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@  Nevermore : (13 June 2021 - 06:04 AM)

It's all about that Bass XD.

@  tigerhawk : (13 June 2021 - 02:16 AM)

Will altering the moons orbit in any way help.

@  PlutoniumBoss : (13 June 2021 - 01:51 AM)

Now that you have seen this Bass XO, you must send it to five other Bass XOs or BassXO will come to you in a week and then you too will be BassXO.

@  Telly : (13 June 2021 - 12:08 AM)

or feed him after midnight

@  wonko the sane? : (12 June 2021 - 09:00 PM)

Just don't drop him.

@  Kaon : (12 June 2021 - 08:03 PM)

man this chat is nothing but Bass X)

@  Nevermore : (12 June 2021 - 07:08 PM)

Carefull, he is a Bass Xo.

@  TheMightyMol... : (12 June 2021 - 05:53 PM)

Aw, it's not even a shiny.

@  Sabrblade : (12 June 2021 - 05:27 PM)

A wild Bass X0 has appeared!

@  Bass X0 : (12 June 2021 - 05:20 PM)

I didn't even try this time.

@  Nevermore : (12 June 2021 - 03:43 AM)

8ass X÷ has hijacked this conversation.

@  Bass X0 : (12 June 2021 - 03:37 AM)

Its Bass X0. I named myself after my three favourite Mega Man characters - Bass, X and Zero. I did consider going with Vile Bass X0, but that would have been going too far.

@  repowers : (11 June 2021 - 11:29 PM)

Bass XO has been trying to reach you about your car's extended warranty.

@  Echowarrior : (11 June 2021 - 09:25 PM)

Do not taunt Bass XO.

@  wonko the sane? : (11 June 2021 - 09:02 PM)

Please consult a technician before using Bass XO. Do not operate Bass XO while consuming alcohol.

@  TheMightyMol... : (11 June 2021 - 04:48 PM)

Nine out of ten doctors recommend Bass XO. The last doctor is on my list.

@  Dekafox : (11 June 2021 - 01:51 PM)

Bass XO is available at these fine retailers.

@  PlutoniumBoss : (11 June 2021 - 02:01 AM)

Bass XO is not to be confused with Bay Sexo.

@  Fenix Twilight : (10 June 2021 - 08:38 PM)

It's good to be back, after that outage I think I'll try to post more.

@  Steevy Maximus : (10 June 2021 - 12:16 PM)

I think Hasbro Pulse is broken. Dang Star Wars nerds!

@  tigerhawk : (10 June 2021 - 04:46 AM)

When I googled 'space bridge' I was disappointed. Maybe in a hundred years.

@  ▲ndrusi : (09 June 2021 - 04:05 PM)

Bass XO is backward compatible with the Sega Master System.

@  Donocropolis : (09 June 2021 - 05:37 AM)

Bass XO has 9" long, dagger-like teeth and a 12,000 lb. bite force

@  repowers : (08 June 2021 - 07:26 PM)

Bass XO doesn't feel pain. He can't be reasoned with!

@  TheMightyMol... : (08 June 2021 - 02:57 PM)

Bass XO has no known weaknesses.

@  Nevermore : (08 June 2021 - 06:15 AM)

Base XO is definitely unstoppable.

@  Donocropolis : (07 June 2021 - 04:30 PM)

What about magnets? No one knows how they work or what they can do.

@  Bass X0 : (07 June 2021 - 02:22 PM)

Yes Cybershark, and now no force in the universe can stop us.

@  Cybersnark : (07 June 2021 - 10:03 AM)

Aaaan we're back!

@  Telly : (06 June 2021 - 09:07 PM)

its alive! AAAALIIIIIIVEEEEEE! *maniacal laugh*

@  repowers : (06 June 2021 - 02:18 PM)

WHAT!!! ALLSPARK!!! you IN LIVE!!!!!!

@  Donocropolis : (06 June 2021 - 01:53 PM)

Indeed. I was missing it.

@  Shockwave 75 : (06 June 2021 - 11:35 AM)

So glad the boards are back!

@  Echowarrior : (06 June 2021 - 07:45 AM)

It's alive! Alive!

@  wonko the sane? : (05 June 2021 - 08:32 PM)

Aw man, I missed this place...

@  Sabrblade : (05 June 2021 - 08:31 PM)

Now here in Manhattan, the spell is broken! And we live again!

@  PlutoniumBoss : (05 June 2021 - 08:16 PM)

Groovy.

@  Kaon : (05 June 2021 - 07:23 PM)

How is everyone

@  Kaon : (05 June 2021 - 06:42 PM)

test

@  tigerhawk : (24 May 2021 - 07:42 AM)

I'm making progress with tweezers. It's no great loss given Dai Atlas minor roles anyway, I really do prefer this mold for Titans Overlord and Sky Shadow,

@  unluckiness : (22 May 2021 - 09:57 PM)

Had that happen once. Drilled a 1 mmhole in the peg and superglued a rivet into it for something to pull on.

@  tigerhawk : (22 May 2021 - 09:44 PM)

pliers, superglue, heat, nothing has worked so far but I had to take yesterday off due to pfizer side effects.

@  unluckiness : (22 May 2021 - 07:04 AM)

is there enough plastic sticking out to yank it out with pliers?

@  tigerhawk : (21 May 2021 - 01:05 PM)

Oh great my Legends Dai Atlas fell and the gun snapped in two, the handle is stuck in the port on top of the vehicle mode.

@  Nevermore : (21 May 2021 - 04:14 AM)

Also, our compound terms are legendary among foreigners, because we throw them together as a single word, with no spaces and usually without hyphens too.

@  Nevermore : (21 May 2021 - 04:12 AM)

You can have straightforward sentences that are a literal word-replace translation of stuff like "I go to school", but once you throw in perfect tense and prepositions, you end up with insane constructions where the main verb is at the very end of a very long sentence, so you have to listen to the whole sentence until you have any clue what is going on.

@  Nevermore : (21 May 2021 - 04:10 AM)

And I stand by that. German sentence structure can be utterly insane.

@  Nevermore : (21 May 2021 - 04:10 AM)

Fun fact: When I was teaching German kids English, I kept telling them that English grammar and especially sentence structure is more logical than German.

@  NotVeryKnightly : (21 May 2021 - 01:17 AM)

e.g. Lion-Eating Poet in the Stone Den was by a Chinese guy pointing out the weirdness in his own language, rather than the frustrations of somebody learning Chinese as their second. So English isn't the only case where native speakers might enocunter funky issues.

@  PlutoniumBoss : (21 May 2021 - 01:17 AM)

Then I shall concede, and retire.


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Unpopular gaming opinions


549 replies to this topic

#381 Tm_Silverclaw

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Posted 30 May 2019 - 06:23 PM

Everyone stop with the damned "switch mini" every tine its said to be sure thing for the announcement, not a dam thing is said. If/when its announced, its announced. But until then, shut the hell up. So tired of hearing about it.

(Please note that the "Everyone" is generic and not really directed at anyone here.)

#382 Caldwin

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Posted 30 May 2019 - 06:53 PM

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.
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#383 Sharkshadow

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Posted 30 May 2019 - 08:15 PM

i dont like sonic the hedgehog games. ive played a bunch but never liked them. 



#384 wonko the sane?

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Posted 30 May 2019 - 09:34 PM

I would very much like a super mario sunshine for the switch. I truly enjoyed that game.
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#385 videomaster21XX

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Posted 30 May 2019 - 11:23 PM

I don't actually care for like 90% of what Kojima has his hands in.

 

So... yeah don't care about 'Death Stranding'

 

If it's not the first MGS or any of the Zone of Enders I just don't care.


Edited by videomaster21XX, 31 May 2019 - 10:24 PM.

It's a secret to everybody

Spoiler


#386 Tm_Silverclaw

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Posted 31 May 2019 - 05:54 AM

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.


It's also just annoying. If I starting saying there would be a PS5 slim or PS5 pro from the day it released, I'd be right eventually, but everyone would be very annoyed.

#387 mx-01 archon

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Posted 31 May 2019 - 06:02 PM

i dont like sonic the hedgehog games. ive played a bunch but never liked them. 

 

Yeah, that's kinda the subject of the argument that I seem to have struck a nerve with Andrusi about.

 

I like the idea of Sonic, but I simply find his execution lacking.  I've played most of the "classic" games, and attempted many of the modern ones, but nothing about the games really clicks with me.  The Sonic Adventure-style works better for me, in theory, but the buggy cameras/controls really let down their potential.

 

The more I think about it, the more I feel that I like Sonic only because I'm supposed to like him, having grown up in the era where he was the coolest thing ever.  But he's honestly done very little to actually earn that respect from me.

 

 

As far as I'm concerned, Rayman: Origins/Legends and Prince of Persia (2008) are Sonic as he should have been (for the 2D and 3D eras, respectively), and capture the spirit of his character in gameplay form far better than any of his actual games have managed to do.  It was always sort of a wish of mine that after that Sonic RPG from Bioware, Sega would've been more amenable to other developers trying their hand at Sonic.  And with Ubisoft sort letting the new Prince of Persia continuity wither on the vine around that time, they could have salvaged some of that code and applied it to the Blue Blur for what could have been an amazing visual experience.


Edited by mx-01 archon, 31 May 2019 - 06:10 PM.


#388 Shadewing

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Posted 31 May 2019 - 07:14 PM

 

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.


It's also just annoying. If I starting saying there would be a PS5 slim or PS5 pro from the day it released, I'd be right eventually, but everyone would be very annoyed.

 

 

While I agree completely, as a bit f Devil's advocate; Nintendo tends to do the "new version" more then either Sony or Microsoft do. I think that's why its more "accepted" then if you were t pull the same thing with Playstation or Xbox


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#389 Tm_Silverclaw

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Posted 01 June 2019 - 01:55 AM

PS4, PS4 Slim, PS4 Mini compared to.. White and Black Wii U?



#390 ▲ndrusi

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Posted 03 June 2019 - 12:18 PM

I hate Sonic's blue spheres levels.
 
HATE

 
I don't think this is unpopular opinion.  I generally have no clue what's going on in them, myself.  Just start moving around in directions and then it's "oh, alright, I 'died'.  I guess.  Or something...".  Pure nonsense.
 
Not to stir up the hornet's nest around the stuff that got me villified the last time, but that's totally in keeping with the parts I dislike about classic Sonic, in that a lot of it feels like blindly moving forward with no sense of direction, which is counter-intuitive to me.  A guy who spends his life moving around "at the speed of light" should be perfectly in control of his surroundings at all times, and Classic Sonic just makes me feel like I'm stumbling on every bump and rock in sight.
 
 
Or for the TL;DR, no matter what his fans are accustomed to, I still don't think the 80s/90s-style "trial-and-error" platformer is really the right genre for Sonic to reside in.

It seems to me that your real problem with classic Sonic games is that you heard enough memes about them to form a deep-seated impression of what they were all about before you'd actually played any of them yourself, and now you're trying to play the game you imagined instead of the game that's in front of you.

Classic Sonic games are essentially about exploration. You find objects and things that might be routes you could take, you play with the physics, you figure out how different objects and setpieces work. Physics in particular are the defining feature of classic Sonic--the main reason Sonic Mania was so much better received than Sonic 4 is because Mania got the physics right. Speed is certainly an element, but it's a reward for figuring things out, whether it's "congratulations, you're at the beginning of Emerald Hill Zone and you realized you can press right to go right" or "yes, that's the right spot to jump on a curved hill so instead of going backwards you'll go forwards and cover ground faster than you would running alone" or "you got through that difficult platforming section, now please enjoy this loop and some rings." Or, yes, "you've memorized exactly where to jump so that you'll just miss the wall and not have to stop." Generally as the game goes on it makes you work harder. But the key is that it's not enough to have Sonic's ability to move his legs back and forth really fast--you also need his grasp of his environment.

Once you understand what Sonic understands that allows him to go fast, you can go fast, too.

 
No, I've played all the classic Sonic games.  Just, not at the point when they were super-popular (outside of messing around with Sonic 2 infrequently as a kid when I was over at friends' places, and generally failing hard at Chemical Plant Zone 2), and more when I was more critical of game design and such.
 
I have no problems with explorative platformers.  That's what Mario started to become, at least once the ratchet scrolling of Super Mario Bros. was out of the way and you had a bit more freedom of movement.  And I love speed blitzing my way around Megaman X and Zero, after I've gotten used to the stage layouts.
 
But Sonic's level design simply doesn't fly with me as being at all representative of who he is, and how he's portrayed outside the actual gameplay.  He's a "gotta go fast" guy, never once second-guessing his actions and always blazing forward at full clip.  He navigates hazards like he's got a sixth sense for danger.  The gameplay doesn't make you feel like that Sonic whatsoever.  You can only go full speed essentially if you have a map?  That doesn't sound like Sonic at all.  And as I mentioned earlier, most of the level design of those classic games wound up forcing you to slow down rather than speed up.  All those manually cranked elevators in Chemical Plant and Casino Night, and waiting around for block staircases to shift into the right position and such.  The games felt like they were trying to impede your speed at all costs (which they kinda were, since full speed meant they had to design larger levels, which could cause loading problems), rather than let you be free.

You realize we're both saying the same basic thing, right? We're both saying your problem with classic Sonic games is that they don't fit your notion of what a Sonic game should be like. That's what I'm saying, and that's also what you're saying. The difference is that you're coming off like you think your notion is actually Objectively Correct, while I think it's fairly arbitrary and based on not-really-accurate premises (your characterization of Sonic and your idea of what playing as that kind of character Necessarily Entails).

(Also I feel like you skipped a chunk of that big second paragraph of mine. Understanding the physics and the general rules of how Sonic setpieces work is usually more than enough to let you hurry through even unfamiliar classic-style Sonic levels. Source: I hurried through most of Sonic Mania on my first playthrough.)

Edited by ▲ndrusi, 03 June 2019 - 12:19 PM.


Yes I know it's broken. It's an HTTPS thing and I haven't gotten around to dealing with it yet.

#391 mx-01 archon

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Posted 03 June 2019 - 11:59 PM

I'm not exactly saying that my way is the right way, just that it's how I'd like to see Sonic tried at least once, instead of constantly mashing heads against walls trying and failing to replicate classic Sonic.

 

Trial-and-error platforming just doesn't have the same sort of play nowadays.  Back in the old days, games like that were considered acceptable, because otherwise, they'd just be short and not worth the money.  Difficulty like that forced you to do the same thing over-and-over again, extending the game length.

 

In the modern era, game length is pretty arbitrary, and we don't have the same processor issues that forced them to keep trying to stifle Sonic's speed.  So the only real reason he's still saddled by similar limitations as 20 years ago is that the hardcore fans won't let him change.  But Sonic's brand is floundering because he's unable to hold the interest of the newer generation, because he's still being saddled with outdated handicaps.

 

So I say they need to embrace the spectacle of Sonic's abilities, and design a game that lets him run freely, instead of punishing all but the most hardcore fans from doing just that.  It's rather sad that Mario is more agile than Sonic these days.


Edited by mx-01 archon, 04 June 2019 - 12:02 AM.


#392 ▲ndrusi

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Posted 04 June 2019 - 08:21 AM

Okay, this time you started out by insisting yet again that classic Sonic was "trial-and-error platforming," followed up by insisting that they're designed the way they are because of the processor issues you invented, and now you're claiming the reason Sonic isn't as successful nowdays is that his modern games are too much like the old ones.

Are we talking about the same franchise here? Are you from some alternate universe where literally the entire history of Sonic has been totally different?

Yes I know it's broken. It's an HTTPS thing and I haven't gotten around to dealing with it yet.

#393 mx-01 archon

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Posted 04 June 2019 - 11:55 AM

I'm not sure what's wrong with any of that?  They're all various opinions/facts that have been expressed over the years in various articles and such.

 

Maybe you don't equate Sonic to "trial-and-error" platforming, but that's the closest I can come up with.  You're generally more successful after you've memorized the obstacles, so that when you try again you can dodge them the next time.  You can play him in a sort of Mario-like way, being more cautious and feeling out the stage, but that runs you against the time limit.

 

Processor and memory issues with the original games are well-known.  That's why they gave us level designs like Chemical Plant and Casino Night, that have you run in place for large segments.  Keeps you from outrunning the level loading, and it also means that there's a decent enough level run-time, without having to create a level sprawl as large as the intro stages.  If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

 

On the last point, I'll concede that it's only my speculation on that part, but it's my observation that there's been no real attempts at reinventing Sonic's formula to take advantage of new formats/technologies.  You've either got his usually clumsy attempts at going to 3D, or he stays squarely within the wheelhouse of his Genesis origins.  That speaks to me of a stagnating franchise.  They keep trying to throw new gimmicks at that formula, but in general they keep trying to do the same things over-and-over again, and the way his games have been received in general suggests that approach isn't working.  The 3D games review terribly, and while the 2D games often fare better in that regard, they've been relegated to lower-budget, indie-style affairs, with the more successful attempts not even being handled by Sonic Team.



#394 Deathy G1

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Posted 04 June 2019 - 12:30 PM

2.5D Sonic is what should be done. Add little 3d camera flourishes at loops and such, but keep gameplay 2D.


Signatures are overrated.

#395 ▲ndrusi

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Posted 04 June 2019 - 01:39 PM

If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

...

......

..........

That's intentional. That's an intentional design decision. They have those long slopes in Chemical Plant specifically so you can easily go fast enough to see that happen.

I'm hugging done.

Yes I know it's broken. It's an HTTPS thing and I haven't gotten around to dealing with it yet.

#396 Spark

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Posted 04 June 2019 - 04:56 PM

I don't actually care for like 90% of what Kojima has his hands in.

 

So... yeah don't care about 'Death Stranding'

 

If it's not the first MGS or any of the Zone of Enders I just don't care.

On the subject of Kojima, I feel like he was always given way too much leeway... which is why a small chunk of his games basically ship unfinished like Metal Gear Solid V, Snatcher, and Zone of the Enders.  He pretty much just keeps adding stuff until the money runs out because he's a poor financial planner, then adds a slapdash final chapter on to claim that it's complete.  I've always found that extremely irritating, even though I enjoy almost all of his games.

 

Like, I fully expect Death Stranding to be awesome for about 15ish hours, then suddenly stop in a complete crap way that looks like a cop out because he didn't think through the ending.


Fall of Cybertron will blow your mind. That is all.

#397 mx-01 archon

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Posted 04 June 2019 - 05:17 PM

 

If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

...

......

..........

That's intentional. That's an intentional design decision. They have those long slopes in Chemical Plant specifically so you can easily go fast enough to see that happen.

I'm hugging done.

 

 

That's fine when you're in the safe-zone pipes, but not so much when you're out in the field with hazards and such.

 

I'm just going to reiterate here that this is an opinion thread, and that I'm not trying to say that everything about Sonic is wrong or that you're wrong.  But it seems you've grown up with Sonic, and know how to work around his weaknesses.  As mostly an outsider who's mostly tip-toed around his offerings, I've identified my beef with him, and the barriers for entry that prevent me from fully accepting him.

 

For the more classic experience, it seems that guys like Christian Whitehead have your back, and can put out high-quality games in that vein.  Sonic Team itself, though, seems to be floundering at pushing Sonic into the modern era, and I've identified in my mind where they've gone wrong.


Edited by mx-01 archon, 04 June 2019 - 05:41 PM.


#398 ▲ndrusi

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Posted 05 June 2019 - 03:44 PM

As a "professional" courtesy I am posting to clarify that when I said I was done I meant it. You can keep talking if the mere act of making a post tickles your reward center, but you've successfully extinguished my interest in reading or responding.

Yes I know it's broken. It's an HTTPS thing and I haven't gotten around to dealing with it yet.

#399 tec

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Posted 05 June 2019 - 09:41 PM

I didnt sign up for the service but I did cut and paste my console tier list

Some of my choices could be unpopular

 

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#400 Deathy G1

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Posted 06 June 2019 - 08:06 AM

I liked my Virtual Boy. I got it for $40 on clearance from Babbages with 3 games and the AC Adapter.


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Signatures are overrated.



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