I don't expect useful information about modding until it's out of beta. Though I am surprised at how many modded servers there are.
Legends of Aria. Is anyone playing?
Posted 10 March 2019 - 10:24 PM
Edited by Coglestop, 11 March 2019 - 10:29 AM.
- wonko the sane? likes this
Posted 11 March 2019 - 08:38 PM
Alright! More knowledge for those who might be interested in playing!
Pop up mini dungeons: Literally what it says on the tin. In the game world at large, there will sometimes spawn camps with 2-5 enemies in it. Usually a treasure of some kind as well, proportional to the effort to get it. The enemies that spawn in these can be looted like normal. There are no fixed locations (so far as I can tell.). I've seen graveyards, bandit camps, orc camps, goblin camps.
Dispatch missions: Random location (usually within the province you find yourself in.) with an enemy specified by the dispatcher (undead, bandits, wildlife, orcs, what have you.) It'll be a central base of some kind which you must physically destroy WHILE the base slowly spawns more enemies which will defend it. The enemies that spawn here CANNOT be looted, largely because they are usually slightly weaker than you would face in the world at large, and also because you will fight quite a few of them. Money is paid for succesful completion of the mission directly into your bank box. No amount will be specified, and it depends on entirely on how hard the mission is. The order I have recognized so far (from least to most.) is -wildlife, bandits, undead, orcs.
Crafting orders: This is the means in which you can earn some coin, work your crafting and gathering skills, and learn new recipes for your trade! When you hand in a completed order, you will get a small sum of coin (proportional to the difficulty of the order.) some resources (Which are related to the skill, but not necessarily to the work you just did. I.e handing in a cloth order might net you some leather.), and a recipe. The recipe is literally random for the crafting skill. I myself have handed in orders only to receive the recipe for the thing I just handed in. Not always useful as you can sometimes miss something entirely for ages, or get multiples of something just building up. The recipes CAN be sold by contracted vendors (player controlled vendors.) but don't generally sell well. I just give them away when people ask for them.
Armors: There is a progression of defense in both light and heavy armors. While the game does not state values (hopefully that will change.) it is there. In heavy armor the progression is chainmail, scale, full plate, with full plate offering the highest defensive value. The quality of the crafter can add a +1 or a +2 to defense for each piece, with +2 being the highest currently available. The material used only determines overall durability, or how much punishment the piece in question can take before breaking.
Weapons: The weapon skill does not outright determine damage. The base weapon damage does. From what I have seen; weapon damage and swing speed are balanced against each other in such a way that NONE of the weapons are outright better than any other. Weapon skill DOES determine your accuracy, so as the skill progresses, your personal DPS will go up. Weapons can be crafted to have +% of damage and +accuracy. This is largely determined by the skill of the crafter and the material used. Obsidian will give a higher base +accuracy and +damage than iron or copper. But those stats are, by and large, randomly determined at time of creation, so while you CAN get a +25 accuracy and +90% damage weapon: you will have to make a LOT of that weapon to get it. The best weapons and the best ores for MAKING weapons are also some of the most rare and only found in unguarded areas. So you can and will be hunted by wildlife and players while mining. Same goes for bowcrafting (under the woodworking skill.).
Healing: The skill which determines how well you use bandages. JUST bandages. A bandage will ALWAYS work, but it until about 30 points are in the skill, it's not functionally a useful amount of healing. There are no different kinds of bandages, and they are dirt cheap and available everywhere. Stock up, stay stocked up, use them frequently to build the skill.
I haven't touched much into magic, but I will still share. There's three skills associated with magic as a concept. Channeling is how well your mana reserve regenerates. The higher the better. Manifestation is tied to healing magic: the higher the skill, the less likely you are to fail at casting. Skill level has no bearing on output of healing spells. Healing (the spell.) will always give you between 25 and 35 health. Greater Healing will always give you between 70 and 110 health. They both use the same reagent to activate, with the only difference being difficulty, mana cost and outcome. Evocation is tied to offensive combat, and the same rules apply as with healing. Skill level only determines rate of success on spell casting. Get a spell book, put spell scrolls into it to permanently have access to that spell. The book is good for both kinds of spells, and is blessed so you don't lose it when you die.
Horses: get one. It turns into a statue which, while heavy, will fit into your pack and can be hotkeyed for convenient use. If you buy a saddle bag, you can use your horse for storage instead of riding. The only thing you cannot directly outrun on a horse is another guy on a horse. Please be careful as you can accidentally kill your own animals if you click on them while in combat. I am currently on my third horse: my first was looted by a PKer, and my second I killed because I tried to mount it while still in combat mode.
Houses: you can buy your own. You cannot design your own, and must purchase a plan from an architect. The plot of land to put the house on is a seperate purchase. You are required to pay tax on your land, and the tax rate is determined by the size of the plot and the kind of house. Taxes can be paid at the bank, or directly into the mail box. You have to build the house yourself, but it's surprisingly easy in theory: you simply put in the requested materials and it'll get built when you aren't looking. I want me the tudor styled manor house I found, but I'm a long way off being able to afford the schematic.
That's all I've got so far.
- Coglestop likes this
Posted 12 March 2019 - 02:25 PM
Oh yeah, I forgot about this little bit of wisdom: Hit up the general store in each province, and buy the regional map to add to your atlas! It'll make your own map notably more useful, like letting you see the roads and points of interest in provinces which you currently are NOT in.
Edited by wonko the sane?, 14 March 2019 - 11:30 AM.
Posted 12 March 2019 - 03:55 PM
Okay, so... Randomness to share!
The other day, I was player killed. I lost everything, even saw the guy loot me. I lost my very favorite (at that moment.) warhammer and my horse. Those were the most important bits at that time. TODAY while I was working the forge, some player RANDOMLY invites me to trade. I figured he was trying to hit "inspect" on my character and screwed up. So I hit accept (couldn't hurt!) and figured he would run off. Instead he starts dropping armor and a warhammer into the trade box. MY warhammer and armor. The stuff that was looted from me when I was killed. I asked him where he got it, and he just logged off.
So yeah, thrift store angel apparently. Either way, I've already made new kit, but it's nice to have a replacement for when I get killed running out into the wilds for more cobalt and obsidian.
Edited by wonko the sane?, 12 March 2019 - 03:56 PM.
Posted 17 March 2019 - 10:48 PM
Finally got to sit down and play some more. Fished up my second SOS(man these things seem rare...)
Took me to Everdale. Nice little area south of Eldeir. There's a small farming town named Trinit near it's southern border and an odd place near Lake Tethys called the Dead Gate or something to that effect. Was on a mission to fish up some loot and didn't have time to investigate. Perhaps Tuesday or Wednesday.
- wonko the sane? likes this
Posted 18 March 2019 - 07:40 AM
From what I've picked up, the dead gate is a portal to a dungeon. There's a gate keeper somewhere, and you have to give him artifacts you've looted. Once he gets enough of them, he opens the gate and off you go.
I dunno where he is, if you have to summon him, or where to get the artifacts.
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