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@  PlutoniumBoss : (04 August 2020 - 09:03 PM)

Unless you count the Mask vs Lobo special, but that's less a duel and more a duet.

@  PlutoniumBoss : (04 August 2020 - 08:52 PM)

My favorite crossover fight was Thor vs Shazam/Captain Marvel. Early in the fight, Thor discovers that Billy Batson needs lightning to transform, and being a god of lightning he simply denies him that.

@  Sabrblade : (04 August 2020 - 08:46 PM)

Let's see a fight between Death Battle and Super Power Beat Down

@  TheMightyMol... : (04 August 2020 - 06:15 PM)

Which Lobo later claimed was because he was paid to take a dive. Yes, really.

@  TheMightyMol... : (04 August 2020 - 06:15 PM)

And then there's the times it's been decided by a fan vote, which is how we get things like Lobo (who can go toe-to-toe with Superman at full strength) losing to Wolverine.

@  Nevermore : (04 August 2020 - 05:49 PM)

And then there are the "but my favorite characater will totes win because I say so" people.

@  Nevermore : (04 August 2020 - 05:49 PM)

I mean, there are some people who really approach this from a somewhat reasonable standpoint, coming up with a plausible scenario and a setting that creates a fair environment that doesn't favor one character.

@  Nevermore : (04 August 2020 - 05:46 PM)

My favorite stupid "why would they even fight each other" question recently was about three versions of Optimus Prime (G1, Bayverse and Aligned).

@  Nevermore : (04 August 2020 - 05:45 PM)

Batman obviously can beat everyone. Even Galactus. He's Batman. He's so smart, he'll just throw a Batarang and hit the weak spot at Galactus's forehead, knocking him out instantaneously.

@  wonko the sane? : (04 August 2020 - 11:37 AM)

It's almost like all drama is just manufactured pissing contests to keep us all entertained and distracted. :p

@  Tm_Silverclaw : (04 August 2020 - 10:16 AM)

Or they could go White Ranger vs Scorpion route and have both win. ;P

@  ▲ndrusi : (04 August 2020 - 09:35 AM)

Besides, we all know the answer is nearly always "they fight to a standstill and then team up against a common enemy."

@  ▲ndrusi : (04 August 2020 - 09:29 AM)

The best way to prove this is to give an example where the match is really lopsided in favor of one character but in popularity they're either evenly matched or the weaker one is more popular.

@  ▲ndrusi : (04 August 2020 - 09:27 AM)

The "who would win in a fight" discussions are really just people trying to make "which one's better" into something you can theoretically measure objectively, usually in a very specific way they think they've predetermined their favorite will win.

@  Otaku : (04 August 2020 - 02:01 AM)

@Nevermore So... you're saying you didn't like DC Versus Marvel/Marvel Versus DC?

@  Steevy Maximus : (03 August 2020 - 06:59 PM)

So, what happened to Hasbro's Zoids relaunch? An English dub, some stuff in southeast Asia, and now a game coming in October? That it?

@  wonko the sane? : (03 August 2020 - 10:46 AM)

Tidal wave, cause shooting water gets you nowhere.

@  Darth Gonzo : (03 August 2020 - 09:57 AM)

Who would win Tidal Wave or Broadside?

@  -LittleAutob... : (03 August 2020 - 08:17 AM)

Btw Happy birthday to those people in the box to the right \o/

@  -LittleAutob... : (03 August 2020 - 08:16 AM)

The bottom line is obvious. It makes no literal sense to fight someone on your faction. :/

@  wonko the sane? : (03 August 2020 - 06:14 AM)

That's because you're doing it wrong. You're supposed to just stack skills and ability against each other. It's not the palace of doom, it's an episode of american gladiators.

@  Nevermore : (03 August 2020 - 04:32 AM)

The only obvious winners of such a fight would be the bad guys.

@  Nevermore : (03 August 2020 - 04:29 AM)

And what does it even matter? They should work together, not stupidly fight each other for the mindless entertainment of idiot onlookers.

@  Nevermore : (03 August 2020 - 04:29 AM)

Why would two good guys fight each other? What are they fighting over?

@  Nevermore : (03 August 2020 - 04:28 AM)

I never understood these "who would win in a fight between two good guys" discussions. They make no sense to me.

@  Maximus Ambus : (02 August 2020 - 04:17 PM)

If G1 had continued we'd have had Starscream back in spirit - through Krunk, Snapdragons partner and possibly Skullcruncher unless he was mute.

@  Bass X0 : (02 August 2020 - 12:28 PM)

There are some decent impersonators in fandubs though.

@  -LittleAutob... : (02 August 2020 - 10:45 AM)

The only true Starscream voices are Steve Blum and Chris Latta, hands down.

@  Sabrblade : (02 August 2020 - 10:14 AM)

Why they didn't have Scott McNeil voicing that Starscream, when he was the one who had imitated Chris Latta when he voiced Cobra Commander in the DiC G.I. Joe cartoon, is beyond me.

@  wonko the sane? : (02 August 2020 - 09:57 AM)

Say what you will, that was an awesome scene.

@  Maximus Ambus : (02 August 2020 - 08:36 AM)

Beast Wars Starsream "I am AIR COMMANDER Starscream of the DECEPTICON BATTLEFLEET!"

@  Nevermore : (02 August 2020 - 07:02 AM)

I liked TF: Prime Starscream.

@  -LittleAutob... : (01 August 2020 - 08:36 PM)

Hearing Starscream's screechy voice in Cyberverse has to be the most annoying thing ever in Transformers. Even his G1 voice wasn't as bad. :doh

@  -LittleAutob... : (01 August 2020 - 08:35 PM)


@  Sabrblade : (01 August 2020 - 04:58 PM)


@  TheMightyMol... : (01 August 2020 - 03:16 PM)


@  PlutoniumBoss : (01 August 2020 - 02:57 AM)


@  Hg Dragon : (01 August 2020 - 01:21 AM)


@  Sabrblade : (31 July 2020 - 11:02 PM)

Beetlejuice! Beetlejuice! Beetlejuice!

@  Echowarrior : (31 July 2020 - 10:18 PM)


@  TheMightyMol... : (31 July 2020 - 05:13 PM)


@  PlutoniumBoss : (31 July 2020 - 03:04 PM)

Bueller? Bueller?

@  Jet : (31 July 2020 - 11:31 AM)


@  Maximus Ambus : (31 July 2020 - 06:55 AM)


@  Xaaron : (31 July 2020 - 06:49 AM)


@  Nevermore : (31 July 2020 - 05:33 AM)


@  SG Roadbuster : (31 July 2020 - 04:44 AM)


@  lastmaximal : (31 July 2020 - 01:33 AM)


@  TheMightyMol... : (30 July 2020 - 07:15 PM)

Now I wonder how many Transformers we can name with the fewest possible different names.

@  Nevermore : (30 July 2020 - 06:38 PM)

Ransack. That's like another 20 or so.


Death Stranding: don't drop the sperm and eggs in the river

14 replies to this topic

#1 Maruten

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Posted 12 September 2019 - 07:33 PM

Do we not have a thread for this? 


I don't know how much I actually care (apart from anything else, I'm not sure how much of Reedus's hair I need in my life), but the game is a big deal whether I buy it or not and we've finally learned a bit more about it which is perhaps interesting.





It’s as offbeat, meticulously detailed, and intriguing as you’d expect from Kojima, if not more so.


To be released November 8 for PlayStation 4, Death Stranding follows Sam Bridges (Norman Reedus) as he makes a coast-to-coast trek across the ruined United Cities of America, creating new “strands” that link divided human beings back together. With him is BB, or “Bridge Baby,” a little foetus in an artificial womb that, among other things, allows him to see BTs, or “Beached Things,” supernatural monsters from other dimensions that are rampaging in the UCA.
There’s a lot more to it than that, much of it likely involving Geoff Keighley, but that’s the backstory you need to know to get the most out of the presentation, which was over 45 minutes of live gameplay. Sam is given a simple mission: deliver four aid packages from Knot City to Port Knot City. The aid packages contain four supplies that are considered crucial in this world: food, medicine, anti-BT weapons, and “sperm and eggs.”
Before heading out on any mission, you’ll pick out your loadout. This will include all the required aid packages that you’re delivering, plus anything else you want to bring with you on the journey: extra shoes, ropes, weapons, etc. The difference between Sam Bridges and most video game heroes is that while everybody else just disappears all of their possessions into a magical pocket, Sam is visibly loaded up with his burdens. Everything he carries is visibly attached to his character, affecting his weight and mobility.
You can actually choose where on Sam’s body to put all this stuff. You can load it all up onto his back like a pack mule, but you can also put items in pouches hanging off the backpack, strap them to his arms and legs, or have him hand-carry certain pieces.
This will affect his speed, yes, but also his balance. Sam’s centre of gravity will be shown in a yellow circle underneath him as you shift things around. As you run through the world, if you make hard left or right turns, he’ll go off-kilter if he’s overburdened, and you’ll need to press the L2 and R2 buttons to shift his weight back so he stays upright.
The first obstacle Sam reaches in the video presentation is a river. Again, the HUD is here to give important information, showing the strength of the current in different spots. Blue is easily crossable, yellow is walkable with effort, and red will sweep you off your feet and send you down the river. Kojima walks into it for demonstration purposes, and shows how Sam is blown off course but also loses a package or two, which he has to pick up again.
It’s not long before Sam comes across another package to add to his burden, a lost piece of musical equipment belonging to a character called the Musician. Fortunately for us, the Musician’s house is just down a cliff and across a small ravine. Sam sticks a climbing anchor into the ground, then rappels down the cliff. He crosses the ravine with his helpful extendable ladder.
Later in the demo, Kojima points out that thanks to the game’s asynchronous multiplayer aspects, you might not even have to use your own ladder for this, since other players can leave their equipment in the world for others to use. He shows how there’s now a climbing rope and a ladder left by other players. You can “Like” these items. Social-media “Likes” seem to be the currency of this world, just as they are in ours.
It’s not all just about slowly walking while holding a bunch of FedEx boxes full of sperm and singing to a baby. When Sam encounters a group of enemies, things become very Metal Gear Solid all of a sudden. Briefly abandoning his precious cargo, Sam goes into stealth mode, sneaking around an enemy camp.



#2 Tm_Silverclaw

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Posted 12 September 2019 - 08:16 PM

I just have no desire to play this game, like 90 percent of Kojima games.


I'm not saying it won't be decent, or that people shouldn't like it, but I -really- think Kojima should get out of games and go into Movies like he wants to be.

#3 Sjogre

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Posted 12 September 2019 - 11:15 PM

The gameplay is a big thing for him.  As much as he's famous for weird stories, his games play well and usually have deep gameplay.  He uses loads of cutscenes, sure, but he's clearly not interested in just plain making a movie.

Unfortunately, fools are often planproof.

#4 Maruten

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Posted 12 September 2019 - 11:26 PM

Death Stranding certainly seems to have some interesting mechanics. Choose where to carry your gear? Topple over if you don't balance it well enough? I'm not fond of any encumbrance system but that sounds bloody dreadful! It's unique though, and does suggest that we're looking at a game with some meticulously planned gameplay elements. 


#5 tec


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Posted 13 September 2019 - 10:09 AM

I love Kojima games but this one is a hard pass the overuse of clebs takes away from the creativity he is known for and I really don't know or care for the clebs he picked as well


The story does not look interesting in the least as well as the gameplay so far

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Wait. Wait, wait, wait. Are you telling me that tec has a job? I thought his sole reasons for existence are cheesecake and horrible grammar.-Shadowman024


#6 Rust


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Posted 13 September 2019 - 05:05 PM

The gameplay is a big thing for him.  As much as he's famous for weird stories, his games play well and usually have deep gameplay.  He uses loads of cutscenes, sure, but he's clearly not interested in just plain making a movie.


People claim this, but my only exposure to Kojima - Metal Gear Solid 2 - a good chunk of it was literally Run Down A Hallway for a 30 Minute Cutscene Run Down Another Hallway for a 45 Minute Cutscene.

#7 Patch

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Posted 13 September 2019 - 05:08 PM

I'm never going to see this game mentioned anywhere and not immediately think "Norman Reedus and the Funky Fetus"

#8 ChessPieceFace


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Posted 13 September 2019 - 05:48 PM

I'm really, really hating this developing trend of inserting uncanny-valley replicas of real actors in video games. It's so uncreative, unnecessary, and distracting. I hated it in LA Noire, I hate it in this, and the Keanu reveal for Cyberpunk 2077 instantly killed my excitement for that game.

#9 Rust


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Posted 13 September 2019 - 06:21 PM

Yeah but Kevin Spacey in a Call of Duty means we can all enjoy sawing off our own cybernetic arm and send him screaming into the abyss.

#10 RYNO


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Posted 10 February 2020 - 03:55 PM

So I've played and beat this game. Currently got 130 hours, and still working on the Platinum for it. Honestly this game is fun, and I'm still enjoying it. The story is odd, and the places it goes are actually really intriguing, and interesting. 


Honestly it's a not for everyone type of like it or hate game, however giving it a shot is really worth it.


I been going through and just finishing rebuilding all the roads in the game, and setting up Zip Lines so that I can get from Prepper to Prepper with little or no trouble, and it really does make the post game move much faster. 


The whole "Walking Simulator" reviews are only really true for the first 2 chapters, after that you get tools that help to maintain balance and control much easier. 


The combat in the game, and there is a good amount of it is really simple and enjoyable. Once you get to Terrorist in game the combat ramps up.


Honestly if you overlooked it, I would consider giving it another look.

#11 Rust


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Posted 10 February 2020 - 05:33 PM

"Walking Simulator" tends to be thrown out a lot now-a-days, for any game that is more passive in its approach to gameplay and storytelling. Honestly if LA Noir had come out now-a-days, it'd be called a "Walking Simulator".

Edited by Rust, 10 February 2020 - 05:33 PM.

#12 The Doctor Who

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Posted 10 February 2020 - 06:15 PM

I'm fascinated with it from a very 'abstract expressionist art piece' perspective... Though I'll wait for a sale before picking it up.


#13 RYNO


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Posted 11 February 2020 - 01:45 PM

So one of the trophies in this game is earn 20 Legend of Legends rank for each Standard Order Type.


This requires playing the game on Hard, as that rank is only given at that level. 


The hardest of the 4 types is the Timed Deliveries. I only had 8, and went back to the first area of the game and now have 17. So that was epic. Should be able to get the final three I need for the Trophy easy enough now. 


In case anyone is wondering there are a total of 500 Standard Orders in the game. There are already a few people out there in Reddit Land that have perfectly ranked all of them. Luckily thats not required for anything, but it is an interesting goal from a Completionist perspective.

#14 Exatron


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Posted 11 February 2020 - 06:42 PM

"Walking Simulator" tends to be thrown out a lot now-a-days, for any game that is more passive in its approach to gameplay and storytelling. Honestly if LA Noir had come out now-a-days, it'd be called a "Walking Simulator".


I don't think I'd ever heard the term "walking simulator" before last week, and now it's suddenly popping up everywhere I look. Where did this even come from anyway?

#15 Steevy Maximus

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Posted 11 February 2020 - 08:19 PM

Originates from games like Amnesia and Slender, and evolved into stuff like "Everybody's Gone to the Rapture", where the gameplay is largely walking from one location to another with the game being largely about immersion and plot is derived from voice overs or environmental clues.  Where there really isn't much gameplay being walking and an action button.

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