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@  Maruten : (25 February 2021 - 06:00 PM)

It's better than the last one!

@  Steevy Maximus : (25 February 2021 - 11:30 AM)

The new Wizards of the Coast logo looks stupid

@  Steevy Maximus : (25 February 2021 - 11:29 AM)

It's really rather shocking watching the Investor Day presentation and seeing how much Hasbro actually owns now.

@  -LittleAutob... : (25 February 2021 - 10:26 AM)

If everyone had COMMON SENSE, then things would maybe go a little better-

@  repowers : (24 February 2021 - 05:33 PM)

If everyone would just have the exact same opinions as me then we wouldn't have this problem

@  Kalidor : (24 February 2021 - 01:49 PM)

It just depends on what it is. It is preferable to take it to P&R though. But sometimes current news as it's happening is less restrictive.

@  fourteenwings : (24 February 2021 - 12:18 AM)

Huh, good point (x3)

@  ▲ndrusi : (23 February 2021 - 11:46 AM)

Yeah. 1. People treat it like Twitter. 2. There's no "take it to P&R" since there's no P&R for the Shoutbox. 3. There's similarly no way to avoid either subjects or people in the Shoutbox since there's no division and it doesn't respect the ignore function, so people end up engaging when they normally wouldn't.

@  fourteenwings : (23 February 2021 - 10:56 AM)

Is there something about the Shoutbox that just means we get politics taking over the thing at least once a week?

@  wonko the sane? : (23 February 2021 - 08:26 AM)

At least your government is willing to talk about the collapsing medicare system. In quebec, their ignoring it in favour of talking about language again! Oh, and unconstitutionally denying access to eduction.

@  Shockwave 75 : (23 February 2021 - 07:52 AM)

At least here in my home province of Ontario we have a conservative gov't who doesn't want to cuz $$$$, but the argument is that they'll end up paying in medical care anyways for those sick people so why not?

@  Shockwave 75 : (23 February 2021 - 07:51 AM)

We have paid sick leave here in Canada too, but it's not very much and not everyone has it. So we're trying to get the gov't to extend it, and give it to everyone.

@  Nevermore : (23 February 2021 - 02:23 AM)

The only reason people still go to work despite being sick is because they feel emotionally obliged to serve their employer.

@  Nevermore : (23 February 2021 - 02:20 AM)

Some people abuse the system by somehow getting sick with a different plague every five weeks.

@  Nevermore : (23 February 2021 - 02:20 AM)

Those six weeks are out of the employer's pocket by legal mandate. If you're still sick after those six weeks, the health insurance company takes over the payment.

@  Nevermore : (23 February 2021 - 02:19 AM)

That's the good thing in Germany - we have legally mandated paid sick days. Six weeks (!) for a single cause (consecutive or recurring, as long as it's the same cause; reinfections long after the fact don't count), Everytime the employee gets sick with a new cause, another six weeks start.

@  tigerhawk : (22 February 2021 - 04:48 PM)

That's how my family got sick, my brothers a teacher, he has a class for expelled students, they gave full attendance these past few lockdowns out of sheer boredom, they can turn in sick and break isolation and he nor the other staff, who also got sick, couldn't do anything about it.

@  TM2-Megatron : (22 February 2021 - 03:03 PM)

Yeah, pretty sure the only reason people don't stay home when they're sick is that the vast majority of society lives paycheque to paycheque, and they can't afford even one missed day of work.

@  -LittleAutob... : (22 February 2021 - 11:27 AM)

That's unfortunate... I know masks can be annoying, but I think not being able to breath comfortably for a while is better than actually having the virus and not being able to breath at all. bUt Oh, pEoPLe dOn'T bELiVe ThE dAmN vIrUs Is rEaL

@  wonko the sane? : (22 February 2021 - 08:28 AM)

Hahahaha! Oh, you're serious. Yeah, no one is going to do that. Far too many are in positions where they simply cannot afford the time off, and most of the rest are the kind who won't wear the mask in a global pandemic, never mind when they alone have the sniffles.

@  Shockwave 75 : (22 February 2021 - 08:20 AM)

I just hope a take-away from this will be for people to stay home when they're sick, and if they have to go out, wear a mask so as not to spread their illness.

@  TM2-Megatron : (21 February 2021 - 08:25 PM)

I think it's mostly the masking that's kept the flu season down so much, and that's unlikely to be kept up for that long. I'm sure there'll be some people who keep wearing masks for years after this, but I suspect a larger number are anticipating people able to toss them once vaccinations are complete.

@  wonko the sane? : (21 February 2021 - 05:27 PM)

Same in canada. Doctors report it to be basically non-existant. I kinda hope they keep some stuff up after everyone is vaccinated. Like hand sanitizer at store entrances, and actually cleaning the shopping carts.

@  tigerhawk : (21 February 2021 - 05:17 PM)

On the plus side cold and flu cases are down 80% this winter thanks to lockdowns, or at least that's the case in the UK.

@  Hg Dragon : (21 February 2021 - 04:37 PM)

This is quite possibly the most miserable i have ever felt.

@  Hg Dragon : (21 February 2021 - 04:37 PM)

i'll be nice and not bypass the cupcake monkey, but COVID can *bleep* itself in the *bleeping* *bleeper* with a *bleeping* cactus.

@  tigerhawk : (21 February 2021 - 02:39 AM)

He only appeared the once in the US comics and got one follow up in the UK comic. He never suffered badass decay like Omega Supreme and the combiners.

@  Rycochet : (19 February 2021 - 05:15 PM)

Trypticon's debut issues in the marvel comic were the absolute best 'To sell a toy' comics of the book.

@  tigerhawk : (19 February 2021 - 03:04 AM)

Then the audience goes "This was a stealth Transformers film wannit!"

@  tigerhawk : (19 February 2021 - 03:03 AM)

Godzilla vs Trypticon, co written by Christina Hobson and Max Borenstein.

@  Bass X0 : (19 February 2021 - 01:36 AM)

I now want G1 Grimlock to transform into Mecha Godzilla.

@  Steevy Maximus : (17 February 2021 - 04:23 PM)

I preferred Rush when Midway made it.

@  Bass X0 : (17 February 2021 - 03:13 PM)

The best Rush comes from Canada.

@  ▲ndrusi : (17 February 2021 - 02:54 PM)

In *other* wonderful and fantastic news, guess whose Kingdom Cheetor and Paleotrex FINALLY arrived today?

@  Bass X0 : (16 February 2021 - 03:07 PM)

yeah, its a good show. watch as much as you can.

@  tigerhawk : (16 February 2021 - 04:58 AM)

Goodnight Sweethearts turned out to be a gem, I only knew Nicholas Lyndhurst in Only Fools and Horses but never saw this show before.

@  Bass X0 : (15 February 2021 - 04:07 PM)

Then we got Ultra Magnus, Fortress Maximus, Dai Atlas, Megatron, Galvatron, Starscream, Thundercracker, Skywarp and Banzai-Tron in Alternity...

@  Sabrblade : (15 February 2021 - 12:04 PM)

Heh, that new Binaltech comic that Ichikawa wrote for one of the Japanese Generations books even had the other Dinobots make fun of Grimlock for his "Autobot Car" body.

@  wonko the sane? : (15 February 2021 - 12:03 PM)

They got that rescue bot grimlock that turns into a motorcycle. That's... pretty neat...

@  Otaku : (15 February 2021 - 11:35 AM)

Just to make Grimlock feel more "wrong", they even highlight how his character just seems ill-suited for a sports car alternate mode in his own backstory.  Hindsight is 20/20, so I now wish they'd made a T-rex that transformed into a sportscar.  Still probably would have been as much or more of a pain to transform, but at least it'd feel more like Grimlock. :D

@  Rycochet : (13 February 2021 - 04:39 PM)

Some Alternators were fine, then you have Grimlock/Wheeljack, with three transformers worth of fiddly and a giant buttflap.

@  Telly : (13 February 2021 - 01:49 AM)

thats the main reason i got rid of my alternators. too much of a pain to transform

@  Stepwise : (13 February 2021 - 12:13 AM)

Didn't use a hammer, but feeling a little less sentimental.

@  Stepwise : (13 February 2021 - 12:12 AM)

(The video I found to get some hints had alcohol and a hammer, and by the time I was done, I understood why.)

@  Stepwise : (13 February 2021 - 12:11 AM)

I posted something about feeling all sentimental when I transformed alternators Smokescreen a few days ago...and tonight I tried transforming Grimlock.

@  Stepwise : (13 February 2021 - 12:10 AM)

they don't taste great.

@  Stepwise : (13 February 2021 - 12:10 AM)

I'm eating my words...

@  Kaon : (12 February 2021 - 01:48 AM)

How is everyone tonight

@  Telly : (11 February 2021 - 06:31 PM)

even intergalactic despots need some down time

@  wonko the sane? : (11 February 2021 - 05:07 PM)

Then he went and hid in a hot tub for a few months...


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[OOC] Friendship Gardens mini RPG(s)

play by post friendship gardens

94 replies to this topic

#81 Patch

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Posted 01 April 2019 - 12:00 PM

I'll see what I can come up with...

#82 Patch

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Posted 05 April 2019 - 11:23 AM

...Oh, right, I was going to do something, wasn't I? Hmmm...

#83 Zamuel

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Posted 06 April 2019 - 01:03 AM

I might edit my final post since it feels a little weak. However, I'd like to hear everyone's feedback on things. Afterwards I'll talk about my end of things. I like the setting and hope to have more mini-campaigns in it but I do plan to jump back over to STOMP next.
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#84 MEDdMI

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Posted 07 April 2019 - 12:24 AM

XD Couldn't resist the tiny postscript. Not sure if I have much to say beyond what we've already discussed, but its also way past my bedtime. Will think some more later.



#85 MEDdMI

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Posted 10 April 2019 - 07:40 AM

I really can't think of much else to say, other than reiterating my earlier points how it encouraged teamwork more.

#86 Fnu Aw

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Posted 10 April 2019 - 01:04 PM

It was a brand new setting but I found myself immersed in it immediately, so something worked.


B5ofTKU.jpg


#87 Patch

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Posted 10 April 2019 - 01:27 PM

I wasn't sure what you were trying out in this campaign, so I was looking for opportunities to use whatever I could on the character sheet. Still missed a couple opportunities that I only caught after the fact (such as using the caution tape to mark the sinkhole prior to actually teleporting down into it).

#88 Zamuel

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Posted 10 April 2019 - 07:27 PM

A lot was simply seeing what players would do and how they would interact with the setting. You mention the sinkhole while I contemplated using the caution tape on Sweet Berry's table but it worked out fine in the end. I think the main thing I wanted to test and in turn, the reason I feel I botched things was new Flight. I feel I put Ivy's parents too early in the cave so Flight didn't get a real test. At that, I didn't think of teleporting straight up, oops. Was why I had the cave in but it was reasonable to teleport without line of sight due to some things Ember did so I allowed it. But admittedly, the cave wasn't as fleshed out as it needed to be and the scene still worked.

One major question is, how did 21 ability point characters feel? Was it okay having a lower default than the normal 30 or did it feel underpowered? Intriguingly, what do you think of the builds for the other players than yourselves?

In the end, I would like to return to this setting if all of you are willing. There are some potential interactions that could be explored.
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#89 Zamuel

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Posted 10 April 2019 - 10:42 PM

This is a fun read.

I reread the IC and OOC and it is pretty digestible. The thing that stands out to me is that this campaign has a humor all its own.

Separately, I edited in the NPC page to the first post. I'm wondering how well they read for the non players who were reading the campaign.
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#90 Fnu Aw

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Posted 11 April 2019 - 05:06 PM

I think the main thing I wanted to test and in turn, the reason I feel I botched things was new Flight. I feel I put Ivy's parents too early in the cave so Flight didn't get a real test. At that, I didn't think of teleporting straight up, oops.


I noticed, but it felt more like a swerve than an omission. I expected to take part in the scheduled rain, so when the scheduled rain happened and worked against us I was caught completely off guard, and I liked how that felt.

And I still had my pegasus fun. I tried to play with how unnatural a pegasus might feel underground.
 

But admittedly, the cave wasn't as fleshed out as it needed to be and the scene still worked.


A fleshed out cave would have been fun but sitting around waiting to be rescued was a different kind of fun that hasn't come up in other campaigns, and I was hoping for this campaign to be something different.
 

One major question is, how did 21 ability point characters feel? Was it okay having a lower default than the normal 30 or did it feel underpowered? Intriguingly, what do you think of the builds for the other players than yourselves?


As I recall my very first STOMP build didn't use all its points. It feels like enough. If anything these builds felt bigger. Maybe it's because the setting is so light and friendly so far. I didn't feel remotely underpowered for it. I think another part of it, and I have to keep coming back to this, is the special items on our builds. It may be a small thing but it is an extra thing, and they don't take up any points, and they're completely personalized. That one little thing feels so big. Watching the spice mix get used just made me happy.
 

In the end, I would like to return to this setting if all of you are willing. There are some potential interactions that could be explored.


Sign me right up. This felt like a pilot episode, and there's plenty on the map left to visit.


B5ofTKU.jpg


#91 Patch

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Posted 11 April 2019 - 05:20 PM

21 points felt enough like a 30 point build that I wouldn't have noticed if you hadn't said anything. But, a key difference is that we didn't build these characters ourselves, picking out each ability.

#92 MEDdMI

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Posted 11 April 2019 - 05:52 PM

Yeah, I didn't notice any lack of points. I forget if I mentioned this before, but the spice mix was an example of why I wanted EB to carry Specific Items at first. It'd be fun to attempt to McGuyver a solution. Of course, that all went down the drain when he got lost and later on with Kage, there was no need to specify basic supplies. Having one very specific item is fun though. Easy to carry, and might come in handy in unexpected ways.

I think I'd be up for other brief campaigns like this.

#93 Zamuel

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Posted 14 April 2019 - 08:51 PM

I forget if I mentioned this before, but the spice mix was an example of why I wanted EB to carry Specific Items at first.

A lot has shifted with me as a GM. Admittedly, a portion was trying to be careful with avoiding clutter from D&D style collecting everything but I think the campaigns have shown they can handle it. Especially when compared against the legion of NPCs. Something I'm deliberately aiming to be careful with in Friendship Gardens but I think the NPCs are at a level where they can be remembered but still expand.

21 points felt enough like a 30 point build that I wouldn't have noticed if you hadn't said anything. But, a key difference is that we didn't build these characters ourselves, picking out each ability.

I'd argue that the process was only slightly different compared to some characters. Admittedly, more for Mey Hem than STOMP. Still, I was aiming for workable sample characters that were still interesting.

I think the main thing I wanted to test and in turn, the reason I feel I botched things was new Flight. I feel I put Ivy's parents too early in the cave so Flight didn't get a real test. At that, I didn't think of teleporting straight up, oops.

I noticed, but it felt more like a swerve than an omission. I expected to take part in the scheduled rain, so when the scheduled rain happened and worked against us I was caught completely off guard, and I liked how that felt.

First, I'm glad you liked it. I was worried at first though that's more of a me thing. Second, it was a case of me trying to make info available since if someone picked up on it Light Heart could have been alerted not to have it rain in certain areas. I'm just hoping I did do well enough on having some of that info available.

 
Returning is interesting since there's very little of a long game compared to the other campaigns. Most plots will be developing as they develop instead of having multi year wait times. Which I guess makes sense considering the local focus.
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#94 Fnu Aw

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Posted 15 April 2019 - 11:50 AM

I like a long game but it could be liberating to not have one. This is a good setting to just have some trivial fun. It's a cute little town with cute little problems.


B5ofTKU.jpg


#95 MEDdMI

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Posted 16 April 2019 - 09:00 AM

Nothing wrong with regular bite sized adventures.



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