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@  PlutoniumBoss : (04 August 2020 - 09:03 PM)

Unless you count the Mask vs Lobo special, but that's less a duel and more a duet.

@  PlutoniumBoss : (04 August 2020 - 08:52 PM)

My favorite crossover fight was Thor vs Shazam/Captain Marvel. Early in the fight, Thor discovers that Billy Batson needs lightning to transform, and being a god of lightning he simply denies him that.

@  Sabrblade : (04 August 2020 - 08:46 PM)

Let's see a fight between Death Battle and Super Power Beat Down

@  TheMightyMol... : (04 August 2020 - 06:15 PM)

Which Lobo later claimed was because he was paid to take a dive. Yes, really.

@  TheMightyMol... : (04 August 2020 - 06:15 PM)

And then there's the times it's been decided by a fan vote, which is how we get things like Lobo (who can go toe-to-toe with Superman at full strength) losing to Wolverine.

@  Nevermore : (04 August 2020 - 05:49 PM)

And then there are the "but my favorite characater will totes win because I say so" people.

@  Nevermore : (04 August 2020 - 05:49 PM)

I mean, there are some people who really approach this from a somewhat reasonable standpoint, coming up with a plausible scenario and a setting that creates a fair environment that doesn't favor one character.

@  Nevermore : (04 August 2020 - 05:46 PM)

My favorite stupid "why would they even fight each other" question recently was about three versions of Optimus Prime (G1, Bayverse and Aligned).

@  Nevermore : (04 August 2020 - 05:45 PM)

Batman obviously can beat everyone. Even Galactus. He's Batman. He's so smart, he'll just throw a Batarang and hit the weak spot at Galactus's forehead, knocking him out instantaneously.

@  wonko the sane? : (04 August 2020 - 11:37 AM)

It's almost like all drama is just manufactured pissing contests to keep us all entertained and distracted. :p

@  Tm_Silverclaw : (04 August 2020 - 10:16 AM)

Or they could go White Ranger vs Scorpion route and have both win. ;P

@  ▲ndrusi : (04 August 2020 - 09:35 AM)

Besides, we all know the answer is nearly always "they fight to a standstill and then team up against a common enemy."

@  ▲ndrusi : (04 August 2020 - 09:29 AM)

The best way to prove this is to give an example where the match is really lopsided in favor of one character but in popularity they're either evenly matched or the weaker one is more popular.

@  ▲ndrusi : (04 August 2020 - 09:27 AM)

The "who would win in a fight" discussions are really just people trying to make "which one's better" into something you can theoretically measure objectively, usually in a very specific way they think they've predetermined their favorite will win.

@  Otaku : (04 August 2020 - 02:01 AM)

@Nevermore So... you're saying you didn't like DC Versus Marvel/Marvel Versus DC?

@  Steevy Maximus : (03 August 2020 - 06:59 PM)

So, what happened to Hasbro's Zoids relaunch? An English dub, some stuff in southeast Asia, and now a game coming in October? That it?

@  wonko the sane? : (03 August 2020 - 10:46 AM)

Tidal wave, cause shooting water gets you nowhere.

@  Darth Gonzo : (03 August 2020 - 09:57 AM)

Who would win Tidal Wave or Broadside?

@  -LittleAutob... : (03 August 2020 - 08:17 AM)

Btw Happy birthday to those people in the box to the right \o/

@  -LittleAutob... : (03 August 2020 - 08:16 AM)

The bottom line is obvious. It makes no literal sense to fight someone on your faction. :/

@  wonko the sane? : (03 August 2020 - 06:14 AM)

That's because you're doing it wrong. You're supposed to just stack skills and ability against each other. It's not the palace of doom, it's an episode of american gladiators.

@  Nevermore : (03 August 2020 - 04:32 AM)

The only obvious winners of such a fight would be the bad guys.

@  Nevermore : (03 August 2020 - 04:29 AM)

And what does it even matter? They should work together, not stupidly fight each other for the mindless entertainment of idiot onlookers.

@  Nevermore : (03 August 2020 - 04:29 AM)

Why would two good guys fight each other? What are they fighting over?

@  Nevermore : (03 August 2020 - 04:28 AM)

I never understood these "who would win in a fight between two good guys" discussions. They make no sense to me.

@  Maximus Ambus : (02 August 2020 - 04:17 PM)

If G1 had continued we'd have had Starscream back in spirit - through Krunk, Snapdragons partner and possibly Skullcruncher unless he was mute.

@  Bass X0 : (02 August 2020 - 12:28 PM)

There are some decent impersonators in fandubs though.

@  -LittleAutob... : (02 August 2020 - 10:45 AM)

The only true Starscream voices are Steve Blum and Chris Latta, hands down.

@  Sabrblade : (02 August 2020 - 10:14 AM)

Why they didn't have Scott McNeil voicing that Starscream, when he was the one who had imitated Chris Latta when he voiced Cobra Commander in the DiC G.I. Joe cartoon, is beyond me.

@  wonko the sane? : (02 August 2020 - 09:57 AM)

Say what you will, that was an awesome scene.

@  Maximus Ambus : (02 August 2020 - 08:36 AM)

Beast Wars Starsream "I am AIR COMMANDER Starscream of the DECEPTICON BATTLEFLEET!"

@  Nevermore : (02 August 2020 - 07:02 AM)

I liked TF: Prime Starscream.

@  -LittleAutob... : (01 August 2020 - 08:36 PM)

Hearing Starscream's screechy voice in Cyberverse has to be the most annoying thing ever in Transformers. Even his G1 voice wasn't as bad. :doh

@  -LittleAutob... : (01 August 2020 - 08:35 PM)

KUP!

@  Sabrblade : (01 August 2020 - 04:58 PM)

Urkel!

@  TheMightyMol... : (01 August 2020 - 03:16 PM)

Steeeeeeeeve.

@  PlutoniumBoss : (01 August 2020 - 02:57 AM)

LEEEROOOOOOOOY! jhenkenz...

@  Hg Dragon : (01 August 2020 - 01:21 AM)

Candleja-

@  Sabrblade : (31 July 2020 - 11:02 PM)

Beetlejuice! Beetlejuice! Beetlejuice!

@  Echowarrior : (31 July 2020 - 10:18 PM)

Spongebob!

@  TheMightyMol... : (31 July 2020 - 05:13 PM)

KHAAAAAAAN

@  PlutoniumBoss : (31 July 2020 - 03:04 PM)

Bueller? Bueller?

@  Jet : (31 July 2020 - 11:31 AM)

DONKEY!

@  Maximus Ambus : (31 July 2020 - 06:55 AM)

Spanner

@  Xaaron : (31 July 2020 - 06:49 AM)

Jetstorm

@  Nevermore : (31 July 2020 - 05:33 AM)

Tankor

@  SG Roadbuster : (31 July 2020 - 04:44 AM)

Overrun

@  lastmaximal : (31 July 2020 - 01:33 AM)

Buckethead

@  TheMightyMol... : (30 July 2020 - 07:15 PM)

Now I wonder how many Transformers we can name with the fewest possible different names.

@  Nevermore : (30 July 2020 - 06:38 PM)

Ransack. That's like another 20 or so.


Photo

Sonic Unleashed - new Sonic title?


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35 replies to this topic

#1 Spectre

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Posted 22 March 2008 - 06:27 PM

http://www.sonicstad.../sonicnews/437/


I'm pretty cautious. The first screens of Sonic '06 looked great, and look what happened there. Unfortunately, these screens already give me a not so great impression. Weird monster thing, city locales? All that's missing is another new hedgehog character.

Sonic really, desperately needs a reinvention. I'm sure BioWare's RPG will be fantastic, but I'd kill for a solid, well done platformer in the spirit of the Genesis titles. The Sonic Advance series had the right idea, so why can't we see that level on a console game?

Give me a variety of Zones, a small, solid cast that isn't full of fancharacters, and a plot that's just got Dr. Robotnik. The epic time-traveling end of the world stuff is pretty lame.

Maybe I should just go back to playing Sonic 3 and Knuckles. As much as I want Sonic to reach that caliber again, I just don't see it happening.

#2 Shanghai

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Posted 22 March 2008 - 07:01 PM

While I loved the Sonic Advance games, as time went on, it seemed they were not as good. Maybe it's the fact that portable Sonic has never been as good as Genesis Sonic, or it may just be THOSE DAMN SPECIAL STAGES!

Seriously, who's the genius that came up with that bit for SA 2. I have yet to even get to a special stage in that game. And SA 3, I just didn't like how that was done. Overall, SA was fun, and rather simple compared to the other two. Nothing has yet come close to matching that feeling of having Sonic 3 attached to Sonic and Knuckles though. That and Sonic 2 are the pinnacle of Sonic gaming.

#3 BlackBaroness

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Posted 22 March 2008 - 07:22 PM

looks good, but.... its gunna suck

#4 HeyMickey

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Posted 22 March 2008 - 07:27 PM

These screenshots fill me with dread, particularly the last one with the crates. I too miss the days of Sonic 3 + Kunckles.

Maybe I should pick up Sonic Rush, I've heard it was good.

#5 Sailor Unicron

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Posted 22 March 2008 - 10:56 PM

Good Lord, what happened to Sonic's face in the second pic on the third row?

I'm willing to bet that: a) there will be some new character, b) there will be many insta-death pits and shoddy controls that pretty much guarantee death, and c) Super Sonic will only be available for the final boss.

Is Super Sonic in normal levels so much to ask for?

Edited by Sailor Unicron, 22 March 2008 - 10:57 PM.

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#6 Tyranno

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Posted 22 March 2008 - 11:36 PM



Yyyyeah.

I'm gonna have to be the voice of dissent here and say this looks pretty awesome.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


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#7 Spectre

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Posted 23 March 2008 - 12:25 AM

Well, the video does give me some hope. The not-quite sidescrolling sections look pretty much amazing, and the dynamic camera shifts once in a while would be cool. If the majority of the game is done like that, it could be good.

However, Sonic Team is not known for their camera work. I'm not convinced the idea will be executed well.

That's assuming of course, that Sonic Team is working on it. Who knows, the crew behind Sonic Advance and Sonic Rush could be making their debut Sonic console game - something Sega would be smart to orchestrate. There's actually some evidence to support that theory in the video - those colored rings Sonic flies through, the "ring power" gauge, and the speed boost are all game play mechanics from Sonic Rush.

The level design still doesn't strike me as being "awesome". They're missing that classic look that the Genesis games championed. Don't give me a realistic city, give me something crazy. Give me checkered hillsides!

As I said, the video does give me some hope...if I see any other hedgehogs though, I won't be happy - if I see any NEW hedgehogs, I'll just stop paying attention.

#8 Tyranno

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Posted 23 March 2008 - 12:41 AM

Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#9 Agent X

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Posted 23 March 2008 - 12:46 AM

I'm thinking Sonic Team would be better designing Sonic to control more like a racing game (Holding a button to accelerate rather than constantly holding forward) when he in motion but the player can have full control of Sonic during the FEW times he's stopped. "Timed-button" sequences can be added to give the level/track some style and enemies would be there to be stepping stones to access other areas of the level/track, rather than trying to (cheaply) hit you.

I'm no game designer so I wouldn't know how to incorperate these elements in the game and I know what I suggested may sound like another "Sonic R" or "Sonic Riders".

God I'm tired.
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#10 mx-01 archon

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Posted 23 March 2008 - 01:57 AM

QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.


And naturally forming loop-de-loops.

#11 Tyranno

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Posted 23 March 2008 - 02:00 AM

And what do you know, those are in this game.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#12 ---The Rat

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Posted 23 March 2008 - 02:13 AM

I'll agree with the posts above sonic just hasn't been the same since his 2-d days. I'm not sure if its a result of Sega dropping out of the console market back in the day or what, but ever since the hedgehog went 3-d. The games just went to crap.
They one looks like eye candy, but after the crap control scheme of Sonic on the ps3. I'm perfectly happy to leave him to fond memories of him and beating the hell out my genesis.

#13 Spectre

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Posted 23 March 2008 - 03:10 AM

QUOTE(Agent X @ Mar 22 2008, 10:46 PM) <{POST_SNAPBACK}>
I'm thinking Sonic Team would be better designing Sonic to control more like a racing game (Holding a button to accelerate rather than constantly holding forward) when he in motion but the player can have full control of Sonic during the FEW times he's stopped. "Timed-button" sequences can be added to give the level/track some style and enemies would be there to be stepping stones to access other areas of the level/track, rather than trying to (cheaply) hit you.

I'm no game designer so I wouldn't know how to incorperate these elements in the game and I know what I suggested may sound like another "Sonic R" or "Sonic Riders".

God I'm tired.


It actually sounds a bit like Sonic Rivals. Which was not good.

#14 Spectre

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Posted 23 March 2008 - 03:27 AM

QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.


Maybe you're right, to a degree. I just feel that the older levels are better designed, and more memorable. The latter games have certainly taken an even more realistic turn, and I feel the magic is lessened. I just feel like I can take a naturally occurring loop as more believable on a strange checkered hillside than through a 20th century cityscape. Sonic has had some iconic Zones, whereas recent levels might as well have been in any other random game.

I always thought the "our earth" thing was kinda weird.

#15 2019

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Posted 23 March 2008 - 04:15 AM

QUOTE(Razorsaw @ Mar 23 2008, 02:36 PM) <{POST_SNAPBACK}>


Yyyyeah.

I'm gonna have to be the voice of dissent here and say this looks pretty awesome.


See, that there actually looks like some good sonic.

But it depends on how it plays, I guess.

if you can see this, i apologize for the above tweet, i was young and stupid and had nothing of value to say. please support lgbtq rights and listen to women's voices. that's all that really matters now. the right is evil, and should be opposed. thanks.


#16 HellCat

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Posted 23 March 2008 - 06:24 AM

Ooooh, that gameplay looks good.

Now watch as the gods of gaming go "Ha ha, only for PS3 and 360. Not for Wiiiiii~!" icon-screamer.gif

#17 Maximus Ambus

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Posted 23 March 2008 - 07:38 AM

I wouldn't discount this being a Wii game, look at these shots:
Sonic Unleashed
http://i3.photobucke...1728-000041.jpg

Sonic and the Secret Rings
http://image.com.com...9_screen038.jpg

My guess is that some of those Unleashed shots are FMV sequences and Sonic Unleashed may be a second gen Wii game.

14424580661_11292a86a0_n.jpg


#18 PiratedTVPro

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Posted 23 March 2008 - 08:34 AM

I'm still not convinced this is real yet. There are some camera moves in the video
that are really amateur and jerky. I think this could end up as a hoax...
Yep.

#19 Tyranno

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Posted 23 March 2008 - 12:06 PM

QUOTE(Spectre @ Mar 23 2008, 08:27 AM) <{POST_SNAPBACK}>
QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.


Maybe you're right, to a degree. I just feel that the older levels are better designed, and more memorable. The latter games have certainly taken an even more realistic turn, and I feel the magic is lessened. I just feel like I can take a naturally occurring loop as more believable on a strange checkered hillside than through a 20th century cityscape. Sonic has had some iconic Zones, whereas recent levels might as well have been in any other random game.

I always thought the "our earth" thing was kinda weird.


For every Green Hill, there's a Scrap Brain Zone. Metropolis Zone, or Flying Battery. And more recent games have giant roadways in the sky, forests with giant frogs and humongous mushrooms populated by killer alligators, deserts with giant railways in the sky, and ghost filled haunted zones that are populated by ghosts. I wouldn't call them all "blatantly realistic" by any means, except in the Next Gen game when that was sort of what they were going for. The SA games, Heroes (ESPECIALLY Heroes), the GBA games, Rush, and Rush Adventure have always had a mix.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#20 Spectre

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Posted 23 March 2008 - 01:00 PM

QUOTE(PiratedTVPro @ Mar 23 2008, 06:34 AM) <{POST_SNAPBACK}>
I'm still not convinced this is real yet. There are some camera moves in the video
that are really amateur and jerky. I think this could end up as a hoax...


If anything, that should tell you it's real. If it were a perfect, fantastic video (of Sonic), THEN I wouldn't believe it.

In any case, apparently Sega Europe has confirmed it, and there are some more renders. Apparently, the playable character roster is limited to Sonic, Tails, and Knuckles (thank god) and Link- er, Sonic has the ability to morph into a huge wolf-like feral beast. (Ugh. Do not want.)