The "who would win in a fight" discussions are really just people trying to make "which one's better" into something you can theoretically measure objectively, usually in a very specific way they think they've predetermined their favorite will win.
i don't go into people's threads that have no relevance to my interests just to be an ass by telling them that their comments and opinions are of no value just because they have no personal interest to me.
I have to give anything resembling a "Game of the year" nod to Crash Team Racing: Nitro Fueled. When they announced it, I really didn't care because I saw no real reason to want it. When you remake a good game, I really need to be convinced there's a reason to play the new version, when the old version still holds up. What incentive was there to get me to play a game that would just be compared to the other version, where I'd say "the voices don't sound as good" or the like?
Beenox had the answer, it turned out.
Rather than remake a good game, Beenox decided to shine the spotlight on ones that were flawed too. Already at launch the game had an extra 13 tracks from CTR's lukewarm sequel, Nitro Kart, and the boss characters from that game too. And then the announcenment that they'd be adding new characters and a race track every month since launch! Further still, they showed that rather than go with the logic of "The first three Crash games were the only good ones", the game and the future content showed a love and care for even the Crash games that were maligned but have their fans somewhere. From the dragon from Wrath of Cortex appearing in the background to even Mind Over Mutant getting skins, to characters and costumes from Tag Team Racing... they've not only given me the extra content I wanted, they've treated Crash like a real franchise that had been going for years, rather than something that stumbled as soon as the year 2000 hit.
For worst of the year, Link's Awakening for the same reasons I gave Crash best: divorced of the limitations of the Gameboy circa 1992, Link's Awakenings flaws become even more apparent and you're left with an anemic, short, linear adventure that is incredibly novel for what they could squeeze into a Gameboy cartridge but is laughable to be considered a full price(!!) home console release in 2019. What little changes they add don't offer any real value, and it never gives me a reason to say "I could play this new version over the original".