So hey, do you like historical games?
Well, if you're willing to endure installing the Epic Game Store, until 9 am tomorrow you can claim the newest Total War game FOR FREE.
Now, full disclosure - as a Total War Saga title this isn't a grand, sprawling affair like Total War Warhammer or even Total War: Three Kingdoms (Though in the latter's case that's a benefit. Three Kingdoms descends into a hell of a slog, late game). It's a more compact title, as befitting the scope.
Having put in an hour into it after generally kind of ignoring it (Until I found myself wanting something new to play and, I mean...Free is the best price point), I can safely say that this is a hell of a game to just give away for free the first day. There's a learning curve here but it's not a bad one. Unlike every other Total War ever, your principle currency is not Gold. It's actually Food. The more food you can produce, the more troops you can field. You want to upgrade your cities? That's going to cost wood and marble. Better troops? Welcome to the Bronze Age...hope you've got some bronze.
Actual resource management is pretty new but not unwelcome.
Just as with Total Wars since the outrageous success of Total War Warhammer, your armies are commanded by men of renown. In this case the cast and characters of the Illiad. I opted to take Menelaus out for my first outing. First because that bastard Paris STOLE MAH WIFE, and secondly because he's got a really fun mechanic in relation to other Total War titles. Most of the times, when you find a ruined or abandoned settlement on the map you have to bring an army to that location and physically settle it - costing you manpower as your soldiers are converted into citizens. Weakening armies is a gamble even at peace, so Menelaus' ability to colonize without needing to send an army (Instead just spending a pile of resources) is pretty neat. The cost increases the further the territory is from yours, obviously, but it allowed me to snag an Island settlement that comes with Troy's other interesting feature - regional, "special" units based off mythological creatures. In this instance, once I can afford them (It's a not insignificant investment in resources to construct the buildings to unlock these units), I'll have access to Harpies. Female skirmishers who can hide in the grasses the same way other units can hide in the forests. They're also, unlike most other missile troops, fully capable of fighting in melee. Upgrading this building will allow me to get better and better Harpies, until they are all but invisible on the battlefield, allowing me tactical flexibility with a force of ranged units (Who are good in Melee) that the enemy can't even get a bead on.
Again, only an hour with it so far but I'm really pleased with this title. Everyone keeps saying it's based off the Total War Warhammer engine, but it feels more akin to the Three Kingdoms one.