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@  RCX : (29 January 2020 - 02:11 PM)

I use a modern BM Thrust every time I go into the bathroom.

@  wonko the sane? : (29 January 2020 - 12:24 PM)

If you're old enough to actually know what Geewun is AND hate it, we're LONG past the prom days and should probably just go hit the bar.

@  B-Fox : (29 January 2020 - 12:20 PM)


@  wonko the sane? : (29 January 2020 - 12:15 PM)

*Glares at PoTP optimal optimus* ... maybe?

@  Paladin : (29 January 2020 - 12:10 PM)

what, and actually acknowlege stuff created after 1987?

@  ThunderWear : (29 January 2020 - 12:01 PM)

Man, I just realized Siege was our best shot at Vehicon updates and it didn't happen. My kingdom for a modern BM Thrust.

@  wonko the sane? : (29 January 2020 - 08:11 AM)

Get some gloves and fish it out. Might still have it's wallet.

@  TheMightyMol... : (29 January 2020 - 02:09 AM)

Hey, that one owes me five bucks.

@  PlutoniumBoss : (28 January 2020 - 11:32 PM)

You should stop recognizing the bodies.

@  Cybersnark : (28 January 2020 - 11:19 PM)

Someone killed Pagliacci and dumped his body in the water.

@  TheMightyMol... : (28 January 2020 - 05:56 PM)

No, PlutoniumBoss. You ARE the bodies in the water.

@  PlutoniumBoss : (28 January 2020 - 03:25 PM)

You Do Not Recognize The Bodies In The Water.

@  TheMightyMol... : (28 January 2020 - 01:47 PM)

It's only murder if they find the bodies.

@  Paladin : (28 January 2020 - 01:39 PM)

one can very easily serve as the other.

@  wonko the sane? : (28 January 2020 - 01:22 PM)

That depends: are you leaving a corpse, or a message?

@  Paladin : (28 January 2020 - 01:09 PM)

poison leaves less of a mess though...

@  wonko the sane? : (28 January 2020 - 12:45 PM)

Electrics are easier to use, quicker to clean, safer to operate. But there is no argument that a nice sharp blade does a better job.

@  Benbot : (28 January 2020 - 11:46 AM)

I've never shaved with anything other than an electric razor. I just don't want to put that much effort into it, but maybe I should start.

@  TheMightyMol... : (28 January 2020 - 11:19 AM)

Now you have to get "DANGER DO NOT STEP" tattoos on the edge of your jaw.

@  ThunderWear : (27 January 2020 - 08:56 PM)

Think of it positively, maybe your face just has optional no-slip surfaces

@  Maximus Ambus : (27 January 2020 - 05:38 PM)

I have dyspraxia so use a electric trimmer, it's never smooth. NEVER!

@  Benbot : (27 January 2020 - 12:52 PM)

don't you hate it when you shave but miss a whisker and it bugs you all day long and you try to yank it out but you can't because it's too short to get a hold of but your hand keeps finding it whenever you touch your face?

@  SHIELD Agent 47 : (25 January 2020 - 11:17 PM)

Twitter's revamp is so dumb. Nowadays, even when I am logged out of my account, right-clicking an image on Google Chrome won't let me access a URL to easily get the image's full size. That functionality was so useful!

@  Steevy Maximus : (25 January 2020 - 10:01 PM)

But when was the last time you saw a major retailer (since TRU) actually allot shelf space for a Transformers Titan? Or the Vintage Collection Poe X-Wing? There's clearly some sort of disparity between "girls" and "boys" toys that give companies justification to create $100+ items in the girls segment in FAR greater frequency than in boys.

@  fourteenwings : (25 January 2020 - 12:56 AM)

"how expensive they were" Tell that to L.O.L. O.M.G. and the $129 Amazing Surprise (I mean I guess when it comes to the toy aisle Power Rangers isn't a juggernaut like L.O.L.)

@  Steevy Maximus : (24 January 2020 - 09:18 PM)

I think the big reason we didn't see the actual combining Zords at retail was because of how expensive they were. It would cost $100 to get enough of them to make a Megazord, $160+ if you want the Ultrazord. Or parents could just get the dang Ultrazord for $40 even if it didn't combine.

@  Steevy Maximus : (24 January 2020 - 09:11 PM)

Because they are "kids toys" not "collector toys"

@  Tm_Silverclaw : (24 January 2020 - 03:27 PM)

1) I don't have Target. 2) can't go into my walmart. I'm surprised Hasbro won't sell the toys on Pulse

@  Bass X0 : (24 January 2020 - 02:43 PM)

I dreamt my phone was ringing and woke up to answer it.

@  Sabrblade : (24 January 2020 - 02:05 PM)

The Lightning Collection figures, the smaller normal-sized Beast Morphers Ranger/enemy/Beast-Bot figures, the role-play morpher and weapon toys, and the simplistic non-combining megazord toys have all been very easy to find at various Targets and Walmarts. It's only been the actual combining Beast Morphers zord toys (which are bizarrely being sold individually this time) that have been hard to find in stores.

@  Tm_Silverclaw : (24 January 2020 - 01:49 PM)

Thought I do question Hasbro's almost reluctance to have the toys available anywhere.

@  Paladin : (24 January 2020 - 01:44 PM)

i've been trying to sell mine for weeks...

@  Tm_Silverclaw : (24 January 2020 - 01:37 PM)

I hadn't opened mine yet, but from what I've seen, the general agreement is that the Beast Morpher zords are much better than Bandais.

@  ThunderWear : (24 January 2020 - 11:16 AM)

I'm guessing if they're going to do anything on the level of Legacy Zords, it's being discussed behind NDAs at Toy Fair

@  Rodimus Supreme : (24 January 2020 - 10:38 AM)

Lightning Collection is good, and they're taking their sweet time on making Zords that are better than Bandai's Zords.

@  ThunderWear : (24 January 2020 - 10:34 AM)

So, what's the general PR fandom consensus of the Hasbro run of PR so far? I pretty much stepped out of the community after I got the Bandai Legacy zords I wanted.

@  Paladin : (24 January 2020 - 08:46 AM)

that would require someone to BUY Hasbro PR toys...

@  Tm_Silverclaw : (24 January 2020 - 07:17 AM)

Well hopefully see some cool PR stuff. Wish BBTS sold Hasbro PR toys.

@  fourteenwings : (24 January 2020 - 07:01 AM)

February 22nd through 25th, I feel like it was earlier last year...

@  Tm_Silverclaw : (24 January 2020 - 06:32 AM)

When is NY TF?

@  fourteenwings : (23 January 2020 - 11:43 PM)

I don't know about Hasbro's general policy but I know everybody was on lockdown for Frozen II, which included both LEGO and Hasbro. Plus, I'm guessing everybody is holding off PR for NY Toy Fair? Overall, it's best to remember that Toy Fairs are for buyers, not fans.

@  fourteenwings : (23 January 2020 - 11:41 PM)

LEGO has been doing this for ages, including sending cease and desists when outlets get leaked images.

@  ThunderWear : (23 January 2020 - 10:42 PM)

And then they ended up selling off the brand, so I guess I wasn't the only one.

@  ThunderWear : (23 January 2020 - 10:41 PM)

Last time a toy brand I followed tightened down on toy fair and all the invited guests posted glowing reviews of what they saw, I ended up being disappointed as heck.

@  Steevy Maximus : (23 January 2020 - 10:34 PM)

JediNews UK basically said they got a walkthrough of Lego's showcase...but were legally bound to NOT talk about anything, much less take pics.

@  ThunderWear : (23 January 2020 - 10:24 PM)

I wondered why I had seen basically nothing newsworthy from the event

@  Steevy Maximus : (23 January 2020 - 10:14 PM)

Word is that Hasbro and Lego have their UK Toy Fair stuff on MAJOR lockdown. Full NDAs and everything.

@  ThunderWear : (23 January 2020 - 09:28 PM)

Seeing people say the $0.99 + $20 shipping item is cheaper than the $19.99 + free shipping item and getting tons of likes for it... I just don't know anymore.

@  Telly : (23 January 2020 - 09:11 PM)

if you havent already, y'all check your walmarts clearance aisle. i found siege six shot for $5. course, it could just be my walmart, but never hurts to look

@  Vexwing : (23 January 2020 - 07:20 PM)

Candlejack is going to need more ro


A Not So Late to the Party Introspective: Elder Scrolls IV: Oblivion

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#1 Rust


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Posted 14 April 2019 - 05:09 PM

So Oblivion is not a game I'm just experiencing for the first time. Oblivion was the whole reason I bought an Xbox 360 back in the day, since it was cheaper than buying a whole new computer (Since the one I had at the time honestly had some issues running Morrowind). For a long time it held the distinction of being the only game I'd ever 100% completed in terms of achievements. But it was also a game that I did everything in and then just...put down. I'd bought it on PC ages ago and always intended to settle back down with it, but I never really have. I think it was a combination of doggedly trying to finish Skyrim and afraid to damage the memories of the game I had in my head that convinced me Oblivion was a great overall experience, but I'd done everything once already and there was no reason to open that book again. (Despite the fact several books in my library have had to be replaced due to me wearing out their spines through repeating readings. Why should a video game be any different?)


Well today, in a combination of boredom and the right combination of YouTube videos serving as background noise, I decided to venture back to the Third Era of Tamriel and back into Oblivion. The automatic hardware settings recommended Medium...I laughed and boosted that up to High Ultra. While my new rig might be getting a smidge long in the tooth(Four years old now, I bought it for Fallout 4), I don't think it'll have any difficulty with Oblivion. Worth noting I'm playing this unmodded - I want the actual experience.


So I've wrapped up the tutorial thus far and...it's actually impressing me. The potato people are whatever, but the clothing and armor has some really intricate detailing, the Zombies are legitimately disgusting, there's legitimate fur textures (Not great ones mind, but I was surprised that the rats and the Emperor's mantle were actually textures, not simply decals applied to a model). And this was the first game that had an actual, in-game physics engine and Bethesda made sure to show that off in fun ways. It may not seem like much to shoot an arrow into a bucket dangling over a disused well, but I understood what Bethesda was showing off with it and it is satisfying to have the world react to your actions when the combat very much doesn't. There's no weight behind the strikes and it made me realize how much better at combat Skyrim ultimately got since you don't get much in the way of feedback - either from hits or being hit - with Oblivion. It's by no means a deal breaker and didn't stop me enjoying myself, but I'd be doing a disservice if I didn't point out that it exists.


The story starts out better than I think Skyrim's does and the Mythic Dawn's custom bound armor remains classic. I missed the decisions of picking a birth sign and I'd forgotten Baraus recommends a class based on your combat style during the tutorial (It gave me Rogue, which I've decided to go with because why not?). The Sewer section was a lot shorter than I remember it being but that's hardly a negative. Had to stop about four times to drop stuff in my Inventory because the encumbrance system is a lot less forgiving than Skyrim or even Morrowind and for a tutorial dungeon they give a LOT of good crap.


Now I'm standing outside the Imperial City Prison contemplating poking my head inside a place I was so recently incarcerated in or going into the city proper to unload my spoils and head off to Chorrol for the main quest.



The potato models of the people aside, Oblivion's visuals have aged surprisingly well. When I got out of the sewers the landscape has a watercolor dream look to it (and yes, I remember Oblivion's watercolor world quest) that makes it feel like a painting come to life. It's obviously far less detailed than what Skyrim's world would be and doesn't feel as real-if-alien as Morrowind's environments conveyed with its graphics but it contrasts with the setting in a way I rather enjoy.


The Emperor's just been murdered. Hell is going to come to Earth soon...but standing on the shores of the Imperial Isle, it'd be easy for a character to dismiss it as an odd fever dream, were it not for the Amulet of Kings in their pocket. Next time I'm in the game, I'll grab some screenshots but Oblivion's design choices are one that I now, 10+ years after originally playing the game, really appreciate.


More to come, because my ultimate hope is I get through all of Oblivion as I tried to do with Morrowind last year (I failed on that front, due to mod-conflicts rendering the game broken beyond repair. Hence my no-mods run here).

Edited by Rust, 14 April 2019 - 05:15 PM.

#2 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

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Posted 14 April 2019 - 07:24 PM

I desperately WANT to go back to oblivion (it's the game that got me into the elder scrolls after all. My love for morrowind came after.) but I use an xbox controller on my PC and it doesn't fully support it without third party help, which I also found to be a big enough pain in the ass to be a deal breaker.

Per Nick Nemesis's Suggestion: I hate everything.

#3 Rust


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Posted 15 April 2019 - 03:45 AM

The Keyboard/Mouse controls aren't difficult to learn. Biggest hurdle for me was Shift Clicking drops items in the inventory,

#4 Rust


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Posted 15 April 2019 - 07:43 PM

​Not much in the way of actual forward progress on my front today, just spent the evening roaming the Imperial City and taking in that "local color" that I've long since forgotten. 


One thing that I'd forgotten is that these aren't Villager NPCs - they were still designing these folks to be actual people. They have quirks that, in casual conversation make for some forwardness that is a bit off putting but for one note characters who are literally part of the scenery I'm kind of taken aback at how dynamic the Imperial City's citizens truly are. And Radiant AI means they all have unique to them schedules (Coincidentally, The All Saints Inn isn't exactly a real hot spot at the Noon hour. Only a single patron eating lunch as of 12:45. Only reason I know that is because the radiant conversation said "Good Afternoon" and I had to check the time).


There's interconnectivity too. I started the suspicious merchant quest line and I have fond memories of it. What I don't remember is seeing the grave robber roaming the City, innocent as can be. I like that. I also took time to appreciate the art design of the Imperial City. It likely helps I'm playing it on the PC this time around as opposed to my old 360 on what was then a Standard Definition tube television. But the contrast between the Aleyid walls and the obvious Imperial construction later. The grey stone bricks with the marble white...there's a story being told just in the city itself. It's cracked, out of place statuary always trying to stand out from the elvish bones of the city but never quite succeeding (The Arboretum where the statues of the Nine are almost "drowned out" by the foliage). It also hit me that the graveyard running beside the White Gold Tower is the remains of what was likely a moat system. And taking that into account, it makes you appreciate how difficult the city was to take away from the elves in the first place.


Finally, I ended up in Talos Plaza outside the house of the man locked up in the Imperial Prison for doing the ritual to the Night Mother. I don't recall ever actually being in the house before so I indulged in some lockpicking...something I remember I was an absolute master at back in the day but my skills have abandoned me in my neglect. That said, I do find myself actually preferring Oblivion's system *Fails a lock attempt, resetting all the tumblers, swears*. Is it tedious? Oh my yes. But you feel a lot more accomplishment when you do unlock something as opposed to just finding the sweet spot in Skyrim or waggling the lockpick like a wand in front of the container a la Morrowind.


One burst of CHIM to take out the watchman later (I'm Level 1. My ability to sneak or disguise myself is not up to foiling an Imperial Watch member.) and I'm rummaging around the guy's belongings. And while I do remember all houses in the Imperial City have the exact same layout, I do like the storytelling going on within them. Guy liked cheap wine and was a bit of a painter. Otherwise pretty unremarkable save for the blood stained ritual scene in the basement (And not knowing how rare Human Hearts and Skin are in this game - in Skyrim they are pretty bloody rare - I yoinked both). What interested me was the chest in his bedroom with a journal. I know for a fact I've never read this before. So I got a big dumb grin on my face when it turns out the whole reason he got arrested for doing the ritual was to get revenge on a man named Rufio.


It's a small thing, but I always wondered. Fun that Bethesda actually put a starting point to that particular quest chain.

#5 Rust


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Posted 16 April 2019 - 11:46 AM

​And here we hit the part where Oblivion starts to lose me, sadly.


Tried to do the Merchant quest, but despite following the shopkeep and finding his secret meeting spot, nothing would trigger their conversation. At about 5 am I decided to simply head out and "find my feet", so to speak. So I decided to ignore the main quest for now and take up the DLC Orrey quest with the Shadowbanish Wine collection quest being a sort of secondary objective as I poke my head into every Imperial Fort I run across.

I've already covered how the combat is less engaging than Skyrim's due to simple lack of player feedback. It's been long enough that I can't accurately recall but I want to say on the 360 you got a little controller shake whenever your weapon hit...but then it hit me the character I actually cleared Oblivion with was a Mage. And I instantly understand why, since Magic gives immediate feedback where as melee combat feels only slightly better than Morrowind's with enemies able to carry on preforming actions despite the fact I was tearing into them with a pointy, bladed object.

Then we come to the second aspect of combat, and one Oblivion's been grumbled on before...the scaling level system. It's why I chose to do the Orrey quest line first, since everything scales. I'm of two minds about it, being honest. On one hand, part of my issue with getting Skyrim hammered out and done with (Owned since launch, still have yet to finish the Main Quest, any of the DLC, or the Thieves Guild) is I get stuck in the parts of the game I've done to death and back and lose interest because I'm at a stage of the game where I'm simply not powerful enough to do what I want to do. Oblivion doesn't have that problem. First fort I delved into I was a master assassin, stealth killing the entire ruin. It made me feel engaged with what was happening. I really appreciate that. That what I want the character to be IS, despite low skill levels, simply by nature of the game's design. The flip side of that coin however, is that I've now been in half a dozen ruins and outside two pieces of magical gear I've not so much as caught a whiff of gear upgrades. Still in Leathers and Fur with a Fine Iron Long Sword I bought in the Imperial City. Sure, you get to be what you want to be out of Oblivion's gate, but you don't get any sense of forward progression when it comes to loot. 


It also tends to kill what should be suspenseful moments. Found a Vampire infested ruin, but the Vampires were all kitted out exactly like the Marauders I'd already been fighting. They pop their invisibility that they break almost immediately, and the fight progresses as normal. The only real difference I found fighting them was that they spotted me instantly, as opposed to Marauders whom I could sneak up to. Compare that to stumbling upon a den of Vampires in Morrowind or Skyrim early on, when that can be a very tense moment. 


Combat's not the be all, end all of a game and I'm not ready to hang up Oblivion yet, but I will say after delighting in the nostalgia of the opening and taking in the surprisingly vibrant Imperial City, discovering the core gameplay is a bit of a moldy bathtub is disappointing. I think I'll finish up the Orrey quest, get my gear some much needed repair, then get back onto the main quest at least through Kvatch.

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