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@  Maruten : (25 February 2021 - 06:00 PM)

It's better than the last one!

@  Steevy Maximus : (25 February 2021 - 11:30 AM)

The new Wizards of the Coast logo looks stupid

@  Steevy Maximus : (25 February 2021 - 11:29 AM)

It's really rather shocking watching the Investor Day presentation and seeing how much Hasbro actually owns now.

@  -LittleAutob... : (25 February 2021 - 10:26 AM)

If everyone had COMMON SENSE, then things would maybe go a little better-

@  repowers : (24 February 2021 - 05:33 PM)

If everyone would just have the exact same opinions as me then we wouldn't have this problem

@  Kalidor : (24 February 2021 - 01:49 PM)

It just depends on what it is. It is preferable to take it to P&R though. But sometimes current news as it's happening is less restrictive.

@  fourteenwings : (24 February 2021 - 12:18 AM)

Huh, good point (x3)

@  ▲ndrusi : (23 February 2021 - 11:46 AM)

Yeah. 1. People treat it like Twitter. 2. There's no "take it to P&R" since there's no P&R for the Shoutbox. 3. There's similarly no way to avoid either subjects or people in the Shoutbox since there's no division and it doesn't respect the ignore function, so people end up engaging when they normally wouldn't.

@  fourteenwings : (23 February 2021 - 10:56 AM)

Is there something about the Shoutbox that just means we get politics taking over the thing at least once a week?

@  wonko the sane? : (23 February 2021 - 08:26 AM)

At least your government is willing to talk about the collapsing medicare system. In quebec, their ignoring it in favour of talking about language again! Oh, and unconstitutionally denying access to eduction.

@  Shockwave 75 : (23 February 2021 - 07:52 AM)

At least here in my home province of Ontario we have a conservative gov't who doesn't want to cuz $$$$, but the argument is that they'll end up paying in medical care anyways for those sick people so why not?

@  Shockwave 75 : (23 February 2021 - 07:51 AM)

We have paid sick leave here in Canada too, but it's not very much and not everyone has it. So we're trying to get the gov't to extend it, and give it to everyone.

@  Nevermore : (23 February 2021 - 02:23 AM)

The only reason people still go to work despite being sick is because they feel emotionally obliged to serve their employer.

@  Nevermore : (23 February 2021 - 02:20 AM)

Some people abuse the system by somehow getting sick with a different plague every five weeks.

@  Nevermore : (23 February 2021 - 02:20 AM)

Those six weeks are out of the employer's pocket by legal mandate. If you're still sick after those six weeks, the health insurance company takes over the payment.

@  Nevermore : (23 February 2021 - 02:19 AM)

That's the good thing in Germany - we have legally mandated paid sick days. Six weeks (!) for a single cause (consecutive or recurring, as long as it's the same cause; reinfections long after the fact don't count), Everytime the employee gets sick with a new cause, another six weeks start.

@  tigerhawk : (22 February 2021 - 04:48 PM)

That's how my family got sick, my brothers a teacher, he has a class for expelled students, they gave full attendance these past few lockdowns out of sheer boredom, they can turn in sick and break isolation and he nor the other staff, who also got sick, couldn't do anything about it.

@  TM2-Megatron : (22 February 2021 - 03:03 PM)

Yeah, pretty sure the only reason people don't stay home when they're sick is that the vast majority of society lives paycheque to paycheque, and they can't afford even one missed day of work.

@  -LittleAutob... : (22 February 2021 - 11:27 AM)

That's unfortunate... I know masks can be annoying, but I think not being able to breath comfortably for a while is better than actually having the virus and not being able to breath at all. bUt Oh, pEoPLe dOn'T bELiVe ThE dAmN vIrUs Is rEaL

@  wonko the sane? : (22 February 2021 - 08:28 AM)

Hahahaha! Oh, you're serious. Yeah, no one is going to do that. Far too many are in positions where they simply cannot afford the time off, and most of the rest are the kind who won't wear the mask in a global pandemic, never mind when they alone have the sniffles.

@  Shockwave 75 : (22 February 2021 - 08:20 AM)

I just hope a take-away from this will be for people to stay home when they're sick, and if they have to go out, wear a mask so as not to spread their illness.

@  TM2-Megatron : (21 February 2021 - 08:25 PM)

I think it's mostly the masking that's kept the flu season down so much, and that's unlikely to be kept up for that long. I'm sure there'll be some people who keep wearing masks for years after this, but I suspect a larger number are anticipating people able to toss them once vaccinations are complete.

@  wonko the sane? : (21 February 2021 - 05:27 PM)

Same in canada. Doctors report it to be basically non-existant. I kinda hope they keep some stuff up after everyone is vaccinated. Like hand sanitizer at store entrances, and actually cleaning the shopping carts.

@  tigerhawk : (21 February 2021 - 05:17 PM)

On the plus side cold and flu cases are down 80% this winter thanks to lockdowns, or at least that's the case in the UK.

@  Hg Dragon : (21 February 2021 - 04:37 PM)

This is quite possibly the most miserable i have ever felt.

@  Hg Dragon : (21 February 2021 - 04:37 PM)

i'll be nice and not bypass the cupcake monkey, but COVID can *bleep* itself in the *bleeping* *bleeper* with a *bleeping* cactus.

@  tigerhawk : (21 February 2021 - 02:39 AM)

He only appeared the once in the US comics and got one follow up in the UK comic. He never suffered badass decay like Omega Supreme and the combiners.

@  Rycochet : (19 February 2021 - 05:15 PM)

Trypticon's debut issues in the marvel comic were the absolute best 'To sell a toy' comics of the book.

@  tigerhawk : (19 February 2021 - 03:04 AM)

Then the audience goes "This was a stealth Transformers film wannit!"

@  tigerhawk : (19 February 2021 - 03:03 AM)

Godzilla vs Trypticon, co written by Christina Hobson and Max Borenstein.

@  Bass X0 : (19 February 2021 - 01:36 AM)

I now want G1 Grimlock to transform into Mecha Godzilla.

@  Steevy Maximus : (17 February 2021 - 04:23 PM)

I preferred Rush when Midway made it.

@  Bass X0 : (17 February 2021 - 03:13 PM)

The best Rush comes from Canada.

@  ▲ndrusi : (17 February 2021 - 02:54 PM)

In *other* wonderful and fantastic news, guess whose Kingdom Cheetor and Paleotrex FINALLY arrived today?

@  Bass X0 : (16 February 2021 - 03:07 PM)

yeah, its a good show. watch as much as you can.

@  tigerhawk : (16 February 2021 - 04:58 AM)

Goodnight Sweethearts turned out to be a gem, I only knew Nicholas Lyndhurst in Only Fools and Horses but never saw this show before.

@  Bass X0 : (15 February 2021 - 04:07 PM)

Then we got Ultra Magnus, Fortress Maximus, Dai Atlas, Megatron, Galvatron, Starscream, Thundercracker, Skywarp and Banzai-Tron in Alternity...

@  Sabrblade : (15 February 2021 - 12:04 PM)

Heh, that new Binaltech comic that Ichikawa wrote for one of the Japanese Generations books even had the other Dinobots make fun of Grimlock for his "Autobot Car" body.

@  wonko the sane? : (15 February 2021 - 12:03 PM)

They got that rescue bot grimlock that turns into a motorcycle. That's... pretty neat...

@  Otaku : (15 February 2021 - 11:35 AM)

Just to make Grimlock feel more "wrong", they even highlight how his character just seems ill-suited for a sports car alternate mode in his own backstory.  Hindsight is 20/20, so I now wish they'd made a T-rex that transformed into a sportscar.  Still probably would have been as much or more of a pain to transform, but at least it'd feel more like Grimlock. :D

@  Rycochet : (13 February 2021 - 04:39 PM)

Some Alternators were fine, then you have Grimlock/Wheeljack, with three transformers worth of fiddly and a giant buttflap.

@  Telly : (13 February 2021 - 01:49 AM)

thats the main reason i got rid of my alternators. too much of a pain to transform

@  Stepwise : (13 February 2021 - 12:13 AM)

Didn't use a hammer, but feeling a little less sentimental.

@  Stepwise : (13 February 2021 - 12:12 AM)

(The video I found to get some hints had alcohol and a hammer, and by the time I was done, I understood why.)

@  Stepwise : (13 February 2021 - 12:11 AM)

I posted something about feeling all sentimental when I transformed alternators Smokescreen a few days ago...and tonight I tried transforming Grimlock.

@  Stepwise : (13 February 2021 - 12:10 AM)

they don't taste great.

@  Stepwise : (13 February 2021 - 12:10 AM)

I'm eating my words...

@  Kaon : (12 February 2021 - 01:48 AM)

How is everyone tonight

@  Telly : (11 February 2021 - 06:31 PM)

even intergalactic despots need some down time

@  wonko the sane? : (11 February 2021 - 05:07 PM)

Then he went and hid in a hot tub for a few months...


Photo
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Emergency, Dekafox! Rawr On!

dekafox ask thread who knows rawr yes that is a dekaranger ref huh max limit on tag length

175 replies to this topic

#21 Destron D-69

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Posted 25 September 2019 - 01:34 AM

I'd just like to point out, that liking pony and being a furry can - and should be considered two distinct things, that often do happen together... but are not one and the same.

 

<- this guy... not a furry  



#22 Rycochet

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Posted 25 September 2019 - 10:58 AM

There are a lot of fandoms I consider furry adjacent, where there's overlap, but the venn diagram is not a perfect circle and it's unfair to claim otherwise, the pony fandom is one of those.

 

 

I always say you can solve any problem with some combination of explosives and duct tape. It may not be ideally solved, but there'll be no problem afterwards.

 

Also, that vector art piece is neat!  If/when I post it elsewhere, is there anywhere I should link for art credit?

 

I'm afraid not, I'm not really on any art sites these days, but feel free to do whatever you please with it.


Edited by Rycochet, 25 September 2019 - 11:30 AM.


#23 Dekafox

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Posted 25 September 2019 - 01:12 PM

There are a lot of fandoms I consider furry adjacent, where there's overlap, but the venn diagram is not a perfect circle and it's unfair to claim otherwise, the pony fandom is one of those.

 

 

That's a pretty good way of putting it.  I didn't say they were the same thing, just a gateway.  Like Zootopia, or Disney's old Robin Hood, or SWAT Kats, or...



#24 Patch

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Posted 25 September 2019 - 01:13 PM

TMNT?

#25 Logicron

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Posted 25 September 2019 - 01:23 PM

TMNT?

TMNT was so popular that it spawned years of copycat cartoons about anthro animals, which was probably responsible for the furry scene exploding enough to become mainstream.



#26 Dekafox

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Posted 25 September 2019 - 01:24 PM

Of course!  Have you seen some of the side characters that showed up in TMNT?

 

29-21.jpg

This fox lady for example, even got her own feature in another comic entirely, that may sound familiar:

Ninjara-Furrlough.gif

 

Not to mention Usagi Yojimbo crossed over with them too.



#27 Logicron

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Posted 25 September 2019 - 01:29 PM

I love how many different times the TMNT franchise tried to come up with a different character to act as the team's token female member but none of them ever stuck because of how lame they were. Of course, the obvious solution was to simply have Splinter train April so she could fight alongside the turtles.


Edited by Logicron, 25 September 2019 - 01:30 PM.


#28 MEDdMI

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Posted 25 September 2019 - 10:07 PM

I miss Irma. She was the best. I think the more recent CG toon had an Irma, too, but very minor.



#29 Dekafox

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Posted 28 September 2019 - 04:18 AM

Irma reminds me of Velma or that one girl from the MTV cartoon(Dara?) in some pictures, and others it looks like she went full Goth.

 

What is it about character making that's so engrossing?  I had the bright idea to stat out this Shadowrun werefox technomancer idea that's technically RAW-illegal I've had bouncing around for a while, for 5e(I think I already did it for 4e a while back) and suddenly it's several hours later.  I do some other stuff, read a bit about some technomancer ideas, and go back to rebuild the skills to be a bit better, and there go another few hours.  Now it's 4am and I've probably spent maybe 2-3 hours out of the last 12 having done something other than work on the build for a character I'll probably never get to actually play, and it's still not complete. (Gotta do gear, contacts, and write up the backstory that's pulled itself together from the original concept and qualities chosen.) Oh, and she still needs names too!

 

And then I was thinking of trying to stat out the kobold street sam too, which I've got sitting in an artist's commission queue, though that's probably a month or two out based on the length(though hopefully less). That at least I can do 100% RAW, using a SURGEd elf or dwarf, even if the chances of seeing play are slim-to-none.

 

It's not the first time either I've statted out characters I probably won't get to play, though it's been a while since I spent that long on it.

 

Maybe it's something about the whole combination of a logic optimization problem merged with creative storytelling...



#30 Patch

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Posted 28 September 2019 - 05:57 AM

Character creation is good at getting the creative juices flowing. The problem I have is that after a while of actually playing with a new character, I start to get used to them and yearn to go back to creation all over again... unless I've really hit gold on a particular character and there's nothing else I can do to top them.



#31 Destron D-69

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Posted 28 September 2019 - 06:00 AM

with limited exceptions all my characters are vastly different, it's just the names that I struggle with...

 

there are currently about 70 different Skyrim Destrons lol



#32 MEDdMI

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Posted 28 September 2019 - 12:13 PM

Irma reminds me of Velma or that one girl from the MTV cartoon(Dara?) in some pictures, and others it looks like she went full Goth.

Daria. She started out as a background char on Beavis and Butthead.

 

I have too many chars I want to write stories/draw comics of. EB's probably my fave, Not only does he exist in multiple stories/settings, I use him as an avatar for games when I can.



#33 Dekafox

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Posted 28 September 2019 - 12:48 PM

Character creation is good at getting the creative juices flowing. The problem I have is that after a while of actually playing with a new character, I start to get used to them and yearn to go back to creation all over again... unless I've really hit gold on a particular character and there's nothing else I can do to top them.

 

 

I've been there a couple times, but in both cases the character in question wasn't quite as in-depth personality or background-wise, not to mention the new characters were also more mechanically interesting.

 

One instance was a long ongoing 4e D&D campaign. I started with a blue dragonborn Arcane Knight or whatever it was called(the class from the first Forgotten Realms book) who was pretty much just a self-insert. Much later on, the druid book finally released, and I found I could basically build the equivalent of a feral druid from WoW.  The lore also gave me the idea of a character who had inherited lycanthrope blood, and used druid training to learn how to control the shifting, thus ending up with the build mentioned.  After trying the idea out in play and liking how it worked as well, I basically swapped the characters right as we were about to start Epic levels, and then I played her up until that campaign died.

 

The other instance I switched mid-stream was for a Pathfinder game.  I'd created a racial write-up of what amounted to Maximals/Predacons, and had made one that was an alchemist for the campaign. (This was one of those cross-world parties, and I'd written lore to explain how they'd fit into a fantasy universe anyways.) He was a mercenary and I had a bit of a personality for him, but partway into the campaign I was getting bored of the mechanical aspect, and after one particularly big haul I didn't see any reason at that point for him to not just leave with the money earned so far rather than risk things any further.  We were also starting to integrate the Pathfinder version of Epic Level rules(which is a secondary advancement, rather than just tacking on levels at the end) and I realized this would give me the opportunity to finish the personal story of a character from antoher campaign which had basically died at the climax. So the Transformer left, and I brought in my kitsune gypsy oracle.  That campaign actually did finish, and she finally ascended to an Elder God like she would have if that previous campaign had not died.

 

 

 

I have too many chars I want to write stories/draw comics of. EB's probably my fave, Not only does he exist in multiple stories/settings, I use him as an avatar for games when I can.

 

 

I've collected a handful of characters over the years that I feel some sort of attachment to. I've gotten art of a majority of them at this point, though I've only written stories for a few, and in most cases its merely an expansion of their background stories. Most of their personal stories have not been able to be finished though, barring the kitsune mentioned above, due to death of various campaigns. Even with a consistent group, in most cases campaigns just fizzled out or died for reasons outside the game, rather than be run to completion. I can only think of one that ended as it should(again, the one mentioned above) and one that was basically up to the final battle before dieing.


Edited by Dekafox, 28 September 2019 - 12:49 PM.


#34 Copper Bezel

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Posted 28 September 2019 - 10:05 PM

The mechanical side of building a character in Shadowrun is definitely intended to be a fun game, and it somewhat resembles the satisfying process you can get from other, better systems, even if it lacks any notion of a coherent underlying system or scheme. Like I ask myself why SR bothers with a classless system and vaguely simulation-like generation and statting out, a choice that means accepting polynomialy more complex challenges for maintaining game balance. You know, a choice taken despite the fact that the only viable builds in SR will always follow a defined set of archetypes within which there are a limited number of optimal builds, like any other classed system and unlike a more genuinely simulationy system like GURPS or whatever. It's almost like they don't know what either classes or simulation games are for. And then I remind myself it's because Ikea effect and because what's game balance. (Hey diddy ho diddy, nobody knows. I really appreciate SR6 releasing halfway through the process of revising the Matrix section, I think that was just the "we have some okay ideas, we have no idea what we're doing and we don't care" kind of cry for help they've needed to communicate for a long time.)

 

Character creation in almost any system is fun, though, even when it is artificially made more difficult for no reason. I mean you're getting to know a character and imagine all the stories they could have, but instead of just stringing something together on your own, you've got a bin of parts to stick together and discover what comes out of it and then find satisfying solutions to the problems that present themselves.

 

Now, I don't know what's an appropriately Shadowrun way of doing things in any context, since Shadowrun is in no way successful reconciling the part of its setting and system that's Dungeons and of the Rings and the part that's a cheap 90s imprint comic written for a Blade Runner action figure franchise launch. But I'm kind of annoyed that magic shapeshifting is a thing. I do wish desperately we had rules for animal drones similar to the humanoid ones, because a rigger jumped into an animal drone would get you most of the same (very questionable) benefit and at least as much cool, with none of the argle-bargle.


Shouldn't gravity be doing something?
 
Of course there's a figure of Rodimus as some kind of animal girl. Why would I be surprised by this?

 


#35 Fnu Aw

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Posted 29 September 2019 - 12:28 AM

Shadowrun character creation is an abomination that needs to be rebuilt from scratch. Give up tweaking it. Just start over and do some things right this time.

 

I'm stuck with a build that automatically fails most skill checks. But I accidentally have weirdly high people skills, and I'm nigh invincible to poison/drugs. So I'm useless but fun at parties.


B5ofTKU.jpg


#36 Dekafox

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Posted 29 September 2019 - 01:03 AM

Now, I don't know what's an appropriately Shadowrun way of doing things in any context, since Shadowrun is in no way successful reconciling the part of its setting and system that's Dungeons and of the Rings and the part that's a cheap 90s imprint comic written for a Blade Runner action figure franchise launch. But I'm kind of annoyed that magic shapeshifting is a thing. I do wish desperately we had rules for animal drones similar to the humanoid ones, because a rigger jumped into an animal drone would get you most of the same (very questionable) benefit and at least as much cool, with none of the argle-bargle.

 

Glancing through the 5.0 Rigger book, the Telestrian Industries Shamus looks to be along those lines, with some cosmetic mods. The Ares Cheetah looks to be another one that could end up spot-on smooth.

 

 It was less the shapeshifting portion though that originally sparked the idea, but the idea that Resonance is effectively Matrix Magic.  When I was first paging through the 4th ed books(only having been familiar with the 3e lore via the novels) and found out about Resonance and how it worked, and I saw that analogy, it gave me the idea of "what if a character's magical talents got wrapped up in the Matrix instead?" combined with a dose of "Seemingly ordinary trash fox surfing the web from the alleyways, and growing up thinking AR and VR are perfectly natural" and the already mentioned "on the Matrix no one knows you're actually a fox."

 

Most of my more memorable characters seem to come from that background of "take an interesting concept or interactions, twist it 90 degrees, then dial it to 11."  I mean, a lovecraftian kitsune gypsy? A gnoll "werewolf" druid? A wuxia polearm-using "elemental jedi" catfolk? A werewolf paladin of the Light? I didn't see the part about not being able to have magic AND resonance until after I had this concept stuck in my head.

 

Shadowrun character creation is an abomination that needs to be rebuilt from scratch. Give up tweaking it. Just start over and do some things right this time.

 

I'm stuck with a build that automatically fails most skill checks. But I accidentally have weirdly high people skills, and I'm nigh invincible to poison/drugs. So I'm useless but fun at parties.

 

Sounds like you got the Face portion of things down right. Get the party some extra nuyen, and you can make sure the run at least starts off quiet, until the inevitable moment something goes wrong and it's time to go loud. If you have a decent unarmed combat(as in not defaulting), you could look into shock gloves maybe? (Or the equivalent if you don't have hands.)

 

I actually think the whole priority system is an interesting idea, just a bit limiting at times for certain concepts that need large investments in multiple things at the same time. Most systems either go with RNG, or point build. Sum-to-ten seems to be a good middle ground, after trying it out for the 5e build. I've not tried the life-path method in a Shadowrun context, but I did use it for a short-lived Mechwarrior game a long while back. $E's default used karma in a point-build fashion, I believe.  Not sure if that ever made it over to 5e though.



#37 Copper Bezel

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Posted 29 September 2019 - 01:40 AM

Resonance is just Matrix-reflavored magic though. That's why you summon and bind spirits but call them "sprites" instead (where your decker counterpart would just buy an agent, with a completely different set of rules.) So they have to keep them separate via redundant terminology. (Imagine how much book space could be saved if everything that was shared by agents, pilot programs, spirts, and sprites was, you know, explicitly shared by an OOC category of "minions" or something, and in one place.) At the most fundamental level, Shadowrun's answer to the question of "but how do we make magic and cyberpunk tech work in the same world" is "ignore it, then make character classes to keep them separate and pretend they're not character classes." It goes beyond the OOC rules - it's an in-universe thing that the inhabitants of this world think of magic and tech as mutually exclusive, and there isn't a reason for that, it's just everyone agreeing not to make the game they live in too hard to write. But magic and tech also each come in a variety of forms, and they only contradict where it explicitly says they do, so you can still, for instance, be a biosam adept....

 

I actually looked at the Shamus as an option when I tried to build my cat burglar. I just find the drones in general to be a suspension of highly specific entities with no room for flavoring, within a plum pudding of handwave. If you can realistic-features and synthskin a Shamus into a wholly convincing dog while retaining the Shamus's entire statblock ... then drones are just hugging broken honestly. A system like the "obvious" vs. "synthetic" parts in cyberware miiiiiight help? But it'd be significantly better to just have an open-ended, modular system like mini character creation for any given drone, vehicle, or gun. Shadowrun is a gear-obsessed game, and the SR books really want to feel like a big catalogue of cool stuff you can buy with your recommended 5¥ payouts. It unfortunately doesn't actually work. 

 

(Or if you want to be obsessively crunchy, specific, and branded all of the bloody time with no wiggle room for creativity, Shadowrun - and I know, deep down, that's exactly what you want - just give me the drone's hugging weight in kg so I don't have to guess. = / )

 

Shadowrun character creation is an abomination that needs to be rebuilt from scratch. Give up tweaking it. Just start over and do some things right this time.

 

I'm stuck with a build that automatically fails most skill checks. But I accidentally have weirdly high people skills, and I'm nigh invincible to poison/drugs. So I'm useless but fun at parties.

 

Oh, sorry, did I make that sound too kind? That's my solution as well. X ] Check out Pathfinder character generation sometime; I'd use that as a starting point. Get a statblock, choose your class, choose your archetype within that class, and assemble your list of features and qualities, most of which are class or archetype specific, as well as a general game wildcard or two, working like Pathfinder Feats or Wanderlust Features and Traits. Choose a small list of skills, which will all be of the same base rank unless your class has a specialty in them that increases your return in selecting them now. Choose gear, some of which will be exclusive to your class, obligatory for your class, or included free with your class, and some of which will come in kits. 

 

In other words, your archetype is a flexible player character that the game designers balance against all the other ones, and your character is an instance of that archetype that you customize via step-by-step wizard.

 

Obviously, replace the progression system to suit.

 

Edit: The priorities system is also just a disguised element of the hidden class system. There's only one right choice for A and B priorities for any class. 


Edited by Copper Bezel, 29 September 2019 - 01:51 AM.

Shouldn't gravity be doing something?
 
Of course there's a figure of Rodimus as some kind of animal girl. Why would I be surprised by this?

 


#38 Destron D-69

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Posted 29 September 2019 - 04:24 AM

the character creation system for Shadowrun, is why I'm not playing Shadowrun...

 

<_< poor Shadowrun Destron, died before she even got to be...  



#39 Copper Bezel

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Posted 29 September 2019 - 05:44 AM

I don't know how it's even intended to work for new players. You need to have played several runs with at least a couple of different characters before the choices you make in character creation can possibly have any meaning to you. I guess if your GM isn't the kind who will walk you through building a character, you'd just copy a build guide somewhere? Meanwhile, our GM loves to help new players build characters but doesn't actually understand much of the system that isn't the kinds of types she plays, so that help is of somewhat mixed merit.

 

Noticing I'm a bit confused by this bit, Dekafox:

 

I actually think the whole priority system is an interesting idea, just a bit limiting at times for certain concepts that need large investments in multiple things at the same time. Most systems either go with RNG, or point build. Sum-to-ten seems to be a good middle ground, after trying it out for the 5e build. I've not tried the life-path method in a Shadowrun context, but I did use it for a short-lived Mechwarrior game a long while back. $E's default used karma in a point-build fashion, I believe.  Not sure if that ever made it over to 5e though.

 

The priorities system doesn't replace point building. It just gives you the points that you're going to use to do the building in the various flavors they come, whether that's attributes, skills, or gear. In your basic D&D-derived systems, you have an attribute block that's provided by RNG or built by points, and then what you get to spend on skills and gear are determined by your attributes and class. You're still building with "karma" points in 5E (the value of which is not exactly the same as the value of karma points earned later in play.)


Edited by Copper Bezel, 29 September 2019 - 05:51 AM.

Shouldn't gravity be doing something?
 
Of course there's a figure of Rodimus as some kind of animal girl. Why would I be surprised by this?

 


#40 Dekafox

Dekafox

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Posted 29 September 2019 - 12:50 PM

True point buy systems though always give the same amount of points to everyone. On top of that, the point buy systems I'm thinking of are more like GURPS or Champions, where you get one set point total and split it however you wish among everything. 4E Karma building worked the same way, with a flat pool of karma that you had to divide yourself among everything you wanted to buy, from what I recall.

 

RNG on the other hand gives random points to everyone, so you end up with differences where one character could have much higher stats than another, but not through either person's choice.

 

Priority is less flexible, but can make for more interesting decisions than pure point buy, and unlike RNG, low stats or skills is an actual choice made for something else. You could also consider the priority choices as the actual "hidden" classes, especially, like you mentioned, where some types of characters require certain priority allocations. It's a system you pretty much only see in the FASA-derived RPGs.

 

That aside, yeah, it seems like for someone who doesn't already know how to build a specific archetype it pretty much expects you to read through the entire book and familiarize yourself with what stats you need.   I messed around a bit with that street sam idea, and having never built one or actually played in a while, I didn't know or remember why people were spending so much on Intuition at first in the sample characters I looked at for ideas. If you're new, you pretty much have to read the sections of the book related to your character before you start making said character, as opposed to other systems where there's usually some sort of low-maintenance builds you can create just using common sense and the basics. And honestly, that really applies whether you use priority or karma bulding.  Not so much with Life paths, but with those I think it'd be easy to also unintentionally make a ineffective character, even if the character's story makes sense.

 

(Side note: I don't count Fnu's character as ineffective.  They sound like a very effective Face, so just need to work on ways to contribute when not Face-ing. It can feel that way though I suppose if the GM doesn't give much opportunities to do Face-type stuff.)

 

I know there are a bunch of conversions out there for various generic systems for Shadowrun.  The Genesys one is one I've heard mentioned a few times, though that one looks like it needs special dice?  There's a bunch more mentioned here: https://forums.shado...p?topic=21617.0 though I don't know what ones would be good, or even up to date with the 2070s.







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