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@  ▲ndrusi : (29 September 2020 - 04:20 PM)

I want Dr. Smoov to RUN

@  Bass X0 : (29 September 2020 - 03:15 PM)

I want Dr. Smoov or the Jaboody Show guys to dub over WFC with voices and personalities more in line with the 80s cartoon. That means no more jerk Bumblebee.

@  Maximus Ambus : (29 September 2020 - 01:35 AM)

Ever notice Kath SOucie's Janine in the later episodes of Real Ghostbusters sounds like Tara Strong's Sari Sumdac?

@  Maximus Ambus : (28 September 2020 - 02:10 PM)

I wish they were more universal like Beast Wars, Animated or Prime and as professionally done,

@  Maximus Ambus : (28 September 2020 - 02:06 PM)

The Netflix shows are done for adults, the Generation toyline is for adults who grew up with G1.

@  Sabrblade : (28 September 2020 - 12:53 PM)

Who said it ever was?

@  -LittleAutob... : (28 September 2020 - 12:43 PM)

Whatever happened to WFC Earthrise being a kids show X'D

@  wonko the sane? : (28 September 2020 - 11:43 AM)

Cool, my last tablet couldn't run it, and I stopped caring by the time I got the new one. So thanks!

@  Otaku : (28 September 2020 - 11:27 AM)

There are crossover characters, but the amount and distribution... Marvel Vs Capcom this ain't.  If @wonko the sane? my bad!

@  Otaku : (28 September 2020 - 11:21 AM)

I've been playing for *checks account* 1002 days, 23 hours.  So, by 2021, it will have been three years.  I think it takes place in its own continuity, largely inspired by G1 but borrowing from other places.

@  Otaku : (28 September 2020 - 11:19 AM)

@wonko the sane? Can only speak for Earth Wars, but so few they're easy to forget.

@  wonko the sane? : (28 September 2020 - 07:39 AM)

Didn't they already do the across universes thing in that tablet game?

@  Demovere Xeno : (28 September 2020 - 05:30 AM)

Also, make the setting an amalgamation of different Transformers series, rather than based on a specific one. Bring in things like 'Sentinel Major' as the primo Autobot jerk, and sleek car mode Vehicons as the Decepticons' basic grunt.

@  Demovere Xeno : (28 September 2020 - 05:27 AM)

KT just needs to incorporate the vehicle modes into the combat system, like Platinum did for Devastation, so they're for more than just wheeling it across the battlefield. =P

@  Demovere Xeno : (28 September 2020 - 05:25 AM)

Transformers: Warriors of Cybertron! =D

@  Tm_Silverclaw : (28 September 2020 - 05:15 AM)

I want a Power Rangers Mosu. I would also take a Transformers Mosu. :D

@  TheMightyMol... : (28 September 2020 - 04:50 AM)

It even ended on a sequel hook.

@  Demovere Xeno : (28 September 2020 - 04:40 AM)

Man, I just want another Devastation game... =(

@  NotVeryKnightly : (28 September 2020 - 01:53 AM)

Aren't TFs way more varied than Joes, as far as they'd work in gameplay? Like, Omega Supreme is vastly different from Bumblebee.

@  unluckiness : (27 September 2020 - 10:16 PM)

Hell, ripoff Super Robot Wars withTFs

@  unluckiness : (27 September 2020 - 10:16 PM)

IDK they could make something like FF tactics or Fire Emblem ripoff with Robots and i'd buy it

@  Steevy Maximus : (27 September 2020 - 09:43 PM)

See, I feel GI Joe (with it's varied cast) is a better fit for a strategy game, where as Transformers feels more suited for a shooter.

@  Maruten : (27 September 2020 - 08:28 PM)

I might give them points for making a strategy game if it's actually a good strategy game.

@  wonko the sane? : (27 September 2020 - 07:48 PM)

I mean, points for making a strategy game instead of third person shooter, but: urrrrgggg. Cyberverse.

@  wonko the sane? : (27 September 2020 - 07:47 PM)

A transformers game for the switch? *checks* Urrrggg... cyberverse...

@  Steevy Maximus : (27 September 2020 - 06:28 PM)

October will be a big month for Hasbro fans: Zoids, GI Joe AND Transformers all have brand new console games. All on the Switch at that!

@  wonko the sane? : (27 September 2020 - 09:04 AM)

At least in animated he was more driven than just "loyal bootlick".

@  unluckiness : (27 September 2020 - 08:29 AM)

Oof, That's a huge downgrade

@  Maximus Ambus : (27 September 2020 - 02:35 AM)

After rewatching Animated Sound and Fury, in my head canon Titans Return Soundwave is that Soundwave.

@  wonko the sane? : (26 September 2020 - 04:09 PM)

On an unrelated note: I just got the BBTS email about kingdom pre-orders... and even the stuff I don't want I'm perfectly willing to get if it means I can have the rest of it.

@  wonko the sane? : (26 September 2020 - 04:08 PM)

It's digimon. So first one, then the other.

@  TheMightyMol... : (26 September 2020 - 12:53 PM)

50/50 odds, it's either a helicopter with limbs, or a scantily-clad human with heli blades on their back. If female, 90% odds on the second one.

@  NotVeryKnightly : (26 September 2020 - 12:39 PM)

I read that as "Helicoptermon" and wondered what kind of Digimon that was.

@  Bass X0 : (26 September 2020 - 12:35 PM)

Helicopter-mom, transform!

@  Maximus Ambus : (25 September 2020 - 11:58 PM)

Aw I scratched the hood of my 35th anniversary Bluestreak. Fortunately he's in robot mode a lot.

@  Sabrblade : (25 September 2020 - 07:24 PM)

No decoration could improve the wall more than Knockout himself

@  TheMightyMol... : (25 September 2020 - 05:04 PM)

The wall could use some decorating, though. Maybe a nice shelf or a portrait.

@  -LittleAutob... : (25 September 2020 - 04:32 PM)

I'm laughing so hard XDDD

@  ▲ndrusi : (25 September 2020 - 02:31 PM)

He doesn't even mind this time. You know what? It's comfortable here.

@  -LittleAutob... : (25 September 2020 - 02:23 PM)

AND THEN KNOCKOUT WAS IN THE WALL AGAIN XDDD

@  Bass X0 : (25 September 2020 - 01:11 PM)

is an annoying stage in Super Mario World.

@  wonko the sane? : (24 September 2020 - 02:15 PM)

Gnarly.

@  PlutoniumBoss : (24 September 2020 - 01:05 PM)

Beast Era, a blonde rat called Sunsqueaker.

@  TheMightyMol... : (24 September 2020 - 01:00 PM)

And then Knockout was in the wall again.

@  Sabrblade : (24 September 2020 - 12:53 PM)

Knockout: "Ooh, sorry, Lord Megatron. The correct word was... 'Decepticon'."

@  -LittleAutob... : (24 September 2020 - 11:15 AM)

Knockout: *while doing a crossword puzzle* Lord Megatron, whats a ten letter word for disappointment? | Megatron: ...... Starscream.

@  Maximus Ambus : (23 September 2020 - 01:20 PM)

@Bass X0 Shockwave did it.

@  TheMightyMol... : (23 September 2020 - 11:56 AM)

At least it's not Suntwerker.

@  wonko the sane? : (23 September 2020 - 11:19 AM)

I read that name as "suntweaker" the first time, and was terrified for a moment...

@  Bass X0 : (23 September 2020 - 03:41 AM)

Prowl did nothing wrong.


Photo

Sonic Unleashed - new Sonic title?


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35 replies to this topic

#1 Spectre

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Posted 22 March 2008 - 06:27 PM

http://www.sonicstad.../sonicnews/437/


I'm pretty cautious. The first screens of Sonic '06 looked great, and look what happened there. Unfortunately, these screens already give me a not so great impression. Weird monster thing, city locales? All that's missing is another new hedgehog character.

Sonic really, desperately needs a reinvention. I'm sure BioWare's RPG will be fantastic, but I'd kill for a solid, well done platformer in the spirit of the Genesis titles. The Sonic Advance series had the right idea, so why can't we see that level on a console game?

Give me a variety of Zones, a small, solid cast that isn't full of fancharacters, and a plot that's just got Dr. Robotnik. The epic time-traveling end of the world stuff is pretty lame.

Maybe I should just go back to playing Sonic 3 and Knuckles. As much as I want Sonic to reach that caliber again, I just don't see it happening.

#2 Shanghai

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Posted 22 March 2008 - 07:01 PM

While I loved the Sonic Advance games, as time went on, it seemed they were not as good. Maybe it's the fact that portable Sonic has never been as good as Genesis Sonic, or it may just be THOSE DAMN SPECIAL STAGES!

Seriously, who's the genius that came up with that bit for SA 2. I have yet to even get to a special stage in that game. And SA 3, I just didn't like how that was done. Overall, SA was fun, and rather simple compared to the other two. Nothing has yet come close to matching that feeling of having Sonic 3 attached to Sonic and Knuckles though. That and Sonic 2 are the pinnacle of Sonic gaming.

#3 BlackBaroness

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Posted 22 March 2008 - 07:22 PM

looks good, but.... its gunna suck

#4 HeyMickey

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Posted 22 March 2008 - 07:27 PM

These screenshots fill me with dread, particularly the last one with the crates. I too miss the days of Sonic 3 + Kunckles.

Maybe I should pick up Sonic Rush, I've heard it was good.

#5 Sailor Unicron

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Posted 22 March 2008 - 10:56 PM

Good Lord, what happened to Sonic's face in the second pic on the third row?

I'm willing to bet that: a) there will be some new character, b) there will be many insta-death pits and shoddy controls that pretty much guarantee death, and c) Super Sonic will only be available for the final boss.

Is Super Sonic in normal levels so much to ask for?

Edited by Sailor Unicron, 22 March 2008 - 10:57 PM.

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#6 Tyranno

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Posted 22 March 2008 - 11:36 PM



Yyyyeah.

I'm gonna have to be the voice of dissent here and say this looks pretty awesome.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


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#7 Spectre

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Posted 23 March 2008 - 12:25 AM

Well, the video does give me some hope. The not-quite sidescrolling sections look pretty much amazing, and the dynamic camera shifts once in a while would be cool. If the majority of the game is done like that, it could be good.

However, Sonic Team is not known for their camera work. I'm not convinced the idea will be executed well.

That's assuming of course, that Sonic Team is working on it. Who knows, the crew behind Sonic Advance and Sonic Rush could be making their debut Sonic console game - something Sega would be smart to orchestrate. There's actually some evidence to support that theory in the video - those colored rings Sonic flies through, the "ring power" gauge, and the speed boost are all game play mechanics from Sonic Rush.

The level design still doesn't strike me as being "awesome". They're missing that classic look that the Genesis games championed. Don't give me a realistic city, give me something crazy. Give me checkered hillsides!

As I said, the video does give me some hope...if I see any other hedgehogs though, I won't be happy - if I see any NEW hedgehogs, I'll just stop paying attention.

#8 Tyranno

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Posted 23 March 2008 - 12:41 AM

Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#9 Agent X

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Posted 23 March 2008 - 12:46 AM

I'm thinking Sonic Team would be better designing Sonic to control more like a racing game (Holding a button to accelerate rather than constantly holding forward) when he in motion but the player can have full control of Sonic during the FEW times he's stopped. "Timed-button" sequences can be added to give the level/track some style and enemies would be there to be stepping stones to access other areas of the level/track, rather than trying to (cheaply) hit you.

I'm no game designer so I wouldn't know how to incorperate these elements in the game and I know what I suggested may sound like another "Sonic R" or "Sonic Riders".

God I'm tired.
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#10 mx-01 archon

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Posted 23 March 2008 - 01:57 AM

QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.


And naturally forming loop-de-loops.

#11 Tyranno

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Posted 23 March 2008 - 02:00 AM

And what do you know, those are in this game.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#12 ---The Rat

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Posted 23 March 2008 - 02:13 AM

I'll agree with the posts above sonic just hasn't been the same since his 2-d days. I'm not sure if its a result of Sega dropping out of the console market back in the day or what, but ever since the hedgehog went 3-d. The games just went to crap.
They one looks like eye candy, but after the crap control scheme of Sonic on the ps3. I'm perfectly happy to leave him to fond memories of him and beating the hell out my genesis.

#13 Spectre

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Posted 23 March 2008 - 03:10 AM

QUOTE(Agent X @ Mar 22 2008, 10:46 PM) <{POST_SNAPBACK}>
I'm thinking Sonic Team would be better designing Sonic to control more like a racing game (Holding a button to accelerate rather than constantly holding forward) when he in motion but the player can have full control of Sonic during the FEW times he's stopped. "Timed-button" sequences can be added to give the level/track some style and enemies would be there to be stepping stones to access other areas of the level/track, rather than trying to (cheaply) hit you.

I'm no game designer so I wouldn't know how to incorperate these elements in the game and I know what I suggested may sound like another "Sonic R" or "Sonic Riders".

God I'm tired.


It actually sounds a bit like Sonic Rivals. Which was not good.

#14 Spectre

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Posted 23 March 2008 - 03:27 AM

QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.


Maybe you're right, to a degree. I just feel that the older levels are better designed, and more memorable. The latter games have certainly taken an even more realistic turn, and I feel the magic is lessened. I just feel like I can take a naturally occurring loop as more believable on a strange checkered hillside than through a 20th century cityscape. Sonic has had some iconic Zones, whereas recent levels might as well have been in any other random game.

I always thought the "our earth" thing was kinda weird.

#15 2019

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Posted 23 March 2008 - 04:15 AM

QUOTE(Razorsaw @ Mar 23 2008, 02:36 PM) <{POST_SNAPBACK}>


Yyyyeah.

I'm gonna have to be the voice of dissent here and say this looks pretty awesome.


See, that there actually looks like some good sonic.

But it depends on how it plays, I guess.

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#16 HellCat

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Posted 23 March 2008 - 06:24 AM

Ooooh, that gameplay looks good.

Now watch as the gods of gaming go "Ha ha, only for PS3 and 360. Not for Wiiiiii~!" icon-screamer.gif

#17 Maximus Ambus

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Posted 23 March 2008 - 07:38 AM

I wouldn't discount this being a Wii game, look at these shots:
Sonic Unleashed
http://i3.photobucke...1728-000041.jpg

Sonic and the Secret Rings
http://image.com.com...9_screen038.jpg

My guess is that some of those Unleashed shots are FMV sequences and Sonic Unleashed may be a second gen Wii game.

14424580661_11292a86a0_n.jpg


#18 PiratedTVPro

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Posted 23 March 2008 - 08:34 AM

I'm still not convinced this is real yet. There are some camera moves in the video
that are really amateur and jerky. I think this could end up as a hoax...
Yep.

#19 Tyranno

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Posted 23 March 2008 - 12:06 PM

QUOTE(Spectre @ Mar 23 2008, 08:27 AM) <{POST_SNAPBACK}>
QUOTE(Razorsaw @ Mar 22 2008, 10:41 PM) <{POST_SNAPBACK}>
Call me crazy, but I never really saw the "crazy environment" as definitive to Sonic as most people do. Especially since it tends to disappear after the first game... aside from Sonic CD, I guess. I mean, look at Emerald hill. Grass, palm trees, and dirt. It's not hyper realistic, but it's not a fantasy land either.

I don't really see much concern for the camera. The 3D parts look to be on rails.


Maybe you're right, to a degree. I just feel that the older levels are better designed, and more memorable. The latter games have certainly taken an even more realistic turn, and I feel the magic is lessened. I just feel like I can take a naturally occurring loop as more believable on a strange checkered hillside than through a 20th century cityscape. Sonic has had some iconic Zones, whereas recent levels might as well have been in any other random game.

I always thought the "our earth" thing was kinda weird.


For every Green Hill, there's a Scrap Brain Zone. Metropolis Zone, or Flying Battery. And more recent games have giant roadways in the sky, forests with giant frogs and humongous mushrooms populated by killer alligators, deserts with giant railways in the sky, and ghost filled haunted zones that are populated by ghosts. I wouldn't call them all "blatantly realistic" by any means, except in the Next Gen game when that was sort of what they were going for. The SA games, Heroes (ESPECIALLY Heroes), the GBA games, Rush, and Rush Adventure have always had a mix.

"Disabled people donít have special needs. We have very reasonable human needs. Our needs include freedom from abuse, violence, and mistreatment, the right to autonomy and self-direction, the right to represent ourselves, equal opportunity for education and employment, the right to accommodation, and societal inclusion and acceptance.

The need for accommodation isnít a ďspecial needĒ. Itís a basic human right. Itís a leveling of the playing field that allows us the same opportunities and chances as non-disabled people."


- Amethyst Schaber, http://neurowonderful.tumblr.com/

#20 Spectre

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Posted 23 March 2008 - 01:00 PM

QUOTE(PiratedTVPro @ Mar 23 2008, 06:34 AM) <{POST_SNAPBACK}>
I'm still not convinced this is real yet. There are some camera moves in the video
that are really amateur and jerky. I think this could end up as a hoax...


If anything, that should tell you it's real. If it were a perfect, fantastic video (of Sonic), THEN I wouldn't believe it.

In any case, apparently Sega Europe has confirmed it, and there are some more renders. Apparently, the playable character roster is limited to Sonic, Tails, and Knuckles (thank god) and Link- er, Sonic has the ability to morph into a huge wolf-like feral beast. (Ugh. Do not want.)