One of my purchases at this years steam summer sale.
And since, of course, I have a type: it's a survival crafting game set in a sandbox world...
Wait... let me check me notes...
Oh, never mind. It's deconstruction based game. You are literally breaking starships into component parts, and earn revenue for each part sent to the proper bin. Starship recycling I guess. Plays like a cross between a flight sim and a first person shooter. Since you're in earth orbit (and the view both above and below "the yard" is hugging spectacular.) you need to not only concentrate on back and forth, but also up and down and relative orientation and roll. They got the motion physics pretty well, you will continue moving until you apply the brakes or counter force. All use of thrusters consume fuel, and you have both limited fuel and air to dictate how long you spend in the yard at any given point. You can end your "shift" in the yard whenever you want, but most contracts have a time limit, and you have a billion in debt to the lynx corporation to pay off, so moving smart and getting the right bits into the right place are crucial.
The first person shooter component comes from the tool you use to break the ships down and sort the smaller bits. They also nailed the physics here, because if you try to boost a chunk of ship that is much heavier than you: you go flying and not the other way round. You can upgrade your tools to make breaking the ships easier, faster and more effective. You can also upgrade your suit to hold more air, have better thrusters and a better sensor suit to help you figure out your cuts.
And yes, you can literally just grapple the whole thing, lock, stock and reactor right into any given bin if you want to. You'll have a speed advantage, but be wasting ridiculous sums of money in the process.
Frankly, I find the whole thing cathartic. It's something nice, relatively calm (despite the character getting worked up every time you go near a reactor.) and with the simple guitar playing in the background, its downright relaxing. No monsters popping up at you, and while there are meters draining for you to keep an eye on, there's nothing stopping you from knocking off early if you know what there is left to do and how long it will take you to do it tomorrow... contract permitting. And they've absolutely nailed the feel of the UI, very barebones industrial. Just enough to do the job and nothing more.
There is a story attached to it: but it's just window dressing to give you a goal in the yard, which is to pay off your debt to the company.