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@  unluckiness : (16 July 2019 - 09:59 PM)

Zea mays

@  Xellos : (16 July 2019 - 09:53 PM)

Isn't that a kernel of truth.

@  Paladin : (16 July 2019 - 08:43 PM)

huh. suddenly the Squawk is popping.

@  TheMightyMol... : (16 July 2019 - 07:47 PM)

Not placing much stalk in this conversation.

@  Nevermore : (16 July 2019 - 06:22 PM)

That's so corny.

@  Shrug : (16 July 2019 - 06:07 PM)

It's absurd how happy I am that a post of mine made the front page of Reddit.

@  TheMightyMol... : (16 July 2019 - 05:46 PM)

Aww, shucks.

@  TriBlurr : (16 July 2019 - 05:45 PM)

Not till I taste the corn

@  Kalidor : (16 July 2019 - 05:43 PM)

You guys aren't being very nice. You're supposed to tell me I did "good, really good!"

@  TheMightyMol... : (16 July 2019 - 05:40 PM)

Just don't go beyond the rows.

@  Patch : (16 July 2019 - 05:39 PM)

Left over from the failed Beast Machines sequel, Beast Farmers

@  Patch : (16 July 2019 - 05:39 PM)

It's techno-organic corn

@  TriBlurr : (16 July 2019 - 05:26 PM)

We have a cornfield? Can I get a few ears?

@  Kalidor : (16 July 2019 - 12:56 PM)

And lastly, if it becomes too much hassle to deal with - it might just get sent into the cornfield and replaced with a Discord box anyway. So cool it.

@  Kalidor : (16 July 2019 - 12:55 PM)

Second thing is we do actually have the ability to ban users specifically from using Shoutbox if it's being abused like that

@  Kalidor : (16 July 2019 - 12:55 PM)

Hey all - just a reminder and heads up. The Shoutbox has been kept here as a courtesy because it's what you folks like in lieu of Discord - but a few things to remember is that P&R should stay in P&R and isn't really something that needs to be dragged out here in the most public of spaces.

@  Nevermore : (16 July 2019 - 11:04 AM)

Done.

@  NotVeryKnightly : (16 July 2019 - 10:25 AM)

You can make a new one. I doubt anybody would stop you.

@  Nevermore : (16 July 2019 - 10:16 AM)

There was a thread but it appears to have disappeared. Might have been lost in one of the older forum sweeps.

@  NotVeryKnightly : (16 July 2019 - 09:58 AM)

Yeah this is pretty much circumventing the fact that we have different rules for political talk.

@  fourteenwings : (16 July 2019 - 09:55 AM)

Okay, so, basically, can we not do politics in here anymore? I mean, considering how often @Nevermore, you talk about your work conditions, don't you think it's time for a dedicated thread in P&R?

@  unluckiness : (16 July 2019 - 09:39 AM)

Scratch that; that's insulting to honest salads. Whatever that was was the text equivalent of hamburger.

@  unluckiness : (16 July 2019 - 09:38 AM)

Would you like some dressing to go with your word salad?

@  Paladin : (16 July 2019 - 09:34 AM)

yes; it now goes "shit piss hug *BLEEP* ^$@^ motherhuger **** turd fart encyclopedia & Socialism."

@  unluckiness : (16 July 2019 - 09:24 AM)

This is an American site, but isn't that unnecessarily severe language? IIRC it's one of the top four offensive pejoratives to English people

@  SHIELD Agent 47 : (16 July 2019 - 08:52 AM)

It's amusing how so many (U.S.) wankers in this world love to whine "capitalism good socialism bad!" in the abstract while simultaneously pretending that megacorporations dominating de facto monopolies is anathema to the core capitalistic principle of competition benefits everyone.

@  unluckiness : (16 July 2019 - 05:17 AM)

I know Shockwave's super mode is pretty lame and Magnus is kinda greebly but it's not that bad.

@  TM2-Megatron : (16 July 2019 - 12:38 AM)

Though with the luck and caliber of leaders we've had of late in the darkest timeline, maybe it's too much to hope for.

@  TM2-Megatron : (16 July 2019 - 12:36 AM)

Just like democracy, it's not perfect but better than the present alternatives. Capitalism as it's practiced today won't be able to weather the coming wave of automation, though. Best to plan for it and hope for a gentle transition rather than the aforementioned collapse

@  unluckiness : (16 July 2019 - 12:27 AM)

Capitalism is the worst amiright? Sent from my iPhone

@  Vexwing : (15 July 2019 - 11:24 PM)

Because the collapse is gonna be just great.

@  TM2-Megatron : (15 July 2019 - 10:41 PM)

Let's hope this is late stage and we're on the cusp of something better.

@  abates : (15 July 2019 - 09:45 PM)

Late stage capitalism is the absolute best.

@  TheMightyMol... : (15 July 2019 - 01:33 PM)

So, welcome to all retail, everywhere.

@  Nevermore : (15 July 2019 - 01:24 PM)

Oh, and Greenpeace also conducted a protest at a German Amazon facility, to protest against Amazon's practice of throwing customer returns in the trash.

@  Nevermore : (15 July 2019 - 01:17 PM)

Right, because with Amazon, it's just the employees that have to step in dog shit while having no space to breathe.[/slightexaggeration]

@  Tm_Silverclaw : (15 July 2019 - 01:03 PM)

At least I can use Amazon without losing the ability to breath or step in dog shit.

@  RichardT1977 : (15 July 2019 - 12:58 PM)

Considering that Amazon is the new Walmart...

@  Nevermore : (15 July 2019 - 12:39 PM)

All of my best wishes go out to the brave women and men who have the balls (and ovaries) to go on strike at an Amazon facility in the US.

@  Nevermore : (15 July 2019 - 12:38 PM)

Speaking of. Not only are we in Germany on strike today, but so is the fulfillment center in Shakopee, Minnesota!

@  TheMightyMol... : (15 July 2019 - 12:36 PM)

Overnight delivery is the right of all sentient beings.

@  RichardT1977 : (15 July 2019 - 12:34 PM)

(and is it sexist of me to assume that a character named "Amazon Prime" would be feminine?)

@  RichardT1977 : (15 July 2019 - 12:34 PM)

Whenever she was summoned, she would arrive the next day?

@  NotVeryKnightly : (15 July 2019 - 12:32 PM)

The Scioli and Barber TF vs Joe series mentioned an Amazon Prime.

@  RichardT1977 : (15 July 2019 - 12:22 PM)

Meanwhile I'm wondering why no one's come up with a fan character named "Amazon Prime". I mean, today IS her special day...

@  TheMightyMol... : (15 July 2019 - 11:20 AM)

The Wallet-Eater.

@  unluckiness : (15 July 2019 - 08:44 AM)

Woah. Unicron broke the site.

@  MEDdMI : (14 July 2019 - 10:08 PM)

Is that what kids are calling it these days?

@  TheMightyMol... : (14 July 2019 - 07:33 PM)

Ssshh, you'll get us both "dealt with".

@  RichardT1977 : (14 July 2019 - 07:28 PM)

No, but I did *read* it from you...


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Empyrion: Galactic Survival


6 replies to this topic

#1 wonko the sane?

wonko the sane?

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Posted 10 July 2019 - 06:48 PM

What can I say? I apparently have a type, and it's voxel based survival games? Who'da thunk it.

 

Anyway: On to the game. The survival aspects are surprisingly easy, so it's not a bar to the actual fun of the game: making enormous structures and vessels. Eat once in a while... that's it. Water exists to use as a recipe ingredient and to help stamina regeneration a touch. You can make power bars from vegetable proteins, and various other sundry items using the various workbenches in the world, like the food processor and the various grades of constructors. The fridge, of which you can build into not only into your base, but all your vehicles as well, prevents food rotting entirely. Which is a nice touch. Splits the line between minecraft/7 days to die where food doesn't rot at all, and games like F76 and miscreated where fresh foods will eventually rot into another recipe item or just garbage regardless of where you put them.

 

I don't think they could decide what they wanted to be the enemies in the game. So far, I've fought giant spiders, giant slimes, velociraptors, and spear wielding xeno natives. It's... a hell of a leap there. Dinosaurs, and aliens all in the same space. Meh: meats meat, I really don't care if it's giant bug, or sauropod. The food processor makes the steak taste just like beef.

 

Building! Yeah, on top of making your home base, your mobile bases, and your vehicles (You can construct hover vehicles good for planetary surfaces, small space vessels good for a jaunt around the solar system to grab rareified resources, CAPITAL ships which are giant mobile bases, and STAR BASES where in you can dock your cap ship. Oh, and a motorcycle. There, I think I got everything.) you need to construct various workbenchs, tools, weapons and armor for yourself. These are done using the various sizes of constructors, but don't get discouraged at my wording. As you move UP the constructor scale, they can build everything the smaller one could, plus new stuff. So the order is 1.) suit (which lets you crank out basic workbenches and early game foods.), 2.) survival, 3.) small, 4.) large, 5.) advanced. Everything is built in the same way; feed the constructor resources, and it'll make everything it needs (if the resources are present.) including advanced materials like motors, circuit boards, power supplies. You don't have to get bogged down either scavenging the technical parts or remembering ten thousand recipes while running between specialized workbenches. Some tools also qualify as weapons: and I can confirm that killing raptors and spiders with a chainsaw is all kinds of fun, so don't skip the tools!

 

Access to recipes are determined by player level, and which recipes you've bought on the player screen. It's divided into the various aspects (like recipes specifically for hover vehicles, bases, tools and weapons.) so you end up having to purchase the same things repeatedly because of how the game handles blocks and attachments. Let's move onto that, shall we?

 

BLOCKS! You make blocks, you place blocks. You paint and texture blocks! It took a bit to get used to how this game handles construction, but I think I got it. First off: there is no individual block physics. If a block is no longer connected by other blocks to the core for that build (be it base or vehicle.) it will turn into debris which you can pick up for the salvage. So if you want to build a structure 100 blocks wide, on a single wood log that spans 1000 blocks high: you are perfectly free to do so. Destroy the builds core, and the entire thing turns into debris. Why was it done like that? To allow the game to differentiate between the different kinds of vehicles and bases. This system also allows for the creation of blueprints, so if you REALLY like something you built, you can save the build to recreate later OR drop in something that your friends made/you downloaded off the internet. Creative mode allows for easy construction of massive structures to turn into blueprints which all you have to do is keep feeding it resources in the free mode/survival mode until it builds itself. Kinda handy if you don't feel like starting entirely fresh and just want to get to work recreating all of histories greatest atrocities on digital aliens. Now, the game handles the actual blocks exactly as you expect it to... maybe? It offers dozens of shapes of both utilitarian and artistic kinds, allowing you to make your structure in basically the closest possible way to your imagination. But be warned: a block is still a block. If you change the size of the block you're using to smaller than the entire space (like a half sized one, or a beam. Or one of the styles of ramp or cut corner.), the build engine will still qualify it as a WHOLE block for the purposes of placement of items like furniture, other blocks, or workbenchs and power generators. Yes, even if you can walk through that block. As for building ITSELF: you will have to place a starter block for your whatever: and then every block placed AFTER will HAVE to be attached in some way (either by touching the "core" directly OR touching something that's touching the core.) to the core block. It does make some designs a little awkward to build, but again: handled this way so vehicles and blueprints could actually work.

 

Every time you start a new game, it generates... a solar system. A bunch of planets of varying degrees of danger, with accompanying rewards. Rare equipment and resources are found on harder to survive on planets, requiring ever more expensive and technical equipment and vehicles to attain. If you plan your stuff out well, you can make small structures and vehicles which fit all your needs and requirements, including storage and processing (a constructor can make ingots from ore, but a smelter does it faster... and automatically? I think.), but what's the point of having an ENTIRE solar system to exploit if you aren't going to bother exploiting it?

 

Edit: and that's just me recovering from the tutorial! There's literally HUNDREDS of different POI's (points of interest.) in the game which spawn rare equipment and resources, enemies, and are generally worth the effort to exploit and explore and I've BARELY even touched on those myself yet. Apparently there are scuttled and almost abandoned capital ships and space stations out there, full of all kinds of kit waiting for the adventurous, the brave or the clinically insane.


Edited by wonko the sane?, 10 July 2019 - 06:56 PM.

Per Nick Nemesis's Suggestion: I hate everything.

#2 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted 12 July 2019 - 10:19 AM

Welp, today I learned that not all biomes are created equally. I found a swamp: it was full of relatively harmless animals, and the ones that meant me harm were slow and sparse. It was also full of different kinds of harvestable plants: spice, natural stimulants, natural sweeteners, grains, corn, herbal leaves. A cornucopia!

 

I then proceeded into the savanna biome: it's full of hugging spiders and raptors! Bring a weapon. Bring ammo. No, more ammo. NO. MORE ammo. You are not listening to me: bring more ammo.


Per Nick Nemesis's Suggestion: I hate everything.

#3 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted 13 July 2019 - 06:42 PM

Alright... so I got around to building my own hover vehicle! I managed to make a reasonable reproduction of an imperial rhino transport... which actually isn't saying much cause the rhino is a hugging box on treads. Photos will be taken before I dismantle the damn thing. Turns out that there's more to engineering than just slapping some drills on the front and expecting it to make a good mining rig. I got it slanted into the ground for my newest mine by forcing myself to figure out how to add stuff to the shortcuts power menu, and actually sorting the hover engines by front, middle and back, and just turning off the front ones. Then I managed to jam the damn thing IN the whole because the detector (think giant antenna.) managed to lodge itself, and force the back hovers to wedge against the ground. I was able to get back OUT of the hole by removing the detector, and judicious use of the t2 thrusters I installed.

 

So yeah... as marvin the martin would say "back to the old electronic brain".


Per Nick Nemesis's Suggestion: I hate everything.

#4 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted 13 July 2019 - 09:20 PM

Alright! The rhino!

 

The profile. I originally had decorative molding around the outside, to make it look like the plating around the tread housing, but removed it as it interfered with the turrets line of fire. Yup, one on each side.

20190713195216-1.jpg

 

Face! I loved what I managed to accomplish here. Looks genuinely tanky AND you actually had a pretty good view from the driver's seat.

20190713195221-1.jpg

 

The rear! An automatic hatch and ramp, all you have to do is power the vehicle up (which you can do from a reasonable distance away by just looking at it and accessing the power menu.) and they both react as you approach and retract when you walk away.

20190713195233-1.jpg

 

The inside. It was roomy. Two regular cargo boxes, the harvester box, an 02 tank and filling station, portable cloner, ammo box for the turrets, Two fuels cells, the generator and two passengers seat. There was room enough for more passengers, probably a fridge and some other stuff, but I wasn't interested in pack that in yet, this was just supposed to be a test build to see what I had worked out so far.

 

20190713195228-1.jpg


Per Nick Nemesis's Suggestion: I hate everything.

#5 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted 14 July 2019 - 02:56 PM

The Zinax attacked my base today. They almost destroyed my home. I was able to fight them (largely thanks to a T2 assault rifle I scored raiding an abandoned drone base.) off, and because of the drones I destroyed: I was able to build the drill tool. Which allowed me to move my entire facility underground quickly and effectively. I just need to buy some base level turrets and the next time they attack (which shouldn't be too long. They really don't like me... for some reason.) it'll sort itself out. In the mean time, I just need to upgrade the surface level blocks a bit to ensure a greater degree of protection.


Per Nick Nemesis's Suggestion: I hate everything.

#6 wonko the sane?

wonko the sane?

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Posted Yesterday, 11:22 AM

Alright! a brief update and a lesson!

 

I built my first SV (small vessel.) which I dubbed "the angry bird". It was largely based off a federation shuttle, but it also me trying to make a small, roomy, aerodynamic, oxygen bearing vessel to take jaunts into orbit and around the planet with. It was technically good enough to make it to the moon. I learned a lot, stripped it to it's bolts, and built a Z-95 headhunter with an amoured cockpit. Used the z-95 to circumnavigate the planet, and found some more POI's and bases to explore later.

 

Now, the lesson! The radar icon AND detectors! Are you buying the detectors in the tech tree? For each vessel? Good. NOW, how do they work? They work in two major ways. 1.) They will put resource deposits and POI's on your map if you pass within range of them with that detector, and all have different ranges. 2.) it will indicator on your radar icon (top right of the screen.) that there is something, and how many somethings. The OUTER red circle is the directional indicator. The INNER red lines indicate the NUMBER of potential things in that direction to a maximum of six. There can be more than six things, the indicator just won't change until less than six are still undiscovered.

 

Edit: Oh yeah! If you happen to create a design you enjoy, be it base or vehicle, put the target reticule on that thing, and his Alt and O on your keyboard. you'll be given the option to save that design to use in the factory should you choose to restart a new world, or jump on someones multiplayer server.


Edited by wonko the sane?, Yesterday, 01:35 PM.

Per Nick Nemesis's Suggestion: I hate everything.

#7 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted Yesterday, 09:31 PM

Alright... so the guy who's designing the POI's... yeah, he's a pretty big fan of horror games. I was in the process of looting an abandoned mining facility, and what was supposed to be a salvage run turned into "dead space" pretty hugging quick. Monsters spawning behind me, dead drops into enemy infested rooms, and an internal security system that's fully functional and entirely intent on shooting ME and not the ravening alien monsters and giant poisonous bugs. And no obvious way out. I mean: good loot in there (got me a laser pistol!) but STILL. I wanted ore and parts, not to be blind sided by something rejected from silent hill.

 

The game is pretty cross gendre, is what I am trying to say.


Per Nick Nemesis's Suggestion: I hate everything.



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