn't end up too different and "crippled" compared to the X360/PS3 one. Apparently, the settings are the same, but the actual levels will be different which I can understand (there's no way to achieve that incredible drawing distance with a Wii or a PS2); I just hope they end up being as interesting and varied as their superior cousins.

#35 Tyranno

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Posted 18 July 2008 - 07:31 PM

What's so bad about the werehog, other than being different from the speed oriented segments?

"Disabled people dont have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnt a special need. Its a basic human right. Its a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#36 (Deactivated) Abby

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Posted 20 July 2008 - 09:18 AM

No Sir Mr Sonic Team, you won't fool me again. I remember when you said Sonic 2006 was going back to basics and cutting out the annoying extra characters and gameplay styles. I fold my arms and turn my back on you and your lies!