So in a surprise move, a new XCOM game was announced two weeks ago. And it released almost immediately after. Set 5 years after XCOM 2: War of the Chosen, you are part of a integrated XCOM task force sent to City 31 (A city of integrated Humans, Hybrids, and Aliens and was formerly a major ADVENT Starport) at the mayor's request to help her over-stretched police force keep the peace.
Your very first mission is to rescue her from a bunch of kidnappers.
Chimera Squad is a sequel but not. A side story, a lot of the old XCOM gimmicks are present while many being notoriously absent. For example, you don't actually get to select a squad. You get to choose between candidates already pre-determined as being part of Chimera Squad. No one actually dies any more - or rather, if you let a squad member bleed out without stabilizing them, you automatically fail and have to restart.
Also changed is the combat system. Where it once was "You Go, then Aliens Go", there's now an "order of battle" in which your squad alternates turns with your opponent. And I kind of love this new system. Makes battles a lot more frantic and prioritizes your targets more.
The squad themselves have amazing characterization and interaction. Banter during missions feels generic, but there's some truly laugh-out-loud segments when you are back at base between characters.
As someone who kind of cooled to XCOM 2 quickly, I really dig this game. It's a great combination of old and new, and having to manage the threat level of a city as opposed to the world...it's a game with a smaller scope but feels like much higher stakes.