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@  Cyoti : (21 November 2019 - 12:14 PM)

And Ginrai aka "Magnus Prime, Metalhawk, "Liokaiser", etc. The real characters that Warden actually doesn't know about are the late EuroUK characters like the Turbomasters/Predators

@  Sabrblade : (21 November 2019 - 11:06 AM)

Warden and Friends did give us a Lione (Sawback) and a Shuffler

@  TheMightyMol... : (21 November 2019 - 07:26 AM)

Or prominently featured in IDW, or an easy repaint of an existing toy.

@  Paladin : (21 November 2019 - 07:12 AM)

was she in the first 3 seasons of the cartoon? If not then she's on no one's list because they don't think she exists.

@  Cyoti : (20 November 2019 - 11:23 PM)

It's probably stuck on the low priority end of Warden's to-do list.

@  NotVeryKnightly : (20 November 2019 - 10:45 PM)

Because the only full-body Nightbeat was that Bumblebee with a new head one.

@  Bass X0 : (20 November 2019 - 04:14 PM)

Why has there been no new Minerva toys? I’m surprised at Takara. The Titan Master head doesn’t count.

@  Maximus Ambus : (20 November 2019 - 01:05 PM)

On my shelf I have Ginrai donning the Star Convoy armor.

@  Liege : (19 November 2019 - 07:42 AM)

That he is.

@  Benbot : (18 November 2019 - 04:01 PM)

And a good boy

@  Liege : (18 November 2019 - 09:19 AM)

Hound is at least a very good toy.

@  ThunderWear : (18 November 2019 - 09:11 AM)

Hound is the only other one that even comes close to Chromia in my area, and he ships in two separate waves.

@  Liege : (18 November 2019 - 08:58 AM)

This might be how they finally get rid of all the Chromias. I've not seen a shelfwarmer like that in ages.

@  RichardT1977 : (17 November 2019 - 08:26 PM)

It's a good deal if you want a full set of Refraktor (and if they have them at your location)

@  TheMightyMol... : (17 November 2019 - 04:43 PM)

Here we can buy two and get one free, but at least two of them are gonna be the same toy, because lol distribution.

@  Bass X0 : (17 November 2019 - 01:01 PM)

In the U.K., it’s more like you but two, you only get one given how expensive they are.

@  RichardT1977 : (17 November 2019 - 11:38 AM)

Transformers are Buy 2 Get 1 free at Target this week.

@  Bass X0 : (17 November 2019 - 04:29 AM)

2019 has been one long South Park episode.

@  Sjogre : (16 November 2019 - 10:46 PM)

Okay, that actually sounds pretty fun.

@  Maximus Ambus : (15 November 2019 - 12:49 PM)

It was set in the forties, featured Nazi's as the villains and had Kiko fight mostly Ice Age animals and a mythical dragon that now ruled the island guarding Kongs treasure.

@  Paladin : (15 November 2019 - 11:37 AM)

and it was ALSO eleven hours long.

@  Maximus Ambus : (15 November 2019 - 10:55 AM)

In a alternate reality Peter Jackson made Son of Kong.

@  wonko the sane? : (15 November 2019 - 09:30 AM)

To be fair to boba: everyone else to go into the sarlacc was a sacrifice. Stripped almost naked and tossed, and didn't have body armor, a jetpack and a weapon.

@  TheMightyMol... : (15 November 2019 - 06:54 AM)

Nah, he just has to keep up his plot insurance payments so he can shoot his way out of the Sarlacc again.

@  PlutoniumBoss : (15 November 2019 - 02:59 AM)

Funny, but everyone knows he bounty hunts for Jabba Hutt to finance his 'Vette.

@  Tm_Silverclaw : (15 November 2019 - 02:54 AM)

Okay.. Not sure why.. but streaming is harder than jsut playing the game.. even though that's pretty much what I was doing.

@  Xellos : (14 November 2019 - 06:47 PM)

What type of vehicle does Boba Fett use for time travel? A Man-DeLorean.

@  TM2-Megatron : (14 November 2019 - 03:55 PM)

Admittedly, it's been a long time since I've been to a walk-in clinic, as I tend not to get sick (and the one time I do every 4-5 years, I prefer just riding it out at home), but the last time I went I'm pretty sure you could just show up, no appointment. It may be different in Quebec,though

@  Nevermore : (14 November 2019 - 02:36 PM)

One thing to note about health insurance in Germany is that we have a two-class system: mandatory health insurance is basically the economy class, while private health insurance is the business class.

@  Nevermore : (14 November 2019 - 02:32 PM)

My local doctor is actually a shared office with several doctors where you will get randomly assigned to one of the doctors available that day.

@  Nevermore : (14 November 2019 - 02:30 PM)

Also, employers are required by law to cover part of their employees' health insurance fees, so I only have to pay my part.

@  Nevermore : (14 November 2019 - 02:28 PM)

Basic examinations and sick notes (known as "work-inability certificates" in Germany) for the employer are covered by our health insurances by default.

@  TheMightyMol... : (14 November 2019 - 12:02 PM)

Around here, we can go to a walk-in clinic whenever, but might have to wait in the queue until there's a doctor available, which can take hours on a busy day. And then hope our insurance will cover anything.

@  wonko the sane? : (14 November 2019 - 07:38 AM)

There actually are a good number of clinics around here: but the walk ins require an appointment (what?) and are only done once a week. IF you can get an appointment, you see a doctor usually within 40 minutes, but good luck getting the appointment.

@  Nevermore : (14 November 2019 - 03:35 AM)

Depending on the day.

@  Nevermore : (14 November 2019 - 03:35 AM)

We have family doctors (called "house doctors") with regular office hours where you may need an hour or two of waiting time.

@  TM2-Megatron : (14 November 2019 - 12:50 AM)

Two weeks? That seems a little long; are there not a lot of walk-in clinics around you?

@  wonko the sane? : (13 November 2019 - 07:01 PM)

Does germany make it quick and easy to see a doctor too? Cause an emergency doctor visit can take two weeks out here, and an emergency ROOM visit can take 18-24 hours.

@  Nevermore : (13 November 2019 - 06:43 PM)

(Good thing is, under German law, if you call in sick during your vacation and see a doctor immediately, you get to keep your vacation days.)

@  Nevermore : (13 November 2019 - 06:42 PM)

Too bad. My plans wee to do two more overtime hours before having my last day of vacation for the year on Friday. Oh well.

@  Nevermore : (13 November 2019 - 06:41 PM)

So I'm currently on medical leave for a particularly stupid reason: Burned my back with a hot-water bag while sleeping last night. Though the doctor said I'm hardly the first person to have this happen to them.

@  Patch : (13 November 2019 - 06:11 PM)

Just a particularly odious example of the 90s era of depicting transgender women as either the subject of crude humor, or "Jerry Springer" material.

@  Ashley : (13 November 2019 - 04:55 PM)

I think Ace Ventura legit contributed to me spending years in self denial. I will never be ok with Jim Carrey.

@  Benbot : (13 November 2019 - 01:22 PM)

I thought he since changed his tune.

@  Tm_Silverclaw : (13 November 2019 - 12:51 PM)

Jim Carry Paladin?

@  Maximus Ambus : (13 November 2019 - 12:22 PM)

Don't doubt what he can do. Sonic the Hedgehog!

@  Paladin : (13 November 2019 - 11:51 AM)

not giving a dime to a transphobic antivaxxer.

@  wonko the sane? : (13 November 2019 - 11:25 AM)

It'll be a terrible movie if jim carrey phones it in. Otherwise it should be decent.

@  Paladin : (13 November 2019 - 10:45 AM)

sonics' still gonna be a terrible movie but at least they whined loud enough to make him look passable for a 2-minute trailer. "yay."

@  ▲ndrusi : (13 November 2019 - 10:37 AM)

But of course to annoying people there's no such thing as different decisions made for different reasons, there is only "I like it so it's right" and "I don't like it so it's wrong."


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426 replies to this topic

#381 Tm_Silverclaw

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Posted 30 May 2019 - 06:23 PM

Everyone stop with the damned "switch mini" every tine its said to be sure thing for the announcement, not a dam thing is said. If/when its announced, its announced. But until then, shut the hell up. So tired of hearing about it.

(Please note that the "Everyone" is generic and not really directed at anyone here.)

#382 Caldwin

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Posted 30 May 2019 - 06:53 PM

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.
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#383 Sharkshadow

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Posted 30 May 2019 - 08:15 PM

i dont like sonic the hedgehog games. ive played a bunch but never liked them. 



#384 wonko the sane?

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Posted 30 May 2019 - 09:34 PM

I would very much like a super mario sunshine for the switch. I truly enjoyed that game.
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#385 videomaster21XX

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Posted 30 May 2019 - 11:23 PM

I don't actually care for like 90% of what Kojima has his hands in.

 

So... yeah don't care about 'Death Stranding'

 

If it's not the first MGS or any of the Zone of Enders I just don't care.


Edited by videomaster21XX, 31 May 2019 - 10:24 PM.

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#386 Tm_Silverclaw

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Posted 31 May 2019 - 05:54 AM

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.


It's also just annoying. If I starting saying there would be a PS5 slim or PS5 pro from the day it released, I'd be right eventually, but everyone would be very annoyed.

#387 mx-01 archon

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Posted 31 May 2019 - 06:02 PM

i dont like sonic the hedgehog games. ive played a bunch but never liked them. 

 

Yeah, that's kinda the subject of the argument that I seem to have struck a nerve with Andrusi about.

 

I like the idea of Sonic, but I simply find his execution lacking.  I've played most of the "classic" games, and attempted many of the modern ones, but nothing about the games really clicks with me.  The Sonic Adventure-style works better for me, in theory, but the buggy cameras/controls really let down their potential.

 

The more I think about it, the more I feel that I like Sonic only because I'm supposed to like him, having grown up in the era where he was the coolest thing ever.  But he's honestly done very little to actually earn that respect from me.

 

 

As far as I'm concerned, Rayman: Origins/Legends and Prince of Persia (2008) are Sonic as he should have been (for the 2D and 3D eras, respectively), and capture the spirit of his character in gameplay form far better than any of his actual games have managed to do.  It was always sort of a wish of mine that after that Sonic RPG from Bioware, Sega would've been more amenable to other developers trying their hand at Sonic.  And with Ubisoft sort letting the new Prince of Persia continuity wither on the vine around that time, they could have salvaged some of that code and applied it to the Blue Blur for what could have been an amazing visual experience.


Edited by mx-01 archon, 31 May 2019 - 06:10 PM.


#388 Shadewing

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Posted 31 May 2019 - 07:14 PM

 

I actually agree. I already have the Switch. So I couldn't care less about a mini. I don't know why people are losing their shit.


It's also just annoying. If I starting saying there would be a PS5 slim or PS5 pro from the day it released, I'd be right eventually, but everyone would be very annoyed.

 

 

While I agree completely, as a bit f Devil's advocate; Nintendo tends to do the "new version" more then either Sony or Microsoft do. I think that's why its more "accepted" then if you were t pull the same thing with Playstation or Xbox


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#389 Tm_Silverclaw

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Posted 01 June 2019 - 01:55 AM

PS4, PS4 Slim, PS4 Mini compared to.. White and Black Wii U?



#390 ▲ndrusi

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Posted 03 June 2019 - 12:18 PM

I hate Sonic's blue spheres levels.
 
HATE

 
I don't think this is unpopular opinion.  I generally have no clue what's going on in them, myself.  Just start moving around in directions and then it's "oh, alright, I 'died'.  I guess.  Or something...".  Pure nonsense.
 
Not to stir up the hornet's nest around the stuff that got me villified the last time, but that's totally in keeping with the parts I dislike about classic Sonic, in that a lot of it feels like blindly moving forward with no sense of direction, which is counter-intuitive to me.  A guy who spends his life moving around "at the speed of light" should be perfectly in control of his surroundings at all times, and Classic Sonic just makes me feel like I'm stumbling on every bump and rock in sight.
 
 
Or for the TL;DR, no matter what his fans are accustomed to, I still don't think the 80s/90s-style "trial-and-error" platformer is really the right genre for Sonic to reside in.

It seems to me that your real problem with classic Sonic games is that you heard enough memes about them to form a deep-seated impression of what they were all about before you'd actually played any of them yourself, and now you're trying to play the game you imagined instead of the game that's in front of you.

Classic Sonic games are essentially about exploration. You find objects and things that might be routes you could take, you play with the physics, you figure out how different objects and setpieces work. Physics in particular are the defining feature of classic Sonic--the main reason Sonic Mania was so much better received than Sonic 4 is because Mania got the physics right. Speed is certainly an element, but it's a reward for figuring things out, whether it's "congratulations, you're at the beginning of Emerald Hill Zone and you realized you can press right to go right" or "yes, that's the right spot to jump on a curved hill so instead of going backwards you'll go forwards and cover ground faster than you would running alone" or "you got through that difficult platforming section, now please enjoy this loop and some rings." Or, yes, "you've memorized exactly where to jump so that you'll just miss the wall and not have to stop." Generally as the game goes on it makes you work harder. But the key is that it's not enough to have Sonic's ability to move his legs back and forth really fast--you also need his grasp of his environment.

Once you understand what Sonic understands that allows him to go fast, you can go fast, too.

 
No, I've played all the classic Sonic games.  Just, not at the point when they were super-popular (outside of messing around with Sonic 2 infrequently as a kid when I was over at friends' places, and generally failing hard at Chemical Plant Zone 2), and more when I was more critical of game design and such.
 
I have no problems with explorative platformers.  That's what Mario started to become, at least once the ratchet scrolling of Super Mario Bros. was out of the way and you had a bit more freedom of movement.  And I love speed blitzing my way around Megaman X and Zero, after I've gotten used to the stage layouts.
 
But Sonic's level design simply doesn't fly with me as being at all representative of who he is, and how he's portrayed outside the actual gameplay.  He's a "gotta go fast" guy, never once second-guessing his actions and always blazing forward at full clip.  He navigates hazards like he's got a sixth sense for danger.  The gameplay doesn't make you feel like that Sonic whatsoever.  You can only go full speed essentially if you have a map?  That doesn't sound like Sonic at all.  And as I mentioned earlier, most of the level design of those classic games wound up forcing you to slow down rather than speed up.  All those manually cranked elevators in Chemical Plant and Casino Night, and waiting around for block staircases to shift into the right position and such.  The games felt like they were trying to impede your speed at all costs (which they kinda were, since full speed meant they had to design larger levels, which could cause loading problems), rather than let you be free.

You realize we're both saying the same basic thing, right? We're both saying your problem with classic Sonic games is that they don't fit your notion of what a Sonic game should be like. That's what I'm saying, and that's also what you're saying. The difference is that you're coming off like you think your notion is actually Objectively Correct, while I think it's fairly arbitrary and based on not-really-accurate premises (your characterization of Sonic and your idea of what playing as that kind of character Necessarily Entails).

(Also I feel like you skipped a chunk of that big second paragraph of mine. Understanding the physics and the general rules of how Sonic setpieces work is usually more than enough to let you hurry through even unfamiliar classic-style Sonic levels. Source: I hurried through most of Sonic Mania on my first playthrough.)

Edited by ▲ndrusi, 03 June 2019 - 12:19 PM.


#391 mx-01 archon

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Posted 03 June 2019 - 11:59 PM

I'm not exactly saying that my way is the right way, just that it's how I'd like to see Sonic tried at least once, instead of constantly mashing heads against walls trying and failing to replicate classic Sonic.

 

Trial-and-error platforming just doesn't have the same sort of play nowadays.  Back in the old days, games like that were considered acceptable, because otherwise, they'd just be short and not worth the money.  Difficulty like that forced you to do the same thing over-and-over again, extending the game length.

 

In the modern era, game length is pretty arbitrary, and we don't have the same processor issues that forced them to keep trying to stifle Sonic's speed.  So the only real reason he's still saddled by similar limitations as 20 years ago is that the hardcore fans won't let him change.  But Sonic's brand is floundering because he's unable to hold the interest of the newer generation, because he's still being saddled with outdated handicaps.

 

So I say they need to embrace the spectacle of Sonic's abilities, and design a game that lets him run freely, instead of punishing all but the most hardcore fans from doing just that.  It's rather sad that Mario is more agile than Sonic these days.


Edited by mx-01 archon, 04 June 2019 - 12:02 AM.


#392 ▲ndrusi

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Posted 04 June 2019 - 08:21 AM

Okay, this time you started out by insisting yet again that classic Sonic was "trial-and-error platforming," followed up by insisting that they're designed the way they are because of the processor issues you invented, and now you're claiming the reason Sonic isn't as successful nowdays is that his modern games are too much like the old ones.

Are we talking about the same franchise here? Are you from some alternate universe where literally the entire history of Sonic has been totally different?

#393 mx-01 archon

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Posted 04 June 2019 - 11:55 AM

I'm not sure what's wrong with any of that?  They're all various opinions/facts that have been expressed over the years in various articles and such.

 

Maybe you don't equate Sonic to "trial-and-error" platforming, but that's the closest I can come up with.  You're generally more successful after you've memorized the obstacles, so that when you try again you can dodge them the next time.  You can play him in a sort of Mario-like way, being more cautious and feeling out the stage, but that runs you against the time limit.

 

Processor and memory issues with the original games are well-known.  That's why they gave us level designs like Chemical Plant and Casino Night, that have you run in place for large segments.  Keeps you from outrunning the level loading, and it also means that there's a decent enough level run-time, without having to create a level sprawl as large as the intro stages.  If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

 

On the last point, I'll concede that it's only my speculation on that part, but it's my observation that there's been no real attempts at reinventing Sonic's formula to take advantage of new formats/technologies.  You've either got his usually clumsy attempts at going to 3D, or he stays squarely within the wheelhouse of his Genesis origins.  That speaks to me of a stagnating franchise.  They keep trying to throw new gimmicks at that formula, but in general they keep trying to do the same things over-and-over again, and the way his games have been received in general suggests that approach isn't working.  The 3D games review terribly, and while the 2D games often fare better in that regard, they've been relegated to lower-budget, indie-style affairs, with the more successful attempts not even being handled by Sonic Team.



#394 K Gatzby

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Posted 04 June 2019 - 12:30 PM

2.5D Sonic is what should be done. Add little 3d camera flourishes at loops and such, but keep gameplay 2D.


Signatures are overrated.

#395 ▲ndrusi

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Posted 04 June 2019 - 01:39 PM

If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

...

......

..........

That's intentional. That's an intentional design decision. They have those long slopes in Chemical Plant specifically so you can easily go fast enough to see that happen.

I'm hugging done.

#396 Spark

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Posted 04 June 2019 - 04:56 PM

I don't actually care for like 90% of what Kojima has his hands in.

 

So... yeah don't care about 'Death Stranding'

 

If it's not the first MGS or any of the Zone of Enders I just don't care.

On the subject of Kojima, I feel like he was always given way too much leeway... which is why a small chunk of his games basically ship unfinished like Metal Gear Solid V, Snatcher, and Zone of the Enders.  He pretty much just keeps adding stuff until the money runs out because he's a poor financial planner, then adds a slapdash final chapter on to claim that it's complete.  I've always found that extremely irritating, even though I enjoy almost all of his games.

 

Like, I fully expect Death Stranding to be awesome for about 15ish hours, then suddenly stop in a complete crap way that looks like a cop out because he didn't think through the ending.


Fall of Cybertron will blow your mind. That is all.

#397 mx-01 archon

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Posted 04 June 2019 - 05:17 PM

 

If you're really good at the games, then they quite literally can't keep up, with Sonic pushing all the way to the right side limit of the screen, unable to scroll fast enough to keep him centered in the action.

...

......

..........

That's intentional. That's an intentional design decision. They have those long slopes in Chemical Plant specifically so you can easily go fast enough to see that happen.

I'm hugging done.

 

 

That's fine when you're in the safe-zone pipes, but not so much when you're out in the field with hazards and such.

 

I'm just going to reiterate here that this is an opinion thread, and that I'm not trying to say that everything about Sonic is wrong or that you're wrong.  But it seems you've grown up with Sonic, and know how to work around his weaknesses.  As mostly an outsider who's mostly tip-toed around his offerings, I've identified my beef with him, and the barriers for entry that prevent me from fully accepting him.

 

For the more classic experience, it seems that guys like Christian Whitehead have your back, and can put out high-quality games in that vein.  Sonic Team itself, though, seems to be floundering at pushing Sonic into the modern era, and I've identified in my mind where they've gone wrong.


Edited by mx-01 archon, 04 June 2019 - 05:41 PM.


#398 ▲ndrusi

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Posted 05 June 2019 - 03:44 PM

As a "professional" courtesy I am posting to clarify that when I said I was done I meant it. You can keep talking if the mere act of making a post tickles your reward center, but you've successfully extinguished my interest in reading or responding.

#399 tec

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Posted 05 June 2019 - 09:41 PM

I didnt sign up for the service but I did cut and paste my console tier list

Some of my choices could be unpopular

 

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#400 K Gatzby

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Posted 06 June 2019 - 08:06 AM

I liked my Virtual Boy. I got it for $40 on clearance from Babbages with 3 games and the AC Adapter.


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Signatures are overrated.



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